I really shouldn’t be making this post, but this has gotten me so worked up that I just can’t stay quiet. Bull of Heaven already made a reply on the subject so I’m going to repeat some of the things he said, but there are also some new things I am adding here.
First of all, Gen 5 is my favorite and it has been so ever since I first played B/W in 2011. Seeing how the generation and both of its game pairs have been very heavily criticised ever since their release, I do not believe that disliking them or thinking lowly of them is unpopular. It was not unpopular in the past, nor do I believe it is unpopular nowadays either. It seems that Gen 5 will always have some negativity surrounding it, no matter the situation. If someone says something positive about it, someone else will always be there to say something negative about it in response. And whenever someone says something negative about it, many others are going to agree.
Personally, I have mostly been playing the newer games as they get released, but I have gone back to Gen 5 during various times after I was “done” with it in mid-2014. Looking back, the Gen 5 games are the ones I have gone back to the most past when they were the newest, along with X/Y. In comparison, I have pretty much instantly abandoned OR/AS, S/M and US/UM once their successors were released (counting S/S as the successors to US/UM here, not LGP/E). Regarding Gen 5, the most recent point where I went back to B/W and B2/W2 has been this year where I went back to them in order to complete the Battle Subway to 100% which I had never done before. Based on my experiences of the Gen 5 games from this year, I can safely say that Gen 5 is still my favorite, and it is
not because of nostalgia. I think it still holds up very well compared to Gen 6-8 and I definitely prefer it over Gen 1-4. I think that the only game from the older generations that comes close is Platinum, but even it is quite far below the greatness of Gen 5. I also feel that Gen 5 is still too new to feel nostalgic for as it has been less than 10 years since it was first released in English and barely 10 years since B/W were first released in Japan, but I think that’s for another discussion. While I miss some of the luxuries in terms of gameplay and features that Gen 6-8 has gifted us with, I still feel that Gen 5 is really great. It remains my favorite, it has many features that I miss in the newer generations, most notably Gen 7 and 8, but also 6 to an extent. And B2/W2 are still the games with the most content in the entire series, which is another area that Gen 5 excels in.
As for the topics that were brought up, here are my thoughts on them:
First off, it isn't very hard. Not really. I didn't grind at all. I think my starter was the water guy but Imo all 5th gen starters are awful. Competitively Serp is cool but sadly it gets stuck with Overgrow and no movepool in-game. Emboar is slow and has an awkward move-pool (many of its best attacks kill itself, also it kind of has issues getting good physical STAB). I guess the otter is the closest to good you'll get in gen 5 but I don't like Samurott either. My final team was Sigilyph / Magnezone / Lilligant / Braviary / Cobalion / Jellicent (HM slave). A combo of Twave + Flash Magnezone and some combination of setup mons (Charge Beam Sigilyph / QD Lilli / SD Cobalion) pretty easily 6-0ed all bosses, even the Elite 4. I didn't use in-battle items but still found the game overall pretty easy as long as you understand the type chart. Also on the topic of Pokemon there are a lot less options to pick from than I remember. I know they upgraded the Pokedex to not drown us in elemental monkeys + early game dogs for the first third of the game but even then I had trouble piecing together a decent team until about the 4th badge. I think my first "real" Pokemon was Magnemite? I had a lot of issue finding Pokemon I wanted to use, but that might be the "I post on Smogon forums and could tell you the base stats of these garbage NU mons all day" in me talking.
From what I can remember, Gen 5 was the start of when the fandom in general started whining about the newer games being too easy. But if we look at how it is in reality, no Pokémon game is hard as long as you know the gameplay basics. Personally, I think the only ones that can be considered hard are the Alola games, and then only if you play with Exp. Share off. But on the other hand, any Pokémon game can also be hard if you
don’t know the gameplay basics. If you are looking for a more difficult Pokémon game, you should play one of the Alola game with Exp. Share off or do a self-imposed challenge. If that’s still too easy for you, then you should play something else. Because Pokémon games are not hard if you know what you are doing.
As for me, I do not consider in-game difficulty to be an important aspect of the Pokémon games, so I could care less if the games are easy or hard as long as they are balanced and fun to play. B/W and B2/W2 were very well balanced and extremely fun to play, so that’s one of the many things I liked about them. Compare this to HG/SS which had terrible balance and I did not think were not fun to play, which are among the many things I disliked about them.
Even if Gen 5 is my favorite, the Unova starter trio is not my favorite. But I still think they are great, and Serperior is my overall favorite Grass-starter. As for why they aren’t as popular in general, I think another reason are their unoriginal typings. Serperior and Samurott are single-typed while Emboar was the third Fire/Fighting-starter in a row.
