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(Little) Things that annoy you in Pokémon

the artstyle is not even finalized and people are complaing about it
There's no such thing lmao.

The game will get some polish, there were literally some NPCs that didn't have shadows yet, but the artstyle itself is done. We can assume that it won't change a lot, if at all, on the upcoming trailers and more importantly, for the finished product.

Reminds me of the issues from SwSh.
Were the trees fixed?
Yeah, pretty much.
 
My issues isn't that they're just "chibi", it's that it looks to be an exact 1:1 recreation of DPPt. This goes right down to their design, Dawn, Lucas, and Barry look exactly like they're DP art. It's early days yes, but what that trailer tells me is that GF for the DP remakes has no interest in pushing the envelope. Instead they have a more interesting project and so got another development team to make an exact 1:1 recreation of DPPt just so they can say they remade Gen IV. And I'm not blaming ILCA for it being this way because, while they're developing it, it's still a GF staffer who is director: Masuda. And I would not be surprised if it was Masuda who decided on this style cause he wanted to experiment (I supposed another possibility it was GF's decision as whole, worrying about another development team handling the reigns so decided on an easier art style... but that would be very insulting to ILCA to assume they couldn't handle making a Pokemon game on par with SwSh's graphics).

I think to explain things better, how about we look at the other two games which are often brought up: "Legend of Zelda: Link's Awakening" & "Let's Go Pikachu & Eevee".

LoZ: LA:
  • Now this game too uses 3D chibi style but everyone loves it, what gives? First off, Zelda games are well known for experimenting with their art direction, while some Zelda games share styles there are just as many which try something different. This opposed to previous Pokemon remakes where they always used the art style of the current generation as the point of the remake was to update the game with modern development methods.
  • Another thing, there is a story reason for the game to look this way. There's actually TWO art styles in Link's Awakening, though the majority of it is the 3D chibi. The second style you only see via cutscenes at the beginning and end of the game, the anime-esque animation drawings of a more proportionally correct Link and "realistic" ocean, raft, and seagulls. The game to suddenly shift into a 3D chibi style is to tell you (Link) that you're not in the same world you started in. It's meant to feel more whimsical, maybe even innocent and childish, and there's an important reason why: you're in a dream. And not even your dream, the dream of a Whale-like god called the Wind Fish. If we were in Link's dream things probably would look more like the art style of the Link Between Worlds, but because we're in a dream of a godly being that's not even humanoid this could be how it interprets the world: to a whale god flying high in the sky I guess we would look like little ambiguous toy figures shambling around. But, back to BDSP, there is no reason why they suddenly shifted back to a "chibi" style going against what the other remakes have done previously. And in doing so they created a dissonance between the games when they're supposed to feel they're in the same universe/timeline as SwSh. And, yes, they're supposed to, because it was that way for past remakes and if that wasn't their intent they should have at least mentioned that... and maybe even consider calling this something else rather then "the" Sinnoh remakes; DPPt HD maybe.
  • Finally, another big reason for Link's Awakening's chibi style was so they could preserve the puzzles. If they went with a more Breathe of the Wild / Skyward Sword / Ocarina of Time / or even Wind Waker style they would have have to likely recreate the puzzles from scratch as the puzzles (as well as the battling mechanic) were made to be done on tiles & the player was as big as a tile. BDSP doesn't have this excuse, we've seen starting with Gen VI that the overworld doesn't need to be tile-based and when battles start we go to a special battle screen where it uses correctly proportioned models.

