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I like my
Ninetales@ Focus Sash
Timid Nature
252 Sp.Atk/252 Speed/6 HP
Flash Fire
-Fire Blast
-Will-o-Wisp
-Hypnosis
- Grudge

1. a>Hypnosis the Opoonent if you're faster
b>Use Focus Sash to take a hit,survive it and Hypnosis
2. They switch
3. Status their Switch in with Will-o-wisp
4. If the Pokemon that switches in gives youa chance to set up something
Grudge the attack they use on you.
5.Switch -in said set-up e.g.Belly-Zard use set-up move on the switch.
6. Own

Problems: 1.Missing your Hypnosis
2.Getting Thunder Wave'd before you Grudge something like Blissey
3. Stupid Users who don't know how to use it

Swellow@ Flame Orb
Guts
Jolly
252 Atk/252 Spd/6 Hp
u-Turn
Facade
Brave-Bird
Endeavor

U-turn on your first turn,when you switch in your Orb will kick in,Brave Birb to get your HP down,then Endeavor to set up for another Physical/Speial/Mixed Sweeper
 
I tried a VERY similar T-tar:
Tyranitar @ Lum Berry / Leftovers / Life Orb / Expert Belt
Rash Nature
8 HP / 24 Attack / 252 Speed / 224 Special Attack
*Crunch
*Dragon Dance
*Ice Beam
*Thunderbolt

I used to lead with this. Ice Beam for grounders, T-bolt for Gyara and Skarm. Lum gives you a free DD, then just Crunch shit to death. Anything bulky is usually weak to one of those three moves.
Wow similar to mine.


Tyranitar @ Life Orb
Naughty
112 Atk / 176 SpAtk / 220 Speed

- Crunch
- Dragon Dance
- Fire Blast
- Ice Beam


EV's guarantee a 2HKO on Hippo with Ice Beam and a OHKO on Skarm with Fireblast. Which means that pretty much every single bulky ground is 2HKO'd, and most Physical walls weak to fire are OHKO'd, except for Bronzong who is a 2HKO. The high SpAtk EV's really help beat up anything not weak to either of those moves, putting most walls into 2HKO range eg Weezing and others. EV's in Speed outrun max speed Base 95's by two points after after one DD, meaning you also outrun anything built to outspeed them. After the second DD you tie with Jolly Scarf Medicham. The rest of the EV's go into attack, attack finishes at only 2 points lower than the standard Jolly TTar Dancer, and is also the minimum to gaurantee 2HKO on Modest Cress with Crunch. Since you are getting past your common counters you usually can get in that DD to make up for having less speed than standard DDTar. All these calcs are with Leftovers enemies and TTar holding Life Orb btw. Life Orb is a must for this set.
 
You already posted it. My suggestion would be to maybe play it differently, Will-o-Wisp OR Hypnosis when using it, that way you have half the chance of a miss ruining your strategy, and jsut cut straight to the Grudge instead. Same moveset still applies though. I think your Swellow set sucks though. Not going to go into detail though.
 
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Mamoswine (♂) @ Bright Powder
Ability: Snow Cloak
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Curse
- Avalanche / Ice Shard
- Earthquake

Like Garchomp, Mamoswine's Evasion is raised to 28% while holding Bright Powder in the Hail. This may allow him to possibly set up Substitute and Curse at least once. Mamoswine also has a rather large amount of HP, so even if he is hit after a Sub, it is more than likely to survive to take at least one more attack, allowing him to Curse once more.

Curse + Avalanche are a good combination. Ice Shard is a viable option if you would rather attack first.
 
Wow similar to mine.