B2/W2 has a smaller regional dex than X/Y, US/UM and S/S, but it is still tied with S/M as the fourth largest in the series so far, and it is larger than the regional dex in every other game apart from these. I’m not sure regarding your complaint about bad early options. Because the games give several good options pretty early on. Going by the
in-game tier list, apart from the ones you used there’s also Darumaka, Eevee, Elekid, Lillipup, Pidove, Riolu, Sandile and Scraggy, all of which are available before the 4th Gym. Oshawott and Tepig are also great when it comes to starters. There might be even more from Lostlorn Forest, I don't really remember when you first get access to it. Either way, if you want good Pokémon early, the games give you a decent chunk of options. I also think B2/W2 do an excellent job of having a good balance between old and new Pokémon, as well as having a good balance between all older generations (way better than X/Y and S/M with their heavy Kanto focus, or even S/S which ironically do focus a lot on just Unova in their main game dex).
The gym "puzzles" were more annoying than anything. They aren't hard, they just serve to artificially inflate the time spent in each gym. Walk in circles until you find a trainer. Kill trainer to unlock next section. Repeat until Gym leader is defeated. They aren't fun. Also I know SwSh get a lot of flak for the game being "beat gym, walk down the road, talk to NPCs, beat gym... repeat"... but BW2 actually did that a lot.
If we now are looking at this with your extremely cynical approach, then please tell me the games that doesn’t do the “Walk in circles until you find a trainer. Kill trainer to unlock next section. Repeat until Gym leader is defeated.” I can’t think of any. I don’t think there are any. But I think one thing the Gyms in B2/W2 absolutely nailed was the atmosphere. Every Gym had a theme associated to the leader and the type, and they all had unique music too. No other game in the series has unique music for every Gym.
Literally Team Plasma launched an evil space-ship boat thing and the rival is like "oh no MrHands, better beat the 8th gym before we do anything about that!" Wow cool okay.
Team Plasma was just a bunch of easy mooks who died by the dozen. They actually gave you a healing bed on the plasma frigate so wtf, where's the difficulty? Kill a few noobs, rub back to the bed (it wasn't very far) then go back to killing. Colress himself was vaguely strong but he couldn't handle my master strategy of "Twave + Flash Magnezone + Lilligant".
This is very subjective but I personally liked the story in not only B/W but also in B2/W2, and I’d take it over the lame and terrible story of HG/SS any day. Team Plasma definitely felt like a threat, something Team Rocket can only ever dream of feeling like. The healing bed just made the game more convenient as it meant you didn’t have to go back to the Pokécenter to heal all the time. If that removed the difficulty for you, too bad. At least the bosses had solid teams compared to the garbage rocket admins and their awful teams in HG/SS.
It was a bit of a weird feeling dealing with dungeons and random grass again, unlike in SwSh where you just fucking see that Pikachu. By weird, I mean bad. Caves are genuinely not fun. Either you have enough repels and run around in circles pushing rocks into holes, or you run out of repels and have to hit "run" every 15 seconds. They aren't hard or in any way a mental exercise, they're just a pain in the ass. I know SwSh has barren caves which is bad, but flooding those caves with fucking Sturdy Rogenrollas isn't the answer either. But to be fair the item rewards were usually good enough that I was willing to buy a few extra Repels to go exploring. Grinding through NPCs isn't really fun either. Like, I OHKO probably 90% of what they use. What's even the point? Victory Road wasn't "hard", it just forced me to run back to the Pokemon center a few times which made it take a while... but it wasn't actually skillfully difficult.
I agree that overworld encounters are way better than random encounters. But if you don’t like random encounters, there are Repels. B2/W2 also introduced the very convenient Repel prompt. I think the main thing people liked about the caves from older games are the ability to explore a bit, not just go through a short tunnel without major optional areas, like you do in the Galar Mines. As for the NPCs, they are generally not that hard but I believe another common thing people liked about earlier generations up to Gen 5/6 is that NPCs generally had more than one Pokémon on their team.
Pokestar studios is neat the FIRST time you do it and after than, even 10 years later I have zero interest in doing it ever again. There aren't even any BP style rewards to make it worth the effort. Speaking of BP you can do the battle... train? But the BP rewards are extremely small so it's basically a placeholder until you get a competitive team. Similarly Pokemon World Tournament is fun for the baby version you get in-game but once the difficulty ramps up it's another post-game thing. It's cool seeing trainers like Cynthia / whatever but it basically just amounts to Battle Tower 2.0 with some sprite swaps to make you feel cool fighting gym leaders.
Minigames are another subjective subject, but I think Pokéstar Studios is one of the more popular minigames in the series, it is also one of my personal favorites. Why would it give you BP? Minigames giving BP only started with Mantine Surfing in US/UM. Besides, you get a ton of other items for completing movies. If you want BP in Gen 5, doing minigames is the wrong thing to do. That's basically true for all games apart from US/UM, by the way.
As for the Subway, the rewards are not “extremely small”. Past battle #49 at the Super Lines, you get 10 BP for each round, compared to 7 in the Gen 4 Tower/Frontier. At least that what I believe it was, can't find any info about it now. The Subway gives you less BP than the than Gen 6/7 Maison/Tree and slightly less than Gen 8, but that’s because they
improved upon the system from Gen 5, similar to how Gen 5 improved upon the system from Gen 3/4. The standard battle facility was improved in every generation from Gen 2 to Gen 7, then it took heavy nosedive in Gen 8. And if you think the games are too easy in general, shouldn’t you enjoy the difficulty of the PWT? I don’t really understand what exactly you are looking for here.
