So it just gets +2 speed for being hit by a physical attack? Scary stuff.If I am not mistaken, Weak Armor is considered a defense drop inflicted by the opponent, so it should be negated by Big Pecks.
So it just gets +2 speed for being hit by a physical attack? Scary stuff.If I am not mistaken, Weak Armor is considered a defense drop inflicted by the opponent, so it should be negated by Big Pecks.
I disagree with the idea of banning Bright Powder (and Lax Incense)I'd like to propose banning Bright Powder and Lax Incense.
 might be the only mon around that actively uses Veil as a strategy, potentially with BPowder; but until we see how it fares, we can't really conclude that such a set would be uncompetitive, even less that if it were, BPowder would be the main culprit. In a perfect scenario, with Glare's paralysis, Spit active and BPowder not knocked off, Sandaconda has a 46% chance of dodging. That can be compared to Jirachi's 60% chance of flinching the opponent as long as it moves first.
might be the only mon around that actively uses Veil as a strategy, potentially with BPowder; but until we see how it fares, we can't really conclude that such a set would be uncompetitive, even less that if it were, BPowder would be the main culprit. In a perfect scenario, with Glare's paralysis, Spit active and BPowder not knocked off, Sandaconda has a 46% chance of dodging. That can be compared to Jirachi's 60% chance of flinching the opponent as long as it moves first.Cinccino (F) @ King's Rock / Choice Band / Protective Pads
Ability: Skill Link
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Tail Slap
- Triple Axel
- Rock Blast
- Bullet Seed / U-turn
Sandslash-Alola @ Wide Lens
Ability: Slush Rush (+Snow Cloak)
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Iron Head
- Triple Axel
- Earthquake
 Cinccino doesn't have this issue of exponential accuracy loss thanks to Skill Link (which guarantees 3 hits if it passes the initial accuracy check), but I still suggest running U-Turn over 3XL: Ice coverage only hits Kartana and Ferrothorn better, and only hits these for neutral damage, doesn't let it break the latter, and being contact makes it very susceptible to contact abilities.
Cinccino doesn't have this issue of exponential accuracy loss thanks to Skill Link (which guarantees 3 hits if it passes the initial accuracy check), but I still suggest running U-Turn over 3XL: Ice coverage only hits Kartana and Ferrothorn better, and only hits these for neutral damage, doesn't let it break the latter, and being contact makes it very susceptible to contact abilities. can easily switch to IceBeam if Axel is problematic. It still cleany 1HKOs uninvested Garchomp (the main Veil target) without taking barbs damage:
can easily switch to IceBeam if Axel is problematic. It still cleany 1HKOs uninvested Garchomp (the main Veil target) without taking barbs damage:
 the other two potential Axel users are very unlikely to be viable anyway, but they both have Icrash as an option.
the other two potential Axel users are very unlikely to be viable anyway, but they both have Icrash as an option.Both Plus and Minus require an active ally to be present, so they shouldn't do anything. Plus and Minus also work with themselves since gen 5, so if they could interact with the user's abilities, every Plus/Minus mon would be boosting themselves:OAnybody know how Klingklang would work in this metagame? Seeing as how it gets both Plus and Minus, would the both of them interact with one another and give Klingklang both boosts?
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While Sand Force lets them dish a ton more damage than otherwise, I believe their main role will still be to enable sand abusers, most notably Dracozolt. note that Sand Force only lasts for 5 turns, so staying in on a Curse set might waste precious sand turns. But it's still very worth trying!Offensive Gigalith and Offensive Hippowdon are gonna be real threats in the metagame. Both having good Attack stat with a free Life Orb boost on their STAB attacks and main coverage option, think twice before switching into them. Both also get access to Curse, so why not Curse sets?


