Pokemon that disappointed you in-game despite looking good initially?

:rb/ditto:
This won a regional tournament in Nintendo Cup 97 and got to be used at a big event at Spaceworld 97, you know. Yep, RB Ditto. As a result, it got banned for Nintendo Cup 99, which can be seen in "UU" format.

However, in the words of the great Molk...
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And I agree. How in god's name did Ditto manage such a feat? This Pokemon was liquid ass until Gen 5 where it could transform into whatever.

Ditto is a pathetic Pokemon. Like, actually. With 48 in every stat - 299 HP at best, being 3HKOed by Seismic Toss from L100s - this Pokemon can't do anything of note. The big flaw with Pre-Gen 5 Ditto as a whole, is that no matter what, it will very likely be damaged before it can transform. This means its meagre 48/48/48 bulk will almost always be attacked, as it's slow as shit, which can easily be an OHKO. This is why Ditto ended up being a laughably awful Pokemon for the longest time. It's so bad it got not one, but two items made for it: Metal Powder, which boosted its Defense until it transforms, and Quick Powder, which does the same for Speed. Why does it only work until it transforms? No clue, but I guess it helped balance it out today where Choice Scarf Ditto is a popular pick in OU sometimes.

The saddest part of RB Ditto is that even after transforming, the 48 Speed is used for its crit rate. Ergo, not only is its HP mediocre and likely chipped after transforming, but its crit rate is flat out bad. I suppose it can't be paralyzed by Body Slam thanks to being Normal-type to begin with, but...eh, it's kinda crap anyway.

The fact they were even considering evolving this thing during Gen 2's development, despite it making minor competitive waves in its inception, says a lot about how bad this Pokemon turned out to be. Glad it finally got Imposter in the end, though.
 
I am really curious about any wayuward, likely untranslated, trip reports of those Nintendo Cups. Tell us the secrets of the Ditto menace that forced its banning.


Also I am not at all surprised that Ditto's items only work until transformation. It'd be taking whatever it transforms into and immediately doubling it speed (as a reminder, choice scarf is x1.5) or increasing both its defenses by 50%. Even with the caveat that comes with using Ditto prior to Imposter that's pretty significant.
 
I am really curious about any wayuward, likely untranslated, trip reports of those Nintendo Cups. Tell us the secrets of the Ditto menace that forced its banning.
Nintendo Cup 99 banned all Pokemon that was used at the Spaceworld 1997 event. It wasn't a menace or anything, it just happened to be there. The Pokemon were also made available in Pokemon Stadium's Japanese version, in addition to a few others added for type balance. It's very well-documented, especially in the Japanese community dedicated to the formats. Not sure what the Ditto did, honestly, as that part isn't really well-known. I'm assuming it was used to transform into Tauros or something to attempt a reverse-sweep?

EDIT: If you're really interested, SadisticMystic did a dump of the Stadium team stats, which also included NC97 competitors, which you could fight in Stad0. Here's a copy of the sheet I keep which shows the Stat Exp and DVs they had. You're after Hiroki Yoshi.
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EDIT 2: Tell a lie, the guy came 2nd place...
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There's a lot of times I'm surprised when a Gen 1 mon is minmaxed. What's not surprising is its done wrong, or is horribly crippling a needed stat
Spr_1y_099.png

Kingler, mono water, ironically did decent Gen 1 OU BL, yet
Similar to Taurus and Persian, was screwed over by post Gen 2 changes
130 atk is massive, along with 115 Def. But that 75 speed...
It doesn't help that the special split didn't fix its terrible SpAtk or SpDef, so being a special type in general hurt Stab until Gen 4, which by then was too late. And it took forever to get a good Stab until Gen 7. Why its movepool is still mediocre, who knows
Now lore wise, it being slow makes sense sadly. But give him some bulk then! 55 HP with 50 SpDef is garbage. The poor thing is boiled unless you had sash or Trick Room (even then, there are a lotta other slower mons)
 
There's a lot of times I'm surprised when a Gen 1 mon is minmaxed. What's not surprising is its done wrong, or is horribly crippling a needed stat
Spr_1y_099.png

