Pet Mod Megas for All v7 - please switch to the new thread for v8! (There's a link in the first and last posts!)

:Nidoqueen: Mega Nidoqueen: MegaFlareon, zxgzxg, Full_Korbe
:Walrein: Mega Walrein: Hematesis, BotwNerd745, zxgzxg
:Aurorus: Mega Aurorus: IsoCon, Full_Korbe, DrPumpkinz

Thanks kakaks, I edited my votes.
 
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:nidoqueen: Mega Nidoqueen: MegaFlareon, BlueRay, Hematemesis
:walrein: Mega Walrein: BlueRay, DrPumpkinz, kakaks
:aurorus: Mega Aurorus: zxgzxg, Mossy Sandwich, Bandkrook

(As usual, you guys really know how to make voting hard in the absolute best way - especially for Aurorus! I don't think I could justify self-voting on this one when there are so many more than three others I want to include, haha)
 
:Nidoqueen: Nidoqueen: zxgzxg, Hematemesis, War Incarnate
:Walrein: Walrein: CharsiuEmboar, Hematemesis, Full_Korbe
:Aurorus: Aurorus: Hematite, MegaFlareon, Mossy Sandwich
 
Mega Spooky Cup Announcement: Round 1

megaspookycup-withspiritomb.png

This fantastic banner is by inkbug!

Hello, everyone!! It's time for round one of the Mega Spooky Cup to begin!
There are thirteen of us, so there's not quite an even number of matches - based on the automated bracket, it looks like zxgzxg, Ausma and kakaks are the ones with byes this round, and the rest of the matchups are as follows:

Hematite vs Hematemesis
TheUltraFinder vs Ainzcrad
inkbug vs MegaFlareon
BotwNerd745 vs ChoiceScarfed
IsoCon vs War Incarnate
edit: oops, the bracket I posted first was from before inkbug shuffled it! this is the real bracket now - sorry for the confusion!

As previously announced, this will be a best-of-one, double-elimination tournament - that means you only have to do one match each week, but even if you lose, you'll still be sorted back into the bracket to have a second chance in a new matchup!

Important edit:​
Provided that you come to an agreement before your match and establish it somewhere public, such as the Discord or on one of your profile pages, you and your opponent may choose to do best-of-three rather than best-of-one for your matches in the tournament!
That means that either best-of-three or best-of-one is allowed as long as you're in agreement on it.​
- added 15:19 GMT on the 4th of November, 2020​

We'll announce the new brackets and matchups at the start of the next round both in the Discord and in the thread so you can see the standings, and there's also this wiki page by inkbug that will be updated as results come in, including the full tournament bracket!
Ideally, please try to get your matches in within one week of this post (let's say by 22:15 GMT on next Monday, the 9th of November), but feel free to ask for extensions if you aren't able to make it!

Remember that you can find the details of the tour and the list of legal Pokémon here. There's also a spreadsheet dedicated to the Mega Spooky Cup that might be useful when teambuilding for the tournament!

On that note, every Mega Evolution through slate 16 is fully playable, including the most recent Mega Evolutions - Ariados, Gourgeist and Mimikyu - and so is Crown Tundra!
That means you can do your battles as soon as you're ready, and any Mega Spooky Cup-legal teams you've prepared should be fully usable!
The Mega Stones for the newest additions are Ariadosite, Gourgeite and Mimikyunite as previously announced, and you can always find the correct names for Mega Stones on the spreadsheet if you aren't sure!

Please make sure to save your replays!
To keep the thread organized, it would be best if you posted your tournament results and replays the Discord, and they'll be added to the wiki page as soon as possible once you do!

Have fun, everyone, and good luck with your matches!!

---

Voting for slate 17 doesn't close until tomorrow, so you still have time to do that if you haven't yet! There are just under 18 hours left in the voting phase. C:
 
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Nidoqueen: MegaFlareon, TheUltraFinder, Hematemesis
Walrein: ChoiceScarfed, BlueRay, Full_Korbe
Aurorus: BlueRay, kakaks, Hematite
 
Aaaaaand the votes are in!!