Merciless is very neat and Venoshock synergy is pretty awesome, but Toxapex suffers from 4MSS (and a weak SpA stat of 53)Also i want to point out Toxapex:
Toxapex @ Black Sludge
Ability: Merciless
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic / Toxic Spikes
- Venoshock
- Recover
- Scald / Haze / Knock Off
Toxapex having both Merciless and regenerator makes it a fantastic spreader of toxic/Toxic Spikes, as it can benefit from poisoned foes by using a 130 bp STAB Venoshock, which ignores Calm Mind boosts thanks to Merciless guaranteed crits. That makes it less overreliant on Haze to take on defensive boosters, notably Calm Mind users, like Clefable, Reuniclus or Tapu Fini, Fini also takes the tspikes trying to remove them with Defog, so it would get poisoned. Scald can be interesting if you pair it with Salazzle for instance to Poison steel and Poison types, so that Scald can guarantee crit them to deal a lot of damage. Toxapex is going to be less passive with this slight boost imo.
A Spread of 252 HP 52 Def 196 spA 8 Spe with a Modest nature lets Toxapex 2HKO Reuniclus with Venoshock as it switches on Tspikes as long as you knocked off its Leftovers, 232 SpA let it 2HKO it regardless of Leftovers and the 8 spe let it speed creep 44 Spe Reuniclus sets. You severly cut into its bulk however, especially with the second spread. So it's up to your team i guess. Keep in mind that you still tank one single Life Orb boosted Psyshock, and 2 Psyshocks from the Leftovers variant even with the cut in bulk, the only problem being having a low roll when it tries to Recover stall you if you didnt knock off its leftovers. Note that Clefable is OHKOed as long as it got poisoned beforehand, and Tapu fini comes close to be OHKOed.



 The only two potential Trace users are Gardevoir and Porygon2, so for example, I'd select IronFist on teambuilder for
The only two potential Trace users are Gardevoir and Porygon2, so for example, I'd select IronFist on teambuilder for instead of SheerForce, and CuriousMedicine on
 instead of SheerForce, and CuriousMedicine on instead of Regenerator.
instead of Regenerator.
 , we do not know at this time:/
, we do not know at this time:/Yeah, it is truly sad for Snorlax that Gluttony+pinch is essentially just 8% extra health from a normal Sitrus – which Snorlax would rather not run overI truly wonder if Snorlax will work somewhat as good as it did last gen, since pinch berries were nerfed.
If not, I guess Snorlax will be back to having only 2 abilities, and being really unviable.
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 this team doesn't exactly have a clef answer, you have tools needed to KO but its hard to switch-in against. part of why this team is bad imo but that doesn't mean its not funny
 this team doesn't exactly have a clef answer, you have tools needed to KO but its hard to switch-in against. part of why this team is bad imo but that doesn't mean its not funny i'm only adding this because my 51% magearna lives specs analytic flash cannon at +2 and was poised to win after shift-gearing to outspeed sand dracozolt but my opponent crit my ass anyhow like bro what the hell
 i'm only adding this because my 51% magearna lives specs analytic flash cannon at +2 and was poised to win after shift-gearing to outspeed sand dracozolt but my opponent crit my ass anyhow like bro what the hell
 corv + ground cores like this are annoying, hawlucha works under ideal conditions but otherwise this is a pain to get around
 corv + ground cores like this are annoying, hawlucha works under ideal conditions but otherwise this is a pain to get around

 Tinted Lens + Magic Guard is... really good. Wonder Skin is very situational, but it's good to have around.
 Tinted Lens + Magic Guard is... really good. Wonder Skin is very situational, but it's good to have around. Flash Fire, Infiltrator and Flame Body is a really strong set of abilities. If you're running the mon below, it's a very good partner for it.
 Flash Fire, Infiltrator and Flame Body is a really strong set of abilities. If you're running the mon below, it's a very good partner for it. Anticipation makes your Pokémon shudder if the opponent carries a super-effective move. Using that information, you can net a Flash Fire boost with Chandelure or simply switch out and avoid a Fighting-type move. It only activates when you switch in, though, so watch out!
 Anticipation makes your Pokémon shudder if the opponent carries a super-effective move. Using that information, you can net a Flash Fire boost with Chandelure or simply switch out and avoid a Fighting-type move. It only activates when you switch in, though, so watch out!This is a bug btw, as well as some other interactions like Scrappy, inner focus, etc. only blocking main slot Intimidate. Expect these edge cases to change around in behavior without warning. Theoretically the ngas is to remove all abilities including Weezing's own.No more Guts, Sheer Force or Iron Fist, plus you set Misty Terrain and keep Levitate. You have to slot in Neutralizing Gas for it to work, which is something a few players I've faced have missed.
 
