heya, you cant self vote in 1st place, only 2nd and belowMega Nidoqueen: MegaFlareon, zxgzxg, Full_Korbe
Mega Walrein: Hematesis, BotwNerd745, zxgzxg
Mega Aurorus: Full_Korbe, IsoCon, DrPumpkinz
Mega Nidoqueen
New Ability: Stamina
Type: Poison/Ground
New stats:
HP: 90 -> 90
Attack: 92 -> 122 (+30)
Defense: 87 -> 127 (+40)
Special Attack: 75 -> 75
Special Defense: 85 -> 115 (+30)
Speed: 76 -> 76
BST: 505 -> 605
New moves: Milk Drink
Description: When in grave danger, Nidoqueen summons the power of Mega Evolution to have more stamina to protect her child. Stamina, along with its Poison/Ground typing, allows Mega Nidoqueen to counter VoltTurn teams since it is immune to Electric, resists Bug while getting a +1 Defense boost when hit by U-Turn. Milk Drink makes sense flavor-wise due to its motherly nature and the fact that it is based on mammals (per Bulbapedia, it is based on animals such as rhinoceroses and rabbits). Milk Drink also gives Nidoqueen a reliable recovery move to gain multiple Defense boosts and wall physical attackers. Nidoqueen can also run a more offensive Curse set, since Stamina allows Nidoqueen to be much bulkier when setting up.
![]() | 3-point votes | 2-point votes | 1-point votes | TOTAL |
---|---|---|---|---|
ChoiceScarfed | bit, | 1 | ||
MegaFlareon | war, blue, korbe, hema1, pal, | flareon, dr, botw, | kakaks, | 15 + 6 + 1 = 22 |
War Incarnate | ultra, bit, | war, | ink, flareon, botw, | 6 + 2 + 3 = 11 |
BitBitio | kakaks, dr, | bit, | mossy, | 6 + 2 + 1 = 9 |
Caionamax | ||||
BlueRay | ink, botw, | hema1, | 6 + 2 + 0 = 8 | |
Mossy Sandwich | war, blue, hema2, | 3 | ||
zxgzxg | hema2, | korbe, | 5 | |
Full_Korbe | flareon, | blue, | korbe, dr, | 3 + 2 + 2 = 7 |
TheUltraFinder | mossy, | ultra, pal, | 7 | |
Hematemasis | ink, kakaks, hema2, mossy, | ultra, hema1, pal, | 0 + 8 + 3 = 11 |
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Walrein
Ice, Water
Swift swim
110, 110, 90, 145, 90, 85
Focus blast, Dark pulse, Freeze dry
![]() | 3-point votes | 2-point votes | 1-point votes | TOTAL |
---|---|---|---|---|
kakaks | flareon, mossy, | blue, kakaks, | ultra, hema1, bit, | 6 + 4 + 3 = 13 |
ChoiceScarfed | ultra, pal, | flareon, | 4 + 0 + 1 = 5 | |
MegaFlareon | war, | flareon, | kakaks, dr, | 3 + 2 + 2 = 7 |
DrPumpkinz | kakaks, | war, ink, dr, hema1, | 3 + 8 + 0 = 11 | |
CharSiuEmboar | dr, hema2, | blue, | 6 + 0 + 1 = 7 | |
BlueRay | hema1, | pal, | 5 | |
Mossy Sandwich | blue, | 3 | ||
zxgzxg | korbe, botw, | 2 | ||
BotwNerd745 | ink, | korbe, botw, | 3 + 4 + 0 = 7 | |
Full_Korbe | botw, bit, | war, ink, hema2, mossy, pal, | 6 + 0 + 5 = 11 | |
TheUltraFinder | ultra, | 2 | ||
Hematemasis | korbe, | hema2, mossy, bit, | 3 + 6 + 0 = 9 |
Mega Aurorus
New Ability: Refrigerate/Snow Warning -> Diamond Dust
(During hail, Mega Aurorus is immune to Rock-type moves, including damage from Stealth Rock.)
Type: Electric/Ice
New Stats:
HP: 123
Attack: 77
Defense: 72 -> 102 (+30)
Special Attack: 99 -> 131 (+32)
Special Defense: 92 -> 122 (+30)
Speed: 58 -> 66 (+8)
(621 BST)
New moves: Rapid Spin, Volt Switch
Description:
Aurorus has a lot of Electric flavor in canon already, owing to its aurora inspiration (auroras are based on disturbances in the magnetosphere, which is the part of space that's affected dominantly by Earth's magnetic pull), which also means having a ton of Electric-type and magnet-themed moves. With that in mind, I thought right away that it would be fitting to make it an Electric/Ice-type, and I settled on this as the most unique way to use that to its advantage!
Looking at its movepool and its existing stats, I decided pretty much immediately that I wanted it be a supportive tank, using its excellent dual STABs to free up its other two moveslots for support.