Kingler, mono water, ironically did decent Gen 1 OU BL, yet
Similar to Taurus and Persian, was screwed over by post Gen 2 changes
130 atk is massive, along with 115 Def. But that 75 speed...
It doesn't help that the special split didn't fix its terrible SpAtk or SpDef, so being a special type in general hurt Stab until Gen 4, which by then was too late. And it took forever to get a good Stab until Gen 7. Why its movepool is still mediocre, who knows
Now lore wise, it being slow makes sense sadly. But give him some bulk then! 55 HP with 50 SpDef is garbage. The poor thing is boiled unless you had sash or Trick Room (even then, there are a lotta other slower mons)
Not sure whether I'd say Kingler is actually that bad a Pokemon these days. They gave it Liquidation and Stomping Tantrum in recent times, and combined with Agility it's a fairly decent threat. Hell, its Double Dance set has carried it for years. It's got flawed stats, sure, but I wouldn't say it's irredeemable. Far better than a lot of the shit Pokemon has.
 
Not sure whether I'd say Kingler is actually that bad a Pokemon these days. They gave it Liquidation and Stomping Tantrum in recent times, and combined with Agility it's a fairly decent threat. Hell, its Double Dance set has carried it for years. It's got flawed stats, sure, but I wouldn't say it's irredeemable. Far better than a lot of the shit Pokemon has.
Still took 7 gens to get the tools. Otherwise it was UU max
 
Still took 7 gens to get the tools. Otherwise it was UU max
It was never a UU mon. If Crabhammer was physical in gen 1 it could probably have an OU niche (essential a 180 BP move, so uh yeah Fishious Rend) but outside of that I don’t think it’s ever been above NUBL.

It’s still a decent mon in NU though. Sheer Force Liquidation hurts and it has enough physical bulk to set up on stuff.
 
Still took 7 gens to get the tools. Otherwise it was UU max
This makes what you said incorrect, though. Its movepool is by no means bad; it has multiple boosting moves, Knock Off, Rock Slide, SuperPower, Liquidation, and more. A lot of this it's had for many generations; SD has been there since Gen 1, and it gave it a solid niche as +2 Hyper Beam KOed a lot of OU Pokemon. While it wasn't amazing there, it still had solid traits. Knock Off has been there since Gen 3 and it even had OU experimentation for a while. While it took many generations to get Stomping Tantrum and Liquidation, I mean, ok? I don't know what you want here, those moves are extremely new and came in Gen 7, which is when it got them.

I would also never say Kingler would cap at UU. It'll never touch those tiers because of its requirement to use Agility. Kingler is no superstar Pokemon but it's by no means a bad one. It's the "best worst" Pokemon at minimum. It'll hit RU at best, which it's had a minor stint in iirc?
 
Sounds like we could all use a competitive history of kingler
Disappointed that Nintendo Cup no longer gets covered. I found that far more interesting than Smogon OU or VGC.

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It's nice that this cute thing evolves so quickly upon catching in RBY. But I recall it being less useful than Psyduck. Kinda weird considering it becomes faster and learns Hydro Pump earlier.
Looking at it's movepool, you will teach it Surf no doubt. Not a bad Pokemon, but very boring and underwhelming to use. It's walled by Water Types and doesn't learn any non-Water Type offensive moves per level up. Your options are TMs such as Mimic, Swift, Double Edge, Hyper Beam (I never got that), Take Down (might as well teach it), Skull Bash (why is that even a thing?), Ice Beam and Blizzard. Guess you can count Toxic as it is a damaging move.
 
:rb/kabuto:
Let's talk about an LC this time. Kabuto makes absolutely no sense to me in RBY.

So normally, when you have counterparts in Pokemon, the stats are either swapped or very similar...
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Kabuto is one such case of the stats being similar, only there's literally nothing that makes it better than Omanyte.

Why is Kabuto, the physically inclined cousin of Omanyte, defensively weaker than it? They even lowered the HP a bit. Sure, it's faster, but it still makes little sense. Hell, its Attack isn't even as high as Omanyte's Special, and it doesn't even have Rock Slide. It only has Slash and Body Slam as relevant physical attacks, which you're certainly not using both of. There's literally nothing redeeming about Kabuto over Omanyte outside of it being a mite bit faster...
 
:rb/kabuto:
Let's talk about an LC this time. Kabuto makes absolutely no sense to me in RBY.

So normally, when you have counterparts in Pokemon, the stats are either swapped or very similar...
View attachment 281189
Kabuto is one such case of the stats being similar, only there's literally nothing that makes it better than Omanyte.

