https://pokepast.es/ac87c12188f20a90 
Coal is always dying to special attacks. yeah sure you could run light screen pult. but pult does no damage, you know what does do damage, sand.
My team is a coalossal team that uses ttar to set up the coal. The reason ttar has a benifit over pult is because it sets up the sand which boosts coals spdef helping it live more of those pesky muddy waters and earth powers.
Lets go through the mons.
Mon 1 Coalassol, its a pretty normal coal set. coal obviously being the main damage dealer needs to be alive for awhile so thats why the rest of the mons support it very well.
Mon2 Tyranitar ttar is the one setting up the boosts for coal with scarf surf. The reason i chose ttar over pult is because 1 sand buff coal spdef and 2 it can do damage unlike the regular dragapult.
Mon 3 Urshifu multi strike. Its normal to have and urshifu multi strike on almost every coal team because if you happen to go against sun your gonna want that priority aqua jet to ensure you get the boosts before venu earth powers you.
Mon 4. coal teams useually run rillaboom as their grass type but rilla always felt underwleming with coal. so i went with a stronger approach. Av kartana. It being immune to sandstorm damage made it synergyse well with the main mode of this team. Also giga impact over aerial ace because it has the same effect but does more damage.
Mon 5 rotom heat. The classic sun counter who just so happens to fit well with coal+sand if you give it goggles. Its also a very big check to the main tr threat glastrier but if this being my only tr counte ris worrying you then wait for the 6th mon.
mon 6 clefairy. clefairy supports literally every pokemon on this team. It makes coal bulkier, allows coal to deal more damage. It also allows rotom to setup nasty plots if you need too. The best part about the clef is it is min speed after you. allowing you to after you your own mons and underspeed almost everything in tr.
				
			Coal is always dying to special attacks. yeah sure you could run light screen pult. but pult does no damage, you know what does do damage, sand.
My team is a coalossal team that uses ttar to set up the coal. The reason ttar has a benifit over pult is because it sets up the sand which boosts coals spdef helping it live more of those pesky muddy waters and earth powers.
Lets go through the mons.
Mon 1 Coalassol, its a pretty normal coal set. coal obviously being the main damage dealer needs to be alive for awhile so thats why the rest of the mons support it very well.
Mon2 Tyranitar ttar is the one setting up the boosts for coal with scarf surf. The reason i chose ttar over pult is because 1 sand buff coal spdef and 2 it can do damage unlike the regular dragapult.
Mon 3 Urshifu multi strike. Its normal to have and urshifu multi strike on almost every coal team because if you happen to go against sun your gonna want that priority aqua jet to ensure you get the boosts before venu earth powers you.
Mon 4. coal teams useually run rillaboom as their grass type but rilla always felt underwleming with coal. so i went with a stronger approach. Av kartana. It being immune to sandstorm damage made it synergyse well with the main mode of this team. Also giga impact over aerial ace because it has the same effect but does more damage.
Mon 5 rotom heat. The classic sun counter who just so happens to fit well with coal+sand if you give it goggles. Its also a very big check to the main tr threat glastrier but if this being my only tr counte ris worrying you then wait for the 6th mon.
mon 6 clefairy. clefairy supports literally every pokemon on this team. It makes coal bulkier, allows coal to deal more damage. It also allows rotom to setup nasty plots if you need too. The best part about the clef is it is min speed after you. allowing you to after you your own mons and underspeed almost everything in tr.
 
 
		 
 
		









 
  
  
  
  
 
 
 
		 
  
  
  
  
 
 
 
		 
  
  
 
 
 
		 
  
  
  
 
 
 
		 
  
  
  
  
  
  
 
 
  
  
  
 
 
 
		 Dracozolt was chosen as a sand abuser, with sand rush to boost its decent speed and take advantage of that with 170 BP STAB bolt beaks. I gave it a life orb to boost its power, dragon claw for dragon STAB and pluck for max airstream. I chose Dracozolt over the more popular Dracovish to cover tyranitars water weakness.
 Dracozolt was chosen as a sand abuser, with sand rush to boost its decent speed and take advantage of that with 170 BP STAB bolt beaks. I gave it a life orb to boost its power, dragon claw for dragon STAB and pluck for max airstream. I chose Dracozolt over the more popular Dracovish to cover tyranitars water weakness. Blastoise is here to cover the ground types that threaten tyranitar and dracozolt. With 180 BP g-max cannonade(with the wave incense power boost), it can threaten lots of mons with neutral damage with the residual effect of this move chunking opponents. I gave it fake out for support, and ice beam to hit grass types and pokemon like garchomp and togekiss. I have hydro cannon over water spout so I don't have to rely on ice beam if I am not at high health. It also beats incineroar, who with intimidate can cripple tyranitar and dracozolt.
 Blastoise is here to cover the ground types that threaten tyranitar and dracozolt. With 180 BP g-max cannonade(with the wave incense power boost), it can threaten lots of mons with neutral damage with the residual effect of this move chunking opponents. I gave it fake out for support, and ice beam to hit grass types and pokemon like garchomp and togekiss. I have hydro cannon over water spout so I don't have to rely on ice beam if I am not at high health. It also beats incineroar, who with intimidate can cripple tyranitar and dracozolt. Rotom checks the gras types that theaten the 3 previous pokemon, and beats sun. The moves are generic, and I chose a sitrus berry over safety goggles as I have togekiss to redirect sleep powder and 2 pokemon with fake out.
 Rotom checks the gras types that theaten the 3 previous pokemon, and beats sun. The moves are generic, and I chose a sitrus berry over safety goggles as I have togekiss to redirect sleep powder and 2 pokemon with fake out.  I chose hitmontop over the more common incineroar so I don't stack ground weaknesses, and for wide guard. Wide guard protects dracozolt and tyranitar from earthquake, and rotom-heat and togkiss from rock slide. I gave it an eject button so I could pivot for fake out pressure and intimidate later in the match. It can also do decent damage with STAB close combat and let its teammates hit through protect with feint.
 I chose hitmontop over the more common incineroar so I don't stack ground weaknesses, and for wide guard. Wide guard protects dracozolt and tyranitar from earthquake, and rotom-heat and togkiss from rock slide. I gave it an eject button so I could pivot for fake out pressure and intimidate later in the match. It can also do decent damage with STAB close combat and let its teammates hit through protect with feint. Togekiss can redirect the grass type moves, ground type moves, and fighting type moves that threaten the rest of the team. I originally chose a more supportive togekiss, with yawn over dazzling gleam, holding a wacan berry with serene grace. I changed it because this team has a hard time hitting dark type pokemon, which togekiss can hit with dazzling gleam. Air slash also hits grass type pokemon.
 Togekiss can redirect the grass type moves, ground type moves, and fighting type moves that threaten the rest of the team. I originally chose a more supportive togekiss, with yawn over dazzling gleam, holding a wacan berry with serene grace. I changed it because this team has a hard time hitting dark type pokemon, which togekiss can hit with dazzling gleam. Air slash also hits grass type pokemon. 
 
		
 
 
		 
  
 
 
  
 
  
 
  
   
 
  
  

 
 
 
  
  
 
 
		

 
 
 
 
		 
 
		 
 
		 
  
 
 
  
 





 
  
  
  
 


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