:Nidoqueen:
Mega Nidoqueen: MegaFlareon !
:Nidoqueen: Mega Nidoqueen
New Ability
: Stamina
Type: Poison/Ground

New stats:
HP: 90 -> 90
Attack: 92 -> 122 (+30)
Defense: 87 -> 127 (+40)
Special Attack: 75 -> 75
Special Defense: 85 -> 115 (+30)
Speed: 76 -> 76
BST: 505 -> 605

New moves: Milk Drink
Description: When in grave danger, Nidoqueen summons the power of Mega Evolution to have more stamina to protect her child. Stamina, along with its Poison/Ground typing, allows Mega Nidoqueen to counter VoltTurn teams since it is immune to Electric, resists Bug while getting a +1 Defense boost when hit by U-Turn. Milk Drink makes sense flavor-wise due to its motherly nature and the fact that it is based on mammals (per Bulbapedia, it is based on animals such as rhinoceroses and rabbits). Milk Drink also gives Nidoqueen a reliable recovery move to gain multiple Defense boosts and wall physical attackers. Nidoqueen can also run a more offensive Curse set, since Stamina allows Nidoqueen to be much bulkier when setting up.
:Nidoqueen:3-point votes2-point votes1-point votesTOTAL
ChoiceScarfedbit,1
MegaFlareonwar, blue, korbe, hema1, pal,flareon, dr, botw,kakaks,15 + 6 + 1 =
22
War Incarnateultra, bit,war,ink, flareon, botw,6 + 2 + 3 =
11
BitBitiokakaks, dr,bit,mossy,6 + 2 + 1 =
9
Caionamax
BlueRayink, botw,hema1,6 + 2 + 0 =
8
Mossy Sandwichwar, blue, hema2,3
zxgzxghema2,korbe,5
Full_Korbeflareon,blue,korbe, dr,3 + 2 + 2 =
7
TheUltraFindermossy,ultra, pal,7
Hematemasisink, kakaks, hema2, mossy,ultra, hema1, pal,0 + 8 + 3 =
11
:walrein:
Mega Walrein: kakaks !
walrein.png

Walrein
Ice,
Water
Swift swim

110, 110, 90, 145, 90, 85
Focus blast, Dark pulse, Freeze dry
:walrein:3-point votes2-point votes1-point votesTOTAL
kakaksflareon, mossy,blue, kakaks,ultra, hema1, bit,6 + 4 + 3 =
13
ChoiceScarfedultra, pal,flareon,4 + 0 + 1 =
5
MegaFlareonwar,flareon,kakaks, dr,3 + 2 + 2 =
7
DrPumpkinzkakaks,war, ink, dr, hema1,3 + 8 + 0 =
11
CharSiuEmboardr, hema2,blue,6 + 0 + 1 =
7
BlueRayhema1,pal,5
Mossy Sandwichblue,3
zxgzxgkorbe, botw,2
BotwNerd745ink,korbe, botw,3 + 4 + 0 =
7
Full_Korbebotw, bit,war, ink, hema2, mossy, pal,6 + 0 + 5 =
11
TheUltraFinderultra,2
Hematemasiskorbe,hema2, mossy, bit,3 + 6 + 0 =
9
:Aurorus:
Mega Aurorus: Hematite !
:aurorus: Mega Aurorus
New Ability: Refrigerate/Snow Warning -> Diamond Dust
(During hail, Mega Aurorus is immune to Rock-type moves, including damage from Stealth Rock.)
Type: Electric/Ice

New Stats:
HP: 123
Attack: 77
Defense: 72 -> 102 (+30)
Special Attack: 99 -> 131 (+32)
Special Defense: 92 -> 122 (+30)
Speed: 58 -> 66 (+8)
(621 BST)

New moves: Rapid Spin, Volt Switch
Description:
Aurorus has a lot of Electric flavor in canon already, owing to its aurora inspiration (auroras are based on disturbances in the magnetosphere, which is the part of space that's affected dominantly by Earth's magnetic pull), which also means having a ton of Electric-type and magnet-themed moves. With that in mind, I thought right away that it would be fitting to make it an Electric/Ice-type, and I settled on this as the most unique way to use that to its advantage!