Tyranitar @ Life Orb
Naughty
108 Atk / 176 SpAtk / 224 Speed

- Crunch
- Dragon Dance
- Fire Blast
- Ice Beam


EV's guarantee a 2HKO on Hippo with Ice Beam. Which means that pretty much every single bulky ground is 2HKO'd. Fireblast OHKO's Skarm and obviously Forry too. 224 Speed outruns Base 95's and everything built to outspeed them by one point after one DD, and after the second you outrun Jolly Scarf Medicham by a point. Any speed less and you would tie with him. The rest of the EV's go into attack, it only gets 3 points lower than the standard Jolly TTar Dancer, and is the minimum to gaurantee 2HKO Cress with Crunch, plus since you are getting past your common counter you usually can get in that DD to make up for having less speed than standard DDTar. All these calcs are with Leftovers enemies and TTar holding Life Orb btw. Life Orb is a must for this set.

I tried something similar once with Rock Polish, but it didn't work too well =[ Maybe I'll try DD instead.
 
@ Chaos

What makes Bright Powder Garchomp good at what he does is his speed. Many things will outspeed Mamoswine so they may hit you before you can get the sub up. Chomp can virtually come in on any of his counters after a sacrafice and sub 4 times, hoping that he'll get a timely miss or two.

Your Mamoswine looks good on paper, but I don't think it will work with such mediocre speed.
 
@ Chaos

What makes Bright Powder Garchomp good at what he does is his speed. Many things will outspeed Mamoswine so they may hit you before you can get the sub up. Chomp can virtually come in on any of his counters after a sacrafice and sub 4 times, hoping that he'll get a timely miss or two.

Your Mamoswine looks good on paper, but I don't think it will work with such mediocre speed.

I was thinking that Mamoswine's large HP would make up for his mediocre speed. There are several Pokemon that outspeed him but deal a small amount of damage. But perhaps you're right. I am still pretty new at this. Thanks for the feedback.
 
I was thinking that Mamoswine's large HP would make up for his mediocre speed. There are several Pokemon that outspeed him but deal a small amount of damage. But perhaps you're right. I am still pretty new at this. Thanks for the feedback.
On top of that his terrible defensive typing, and Aura Sphere is probably the most common never miss move hits him SE. If you really want to try Brightpowder Sub on something for hail, what about Froslass? Higher speed, immune to Aura Spheres, and still has Snow Cloak? I don't know could work. Gliscor is interesting too with Swords Dance, Sand Veil and EdgeQuake, and the best bit, strong defenses high speed and great defensive typing. Caturne's been done, and Dugtrio and Glaceon are even crappier then Mamoswine. That's about all the weather evasion boosters.
 
Your welcome. Personally I think substitute is just unneccesary, especially with its decent defences (especially after a curse instead of Subbing).

Substitute only really warrants use against special attackers who will do more then 25% to your sub, and if you cant OHKO them after a Curse you should be switching out anyway (lest you try your luck with Snow Cloak.

I'd just run Ice Shard / Stone Edge / Rest (late game) and rely on the opponents accuracy to curse up.
 
On top of that his terrible defensive typing, and Aura Sphere is probably the most common never miss move hits him SE. If you really want to try Brightpowder Sub on something for hail, what about Froslass? Higher speed, immune to Aura Spheres, and still has Snow Cloak? I don't know could work. Gliscor is interesting too with Swords Dance, Sand Veil and EdgeQuake, and the best bit, strong defenses high speed and great defensive typing. Caturne's been done, and Dugtrio and Glaceon are even crappier then Mamoswine. That's about all the weather evasion boosters.

With that said, I'm guessing Bright Powder Mamoswine is a big fat no. However you mentioned Gliscor, and one moveset just came to mind:

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Gliscor (♂) @ Bright Powder
Ability: Sand Veil
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Substitute
- U-Turn
- Baton Pass

Gliscor's Evasion is raised to 28% while holding Bright Powder in a Sandstorm. This may allow him to possibly set up Substitute and Swords Dance at least once.

EDIT: Oops. Forgot to thank you for that feedback, as well.
 
WishMence for d/p. Wishers generally switch a lot due to passing wish so it doesn't mind being able to shoot out ~300 spatk LO'd Draco Meteors. And can usually get back the HP LO took away.

