While I understands Mega Evolutions and especially Regional Variants, I really can't see how Gigantamax is any real form per say; it's only aesthetic + exclusive G-Max Move. While the design is to tell us that their Max Move of certain type would be different, that's the only real change and feels far more gimmicky than the other things. There's a reason why G-Max forms doesn't feels so sastifying at all aside of a different G-Max (which tend to be too situational barring a few) compared to Mega Evolution.I agree with the general point that GF could stand to get more creative with the standard archetypes (and in some ways they have, e.g., gen 8 fossils), but I think the conclusion doesn't quite point the finger at the right 'culprit': I would argue the dex is only superficially smaller and the non-tropey designs haven't disappeared per se, they've just been used up by designs that don't get their own pokedex number---megas, regional variants, and Gigantamaxes, plus occasional distinct forms of the same mon (thinking Lycanroc, not Alcremie)---stuff which by its nature tends to focus on older mons and not to check the standard archetype boxes.
We tend to focus on the fact that the dex has been smaller the past few gens, but the actual number of new designs is pretty on par with previous gens:
These numbers don't even account for distinct forms like Lycanroc, Necrozma, Zygarde, Ash-Greninja, and others, which could reasonably be counted here (but again, I wouldn't count things that are mostly palette-swaps, like flabebe, minior, and alcremie). In terms of the comparison to pokedex sizes of earlier generations, the most appropriate comparison here seems to be to gens 2 and 4, for which the dex comprised a large number of cross-gen evolutions. Gen 2 has 18/100 or so Pokemon related to Gen 1, while gen 4 has 28/107 related to previous gens. If we take out cross-gen evolutions and focus solely on purely new Pokemon, Gen 2 and 4 are on par with the number of new Pokemon introduced in the 3D-era gens.
- Gen 6 introduced 72 new pokemon + 50 mega/primals (over the course of both XY and ORAS), giving 122 new designs.
- Gen 7 introduced 81 new pokemon + 18 regional variants for 99 new designs.
- Gen 8 has so far introduced 81 new pokemon + 19 regional forms + 32 Gigantamax forms for 132 new designs.
This said, devoting the non-tropey designs to regional variants and the generational gimmicks certainly doesn't feel as satisfying for a number of reasons. For one, these designs pre-dominantly involve previous gen Pokemon, which both constrains the designs and means less purely new Pokemon (a complaint which imo also applies to traditional cross-gen evolutions), and secondly even when things like regional variants are applied to tropey mons it doesn't tick the box for the trope that gen. Like someone suggested earlier in the thread when this topic came up, Alolan Ratatta could easily have served as Gen 7's rodent. (Well, maybe not "easily" because they'd have to alter the first trial due to the 12-hour clock gimmick, but I would happily condemn the yungoos line to oblivion for a more interesting non-tropey 2-stager). Slightly besides my point but relevant to the overall point, Rowlet could also have pulled double-duty as starter+early bird, freeing up the Toucannon line---although personally I like Toucannon and would keep it but just make it a standalone late game mon with decent stats.
And of course another reason the gimmick designs don't feel as satisfying is that Gen 8 has demonstrated that going forward they are almost certainly going to be first in line on the chopping block when GF is deciding what to include in the regional dex. At least regional variants will get to stick around as long as their base mon makes it into the game (and personally I think they are more refreshing than cross-gen evos, at least for now).
Anyways, like I said at the beginning, I mostly agree with the overall point that GF could stand to mix the archetypes up a bit, I just wanted to add on the perspective about the variants/forms, because whenever topics that revolve around the smaller dex size come up, I rarely see it acknowledged that variants/gimmicks have taken on many of the various roles---and taken up many of the resources---that cross-gen evolutions used to take, they just don't get a dex number.
While I understands Mega Evolutions and especially Regional Variants, I really can't see how Gigantamax is any real form per say; it's only aesthetic + exclusive G-Max Move. While the design is to tell us that their Max Move of certain type would be different, that's the only real change and feels far more gimmicky than the other things. There's a reason why G-Max forms doesn't feels so sastifying at all aside of a different G-Max (which tend to be too situational barring a few) compared to Mega Evolution.