From there, I realized that it would suffer a ton from its Stealth Rock weakness if I didn't do anything about it - my own favorite supportive tank is Araquanid, and it pretty much always runs Boots for the same reason. That meant I needed its Ability to be something that could patch that up... uh, without going full Magic Guard or Regenerator, that is.
I went with this idea in particular because I thought the Rock immunity would be useful to hail teams (seriously, they need they need it so badly), and the hail requirement stays true to Aurorus's roots - but it also all but requires the use of another hail setter if you want to make use of its Ability, because it's an Ability that helps the most in the long term rather than in the short burst its own Snow Warning will get you. (I'm not really a fan of Abilities like Slush Rush on a Mega for a hail setter; I feel like those are generally either too strong without support for their first few turns in battle or too weak to be worth the team support they require after those turns are up.)
Once I suggested this Ability, inkbug pointed out that the hazard immunity would make it an excellent remover and pivot for hail teams, which is how the two new move additions came up! With that in mind, Rapid Spin is probably what helps hail teams the most (their only good spinner is Avalugg apparently... it's so sad), but other teams that run Aurorus will probably not be using it for hazard control anyway since it won't be protected by Diamond Dust, so it's worth bringing up that it also has plenty of cool utility options in Thunder Wave, the ability to set Stealth Rocks of its own, Aurora Veil (which it can use by itself at least once, even outside of hail teams) and Haze, plus Calm Mind if it just wants to be an incredibly bulky breaker.
With these many options in mind, I also tried to set up its stats to leave room for different options for EVs! You could invest in bulk, and its defenses are definitely good enough to make that worthwhile; that said, its bulk is good enough that it can thrive as a spinner even without significant investment, leaving room to invest in Speed and potentially creep Pokémon as high as base 122 (!) after getting the +1 from Rapid Spin. This can potentially put it into a fantastic position to punish switch-ins, pivot out safely after clearing hazards, or even clean lategame with Calm Mind.
On the whole, I think the best part of this Mega Aurorus is its versatility - its wide array of support options, the freedom offered by its stats and the compression offered by its STABs makes it a unique choice with plenty to offer to any team, while its Ability makes it especially favor hail teams, allowing it to play an extremely valuable role for a team style that badly needs the help.
![]() | 3-point votes | 2-point votes | 1-point votes | TOTAL |
---|---|---|---|---|
kakaks | kakaks, pal, | ink, dr, bit, | 0 + 4 + 3 = 7 | |
MegaFlareon | war, hema2, | 4 | ||
War Incarnate | war, | 1 | ||
DrPumpkinz | flareon, | dr, | korbe, | 3 + 2 + 1 = 6 |
BlueRay | kakaks, pal, | blue, | 6 + 0 + 1 = 7 | |
Mossy Sandwich | blue, ink, | hema1, mossy, bit, | flareon, hema2, | 6 + 6 + 2 = 14 |
zxgzxg | hema1, | botw, | 4 | |
BotwNerd745 | ultra, botw, | 4 | ||
Full_Korbe | dr, | korbe, | 5 | |
IsoCon | korbe, | mossy, | 4 | |
TheUltraFinder | ultra, | 1 | ||
Bandkrook | hema1, | 1 | ||
Hematite | war, ultra, hema2, botw, mossy, bit, | blue, ink, flareon, | kakaks, pal, | 18 + 6 + 2 = 26 |
Hey, welcome to Smogon and Megas for All! Sorry about this, but you can't actually lower attacking stats like that, unless you're swapping two attacking stats or a special exception is allowed by the council. So in this case, you aren't allowed to lower Special Attack by 20--those points gotta stay in Special Attack, sadly. The reasoning for this is in the OP-- and I get it! My first sub did that, too. Anyways, again, sorry. These subs are great by the way!Mega Nidoking
Typing - Poison/Ground
New Ability: Corrosion
New Stats
Hp: 81
Att: 102 -> 152 (+50)
Def: 77 -> 107 (+30)
Spec Att: 85 -> 65 (-20)
Spec Def: 75 -> 105 (+30)
Speed: 85 -> 95 (+10)
New Moves: U-Turn
Description: I thought that Nidoking would be a higher physical attacker than special attacker so I decreased its special attack. I decided to make it more of a physical stally pivot with toxic now being able to poison any pokemon and being able to U-Turn out into other pokemon. The only problem is its mediocre speed but it makes up for it in its great defensive stats.
Thanks for telling me.Hey, welcome to Smogon and Megas for All! Sorry about this, but you can't actually lower attacking stats like that, unless you're swapping two attacking stats or a special exception is allowed by the council. So in this case, you aren't allowed to lower Special Attack by 20--those points gotta stay in Special Attack, sadly. The reasoning for this is in the OP-- and I get it! My first sub did that, too. Anyways, again, sorry. These subs are great by the way!