Why is Kabuto, the physically inclined cousin of Omanyte, defensively weaker than it? They even lowered the HP a bit. Sure, it's faster, but it still makes little sense. Hell, its Attack isn't even as high as Omanyte's Special, and it doesn't even have Rock Slide. It only has Slash and Body Slam as relevant physical attacks, which you're certainly not using both of. There's literally nothing redeeming about Kabuto over Omanyte outside of it being a mite bit faster...
In Kabuto's defense, you're comparing it against a god so...

Kidding aside, Kabuto suffers the same problems as all the Special STAB Pokemon with High Attack. Pokémon like Kingler, Flareon, and Kabutops have to resort using their STAB on their lower offensive stat. Add the fact that all their physical moves consist of only Normal- and sometimes Fighting-type moves makes the problem even worse.

One advantage that Kabutops has over Omastar is the ability to learn Swords Dance. If it manages to set up, it can sweep opposing teams with Normal- and Fighting-type moves. 70 Special, though hugely inferior to Omastar's 115, is enough for STAB Surf to do its job in-game. Its higher Speed is also useful in-game since you'd want to go first all the time to avoid using potions or going back to the Pokémon Center. I still don't understand why they didn't give the fossils Rock Slide in the first generation though, they would really appreciate it.
 
I still don't understand why they didn't give the fossils Rock Slide in the first generation though, they would really appreciate it.

Kabutops: Look, we JUST got dug up from underneath layers of rocks after millions of years. We just want a small break from those darn hard things.

"But you're part Rock-type"

Omastar: Right, we just can't get away!

"But if wouldn't be you getting buried, it would be your opponents!"

Aerodacytl: It's a fate I wouldn't wish on my worst opponent.
 
I occasionally get the idea to use a Ludicolo on my in-game teams. It's such a decent chap, with all the dancing, and the funny hat, and the goofy expression, and it's a three-stage evolution line, and generally it seems to promise a swell ol' time.

And then, just as I commit to making it a permanent member of my team, I remember that the idea of using Ludicolo is so much more attractive than the experience of using Ludicolo. Let me talk you through the absolute misery of catching the Lotad family early and using it in Gen III.

The Lotad phase is mercifully short, as you tend to catch Lotad at like level 6 and it evolves at 14. It quickly learns Absorb, which provides STAB early on. If you've picked the Fire starter you've got a pretty sweet deal already. Grass STAB before level 10 and a typing that promises Water STAB later, that's decent. It also has Astonish, a move that ... uhh, has never had any utility whatsoever.

However, if you've picked any of the other starters, you realize that Lotad is doing the same shtick, albeit not quite as well, as the Pokémon you were already using. Base 40 SpA isn't that hard-hitting, and the power of Absorb and Astonish is anything but fearsome (a base power of 20 and 30, respectively, woo hoo). But as mentioned already, Lotad evolves mercifully early. Already at level 14, you'll have a Lombre on your hands. And then ...

... Lombre isn't going to do much for you. If you didn't choose not to evolve the weakling Lotad for a few levels (that is, until level 43 in Gen III), you're stuck with Absorb as your main Grass STAB until ... *checks notes* ... until you come across a good Grass TM, three words that don't belong together in this generation. Yeah, it turns out Absorb is the only Grass-type move the Lotad family learns by level-up in Gen III, so you have to use TMs. For that, Giga Drain is your best bet -it's non-replenishable, its Base Power is 60, and it's on an optional route after the sixth Gym. Have fun. The Bullet Seed TM you receive right before Rustboro City is practically mandatory if you want a Grass-type move for the main game, but most of the time it won't be much better than Absorb. Its base power caps out at 50 this generation, and the average power is 30.

But Lotad is part Water too. Surely, it must learn plenty of Water-type STAB moves? Well, obviously, it is a good candidate for receiving the Surf HM, but by level-up, you'll have to wait for level 49 before Lombre learns Hydro Pump. That's the only damaging Water-type move learned by the Lotad family. It arrives around the level of the Elite Four, provided you haven't evolved Lombre yet. TMs to the rescue, then? Not until Surf (and later, Water Pulse and Waterfall, but both are weaker moves). Surf arrives well after the Rock and Fire-type Gyms, where it would have been useful, but at least you will have it in time for Tate&Liza. It means you won't have STAB when fighting Norman, though.