Pokemon: Salamence
name: New WishMence
move 1: Wish
move 2: Protect
move 3: Draco Meteor
move 4: Fire Blast/Toxic/Brick Break
item: leftovers / Life orb
ability: Intimidate
nature(s): Bold or Modest
evs: 212 Hp / 60 SpAtk / 180 Def / 58 Spd [Switch some EV's into attack for BB]
ehhhhhhhhhhhhhhh not good for mance dude not stupid idea just not thought out mance is used for qiuck sweeping and esay kills and to laugh at your opounit when you stomp them with one poke
 
Torterra
Hp 150 attack 252 def 68
leech seed/synthsis
substitue/curse
toxic/earthquake
seed bomb
can Stall anything. He can also tank a team.
 
Slight variation on the standard mix-Z.

Porygon-Z @ Life Orb
Nature: Mild/Rash
Ability: Download
EV's: 252Sp.Atk, 120Hp, 88Atk, 48Spd,
- Agility
- Tri Attack
- Thunderbolt
- Return

Blissey-killer and late-game sweeper once it's out of the way. EV's generate enough attack to 2HKO standard 148/252 Blissey with Return (Taking Leftovers into account, and that upon switching in you got +1 Attack) whilst still giving 405 Sp.Atk, which becomes 789.75 with LO and a Download boost, which generates enough power in the lategame for an Agili-sweep. Thunderbolt over Dark Pulse to prevent steels from walling it. The only Normal/Electric resists you are likely to see in OU are Rhyperior , Cradily and Magnezone, so it still gives good coverage. After taking out their special wall with Download-boosted Returns, come in in the late game against something that gives you a Sp.Atk boost and sweep.
 
Torterra
Hp 150 attack 252 def 68
leech seed/synthsis
substitue/curse
toxic/earthquake
seed bomb
can Stall anything. He can also tank a team.
Err... I sent out Vileplume, and said Vileplume used HP Ice?

Just to point out he can't stall ANYTHING. Grass-Poison types are immune to both methods of stalling. =P
 
Cradily@ bright powder
impish/careful
toxic
barrier/amnesia
recover/ingrain
substute/barrier/amnesia
This thing could stall with the opponet toxiced. Sucction cups prevents him from bieng psudo-hazed. also it can stall with ingrain or recover depending on what you want.
 
Cradily@ bright powder
impish/careful
toxic
barrier/amnesia
recover/ingrain
substute/barrier/amnesia
This thing could stall with the opponet toxiced. Sucction cups prevents him from bieng psudo-hazed. also it can stall with ingrain or recover depending on what you want.
sorry Evs are Hp 252/def 128/sp def 128
 
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The ultimate team supporter.

Ninetales @ Wide Lens.
Nature: Timid
Ability: Flash Fire
EV's: 252 Spd, 116 SpA, 142 SpD.
- Will-O-Wisp
- Hypnosis
- Grudge
- Fire Blast

Where do I start? This Pokemon is all kinds of useful. Send Weavile leads running by either threatening with a Fire Blast or Will-O-Wisp. A CB Night Slash fails to kill this Ninetales, only dealing 66.67% - 78.21%. A burned Bulkydos Waterfall/Earthquake also fails to kill Ninetales, when will people learn that not all Ninetales carry the HypnoPlot variation? If he tries to Taunt, it'll fail because Ninetales is faster. Burn is a seriously underrated status. If you'd like to burn something faster without getting OHKOed (ScarfChomp), use Focus Sash. Beware of Spikes / Stealth Rock / Sandstream. The reason you don't want to Wisp immiediatly following a successful Hynosis is because of Guts Heracross/ Milotic etc. They'd be better off without the burn status eh? The lesson? Scout first, then Wisp whatever needs to be burned.

Hypnosis is a given really. Sleep whatever you can't kill then switch. With Wide Lens, it's accuracy is 75-76%, iirc. I could be wrong though, lol.