LGPE:
  • Well, already you can use some of my top explanation to why the art style of LGPE wasn't that huge of a deal as people are making BDSP to be. LGPE take place in a different universe/timeline thus their art style didn't need to correspond with any other game. Infact the miscommunication of LGPE being called a "main game" yet looking different led to GF clarifying they essentially have created new category of Pokemon games: Main Series & Core Series. Core Series was the Pokemon games as we know them and they're inside the bigger bubbled of "Main Series" which is just GFs way of saying these are the big Pokemon games you really should be paying attention to. LGPE separated these terms as it's a main series game but not core series, thus has more room to experiment. And while mechanically it experimented by using the GO style of gameplay, visualize they went with a Chibi style that was a combination of both the overworld & battle sprites and combination of simpler model mixed with advance graphics. LGPE wanted to resonate a retro style but understood that the way the main series games are made now made the old way of doing that style outdated so found that sweet spot between old & new. Also, though Let's Go was released during Gen VII, it's chibi style somewhat also called back to the chibi style of Gen VI which too wanted to keep the chibi overworld but updated it to match modern development methods.
  • If BDSP looks like LGPE, I bet there would be less critical complaining. There would obviously still be complaining because it's not the SwSh style, though most people would probably then start to think "oh, so I guess this is just the style of the remakes because they want to keep the chibi overworld feel". But of course it didn't, BDSP went completely back to chibi overworld without even considering how that would look using modern day graphics... and the result is we're looking down at a world of hats & hair. FUN FACT: For a Link Between Worlds to pull off its top-down effect, everything in the game needed to be leaning back if you looked at it from the side:
    a-link-between-worlds-perspective.jpg
LOZ: LA & LGPE:
  • Now onto what both games did that they didn't show off in the trailer for BDSP. To start, though both games are chibi, both also took advantage of the art style to give their game an identity. Even though LOZ: LA was a 1:1 recreation, they used the updated graphics to give a sense of movement and life to the characters & parts of the island that they couldn't with the Gameboy. Subtle shifting even if the model was stationary, characters displaying a range of emotions and behaviors, able to more exaggerate the animations the original game had (like when Marin had to sing to the Walrus to unblock the path, the Walrus was bouncing around like it was made of jello in DX); though they copied the chibi style they used modern technology to add life to them. LGPE included a lot of cutscenes which had the characters displaying more exaggerated facial emotions then the core series could do, but since they were also more correctly proportioned that also let them have the body language movements that Gen 7 & 8 were better at showing off than Gen 6 in the overworld. But then you look at what they showed us for BDSP... and it literally looks like the DS game sprites just made into 3D but with no additional things added on top of it. All characters are still standing still as a statue. Obviously we don't know whether in a cutscene they'll animate the faces... but the blank stare & smile of the overworld model is making me a bit weary.

Had they either explained they were doing this style as a compromise so they could add in a lot more new things OR showed us via new designs for the characters that this is just a style choice I would be less critical. But because they're saying they're going to stay as close to the original DP as possible combined with the character using their old designs is just setting off red flags that, if you already played DPPt, they're may be nothing new for you so you're only buying it because you can no longer play your original. And that's not what a Pokemon remake should be. A Pokemon remake should be about updating the region to modern development methods, modern art style, as well as also updating and adding onto the story and world lore so that, even if you played the originals, there will be plenty new for you to experience.

After having cooled off my original post rant in the BDSP thread and reading some other posts, I'm now hoping a lot of what I read was just market speech and there will be new things to experience. But I'm not buying it until I get confirmation of it.
 
I'm indifferent towards BDSP's artstyle (although to be frank, I do find the in-battle models a bit pleasing to look at), but my main hope is that if they're doing a minimalist artstyle that they can focus more on the content aspect of things. It's clear based on past games that they've tried to advance the artstyle and presentation, but they're still clearly not comfortable with 3D development and especially HD development in and of itself and the content we've been getting has definitely suffered as a result due to Game Freak constantly having to meet deadlines as per TPC's command to align with merchandise and whatnot, and 3D development is much more resource intensive while they have less time to polish out their games to what they need to, and clearly they haven't settled into that yet.

There was kind of a lose-lose situation with DP remakes in the first place. A big problem is that while it would've been wonderful to see DP remakes in Sword and Shield's style, the Sinnoh region itself likely has too much content in it to begin with for them to faithfully reproduce everything in Sword and Shield's style. Look at how small the scope of Galar's routes and cities are: there are only 10 routes in total, and all of the towns are small in scope, and the dungeons barely have any scope either (and there are only three dungeons). To recreate Sinnoh in SwSh's style would've required nearly twice as much work, if not more, as it has three times as many routes, many more dungeons, and everything has significantly more scope to it than Sword and Shield, which means significantly more time invested at the bare minimum to recreate a region of Sinnoh's scope, and it would've likely been impossible for Game Freak to meet TPC's strict deadlines and get a remotely viable product out in time at all if they opted that route. The other possible option is that they could've done Sword and Shield's style, but they would've had to shrink down the routes and cities in scope, and that would not be faithful to the original DP at all. Moreover, I have no doubt that the amount of content in the DP remakes definitely would have suffered. That outcome would ultimately lead to Pokemon players becoming furious and seeing DP remakes as a disgrace to the original DPP. I think Game Freak probably realized that such an undertaking was likely not practical nor would it be able to create an outcome that would be plausible to those who wanted DP remakes.

