
I've always been really fond of this totem battle. Replaceing Vikavolt and I think does a great job.
Toegedemaru is, well, a Togedemaru. So it's really not thta much of a threat but...it can put up a surprising fight. That +2 Def goes pretty far when you lack a special fire move (sigh....) in particular; or a suitable ground stab (sighhhhh).
First off: always nice that it gets both Zip Zap & Iron head. It also has a reasonable attack stat to begin with, and equally reasonable speed. But what this also does is clue in on the fight's real purpose: a war of attrition. Both these moves have flinch chanches. It comes with Spiky Shield to both stall out a turn and deal some residual damage. It has Bounce to make you waste another turn AND a chance of paralysis if it lands. It probably should have had Iron Barbs instead but!
Support #1: Skarmory
Skaromy is weak to electric, so Lightning Rod doubles as a "not so fast" move. The special boost is irrelevant to Togedemaru's moveset but that's fine, the important thing is it absorbs it entirely and keeps skarmory around another round if you didn't think to use a fire move instead. BUT ALSO it has Sturdy. No matter what this Skarmory is getting off something and all of it synergizes with Togedemaru really well:
-tailwind to make it faster (the easier to flinch you with)
-stealth rocks, since you might consider switching out when a plan doesnt work out or to take a different hit. In particular if you didn't lead with a fire type there's a chance this will really screw you over. As I said I ddin't really have the right moves for this so I actually did have to deal with this for a while
-Torment. Hypothetically you can't spam moves but also it kind of acts as a gotcha on bounce turns. You use a good move but oops togedemaru used Bounce and now you cant use that move for another turn
Support #2:
So Dedenne is....not a good Pokemon, we'll say. But that's fine because its purpose here is to Annoy You Specifically. Skarmory is the support to help get togedemaru to wear you down more. Dedenne is here to make you deal less damage.
-Charm will make that +2 Def last even longer, especially if you skipped straight to the Dedenne phase of the battle
-Eerie Impulse is definitely more "wishful thinking", but -2 Special Attack could make Togedemaru live a bit longer depending on the moves in play
-Super Fang to help line Togedemaru up for a kill
And Lightning Rod lets Discharge go off safely. If Togedemaru had Iron Barbs instead I imagine Dedenne would've used Thunderbolt but that's fine.
Also as a bonus we potentially get a rare usage (in-game or competitively) of Pickup! Depending on the timing for when Dedenne coems out its possible that Togedemaru pops its Sitrus Berry and then Dedenne can use it too. I mean it really has to line up properly for this to happen but it's nice that it can, at all.