Looking at its movepool and its existing stats, I decided pretty much immediately that I wanted it be a supportive tank, using its excellent dual STABs to free up its other two moveslots for support.
From there, I realized that it would suffer a ton from its Stealth Rock weakness if I didn't do anything about it - my own favorite supportive tank is Araquanid, and it pretty much always runs Boots for the same reason. That meant I needed its Ability to be something that could patch that up... uh, without going full Magic Guard or Regenerator, that is.
I went with this idea in particular because I thought the Rock immunity would be useful to hail teams (seriously, they need they need it so badly), and the hail requirement stays true to Aurorus's roots - but it also all but requires the use of another hail setter if you want to make use of its Ability, because it's an Ability that helps the most in the long term rather than in the short burst its own Snow Warning will get you. (I'm not really a fan of Abilities like Slush Rush on a Mega for a hail setter; I feel like those are generally either too strong without support for their first few turns in battle or too weak to be worth the team support they require after those turns are up.)

Once I suggested this Ability, inkbug pointed out that the hazard immunity would make it an excellent remover and pivot for hail teams, which is how the two new move additions came up! With that in mind, Rapid Spin is probably what helps hail teams the most (their only good spinner is Avalugg apparently... it's so sad), but other teams that run Aurorus will probably not be using it for hazard control anyway since it won't be protected by Diamond Dust, so it's worth bringing up that it also has plenty of cool utility options in Thunder Wave, the ability to set Stealth Rocks of its own, Aurora Veil (which it can use by itself at least once, even outside of hail teams) and Haze, plus Calm Mind if it just wants to be an incredibly bulky breaker.
With these many options in mind, I also tried to set up its stats to leave room for different options for EVs! You could invest in bulk, and its defenses are definitely good enough to make that worthwhile; that said, its bulk is good enough that it can thrive as a spinner even without significant investment, leaving room to invest in Speed and potentially creep Pokémon as high as base 122 (!) after getting the +1 from Rapid Spin. This can potentially put it into a fantastic position to punish switch-ins, pivot out safely after clearing hazards, or even clean lategame with Calm Mind.

On the whole, I think the best part of this Mega Aurorus is its versatility - its wide array of support options, the freedom offered by its stats and the compression offered by its STABs makes it a unique choice with plenty to offer to any team, while its Ability makes it especially favor hail teams, allowing it to play an extremely valuable role for a team style that badly needs the help.
:aurorus:3-point votes2-point votes1-point votesTOTAL
kakakskakaks, pal,ink, dr, bit,0 + 4 + 3 =
7
MegaFlareonwar, hema2,4
War Incarnatewar,1
DrPumpkinzflareon,dr,korbe,3 + 2 + 1 =
6
BlueRaykakaks, pal,blue,6 + 0 + 1 =
7
Mossy Sandwichblue, ink,hema1, mossy, bit,flareon, hema2,6 + 6 + 2 =
14
zxgzxghema1,botw,4
BotwNerd745ultra, botw,4
Full_Korbedr,korbe,5
IsoConkorbe,mossy,4
TheUltraFinderultra,1
Bandkrookhema1,1
Hematitewar, ultra, hema2, botw, mossy, bit,blue, ink, flareon,kakaks, pal,18 + 6 + 2 =
26
de33m2e-714e0869-a7b2-45c3-87e5-3b63dee1f3e2.png

With that out of the way! Slate 18 is now open for submissions, with counterparts to some of our existing Megas -- two from the last slate and one from Slate 16. Nidoking, Tyrantrum and Trevenant will be the focus of the thread until November 7th at 15:00 GMT!
:sm/tyrantrum: :sm/nidoking: :sm/trevenant:

As always, I look forward to seeing your submissions! ^o^​
 
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:sm/tyrantrum:Mega Tyrantrum
Typing - Dragon/Dark
New Ability: Strong Jaw

New Stats
Hp: 82
Att: 121 -> 156 (+35)
Def: 119 -> 154 (+35)
Spec Att: 69 ->69
Spec Def: 59 -> 74 (+15)
Speed: 71 -> 86 (+15)

New Moves: Jaw Lock, Power Trip

Description: Tyrantrum has strong jaw for better use of jaw lock. It has a lower speed so it isn't to strong. I never liked how all fossil pokemon where rock types (excluding the gen 8 fossils) so I think dark fits Tyrantrum well. It is strong, mean, and should evolve at night in my opinion. Jaw Lock & Power Trip are some cool dark moves to add to it with Jaw Lock for its giant jaw and Power Trip for some extra. This is my first post btw so don't expect too much.