I understand why the artstyle of BDSP comes off as disappointing, but at the same time, I feel like it made more sense for them to stick with an overhead view and keep things in line with the way the original DP was presented, because frankly, Sinnoh's route design doesn't really work with anything other than a top-down perspective. That might have been a lot of loss of faithfulness to the originals to do anything other than that. The other issue is that I don't think anyone really knew what they wanted out of DP remakes to begin with: a totally faithful recreation at minimum was definitely necessary as that's the main way to appeal to older fans, but just how do you do that is often the question. FRLG and HGSS had no problems updating to their respective generations' styles because the gens on GBA and DS were still 2D at the core so there wasn't too much of a hassle to recreate everything. ORAS was a bit more of an undertaking, because it was taking a 2D game and making it 3D, but still in a top-down fashion like X and Y were, so it wasn't that hard to be mostly faithful in a 3DS setting. That being said though, ORAS definitely suffered quite a bit from trying the traditional remake route as some of the dungeons lost some scope and the lack of Battle Frontier was very apparent, so it failed to be as faithful as it could have been, even if it was faithful for the most part. It also took some liberties with its story which had some pretty divisive reception, to say the very least. I think there were already divisive opinions on what people wanted out of DP remakes in the first place, especially after what became of ORAS.

There just wasn't any winning with DP remakes, so I imagine what happened here was they had to find a way to make them as faithful as they could to DP in order to appeal to the older fans while not losing the character that made DP special. I know plenty of people who dislike ORAS and even HGSS because they felt that in updating to the graphical style of those generations, that they lost the character that made Hoenn and Johto special to them.

Remakes are just honestly a unique beast in and of themselves, and there's always a bit of a lose-lose situation when it comes to them compared to an all new game altogether.
 
  • Another thing, there is a story reason for the game to look this way. There's actually TWO art styles in Link's Awakening, though the majority of it is the 3D chibi. The second style you only see via cutscenes at the beginning and end of the game, the anime-esque animation drawings of a more proportionally correct Link and "realistic" ocean, raft, and seagulls. The game to suddenly shift into a 3D chibi style is to tell you (Link) that you're not in the same world you started in. It's meant to feel more whimsical, maybe even innocent and childish, and there's an important reason why: you're in a dream

Actually they were just copying what the OG game did. The anime style was actually just a glossed up version of this, which even in storyboards of the original was the intended art:

https://static.wikia.nocookie.net/z...Artwork.png/revision/latest?cb=20200211090102 (edit: hates links >:( )

They just were squat in an attempt to be like the sprites.. Which also means the Goomba randomly has broken eyes, and Wart is blinking incorrectly like the sprite. In fact, most errors are due to preferring sprite over intended art typically, not unlike DP remakes replicating the Wallpaper error in the house
Weirdly they removed the GBC version DX camera mode too, which has Link emote more than :D or :o or be in humorous events, so that's another miss
And the non remake 3DS games are still pretty unfaithful for art of past Zelda games, and propagates an issue that makes it seem that top-down Zelda = chibier Zelda, despite art for pre OoT games saying mostly otherwise.
For models and proportions, there's nothing preventing them from allowing the player to tilt the camera to look like the original perspective with the second stick, while still using tiled maps. Heck, they already added the mechanic for flipping over enemies, and not being grid locked for movement itself, so ^shrug^
I agree about how DP remake devs should note what they're doing....but then that's most remakes don't do in general. They don't want to admit changes, especially if it's just modernizing. And if they're faithful to initial art concepts, most of the time it isn't like the limited game when released, so they lose for nostalgia there as well. And if they just copy OGs limitations instead of intentions, well I doubt it'd trigger nostalgia regardless
In short, making remakes leaves one in a pickle regardless
The concern of the DP remakes having limited content is huge though, and I agree there. And being less than Plat is worse
 
I think it's weird that anyone is hating on the BDSP artstyle or anything to do with the game, as apparently people have wanted this remake since Gen 6 was announced. If this was the favorite game of so many people, why does everyone seem to dislike everything about it?