So what are your options? Early on, there's Nature Power - that is, unless you fight in tall grass (which makes it turn into the non-damaging Stun Spore) or in water (where it will turn into a Water-type move - STAB at last! - which will probably hit the opponent NVE, because it turns out that you primarily fight Water-type Pokémon in water). At some point, you can get a move to replace Astonish too. Fake Out arrives at level 19 (right before the 3rd Gym) and with a base power of 40, it will be your strongest move barring lucky Bullet Seed rolls. At 25, you learn Fury Swipes, with its imperfect accuracy and tendency not to chain when you need it to. Then Thief at 37 (at some point after the 6th Gym), which isn't STAB, but it is a reliable 40BP move at last. Although at this point, you probably have Surf, and possibly even Strength. All this of base 50/60 offenses, by the way. Lombre is not a very heavy hitter.

Having dragged around Lombre for this long, you might want to evolve it to get that swell, hatted duck you've dreamed of. First of all, you have to beat the seventh Gym, so you can use Dive. You'll need it to either collect Shards you can trade in, or head to the Abandoned Ship, to find a Water Stone. Ludicolo learns no moves by level-up, so if you choose to evolve Lombre now, you won't have Hydro Pump. However, it's questionable if Hydro Pump would serve you any better than Surf, so you might as well evolve already.

So yeah, the Lotad family is a bit of a slog. A lot of a slog, actually. It doesn't have the stats, it doesn't really have the STAB, and it struggles to scrape together a bare-bones moveset at all. There's a 2/3 chance its typing is redundant with your starter, and if it isn't, it won't really help much in patching up the Torchic family's shortcomings. Its typing leaves it with a weakness against the Tentacool and Wingull families on the high seas, and it doesn't have much in the way of a movepool to attack back, except Normal-moves that a lot of other 'mons in Hoenn can use with greater strength. Coverage moves are practically non-existent too, unless you're willing to shell out big for Ice Beam at the Mauville Game Corner (or use Rock Smash). In short, the Lombre phase is a never-ending nightmare. At least Ludicolo looks nice when you finally get there, but it takes an awful lot of patience not to ditch the lotus-duck-monkey somewhere long before then.
 
I occasionally get the idea to use a Ludicolo on my in-game teams. It's such a decent chap, with all the dancing, and the funny hat, and the goofy expression, and it's a three-stage evolution line, and generally it seems to promise a swell ol' time.

And then, just as I commit to making it a permanent member of my team, I remember that the idea of using Ludicolo is so much more attractive than the experience of using Ludicolo. Let me talk you through the absolute misery of catching the Lotad family early and using it in Gen III.

The Lotad phase is mercifully short, as you tend to catch Lotad at like level 6 and it evolves at 14. It quickly learns Absorb, which provides STAB early on. If you've picked the Fire starter you've got a pretty sweet deal already. Grass STAB before level 10 and a typing that promises Water STAB later, that's decent. It also has Astonish, a move that ... uhh, has never had any utility whatsoever.

However, if you've picked any of the other starters, you realize that Lotad is doing the same shtick, albeit not quite as well, as the Pokémon you were already using. Base 40 SpA isn't that hard-hitting, and the power of Absorb and Astonish is anything but fearsome (a base power of 20 and 30, respectively, woo hoo). But as mentioned already, Lotad evolves mercifully early. Already at level 14, you'll have a Lombre on your hands. And then ...

... Lombre isn't going to do much for you. If you didn't choose not to evolve the weakling Lotad for a few levels (that is, until level 43 in Gen III), you're stuck with Absorb as your main Grass STAB until ... *checks notes* ... until you come across a good Grass TM, three words that don't belong together in this generation. Yeah, it turns out Absorb is the only Grass-type move the Lotad family learns by level-up in Gen III, so you have to use TMs. For that, Giga Drain is your best bet -it's non-replenishable, its Base Power is 60, and it's on an optional route after the sixth Gym. Have fun. The Bullet Seed TM you receive right before Rustboro City is practically mandatory if you want a Grass-type move for the main game, but most of the time it won't be much better than Absorb. Its base power caps out at 50 this generation, and the average power is 30.

But Lotad is part Water too. Surely, it must learn plenty of Water-type STAB moves? Well, obviously, it is a good candidate for receiving the Surf HM, but by level-up, you'll have to wait for level 49 before Lombre learns Hydro Pump. That's the only damaging Water-type move learned by the Lotad family. It arrives around the level of the Elite Four, provided you haven't evolved Lombre yet. TMs to the rescue, then? Not until Surf (and later, Water Pulse and Waterfall, but both are weaker moves). Surf arrives well after the Rock and Fire-type Gyms, where it would have been useful, but at least you will have it in time for Tate&Liza. It means you won't have STAB when fighting Norman, though.