:sm/nidoking:Mega Nidoking
Typing - Poison/Ground
New Ability: Corrosion

New Stats
Hp: 81
Att: 102 -> 152 (+50)
Def: 77 -> 107 (+30)
Spec Att: 85 -> 85
Spec Def: 75 -> 85 (+10)
Speed: 85 -> 95 (+10)

New Moves: U-Turn

Description: I thought that Nidoking would be a higher physical attacker than special attacker so I decreased its special attack. I decided to make it more of a physical stally pivot with toxic now being able to poison any pokemon and being able to U-Turn out into other pokemon. The only problem is its mediocre speed but it makes up for it in its great defensive stats.


:sm/trevenant:Mega Trevenant
Typing - Ghost/Grass
New Ability: Burnt Forest - This pokemon has the power of its fire type moves boosted by 1.5%

New Stats
Hp: 85
Att: 110 -> 110
Def: 76 -> 96 (+20)
Spec Att: 65 -> 135 (+70)
Spec Def: 82 -> 102 (+20)
Speed: 56 -> 46 (-10)

New Moves: Fire Lash, Mystical Fire, Fire Blast, Burning Jealousy, Flame Wheel, Flame Charge

Description: I came up with this idea actually before Mega Gourgeist was chosen. This idea is a mixed attacker that has basically 3 stab coverages to help it. It most certainly appreciates trick room for support. This pokemon is a huge counter for Mega Slowking now that I think about it with lower speed than it and being able to hit it with 2 different stab moves while also resisting its water moves.
 
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trevenant.gif

Trevenant
Ghost, Grass
Wandering spirit
85, 75, 96, 160, 82, 76
atk and spa changed, +10, +20, +50, +20
Fire blast, Flamethrower

tyrantrum.gif

Tyrantrum
Rock, Dragon
Sheer force
82, 171, 149, 94, 84, 61
+50, +30, +15, +15, -10
Focus blast
 
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:trevenant:
Mega Trevenant
New Ability: Natural Cure/Frisk/Harvest --> Rootbound (Prevents adjacent opposing Grass-type Pokemon from choosing to switch out unless they are immune to trapping.)
New Typing
: Ghost/Grass (Unchanged)

New Stats:
HP: 85
ATK: 110 (--)
DEF
: 76 --> 106 (+30)
SPA
: 65 --> 120 (+55)
SPD
: 82 --> 142 (+60)
SPE
: 56 --> 11 (-45)

New Moves
: Clear Smog, Haze

Desc: If you wanted to get really wild you could run some sort of nonsense with Forest's Curse (which is something i know i personally am dumb enough to run), but gimmicks aside this thing is able to put some serious pressure on various prominent bulky Grass-types.

As someone who's done a modest amount of mono-grass in my time, it's really obvious that the greatest problem Grass-types face tends to be other grass-types, since they're immune to most of their own tricks; Sleep Powder/Spore and Leech Seed just to name a couple off the top of my head. I wanted it to have decent SpA so it could use HP Fire, but I didn't want to drop the Attack because Drain Punch is really its only hope of recovering HP against the Grass-types it targets (aside from like, Pain Split). The speed drop to even out its attack stats also helps it against Ferrothorn Gyro Ball so that works out I think? I didn't want to give it a straight-up recovery move, because I think Curse might make its job a bit too easy.

252 HP/252+ SpD is narrowly 3HKO'd by +4 252+ Serp HP Fire, guaranteeing both a safe switch-in from full and a Clear Smog/Haze to neutralize the stat buffs, barring crits. 252 HP/0 Def is a 2HKO from both Scarfed and Banded Kartana's Knock Off; 252+ Def is enough to knock Scarf down to a 3HKO but nothing's gonna save you from Band. HP Fire oneshots pretty much no matter what, though, so if you can get in safely or switch in while it's locked into a disadvantageous move, it can't get away.