But just in general, Pokemon remakes always get worse reception than the original games, for one reason or another. No game is ever perfect, but when a remake is made, it's judged in every way the original was and if it's too different, people think it's not even a remake. If it's too similar (apparently), everyone thinks that the game isn't worth their money even though they've been asking for it for at least ten years.
 
I think it's weird that anyone is hating on the BDSP artstyle or anything to do with the game, as apparently people have wanted this remake since Gen 6 was announced. If this was the favorite game of so many people, why does everyone seem to dislike everything about it?

But just in general, Pokemon remakes always get worse reception than the original games, for one reason or another. No game is ever perfect, but when a remake is made, it's judged in every way the original was and if it's too different, people think it's not even a remake. If it's too similar (apparently), everyone thinks that the game isn't worth their money even though they've been asking for it for at least ten years.
If the remakes aren't exactly what I want them to be, they're trash.
 
I think it's weird that anyone is hating on the BDSP artstyle or anything to do with the game, as apparently people have wanted this remake since Gen 6 was announced. If this was the favorite game of so many people, why does everyone seem to dislike everything about it?

But just in general, Pokemon remakes always get worse reception than the original games, for one reason or another. No game is ever perfect, but when a remake is made, it's judged in every way the original was and if it's too different, people think it's not even a remake. If it's too similar (apparently), everyone thinks that the game isn't worth their money even though they've been asking for it for at least ten years.
You see, what happens is...

If the remakes aren't exactly what I want them to be, they're trash.
Exactly this. Word. For. Word.

The amount of people that I've seen say "If the remakes are going to be this faithful, why shouldn't I just play Platinum" would drive a lesser man insane.

You can feel they haven't played Plat without at least a 2x speed boost on emulator for at least a decade and you can be damn sure they didn't play OG DP since Plat came out.

Of course, there are some issues like the cramped battle arenas and apparent lack of scaling mons, but like, it's Sinnoh man.

Sinnoh with a faster engine, better sound quality to truly make its music justice, QoL stuff like portable PCs for easy Bibarel retrieval easily make this a very good game.

DP is not good as Plat, but it's an underrated foundation for a remake. I truly expect these remakes to end up on my Top 5 main series games.
 
Really, this could probably go in the Movepool Oddities thread, but screw it, I'm posting it here.

Today's topic is how Game Freak inexplicably gets worse at designing the same Pokemon types over time. I know the games could be made by different people as the developers move on and do other things, but this bothers me enough that I wanted to make a post about it.

The two mons I'm going to be talking about today are from the 5th Generation and the 7th Generation, and are both related to how ever since Gen V (my favorite gen) Game Freak has had an odd focus on making Pokemon evolve obscenely late. While this isn't a problem for all mons, it's noticable for a lot of them. The two mons I'm referring to are Golurk and Palossand, Ground / Ghost and Ghost / Ground types (functionally the same type):

1615768439269.png

1615768451853.png


Now, both these designs are awesome in my opinion. But I'm not here to talk about the designs. I'm here to talk about the cohesion of the Pokemon's Ability, stats, and usable movepool. Golurk did this successfully, particularly in BW1. You catch Golett in Dragonspiral Tower, late enough to be annoying but not late enough to be useless (like it kinda is in BW2, Golurk at Victory Road lul). Let's check out the movepool for Golett, which you catch in the low 30s:

Screen Shot 2021-03-14 at 8.36.56 PM.png

Can relearn Shadow Punch to complement Iron Fist? Check. Gets an acceptable starting Ground STAB via TM in Bulldoze, which you are guaranteed to have? Check. Can relearn Earthquake five levels early if you hold off on evolving two levels, making it well within reason for the endgame? Check. Can be taught Brick Break / Low Sweep or Rock Slide via TMs? Check. Has an acceptable Attack stat of 74 that makes the 10 levels or so you have it for not so bad? Check.