I also feels like you rather want cross-gen evolutions to be gone completely or at least be treated like Mega Evolutions, where they could not be available at every later generations. Part of Cross-Gen Evolutions is to improve on standalone or first stage Pokémon exceptionally mediocre or with garish BST. Not every one of them did it right, especially concerning Probopass, but that can also applies to "exclusive" gimmicks such as exclusive Z-Moves, Mega Evolution and G-Max moves.
While Mega Evolution does a miracle on Mawile and Sableye, it was because of their very powerful Ability. Everything that is an expansion to a Pokémon line really depends on execution (though you obviously can't give an evo to something that already evolved twice), and none should be negatively or complained about all the times.
As a result, any major expansion should be treated equally - not in term of reception, but on how much it expends on a Pokémon or whole line - regardless of how they would stick around or not. This means of course we really should count Regional Variants and Mega Evolutions as their own thing... not so much for G-Max forms I'm afraid.
If you rather have cross-gen evolutions and pre-evolutions be gone forever and make Mega Evolution or other gimmick the "permanent solution", that's your decision, not mine. But not everyone would be happy with one solution or expansion, especially in a community as big and divisive as Pokémon.
After reading your full post, I can't argue with that for sure. Regional Evolutions do combine the best of both worlds, especially the way it gave a great first impression in Gen 8, unlike the battle gimmicks which ends up being divisive.[...] Regional evolutions seem to be the best of both worlds in this regard, in my opinion. [...]
Nah, that would be Kalos. I have to commend the region for executing the archetypes well, and the "token representatives" of each typing are also very well made, but on a purely conceptual level, there's very little in the region that wasn't included to either play an archetype straight or just to represent a typing. The Kalos dex is short enough that we can go through it family by family:Does this makes Galar the most unoriginal in term of archetype? Just asking a question, no ill-intended to Gen 8.
- Flabébé family: Non-archetype
- Sylveon: Non-archetype (although definitely a Fairy representative)
- Klefki: Non-archetype
- Pumpkaboo family: Not sure about why this one was here, it's redundant with the Phantump family, which makes one of them a non-archetype, but not the other
And that is where you're wrong, because we'll be exploring a micro continent, we're going into the microscopic pokemon world, discovering the new type, the Virus Pokemon, supereffective against grass, fairy and bug, and weak against steel fire and ice with rock and ghost being immune to it!If they're not over of this by Gen IX the next games will probably have us exploring a continent on the back of a giant Pokemon, Xenoblade Chronicles style.
And that is where you're wrong, because we'll be exploring a micro continent, we're going into the microscopic pokemon world, discovering the new type, the Virus Pokemon, supereffective against grass, fairy and bug, and weak against steel fire and ice with rock and ghost being immune to it!
granted that would actually be pretty coolIf they're not over of this by Gen IX the next games will probably have us exploring a continent on the back of a giant Pokemon, Xenoblade Chronicles style.
hey, there was that one scene in detective pikachu (specifically the movie, idk about the game) where an "earthquake" happens and it's revealed to be absolutely massive, plate-sized torterras. i figure i'll be in the minority here but exploring the back of a torterra and seeing how that affects people's / pokemon's lifestyle(s) would be Pretty Fucking DopeWhile not that impressive to us the players, it's probably something some staff at GF got giddy about... something they didn't get over by Gen VII thus the Totem Pokemon... and they're still not over by Gen VIII with the Dynamax Pokemon. If they're not over of this by Gen IX the next games will probably have us exploring a continent on the back of a giant Pokemon, Xenoblade Chronicles style.
exploring the back of a giant pokemon i.e. tort sounds more like the concept for a town/city than an entire region
Honestly one of the little things I've found myself enjoying about Pokemon recently is how good it is for just zoning out while I work on other projects. Right now I'm doing some shiny hunting while taking care of a few art projects and it's a great way to decompress
I think this goes back to what the definition of a "token type representative" is, which I must admit I haven't been rigorous about. To me, it's about that feeling you get when you scroll through the Pokédex and see "one family of this type, one family of that type, one of that type, check, check, check". It's an evolution family included to provide an X-type Pokémon that evolves so the generation in question won't be missing that, but which does remarkably little otherwise.In my opinion Flabebe feels like the Fairy Token more than the Spritzee and Swirlix family.