  
  
  
  
 
 
  
  
  
  
 
Sleep talk on Spectrier?I'm really enjoying this OM so far!
Here's the main team i've been using:
CinderBoom Spikes





My starting points for this team was Rillaboom, Cinderace, and Spectrier. I thought the three would form a good core with Rillaboom and Spectrier threatening the slow twins, Ace and Rilla handling specially bulky mons for Spectrier, and Spec and Ace handling steels for Rilla to spam grassy glide.Rillaboom @ Choice Band
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Knock Off
- U-turn
Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- Gunk Shot
- U-turn
Spectrier @ Choice Specs
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hex
- Will-O-Wisp
- Sleep Talk
Clefable @ Life Orb
Ability: Cute Charm
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
Mamoswine @ Life Orb
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- High Horsepower
- Stealth Rock
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
- Power Whip
- Knock Off
- Spikes
- Leech Seed
Clefable was added as a potential wincon, and becuase it's actually absurd. If mag wasn't also allowed I would want it to be banned as soon as possible.
Mamoswine was added for a few reasons. For starters, I had already committed to the hazard stacking style, so I wanted something with stealth rock. Secondly, I wanted a solid check to Dracozolt. I managed to narrow it down to ether Hippowdon or Mamoswine. I ended up picking Mamo for Ice Shard so I could check it offensively while also being able to switch into a bolt beak. Also having an ice resist instead of a weakness was kind of nice, though it's not like I needed it. Ferrothorn provides a second bolt beak switch, while also having like a million other amazing qualities. Iron barbs is really nice and it's able to reliably get spikes on the field, which is in the name lol.
I am relevantly new to singles, as I usually play doubles, so this team may not be the best. On that note, I'm open to any critique or it! If you see any issues with movesets or anything like that, please let me know! I'd really appreciate it c:
I put that on there becuase I forgot it got dark pulse, mbSleep talk on Spectrier?