So what are your options? Early on, there's Nature Power - that is, unless you fight in tall grass (which makes it turn into the non-damaging Stun Spore) or in water (where it will turn into a Water-type move - STAB at last! - which will probably hit the opponent NVE, because it turns out that you primarily fight Water-type Pokémon in water). At some point, you can get a move to replace Astonish too. Fake Out arrives at level 19 (right before the 3rd Gym) and with a base power of 40, it will be your strongest move barring lucky Bullet Seed rolls. At 25, you learn Fury Swipes, with its imperfect accuracy and tendency not to chain when you need it to. Then Thief at 37 (at some point after the 6th Gym), which isn't STAB, but it is a reliable 40BP move at last. Although at this point, you probably have Surf, and possibly even Strength. All this of base 50/60 offenses, by the way. Lombre is not a very heavy hitter.

Having dragged around Lombre for this long, you might want to evolve it to get that swell, hatted duck you've dreamed of. First of all, you have to beat the seventh Gym, so you can use Dive. You'll need it to either collect Shards you can trade in, or head to the Abandoned Ship, to find a Water Stone. Ludicolo learns no moves by level-up, so if you choose to evolve Lombre now, you won't have Hydro Pump. However, it's questionable if Hydro Pump would serve you any better than Surf, so you might as well evolve already.

So yeah, the Lotad family is a bit of a slog. A lot of a slog, actually. It doesn't have the stats, it doesn't really have the STAB, and it struggles to scrape together a bare-bones moveset at all. There's a 2/3 chance its typing is redundant with your starter, and if it isn't, it won't really help much in patching up the Torchic family's shortcomings. Its typing leaves it with a weakness against the Tentacool and Wingull families on the high seas, and it doesn't have much in the way of a movepool to attack back, except Normal-moves that a lot of other 'mons in Hoenn can use with greater strength. Coverage moves are practically non-existent too, unless you're willing to shell out big for Ice Beam at the Mauville Game Corner (or use Rock Smash). In short, the Lombre phase is a never-ending nightmare. At least Ludicolo looks nice when you finally get there, but it takes an awful lot of patience not to ditch the lotus-duck-monkey somewhere long before then.
I've liked the idea of Lotad because it offered an alternative to the Mudkip/Wingull/Shroomish core seemingly every other Hoenn team has (I freely admit I rely heavily on it in both games), but you've thoroughly talked me out of it.
 
Certainly more of a competitive standpoint but when I saw Glarian Linoone I was hyped for Belly Drum ESpeed Knock Off Gluttony...

then it didn't get espeed

then it didn't even get belly drum

still not over it.
Galarian Linoone wasn't supposed to be a direct competition with Linoone as G-Linoone evolves into Obstagoon. If Galarian Linoone does get both, I don't want to imagine how much of a pain Obstagoon be as Guts + Belly Drum + Extreme Speed would be terrifying with an average 95 base Attack. Having either of the two would certainly benefit both, though.
 
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:rb/beedrill:
What is the purpose of Beedrill in RBY? It's meant to be one of those Pokemon that teaches you about evolution, as a counterpart to Butterfree. But the issue is, it takes away everything that makes Butterfree a passable early-game pick, chucks it in the bin and calls it a cuck. No Powders, no Psychic, nothing. Hell, this bee, that would straight up choke on air if you didn't keep an eye on it, can't even fight Brock. You spend ages in Viridian Forest beefing this bug up only for it to not get the sweet, sweet Confusion and Powders that Butterfree gets early on. Then, Beedrill has the nerve to ask to be levelled up to L20 to use Twineedle, a passable attack that it can possibly use to fight Misty. Like, ok? Why not use Sleep Powder with Butterfree instead so a better teammate - that won't rot in the PC after the mid-game - can kill it instead? I would genuinely argue that Beedrill is worse than Parasect; at least Parasect can offer Spore while Beedrill offers the only Bug-type attack you could call decent off of a poor Attack stat.

I'm glad this thing got a Mega, it literally relied on ROM Hacks and PS Mods to be a usable Pokemon up until then. But now those are likely gone, and Beedrill will suck again.

Someone euthanize this poor waste of exp...well, at least you get a good amount for killing one.
 