While I understand not wanting to call Honedge the Steel Token, I don't feel it would be uncalled for to call Klefki the Steel Token.
It's only present in half of the generations, less than that if you leave the original Eevee out. If I were to place it in an archetypal category, it would be "cross-generation evolution", which is found in all but two generations if you also consider regional evolutions to be a sub-category.Also, are we no longer including the Eeveelutions as an archtype? Cause that's what Sylveon is.
I'm a little conflicted on the Fairy type in Galar, though, as the Impidimp family should have covered it well enough, but we've still got the Milcery family. On the other hand, the Milcery I guess it has enough going for it that it could be said to have been designed for reasons beyond representation of Fairy in the Galar dex. The Nickit family has all the hallmarks of a token Dark-type representative, however, even though the Impidimp family is Dark too. I wonder if Impidimp was added late in the process?
Likewise, my feelings about the Sizzlipede family in this regard are conflicted as well. I don't think leaving it out would have left a hole in the Pokédex, as both Fire and Bug are found on multiple other evolutionary families. I guess that, if I were to make a similar list for Galar as I did for Kanto, the Sizzlipede family would have been left out of the "token" list.
It's only present in half of the generations, less than that if you leave the original Eevee out. If I were to place it in an archetypal category, it would be "cross-generation evolution", which is found in all but two generations if you also consider regional evolutions to be a sub-category.
The idea of there being 18 "token <type>" archetypes is super dumb. Maaaaybe if there was literally only a single Pokemon of that type, it could apply (for example, Diggersby being the only new non-legendary Ground-type introduced in Kalos) but even then it's a pretty big maybe.
I mean, from a very novice perspective, having the first gym resisting all 3 starters type, with Ice types usually being nonexistant that early (notably an exception in gen 8 as you can tecnically grab some of them if it's snowing in wild area), and fairy types being relatively rare as early game mons as well, it makes sense that the first gym wouldn't feature dragons.Mainly because it seems Game Freak is averse to the first Gym leader have a Dragon-Type Pokémon.
They skip Fossils every few generations (2, 5 & 7) but you included it.
You're confusing their specific designs with the role they play on a conceptual level in the batch of new Pokémon in a generation. Given how small these batches are in recent generations, including an evolutionary family of every type is taking some effort. They are striving for a certain minimum level of representation for every typing, while keeping the overall number of new Pokémon very low. The Pokédex is then carefully assembled so that every type is represented enough to fill some quota, and it's sometimes obvious that certain evolution families are included primarily to do that. I'm not saying the Pokémon are designed to fill the quota, but it may be the reason why they were included in the dex, given a wide batch of possible designs to pick from. In that sense, yes, Thievul and Malamar are practically the same thing. On a conceptual level, they both serve to include a Dark-type family in their respective Pokédexes.There isn't really any overlapping design space, either. The only similarity between "token <type>" Pokemon between generations is that they share that type. They have different appearances, different movepools, different stats. Hell, the part about sharing a type isn't even very accurate when you consider dual-types. Seriously, who the fuck looks at Thievul and Malamar and thinks "yeah, those are basically the same thing"? Even if there were "token <type>" Pokemon (which there aren't) type is such a flexible aspect of a Pokemon's design that if you have beef with it, you're actively looking for something to complain about.
The way any creative process works, especially in something like character design, is that the tokens come last. So if they've designed an entire generation of Pokémon and they're looking back at what they've got and go "oh wait what we haven't made a Ground-Type yet, let's make a rabbit" then that's tokenism. But it's too far to assume that the generation starts out with designers being told "OK, you're making our Fire-Type, you're our Ghost-Type" etc.. For that reason, I think the number of token Pokémon is pretty small.