skarm/bliss/tox/clefable was actually the core I used the most in the meta pre urshifu ban, and can give you the mons that from my experience personally gave this core the most headaches, in no particular order:
1. dracozolt
2. strong psyshock users with good coverage, so latios and tapu lele
3. mamoswine
4. trapper heatran
5. taunt fini
6. 4 attacks nidoking with superpower
7. magearna before the set is scouted
Out of the other things mentioned: crawdaunt is scary but manageable, cinderace doesn't do anything if it doesn't have zen headbutt and even then its not that scary, alolawak sounds scary on paper but in reality it didn't really pan out, gapdos is meh, and I didn't really run into conkledurr,toxtricity,victini or darmanitan, but the scariest of those would probably be victini and toxtricity.
Aside from that, if someone is actually interested in playing with such cores, I have 2 recommendations for partners that I found to work well with such cores:
1. bulky attacker dragonite with extreme speed/earthquake/ice punch/roost. extreme speed is a great deterrent for fast but frail threats like barraskewda, earthquake is an amazing deterrent to a lot of different fire types, especially trapper heatran, ice punch is just coverage for the multitude of weak to it like chomp and lando and roost allows for maximum multiscale abuse.
The really great thing about dragonite is that thanks to marvel scale it can take pretty much any hit once, and it's typing has a lot of defensive utility, which combined with priority from espeed and good coverage options allows it to trade hits with frail sweepers quite well, if you use the coverage option to soften it up while taking your one multiscale hit and then finish off with extreme speed.
Edit:now that I think of it, extreme speed might not be necessary after the mosa ban, it's still ok but another option that I think could work is heal bell, since it allows dnite to support its team and help with burn and poison crippling its multiscale, or yknow just slap on more coverage
2. jolly sand rush excadrill with 200hp/72att/24speed EVs(this is less than you get, but you can put other EVs in any way you like). These EVs let it outspeed standard ocelzolt outlined in liquidocelote's post and OHKO it with earthquake, and even to switch into any of its moves once(of course its better if you both switch at the same time or you hit a bolt beak, or it misses a fire blast or...). it's also immune to electric and poison moves and carries rapid spin, which is very nice for stall teams as they dont want to remove their own spikes just to get rid of rocks, and takes diddly jack from rocks, as well as being resistant to fairy moves which lets it do well against most magearna. EQ and rapid spin are mandatory, but the last two moves can be anything (I used iron head and toxic, but there are more options)
1. dracozolt
2. strong psyshock users with good coverage, so latios and tapu lele
3. mamoswine
4. trapper heatran
5. taunt fini
6. 4 attacks nidoking with superpower
7. magearna before the set is scouted
Out of the other things mentioned: crawdaunt is scary but manageable, cinderace doesn't do anything if it doesn't have zen headbutt and even then its not that scary, alolawak sounds scary on paper but in reality it didn't really pan out, gapdos is meh, and I didn't really run into conkledurr,toxtricity,victini or darmanitan, but the scariest of those would probably be victini and toxtricity.
Aside from that, if someone is actually interested in playing with such cores, I have 2 recommendations for partners that I found to work well with such cores:
1. bulky attacker dragonite with extreme speed/earthquake/ice punch/roost. extreme speed is a great deterrent for fast but frail threats like barraskewda, earthquake is an amazing deterrent to a lot of different fire types, especially trapper heatran, ice punch is just coverage for the multitude of weak to it like chomp and lando and roost allows for maximum multiscale abuse.
The really great thing about dragonite is that thanks to marvel scale it can take pretty much any hit once, and it's typing has a lot of defensive utility, which combined with priority from espeed and good coverage options allows it to trade hits with frail sweepers quite well, if you use the coverage option to soften it up while taking your one multiscale hit and then finish off with extreme speed.
Edit:now that I think of it, extreme speed might not be necessary after the mosa ban, it's still ok but another option that I think could work is heal bell, since it allows dnite to support its team and help with burn and poison crippling its multiscale, or yknow just slap on more coverage
2. jolly sand rush excadrill with 200hp/72att/24speed EVs(this is less than you get, but you can put other EVs in any way you like). These EVs let it outspeed standard ocelzolt outlined in liquidocelote's post and OHKO it with earthquake, and even to switch into any of its moves once(of course its better if you both switch at the same time or you hit a bolt beak, or it misses a fire blast or...). it's also immune to electric and poison moves and carries rapid spin, which is very nice for stall teams as they dont want to remove their own spikes just to get rid of rocks, and takes diddly jack from rocks, as well as being resistant to fairy moves which lets it do well against most magearna. EQ and rapid spin are mandatory, but the last two moves can be anything (I used iron head and toxic, but there are more options)
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