Moving onto the strange EVs. The 252 speed with Timid is vital to every Ninetales, not just to this set. Your average mence (no +Spd nature) will get outsped by this little demon. So burn or sleep accordingly. The 142 SpD is the best specially defensive spread you can get, from my X-Act's defense applet with a 100% bias towards SpD. The poor fox's SpD is often overlooked. The reason I didn't put the usual 252 in SpA is because that extra SpA Evs aren't really going to help OHKO or significantly hurt anything else in OU. Not to mention that it only has 1 attacking move, so it'd be a waste of those extra Evs.

Now remember everything was calculated using a 30 IV (Because my bred Ninetales has 30 >.<) in SpA with 116 SpA EVs:
Damage: 100.30% - 117.96% - Skarmory 252 HP / 252 Def
Damage: 100.28% - 118.08% - Steelix 252 HP / 252 Def
Damage: 106.93% - 125.99% - Tangrowth 252 HP / 252 Def
Damage: 213.28% - 250.85% - Forretress 252 HP / 252 Def
Damage: 175.29% - 206.10% - Scizor 252 HP / 252 Def

I'm assuming none of them carry SpD EVs. Some of these Pokes don't even carry 252 HP but I just wanted to show you what the damage would be like if they did.

Pow! Fear the fox, Skarm! Not that anyone would switch Skarm in onto Ninetales but still. <_<

And finally, the best move of the set, Grudge! Lord knows how many times this move has helped me set up. Blissey think she can ST you to death? Well Grudge her! This move is also insanely good vs slow Choice Banders, they kill you, then will be forced to either switch out or Struggle. Whilst you can use that turn for Spikes, Sword Dancing etc. If you're slower and the attack doesn't kill you, they'll either have to kill you, losing type coverage or switch. And you could use that switch to use either of the other 3 moves! Ninetales = Fun.

Wide Lens > Focus Sash, imo atleast. Ninetales has good SpD, well for a fire type atleast <_<. It can withstand special attacks like a champ therefore wasting your Focus Sash. Wide Lens benefits 3/4 of your moves. Missing a status move will result in Ninetales being fox meat, especially if you're up against a physical sweeper. As a result, I believe the benefits of Wide Lens out weigh Focus Sash's benefits.

This set works better in OU than the HypnoPlot set because OU is full of better special sweepers than poor Ninetales. Yes, Gengar probablly carries this set off better but Ninetales is a little more sturdy, plus you get 1 millions cool points for using a Ninetales. :)

Let's hope that Ninetales gets Destiny Bond in the next gen! ^_^

Hope you guys like my set. :)
 
Pokemon:Latias
name: WishBitch
move 1: Wish
move 2: Protect
move 3: Dragon Pulse
move 4: Grass Knot/Thunder
item: Soul Dew
ability: Levitate
nature(s): Bold
evs: ordered in 12 hitpoints/0 attack/252 defense/108 special attack/0 special defense/136 speed

It doesn't differ much from the other Latias ideas, but, with soul dew and maxed defense, you would run about 424 special attack, 424 special defense, and 306 defense. In my opinion, with wish/protect, you could be very deadly.. You can wish pass, wall special attacks, and outspeed adamant maxed speed rayquaza (before he DDs).
 
I've tried a Mixed - DDTar, and also a Mixed Rock Polish Tar. I prefered the Mixed DDTar a bit because it can still at least raise one move's attack power. DDTar has the problem of Dugtrio though.

- Dragon Dance
- Crunch
- Ice Beam
- Fire Blast

Actually if you can believe it, chaos suggested it in the old Tyranitar D/P analysis.

Also, Lonely >>>>>>>>> Neutral Nature.
 
Drifblim
Stockpile
Focus Energy/Substitute
Charge Beam/Shadow Ball/Ominous Wind
Baton Pass

Item: Sitrus Berry/Lansat Berry/other pinch berry
Ability: Unburden
Nature: Modest/Timid
EVs: This will depend on what environment you plan to use Drifblim. Give it enough Speed to outspeed whatever you're afraid of after Unburden and split the rest between Defense and SpDefense.