 are unbanned? From my experience just because everything has access to all their abilities and things are more powerful, that doesn't make any of these less problematic and IMO they aren't adding anything to the metagame with their existance.
 are unbanned? From my experience just because everything has access to all their abilities and things are more powerful, that doesn't make any of these less problematic and IMO they aren't adding anything to the metagame with their existance.
Can confirm, I had no idea was unbanned and it absolutely wiped the team I had made since I thought I wouldn't have to worry about it. There's still nothing that reliably switches into this and there's no cool new combination of abilities that let anything switch into it.zero counterplay in the tier right now. i straight up topped the ladder and just spammed this and won everytime.
 Blaze is a buff to Pyro Ball but this realistically still does what it normally does. Clefable definitely is a problem but it still hates neutral STAB Gunk Shot and I've not seen any Defense-boosting ones that might want to take it on, simply because Clef has better things to do. Extremely potent Speed control, hits really hard, very versatile, Bulk Up still as unholy as ever.
 Blaze is a buff to Pyro Ball but this realistically still does what it normally does. Clefable definitely is a problem but it still hates neutral STAB Gunk Shot and I've not seen any Defense-boosting ones that might want to take it on, simply because Clef has better things to do. Extremely potent Speed control, hits really hard, very versatile, Bulk Up still as unholy as ever. I haven't seen this much but I don't imagine that's going to last, and its probably only because Urshifu-SS and Cinderace are still unbanned that its been reclusive. Obstagoon being greatly improved and potentially more common as time goes on could be bad for it, but Spectrier still has very limited counterplay and does a lot to restrict Speed tiers.
 I haven't seen this much but I don't imagine that's going to last, and its probably only because Urshifu-SS and Cinderace are still unbanned that its been reclusive. Obstagoon being greatly improved and potentially more common as time goes on could be bad for it, but Spectrier still has very limited counterplay and does a lot to restrict Speed tiers. It's a good Clef answer and that's valuable right now, but I think we have plenty of options for Pokemon that can beat Clef, and keeping Magearna around for that reason is not worth it when other options exist (and if clef's too strong than that should be addressed on its own, though IMO it's not that bad yet).
 It's a good Clef answer and that's valuable right now, but I think we have plenty of options for Pokemon that can beat Clef, and keeping Magearna around for that reason is not worth it when other options exist (and if clef's too strong than that should be addressed on its own, though IMO it's not that bad yet). On the topic of one ability, this remains potent and is nice to have around considering what's popular right now. It mauls Clef and is a nice switch-in against Cincinno, as other Steels I used tend to take a lot from Tail Slap despite the resistance. You do have to be cautious about Flamethrower Clefable but otherwise its an easy switch and with Band/Specs you can usually claim a KO or just delete 90% of the opponent's health bar.
 On the topic of one ability, this remains potent and is nice to have around considering what's popular right now. It mauls Clef and is a nice switch-in against Cincinno, as other Steels I used tend to take a lot from Tail Slap despite the resistance. You do have to be cautious about Flamethrower Clefable but otherwise its an easy switch and with Band/Specs you can usually claim a KO or just delete 90% of the opponent's health bar. Reckless is pretty pointless considering Facade does the job just as well, but there's no denying that Guts + Defiant is a terrifying combo that really limits what safely switches into this. The last thing you want to do is send in an Intimidate user and give Guts-boosted Goon a +1 boost. I do think it suffers from being a bit too weak as a wallbreaker and its not that fast either, but if the meta slows down and becomes more defensive I think it will become quite good.
 Reckless is pretty pointless considering Facade does the job just as well, but there's no denying that Guts + Defiant is a terrifying combo that really limits what safely switches into this. The last thing you want to do is send in an Intimidate user and give Guts-boosted Goon a +1 boost. I do think it suffers from being a bit too weak as a wallbreaker and its not that fast either, but if the meta slows down and becomes more defensive I think it will become quite good. This is a pretty common sight and its not hard to see why. SO many of its moves are boosted its insane. Elemental punches are increased by Iron Fist and get affected by Sheer Force. Drain Punch after Iron Fist and Guts is basically just any other Fighting Type using CC except it heals you. Your only real hope of switching into it is making a smart prediction or something that checks it super hard like NGas Weezings. Biggest issue is being slow and not bulky enough to tank strong hits, of which there are plenty to be found, and you usually put yourself in range without Drain Punch's offset due to Burn damage.
 This is a pretty common sight and its not hard to see why. SO many of its moves are boosted its insane. Elemental punches are increased by Iron Fist and get affected by Sheer Force. Drain Punch after Iron Fist and Guts is basically just any other Fighting Type using CC except it heals you. Your only real hope of switching into it is making a smart prediction or something that checks it super hard like NGas Weezings. Biggest issue is being slow and not bulky enough to tank strong hits, of which there are plenty to be found, and you usually put yourself in range without Drain Punch's offset due to Burn damage. This is a bastard of a Pokemon to face right now, I do think Clear Body is bugged in the code right now as I did Intimidate one and AFAIK that shouldn't work, but I can say that, should everything work, Pult is really frustrating to face. Immunity to stat drops is a great as it makes it really good vs. Webs and Intimidate, Infiltrator means Sub and Screens do nothing against it, and Cursed Body just adds another layer of complexity on dealing with it, since it can and will disable a crucial move at some point, even if its not using a set designed to do so.
 This is a bastard of a Pokemon to face right now, I do think Clear Body is bugged in the code right now as I did Intimidate one and AFAIK that shouldn't work, but I can say that, should everything work, Pult is really frustrating to face. Immunity to stat drops is a great as it makes it really good vs. Webs and Intimidate, Infiltrator means Sub and Screens do nothing against it, and Cursed Body just adds another layer of complexity on dealing with it, since it can and will disable a crucial move at some point, even if its not using a set designed to do so. Hot topic mon right now. Unaware + MG is of course really strong and Clef has so many options now as a result. Clef's presence essentially mandates you have a strong breaker that switches in against it, as having Unaware means boosting isn't an option, and Magic Guard means passive damage isn't an option either, and having both makes Calm Mind insanely powerful. That said there are a handful of good checks,
 Hot topic mon right now. Unaware + MG is of course really strong and Clef has so many options now as a result. Clef's presence essentially mandates you have a strong breaker that switches in against it, as having Unaware means boosting isn't an option, and Magic Guard means passive damage isn't an option either, and having both makes Calm Mind insanely powerful. That said there are a handful of good checks,  is great thanks to typing + Lightning Rod,
 is great thanks to typing + Lightning Rod, 
 still scare it, and should
 still scare it, and should  become more popular I imagine it will as well. Steel breakers work but they aren't free switch-ins as LO Flamethrower is always a concern and none of them want to take it.
 become more popular I imagine it will as well. Steel breakers work but they aren't free switch-ins as LO Flamethrower is always a concern and none of them want to take it. It's strong but not the worst thing it the world. Sand needs to be up for it and it still struggles against Grounds and Physically Defensive walls. Hustle being permanent is also a double-edged sword: normally Sand Rush is great as it solves the Speed issue while letting you use Band/LO to spam Bolt Beak. Adding Hustle on top turns that power up to 11, but at the cost of consistency, and being a sweeper/breaker often necessitates some form of reliability to get work done.
 It's strong but not the worst thing it the world. Sand needs to be up for it and it still struggles against Grounds and Physically Defensive walls. Hustle being permanent is also a double-edged sword: normally Sand Rush is great as it solves the Speed issue while letting you use Band/LO to spam Bolt Beak. Adding Hustle on top turns that power up to 11, but at the cost of consistency, and being a sweeper/breaker often necessitates some form of reliability to get work done.  I've only seen this once but its honestly pretty cool. Reckless HJK is risky yet very rewarding should it land, and Inner Focus being buffed this gen to block Intimidate is a very welcome addition. Plus it gets Regenerator, and thankfully you don't have to run HJK if you don't want anymore thanks to getting CC this time around. Not the most amazing thing in play right now but its quite improved and I think there's potential there for a strong offensive Pivot that keeps itself healthy and doesn't have to worry about Intimidate drops or getting flinched.
 I've only seen this once but its honestly pretty cool. Reckless HJK is risky yet very rewarding should it land, and Inner Focus being buffed this gen to block Intimidate is a very welcome addition. Plus it gets Regenerator, and thankfully you don't have to run HJK if you don't want anymore thanks to getting CC this time around. Not the most amazing thing in play right now but its quite improved and I think there's potential there for a strong offensive Pivot that keeps itself healthy and doesn't have to worry about Intimidate drops or getting flinched.