Also, this is subjective once more but I loved both the PWT and the Subway. I think the Subway is very difficult as well, at least as long as you don’t use a TruAnt team. If you do, then it becomes very easy. Interestingly, it pretty much has a selectable difficulty mode in that way.
I'm trying to think of what other useless gimmicks there are. Triple and Rotation battle that literally no one likes. There's Wonder Launcher as well. I battled my Ex's cousin once and the match took two hours because Max Revives should never go anywhere near a competitive match. Hidden Grottos are pointless. You get that guaranteed hidden ability rat but after that it's all luck. Also they're all "hidden" so I never found another one lol. There's join avenue I guess but I don't think anyone will ever come visit me in my 10+ year old game :( .
Triple and Rotation battles that “literally no one likes”? Then why were there so many records for them in our
Maison thread? Especially for Triple which was quite possibly the most popular format there. It is also my personal favorite format and the one where I got my highest ever facility streak in so far. I agree that these battle styles could have been showcased better in Gen 5 though.
If the Wonder Launcher annoyed you that much, why did you use it? It was completely optional from what I could remember.
Hidden Grottoes require a bit of luck to get what you want from them, but you should be able to soft-reset for what you want (I think? Not sure though) or you can just RNG them if you really want something special directly. And if you have trouble finding them, why not use a guide? It isn’t that hard, I think both Serebii and Bulbapedia have all their locations listed.
Join Avenue benefits strongly from online/wireless but I think you can still rank it up pretty decently even on your own, it will probably take a longer time though. I do know that Gym Leaders come to visit after a while and they give 1000 points each if you guide them correctly.
Also this might be completely in my head but the game looks like someone took HGSS and dropped the saturation waaaaaay down. It was so dreary and color-less. I even had to check my 3ds to make sure the brightness was up. There's nothing comparable to the bright colors of the almost ridiculously beautiful Bell Tower in HGSS.
This is also subjective, and I disagree. I think Gen 5 looks way better than HG/SS. It always felt far more detailed and colorful than the awful Johto remakes did. The darker colors also fit the mature theme of the games very well, which goes in direct contrast to the childishness of HG/SS which ironically also fits well with their baby-color scheme.
Anyway tl;dr I played through BW2 to get my Pokemon transferred and didn't have much fun. It was just a tedious grind with minimal real difficulty. HGSS were and are the best Pokemon games ever and as far as older games go they will always be the best. BW2 is still arguably better than the 1st and 2nd gen, maybe 3rd, but 4th gives it a run for its money. I think we remember the slower, grindier early gen games with nostalgia goggles but despite the very real flaws of gens 6-8 I think they're far more playable overall.
And now it is time for me to make the final part of this reply and to add an opinion of my own that is definitely unpopular. You say HG/SS are the best Pokémon games?
Not only do I disagree, but I am also of the complete opposite opinion as I think they are the worst Pokémon games. They are massively overhyped and overrated pieces of garbage that can never get enough criticism for all their massive issues. I have made an
earlier post about all of my unpopular opinions about them so I won’t post those again. Though I have a new one which is partly about HG/SS, but I’m not ready to post it quite yet, it will happen another time. And if there’s one 4th Gen game that I think is really good, it is Platinum, not HG/SS. Also, if there are any games I only ever play to transfer Pokémon between games/generations and not for any other reason, that’s HG/SS. Other games manage to have some unique enjoyment of their own, but I only ever play HG/SS if I need to connect them to another game and every time that happens, I get annoyed at them.
So, I guess here’s what I actually wanted to say in response to you. If there’s one game pair which I’d say are “not as good as we remember”, then I’d say that’s HG/SS for sure. Despite all of their massive issues, people still tend to give them a free pass for everything but whine about every little thing about all other, better games. HG/SS have the infamously bad level curve, an awful story with bland characters, terrible Pokémon distribution/availability/placement, a bad regional dex, poorly executed features as well as lackluster gameplay and content. Do people actually enjoy going through a game with such an awful level curve and that horrible trainer rematch system? I don’t get it. To put it in your terms, I’d say they are some 7/10 ideas mixed into a 2/10 game, and the result of that is not good. They are my least favorite Pokémon games and while I feel I am at the risk of being too generous here, I’d give them a 3/10 if I were to rate them. In comparison, everything else for me is a 7/10 or higher (except for LGP/E which I haven’t played, so I won’t rate them).
TL;DR: B2/W2 are actually really good games and among the best in the series, while HG/SS are overrated and among the worst in the series.
Random and unrelated, but yesterday it was 8 years since B2/W2 got released in Europe, and 7 years since X/Y were released worldwide. Happy belated anniversary to both of them!