Aside from stopping the few momentum-based Grass-type sweepers, you can use it against more defensive opponents to set up with PuP or Calm Mind. It can even set its own TR, though I'm not sure its offenses are formidable enough to make too much use out of that. I could see myself running Hex/Wisp/Calm Mind/Pain Split personally!
 
:nidoking:
Nidoking-Mega
Poison Point/Rivalry/Sheer Force->Brutality (This Pokemon's non-STAB moves have 1.5x power.)
HP: 81->81 (+0)
Attack: 102->124 (+22)
Defense: 77->109 (+32)
Special Attack: 85->85 (+0)
Special Defense: 75->105 (+30)
Speed: 85->101 (+16)
New Moves: Gunk Shot, Coil, Power Whip
Description: Nidoking is finally done with the Special Attacking shenanigans it's been doing for years. Literally all of its Pokedex entries emphasize its power, physical prowess, and mighty strength in its hide, horn, and tail. So this Nidoking goes all in. It isn't too different from fellow Mega wallbreakers in Medicham and Mawile. It holds some advantages over both, but has some major shortcomings as well. It has far superior coverage and an improved speed tier, in addition to better bulk. However, it has less overall power and falls short of many important KOs.
 
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Mega Trevenant
Mega Trevenant
New Ability
: Forest's Grievance
(Applies Torment effect on the Pokémon that hurt the user. Does not affect Grass Pokémon and does not work behind Substitute. The tormented attacker will loose 1/8 of its HP every turn so long as the user is on the field.) If the additional damage is a bit too much, it can be left out.
Type: Ghost | Grass

New stats
HP: 85
Attack: 110 -> 140 (+30)
Defense: 76 -> 116 (+40)
Special Attack: 65
Special Defense: 82 -> 112 (+30)
Speed: 56
BST: 474 -> 574 (+100)

New moves
competitive: Bulk Up, Strength Sap (Strength Sap can be left out if it's too much)

Description:
- The guardian of the forest. It will show no mercy to anyone daring to attack its home. It will let them feel the same pain that the forest felt if they hurt it.
- Mega Trevenant prefers to be a tank that can hit decently hard and regain health with Horn Leech, for instance. Combined with Bulk Up and its new ability, it can be hard to take down, unless your opponent decides using set-up moves like Nasty Plot or Swords Dance.

Mega Tyrantrum
Mega Tyrantrum
New Ability
: Fluffy
Type: Rock | Dragon

New stats
HP: 82
Attack: 121 -> 151 (+30)
Defense: 119
Special Attack: 69 -> 104 (+35)
Special Defense: 59 -> 84 (+25)
Speed: 71 -> 81 (+10)
BST: 521 -> 621 (+100)

New moves
competitive: Fire Blast, Flame Thrower
flavour: Noble Roar

Description:
- Poké Researcher rejoiced when they could finally confirm that ancient Pokémon like Tyrantrum really did have feathers in the past (just like how people in our world assume most dinosaurs had their bodies covered in feathers to better withstand cold, among other functions).
- Fluffy makes Mega Tyrantrum much more reliable at setting-up with Dragon Dance since it now no longer has to worry about strong contact moves like Close Combat. However, it is still checked or countered by most physical Ground Pkm like Choice Scarf Landorus-T, Garchomp, Excadrill, or Hippowdon since the ability is not affected by Earthquake.
- Furthermore, Mega Tyrantrum's speed is low enough for most of these Pokémon to outspeed and OHKO it, especially after Stealth Rock. So, dealing with Mega Tyrantrum shouldn't be too hard. But watch out for Head Smash, Stone Edge, or its special moves such as Draco Meteor and Fire Blast which could hurt Pokémon like Garchomp or Ferrothorn quite a lot, even when unboosted!
- In terms of speed and raw power, it's as fast and almost as strong as Mega Gyarados on the physical side.
- Being the apex of its time and associated with royalty, Mega Tyrantrum should have access to Noble Roar.
 