 :viable sun setter not found: Sand is very popular and definitely a prominent force with Dracozolt around and the general strength of both setters and the playstyle. Both Hippo and Giga boosting their STAB and coverage with the weather they set up is a big deal, granted I've barely seen Giga but its still a buff. Other useable weather setters look promising as a result, though they certainly aren't as splashable as something like Hippo. Hail HO has popped up from time to time but I don't think I've lost to it once, still its an option and Ice Body Slush Rush
:viable sun setter not found: Sand is very popular and definitely a prominent force with Dracozolt around and the general strength of both setters and the playstyle. Both Hippo and Giga boosting their STAB and coverage with the weather they set up is a big deal, granted I've barely seen Giga but its still a buff. Other useable weather setters look promising as a result, though they certainly aren't as splashable as something like Hippo. Hail HO has popped up from time to time but I don't think I've lost to it once, still its an option and Ice Body Slush Rush  can be a really pain in the ass to fight.
 can be a really pain in the ass to fight.currently, if you have neutralizing gas as the chosen ability, all three abilities will be active in addition to suppressing opposing abilitiesCan someone explain me how Weezing works? Does Neutralizing Gas remove all of his abilities too? Cause I'm pretty sure I somehow faced a Weezing-G with Levitate. But mine didn't have it.
however, this is what we'd preferTheoretically the ngas is to remove all abilities including Weezing's own.