:rb/beedrill:
What is the purpose of Beedrill in RBY? It's meant to be one of those Pokemon that teaches you about evolution, as a counterpart to Butterfree. But the issue is, it takes away everything that makes Butterfree a passable early-game pick, chucks it in the bin and calls it a cuck. No Powders, no Psychic, nothing. Hell, this bee, that would straight up choke on air if you didn't keep an eye on it, can't even fight Brock. You spend ages in Viridian Forest beefing this bug up only for it to not get the sweet, sweet Confusion and Powders that Butterfree gets early on. Then, Beedrill has the nerve to ask to be levelled up to L20 to use Twineedle, a passable attack that it can possibly use to fight Misty. Like, ok? Why not use Sleep Powder with Butterfree instead so a better teammate - that won't rot in the PC after the mid-game - can kill it instead? I would genuinely argue that Beedrill is worse than Parasect; at least Parasect can offer Spore while Beedrill offers the only Bug-type attack you could call decent off of a poor Attack stat.

I'm glad this thing got a Mega, it literally relied on ROM Hacks and PS Mods to be a usable Pokemon up until then. But now those are likely gone, and Beedrill will suck again.

Someone euthanize this poor waste of exp...well, at least you get a good amount for killing one.

It's definitely ass, no denying that. But in R/B Bug was super-effective against Poison type which was reeeallly common in those games. Beedrill is surprisingly decent in the early to mid game, utterly trashing many of the poison trainers such as Youngsters, Bug Trainers, Rockets, Bikers, and even Koga. In theory it should at least pull its weight against Sabrina depending on your level. If you give it Swords Dance you can set up on any of the Elite 4's Agility / Rest Pokemon (Dewgong and Dragonair). It also has the Medium-Fast Exp group so it doesn't require a lot of grinding.

Buuuuut yeah Twineedle isn't very strong and after around level 30 or so it's going to start lagging behind in damage output. Pin Missile is terrible as well, more often than not doing less damage than Twineedle or missing. It also has 65 / 40 / 45 defenses lol so it's really soft. Beedrill is very bad but I just wanted to at least try to defend it a little.
 
To put it in perspective how weak Beedrill is, if I remember correctly, I couldn’t OHKO mook Goldeen and Horsea with Twineedle.

When I was fourteen levels higher than them.

I thought you were full of shit. Just like, remembering some obscure memory from your childhood. Assuming you're talking about the mooks in Misty's gym...

Lvl 33 Beedrill Twineedle (2 hits) vs. Lvl 19 Goldeen: 42-50 (67.7 - 80.6%)

Lvl 30 Beedrill Twineedle (2 hits) vs. Lvl 16 Horsea: 40-48 (81.6 - 97.9%)

*Assuming 8 Defense DV for both targets (5 minutes of Googling says that's the gym leader standard in R/B) and a best case FIFTEEN Attack DV for Beedrill.

Wow that's pretty bad.
 
Throws dart
*thunk*


:rb/fearow:
Why don't you get Brave Bird? Why? Hell, Sword and Shield finally made it a TR and gave it out like candy, and you didn't even buy a ticket to Galar? Why do you suck so much?

Seriously though, Fearow has to be one of the most depressing birds out there. Like, it's actually baffling how the devs have forced Fearow to use Drill Peck for 20+ years, never giving it any alternative. It does have a design direction though, and that's it basically being "crit bird", with Sniper, Drill Run and Focus Energy all being things in its movepool. It can't even be consistent there though, like, it's so painfully frail and usually won't be able to set it up. As a result, it often just goes halfway and becomes an inconsistent mess. But, this is its only niche, which is the central issue: its niche is something it can't do well at all.

Does this apply to RBY? Not at all, it doesn't even get Focus Energy to be funny in Stadium OU where it actually works(!)

In RBY, Fearow is kind of between Pidgeot and Dodrio in the "Normal/Flying Hierarchy", getting Drill Peck but not Body Slam. Unfortunate. On top of this, it's not really as minmaxed as Dodrio, which puts it in a weird situation of not really doing enough damage while simultaneously taking quite a bit itself. The one thing Fearow has over Dodrio is Mirror Move, which gives it a cool play where you switch it in on Earthquake and get to use it next turn. Is it good? Eh...it's ok, but predictable in a real setting. In RBY NU you usually end up in bird mirrors due to it...speaking of that, Fearow is actually quite good in NU, try it out!

This isn't really a Pokemon that sucks, it's just painfully mediocre and is in desperate need of better STABs in present times. I hope it gets the help it needs if it somehow gets to Galar.
 
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