Now let's look at Sandygast, an absolute travesty in Pokemon cohesion, like oh man this thing blows. You catch it at the earliest at level 21-level 24, like okay, this sounds workable. And then you see the movepool of Palossand, and ughhhhhhhhhhhhhh

Screen Shot 2021-03-14 at 8.44.33 PM.png

That's right: you have Bulldoze basically until it evolves (which is roughly when you get the Shadow Ball TM anyway). At level 42. In roughly TWENTY LEVELS!

Now I know what you're thinking - oh you can TM Psychic, you have Giga Drain, but like...those stats are bad when you realize you're arguably better off using nonSTAB moves until evolution.
Screen Shot 2021-03-14 at 8.47.07 PM.png

Gotta love putting up with Special Attack lower than Probopass for about 20 levels!

"B-but, DrumstickGaming," you say. "Pokemon get movepool buffs between generations. Surely this thing got better in SWSH" - are you kidding me-
Screen Shot 2021-03-14 at 8.52.14 PM.png

Granted, Golurk gets EQ at like level 58 in SWSH (Golett gets it at 52) but still. Level 54 for Earth Power when this thing already was borderline unusable? I know TRs and some crap but like...just why?

But surely it's saved by its Ability right? Ah yes, Water Compaction, the signature Ability no one cares about. In a generation that gave us amazing Abilities like Queenly Majesty / Dazzling, Triage, Disguise, Shields Down, you get the point - what does Water Compaction do? It raises the line's Defense by two stages when it's hit by a Water move.

Which it's weak to.

And everyone and their grandmother goes for Scald in the competitive scene unless you're using some physical mon like Gyarados, who it isn't doing anything to anyway - WHO THOUGHT THIS WAS A GOOD IDEA?

Oh right, Shore Up! The sand castle signature move! The move that restores 1/2 HP if not in sandstorm (where it restores 2/3s! Surely a recovery move will save a mon with a whopping five weaknesses guys!

To put the cherry on top, in its debut game, you get Sandygast after the first Olivia battle, in an easy to miss place (Hano Beach, when the waypoint marker tells you to go in the Hano Grand Resort, at a 20% encounter rate, meaning even if you DID step on the sand piles, you'd likely find Staryu), and the next couple bosses can easily overpower Sandygast (Togedemaru gets a Defense boost, Mimikyu is well, Mimikyu, pretty difficult as is).

In conclusion: Game Freak screwed up the amazing concept of a haunted sandcastle by making it borderline unplayable until evolution, make you wait even longer for acceptable Ground STAB after evolution, and it comes in the same game as Mudbray, one of the most broken in-game mons ever with 100 base Attack unevolved. But they got the robot that learns Fly two generations earlier correct. Thanks Game Freak!

1615770037083.png


SERIOUSLY HOW DO YOU MAKE A MON WITH THIS COOL OF A CONCEPT AND A SHINY THIS UNDERWHELMING
 
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Granted Gen 1/2 mon design changes over the years overall bug me, but I find it ironic they made Jynx look MORE like a bloated doll after FRLG. I mean look at this
124Jynx_RB.png

124_GB_Sound_Collection_Jynx.png

To this

124Jynx.png

It's eyes shrank, the head is bloated, and the lips are less human formed
It's even worse for models
I thought the point after the controversy was to make it less offensive, not be MORE of a blowup doll
Blowup doll or blackface? Which of the two Bs will you choose?
 
Yeah, that's offensive in a different route
It's either racism or perversion
With the difference that racism is both frowned upon and straight up banned, perversion isnt.

So no, while definitely a questionable artistic choice (if intended, which I doubt it is), there's very little wrong in Jynx looking like a blowup doll expecially considering to this day they still put even worse furry/weeb bait in some mon designs, looking at you lopunny and friends, compared to it being easily mistaken to a caricature (is this a word?) of a black person.
 
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Granted Gen 1/2 mon design changes over the years overall bug me, but I find it ironic they made Jynx look MORE like a bloated doll after FRLG. I mean look at this
124Jynx_RB.png

124_GB_Sound_Collection_Jynx.png

To this

124Jynx.png

It's eyes shrank, the head is bloated, and the lips are less human formed
It's even worse for models
I thought the point after the controversy was to make it less offensive, not be MORE of a blowup doll

To me it always looked more like those clown punchbags:
be073b9a7d49775a5ac3b605f309d506.jpg

Big open mouth expression.
Hair sticking out.
Big cartoon hands.
Brightly colored.
No visible feet.