:tyrantrum:
Mega Tyrantrum
New Ability
: Primordial Fury (When the opponent uses a move with less than 40 BP, take 0 damage from that attack. Then, boost the BP of all of your attacking moves by 25%. This ability will only activate once, but can be activated again once it switches out.)
Type: Rock/Dragon

New stats:
HP: 82
Attack: 151 (+30)
Defense: 149 (+30)
Special Attack: 69
Special Defense: 89 (+30)
Speed: 81 (+10)
(621 BST)

New moves: no
Description: haha water shuriken won't be stopping my sweep this time (real description coming later)


:nidoking:
Mega Nidoking
New Ability
: Corrupted Toxins (This pokemon's attacks ignore damage reduction provided by abilities and items and will deal 25% more damage towards targets with these forms of damage reduction.)
Type: Poison/Ground

New stats:
HP: 81
Attack: 137 (+35)
Defense: 112 (+35)
Special Attack: 85
Special Defense: 75
Speed: 115 (+30)
(605 BST)

New moves: Gunk Shot
Description:
Remember how Nidoqueen is always portrayed as the "more defensive" of the Nidomons, while Nidoking is portrayed as more offensive? Yeah. This Mega Nidoking intends to bring out the offensive by... bypassing damage reduction from items and abilities??!!

Yes, while 137 attack and very high powered STABs are great, the fact that so much can mitigate that damage makes all of that not nearly as strong. But the thing is, like so many other megas in this mod, the real charm does not come from their stats or movepool or whatever advantage you can think of. The real charm, like so many others, is their ability. Now, what advantage does this ability have for this Mega Nidoking, over others like Mega Mawile and Mega Medicham? Well, the obvious answer would be ignoring damage reduction from would-be counters that Mega Medicham and Mega Mawile struggle to deal with. But this ability can also be used to heavily punish stall, semi-stall, and even balance, all archetypes well-known for being filled with damage reduction. Rather than break them through brute force right from the get-go, this wallbreaker intends to punish those that carry these forms of damage reduction to break them down, essentially turning their damage reduction against them.

But, like so many other pokemon, such power comes at a cost. 137 attack, is again, not that spectacular even with very high-powered STABs and Swords Dance, and its ability also doesn't affect other forms of damage reduction (defense boosts, resistances, hell, even immunities and Screens). This means that in most situations other wallbreaks hit harder than it does. 115 base speed also isn't great either due to how much outspeeds it - Cinderace, Ash-Greninja, the list can go on here. It also can't tank a hit for life as well, especially if that hit was a special attack - sure, 112 defense is decent, but a measly base 75 special defense means most strong special attacks will 2HKO it if it's neutral, and if it's super effective, will OHKO it in a majority of situations.

:trevenant:
Mega Trevenant
New Ability
: Root of Terror (When this pokemon dies, the pokemon that landed the killing blow has their highest offensive stat reduced by 2 stages. This particular stat drop will transfer onto the next pokemon that switches in.)
Type:

New stats:
HP: 85
Attack: 120 (+10)
Defense: 136 (+60)
Special Attack: 65
Special Defense: 122 (+30)
Speed: 56
(574 BST)

New moves:
Description: the root of all evil, don't challenge it, lest the fear it embodies will overcome you (real description coming later)
 
:sm/nidoking:Mega Nidoking
Typing - Poison/Ground
New Ability: Corrosion

New Stats
Hp: 81
Att: 102 -> 152 (+50)
Def: 77 -> 107 (+30)
Spec Att: 85 -> 65 (-20)
Spec Def: 75 -> 105 (+30)
Speed: 85 -> 95 (+10)

New Moves: U-Turn

Description: I thought that Nidoking would be a higher physical attacker than special attacker so I decreased its special attack. I decided to make it more of a physical stally pivot with toxic now being able to poison any pokemon and being able to U-Turn out into other pokemon. The only problem is its mediocre speed but it makes up for it in its great defensive stats.
Hey, welcome to Smogon and Megas for All! Sorry about this, but you can't actually lower attacking stats like that, unless you're swapping two attacking stats or a special exception is allowed by the council. So in this case, you aren't allowed to lower Special Attack by 20--those points gotta stay in Special Attack, sadly. The reasoning for this is in the OP-- and I get it! My first sub did that, too. Anyways, again, sorry. These subs are great by the way!
 
:Nidoking: Mega Nidoking
New Ability
: Moxie
Type: Poison/Ground

New stats:
HP: 81 -> 81
Attack: 102 -> 142 (+40)
Defense: 77 -> 107 (+30)
Special Attack: 85 -> 85
Special Defense: 75 -> 75
Speed: 85 -> 115 (+30)
BST: 505 -> 605

New moves: None
Description: Mega Nidoking serves as a direct offensive counterpart of Mega Nidoqueen. While Nidoqueen's ability focuses on increasing its Defense stat, Nidoking's ability focuses on boosting its Attack stat for every KO it nets. Mega Nidoking's additional stat boosts aid it in maintaining its Moxie sweep. An increased Speed stat allows it to outpace Pokemon that would have offensively checked it otherwise such as Keldeo, Gengar, and Garchomp while the added defense gives it extra durability to take priority attacks.


:Tyrantrum: Mega Tyrantrum
New Ability
: Kingly Majesty: Its majesty pressures the opposing Pokémon, making it unable to attack using negative priority moves.
Type: Rock/Dragon

New stats:
HP: 82 -> 82
Attack: 121 -> 161 (+40)
Defense: 119 -> 149 (+30)
Special Attack: 69 -> 79 (+10)
Special Defense: 59 -> 59
Speed: 71 -> 91 (+20)
BST: 521 -> 621

New moves: Wild Charge
Description: Mega Tyrantrum is now a Dragon Dance sweeper that cannot be phazed, thanks to its immunity to Roar, Whirlwind, and Dragon Tail. Kingly Majesty also gives Tyrantrum immunity to Counter and Focus Punch shenanigans. It can now set up on physical attackers thanks to its sky-high Defense stat. Wild Charge gives it Electric coverage to hit Toxapex and Corviknight in one move slot.


:Trevenant: Mega Trevenant
New Ability
: Power Drain: User's HP-draining moves have their power boosted by 50%.
Type: Ghost/Grass

New stats:
HP: 85 -> 85
Attack: 110 -> 150 (+40)
Defense: 76 -> 106 (+30)
Special Attack: 65 -> 65
Special Defense: 82 -> 112 (+30)
Speed: 56 -> 56
BST: 474 -> 574

New moves: None
Description: Mega Trevenant is a wallbreaker that keeps itself healthy thanks to its ability. Thanks to Power Drain, Horn Leech and Drain Punch now have 112 base power while also healing Trevenant back some yummy HP. Its increased bulk allows it to benefit from its multiple HP-recovery options even further.
 
Hey, welcome to Smogon and Megas for All! Sorry about this, but you can't actually lower attacking stats like that, unless you're swapping two attacking stats or a special exception is allowed by the council. So in this case, you aren't allowed to lower Special Attack by 20--those points gotta stay in Special Attack, sadly. The reasoning for this is in the OP-- and I get it! My first sub did that, too. Anyways, again, sorry. These subs are great by the way!
Thanks for telling me.
 
:ss/trevenant:
Mega Trevenant
Type:
Ghost / Grass
Ability: Giant Root (like the held item Big Root, but instead of a 30% boost, it's a 100% boost, aka double)
Stats:
HP: 85​
Att: 120 (+10)​
Def: 116 (+40)​
SpA: 65​
SpD: 132 (+50)​
Spe: 56​

When it isn't killing and eating humans who threaten its forest, Trevenant is a super chill and friendly Pokemon. It follows then that Mega Trevenant would be a stalwart defender that prefers to defeat its foes by slowly sapping away at their life force rather than bashing them on the head.

Giant Root allows Trevenant to heal a ton of HP between turns. It lets it heal 1/8 of its max HP with Ingrain, and because it's a Ghost, it won't even get trapped. More impressively, it lets it heal 1/4 of the opponent's max HP with Leech Seed, though the opponent will still only be damaged for 1/8 of their max HP. It also heals all the damage Horn Leech and Drain Punch deal, but honestly that isn't nearly as impressive as Leech Seed. Combined with Will-O-Wisp to cripple physical attackers and Protect to stall for another turn of Ingrain and/or Leech Seed, you've got a defensive juggernaut that slowly chips away at opponents and refuses to die.
 