BTW remember you can change the size of an image via clicking on it, clicking the arrows forming a cross, and putting in a number into one of the boxes (the image automatically adjusts the other so you don't need to worry about it stretching). Like I shrunk all the images to being 300 width (and since its a perfect square that means its also 300 height).
 
It’s been known for a while now that when it comes to chase cards in the tcg, pokemon loves their charizards
However, not many people know how much they love the zard, so I created a timeline.

Rules:
-Only cards in the standard format(team up-on)

-While prerelease and box exclusive cards will be allowed, normal full arts and rainbow rares in the same set as the original will not. Every gx has them, and it would clutter up the timeline

Timeline:
team up: prerelease promo, regular rare

dectective pikachu: gx promo, regular rare

unbroken bonds: tag team gx, has its alt art in a special box

hidden fates: shiny gx, normal gx, a tin with alt art for the normal gx


B-BONUS ROUND- there was one of those lunchbox tin things, and it had a charizard in it


cosmic eclipse: another tag team gx, got its alternate art in a special box, although that had the snivysaur alt art too

darkness ablaze: v, vmax

vivid voltage: regular rare, prerelease promo

champions path: full art as a elite trainer box exclusive, rainbow rare vmax, shiny v

shining fates: shiny vmax
 
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It’s been known for a while now that when it comes to chase cards in the tcg, pokemon loves their charizards
However, not many people know how much they love the zard, so I created a timeline.

Rules:
-Only cards in the standard format(team up-on)

-While prerelease and box exclusive cards will be allowed, normal full arts and rainbow rares in the same set as the original will not. Every gx has them, and it would clutter up the timeline

Timeline:
team up: prerelease promo, regular rare

dectective pikachu: gx promo, regular rare

unbroken bonds: tag team gx, has its alt art in a special box

hidden fates: shiny gx, normal gx, a tin with alt art for the normal gx


B-BONUS ROUND- there was one of those lunchbox tin things, and it had a charizard in it


cosmic eclipse: another tag team gx, got its alternate art in a special box, although that had the snivysaur alt art too

darkness ablaze: v, vmax

vivid voltage: regular rare, prerelease promo

champions path: full art as a elite trainer box exclusive, rainbow rare vmax, shiny v

shining fates: shiny vmax

For reference.
 
Honestly Lysandre needed two different teams depending on the versions. He can keep Pyroar, but I think his Mega Pokemon should have either been Mega Aggron (X) & Mega Tyranitar (Y). Then after that either have neutral Pokemon which could work with either Legends (such as Florges) or Pokemon super effective/resistant to the Legendary.
Aggron would take on Xerneas while Tyranitar takes on Yveltal, being the perfect counters for each version's legendaries.

Not only that, but Lysandre having Mega Aggron in X and Mega Tyranitar in Y (instead of Gyarados) would also make beautiful sense thematically outside of walling Xerneas and Yveltal, respectively.

Aggron protects and preserves the environment and life around it, and if its territory falls apart from natural disaster, it will work hard to restore the plant life and environment it lives in, making it even more lush and full of life than before. It is very caring of the land around it and will always ensure that it will have lush and plentiful life in its forests. This ties wonderfully into X and Xerneas being the Life Pokemon (and in the anime, we see that it radiates energy to make the forest around it even more bountiful and lively). This is in relation to Lysandre in X using the ultimate weapon to give eternal life to everyone around him.

Tyranitar on the other hand is destructive to the bone, and it uses its mighty weight and strength to crush and destroy the environment around it, making entire forests destroyed in its wake, burying rivers, and toppling mountains. It destroys the environment and life around it and also does not hesitate to attack anything it considers an opponent, so much so that it can leave a trail of nothing but barren land in its wake. This ties just as well into Y and Yveltal being the Destruction Pokemon, the Pokemon that takes life away (and in the anime, we see that it also makes the forest around it barren and empty). This is in extension to Lysandre in Y using the ultimate weapon to destroy all life except for those in Team Flare.

Both Aggron and Tyranitar would have made much more thematic sense for Lysandre to use than Gyarados imo, because they tie very well into the respective life vs. destruction theme that X and Y are built on in addition to hard walling Xerneas or Yveltal, respectively.
 