:tyrantrum:
Tyrantrum-Mega
Strong Jaw/Rock Head->Desert Predator (In Sandstorm, this Pokemon's Rock, Ground, Steel, and Dragon moves have 1.5x power.)
HP: 82->82 (+0)
Attack: 121->135 (+14)
Defense: 119->139 (+20)
Special Attack: 69->84 (+15)
Special Defense: 59->86 (+27)
Speed: 71->95 (+24)
New Moves: Diamond Storm, Dragon Hammer, Meteor Mash, Bonemerang (Meteor Mash and Bonemerang have PERFECT flavor, I felt obligated to include them for that alone, not to mention their competitive qualities)
Description: Paralleling the brand new Mega Aurorus as the prime choice for a Weather Mega, Mega Tyrantrum opts for sheer wallbreaking power over the utility and pivoting that Aurorus would provide. Its new ability let it spam its STABs and coverage mercilessly. It is held back still by its somewhat lacking longevity (albeit somewhat patched by its greatly improved bulk), speed tier that lets it be offensively checked fairly easily, and exploitable defensive typing. A great addition to Sand squads looking for extra power.
Also sorry lol I realized a little too late that I had forgotten to just edit my last post xD haha
 
:ss/nidoking: Mega Nidoking
New Ability
: A King's Wrath (all its attacks have 1.5* power if is lower than 50% health)
Type: Poison/Ground

New stats:
HP: 81 -> 81
Attack: 102 -> 152(+50)
Defense: 77 -> 107(+30)
Special Attack: 85 -> 115(+30)
Special Defense: 75 -> 85(+10)
Speed: 85 -> 65(-20)
BST: 505 -> 605

Description: Mega Nidoking is a frightning wallbreaker with incredible power and good physical bulk, but lacking special bulk and speed making it very good against stall, semi stall and bulky balance but much worse against offense, which easily overwhelms it due to its low speed which is its worst trait. When nidoking protects its child with nidoqueen, they both mega evolve making nidoking much more agressive. Once, when a warrior ventured into its den, it left him poisoned . However it never attacks people who do not venture into its territory.
 
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When there’s a pair, make them as much of a pair as possible, that’s my way of thinking
... that isn’t actually very creative right

:nidoking:
Mega Nidoking
New Ability
: Intimidate
Type: Poison / Ground

New stats:
HP: 81
Attack: 132 (+30)
Defense: 107 (+20)
Special Attack: 85
Special Defense: 95 (+20)
Speed: 115 (+30)
(BST: 605)

New moves: Drain Punch
Description:
Basically a similar thing as Nidoqueen-Mega. Good Attack combined good moves makes this thing a monster to defeat. It’s also somewhat bulky, and can make use of Substitute + Hone Claws sets. However, it’s Attack and defenses are not the best, so it can be broken through by stronger Pokemon and mega evolutions. Intimidate does help a bit though.

:tyrantrum:
Mega Tyrantrum
New Ability
: Ancient Shield (This Pokemon takes half damage from Rock-type moves, including Stealth Rock damage.)
Type: Fire / Dragon

New stats:
HP: 82
Attack: 145 (+24)
Defense: 145 (+26)
Special Attack: 79 (+10)
Special Defense: 89 (+30)
Speed: 80 (+8)
(BST: 585)

New moves: Rapid Spin, U-Turn
Description:
I’m feeling super lazy right now, so the controversial typing is there to make me remember to put more effort into making proper pairs tomorrow.
But seriously, Fire-Dragon is rad.
So decided to just keep with this. Basically, I tried to go with Hematite’s idea, but made it a spinner and wallbreaker for Drought teams. It’s actually very hard to find a weather to carve a niche for Tyrantrum in, since Dragon doesn’t have any terrain or weather of its own, and short of creating one, I don’t think i can ever do it properly.
Despite that, Tyrantrum can still function extremely well outside of weather or terrain, being a reliable spinner that also hits hard, and boasting strong STAB (outside of Fire, that is) that allows it to take care of Rock-type attackers that could threaten a sweep. Not only that, but it’s the perfect pivot, taking little damage (3%!) from common Stealth Rock and being able to use powerful (and relatively slow!) U-Turns to punish opponents and bring in counters, allowing it to be a valued member of Flip-Volt-Turn cores. However, low speed and lack of Fire-type moves could make it a liability for it’s own teammates.
 
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