I'm mildly bothered by the fact that Sharpedo does not learn any Electric moves. Many sharks can sense electric fields, and the term torpedo originally referred to (and still does refer to) species of rays that could produce discharges (hence its root in the Latin word for paralysis). Despite this, the torpedo shark pokemon has no association whatsoever with the Electric type.
 
I'm mildly bothered by the fact that Sharpedo does not learn any Electric moves. Many sharks can sense electric fields, and the term torpedo originally referred to (and still does refer to) species of rays that could produce discharges (hence its root in the Latin word for paralysis). Despite this, the torpedo shark pokemon has no association whatsoever with the Electric type.

Not even Thunder Fang, when it's a biting move, the kind of move that really fits Sharpedo (or its Mega Evolution, while it was available)
 
So I got myself Pokemon Diamond yesterday paying more than I intended to.
Playing through Gen 4 like expected is a pain, but there is one thing I didn't notice about how awful the Gen 4 DP Pokedex is.

Several trainers minus your average 6 Magikarp trainer that has to be in every game, use 2-3 copies of the exact same Pokemon. I battled several trainers with just Psyducks, Geodude and Onix teams.
Another thing is how unbalanced the Pokedex is. We know Fire and Ice types surprisingly aren't well-represented. Sinnoh is a cold region, but barely any ice types and it has a volcano but just 2 Fire Type evolutionary lines for Flint.
But then you have stuff like the Steel Type gym being full of trainers with Just Onix in their team and a guy having Azumarill. I guess you can headcanon a reason why there is a dude with a Water Type. Maybe you can excuse Onix because it evolves into Steelix, but there are 400+ Pokemon at that point and they couldn't just add Magnemite. Yeah, Platinum fixed that so "y u hatin'", but this tells a lot.

The ice type gym, I beat recently, has a trainer with Quagsire. Everyone's favorite ice type Pokemon.
Reminds me how I praised Gen 4 as a kid because Gym Leaders used 1 Pokemon not of their type to have something in order to cover a weakness in ones team. I feel betrayed it was just done to fill a team slot.

Edit:
Route 220 has a trainer with 4 Goldeen. Why is there a trainer with 4 Goldeen?
Sunyshore Gym a Pikachu Kid has 4 Pikachu, a trainer with a Mr Mime and another one with Steelix (my favorite Electric Type) and Medicham
Edit 2:
Route 221 has a guy having that sand hippo trice in his team... Not 1 evolved into Hippodon.
 
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So I got myself Pokemon Diamond yesterday paying more than I intended to.
Playing through Gen 4 like expected is a pain, but there is one thing I didn't notice about how awful the Gen 4 DP Pokedex is.

Several trainers minus your average 6 Magikarp trainer that has to be in every game, use 2-3 copies of the exact same Pokemon. I battled several trainers with just Psyducks, Geodude and Onix teams.
Another thing is how unbalanced the Pokedex is. We know Fire and Ice types surprisingly aren't well-represented. Sinnoh is a cold region, but barely any ice types and it has a volcano but just 2 Fire Type evolutionary lines for Flint.
But then you have stuff like the Steel Type gym being full of trainers with Just Onix in their team and a guy having Azumarill. I guess you can headcanon a reason why there is a dude with a Water Type. Maybe you can excuse Onix because it evolves into Steelix, but there are 400+ Pokemon at that point and they couldn't just add Magnemite. Yeah, Platinum fixed that so "y u hatin'", but this tells a lot.

The ice type gym, I beat recently, has a trainer with Quagsire. Everyone's favorite ice type Pokemon.
Reminds me how I praised Gen 4 as a kid because Gym Leaders used 1 Pokemon not of their type to have something in order to cover a weakness in ones team. I feel betrayed it was just done to fill a team slot.

DP Dex is rough.

Playing Pearl for the In-Game Tier List rn, it's absurd how the Cross-Gen Evos got Johto'd. You can get say, a Gligar via Dual-Slot Encounters, but where's the Razor Fang to evolve it?

It was terrible and to make things worse, I'm 99% sure it was because of the dual-slot system. Good thing Platinum got rid of that gimmick.
 
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