Using Drifblim as a Baton Passer is nothing new, but I've had good luck with the oft-forgotten passable boosts of Stockpile and Focus Energy. With its massive HP and some EVs in Defenses, Drifblim can take several non-super-effective hits while it builds up its Defenses with Stockpile. After a Stockpile or two, it can even take a couple super-effective hits. Baton Pass doesn't pass the Stockpiles themselves, but it does pass the Defense and SpDefense boosts gained from them. The defensive boosts help to ensure that Drifblim will reach the appropriate theshold of health to activate its berry. Substitute can also help in this regard and works great with Stockpile. Substitute can also save Drifblim from critical hits that would otherwise shoot straight through its raised defenses.

Once the berry is eaten, Unburden activates and doubles Drifblim's Speed. It should then be able to Baton Pass its defensive boosts, possibly with a sub and another boost (Focus Energy/Lansat Berry/other pinch berry). The Speed boost from Unburden is not passed.

The other part of this set I'd like to talk about is Focus Energy. The researchers here at Smogon have found that the critical hit system has been altered since the 3rd generation (Ruby/Sapphire). Focus Energy now raises the crit-tier of moves by two levels instead of one, making it a much more viable move than in previous generations. Crits, in addition to dealing double damage, ignore any boosts to the target's defense scores and any drops to the user's attack scores.

It could be easily argued that Swords Dance and Nasty Plot are strictly better than Focus Energy, since they double the damage for all attacks, not just crits. However, Focus Energy has some clear advantages.

1. The boost applies to both physical and special attacks, making it useful for mixed attackers.
2. The boost cannot be lessened by Intimidate. In fact, critical hits negate Intimidate entirely as long as the user of the critting attack doesn't have a boosted Attack stat.
3. As mentioned above, crits ignore defensive boosts, making them ideal for taking down users of Cosmic Power, Bulk Up, Calm Mind, Reflect, and Light Screen.

Almost any Pokemon can benefit from the boosts that this Drifblim passes. However, it does have some weaknesses. First, the opponent's crits run right through Stockpile's defensive boosts. Second, the boosts are vulnerable to Roar and Whirlwind, just as any Baton Passer without Ingrain is. Also, this set makes Drifblim dead weight after one pass. When it comes back in, it will have lost its Speed boost from Unburden and will most likely have very low health.

As an example of a particularly good receiver of these boosts, I'll also present this Crawdaunt:

Crawdaunt
Crabhammer
Night Slash
Ice Beam/Avalanche/Brick Break/Superpower/Aerial Ace/Knock Off
Taunt

Item: Scope Lens/Razor Claw
Ability: Shell Armor
Nature: Brave
EVs: 252 HP, 120 Attack, 120 SpDefense, 18 Speed

Obviously this would be used in the UU environment. Shell Armor prevents critical hits that would otherwise break through Stockpile boosts. With Focus Energy or Lansat Berry passed and a Scope Lens or Razor Claw, Crabhammer and Night Slash are critical hits 50% of the time. The move in the third slot will be a critical hit 1/3 of the time. Taunt is here to prevent Crawdaunt from being the target of a Roar or Whirlwind.
 
Ursaring @ Flame Orb

move 1: Facade
move 2: Crunch/Night Slash/Shadow Claw
move 3: Hammer Arm
move 4: Ice/Fire/Thunder Punch
item: Flame Orb
nature: Brave
evs: 252 Atk/128 Def/128 Sp. Def

The Ev's are shifted to give some balance defenses, or you could push them all into one defense and 6 in the other. There are no EV's given to HP on the basis of the residual damage he will be taking from Burn.

Under Trick Room Conditions Ursaring really comes into his own as his poor speed is the only thing preventing him being a viable option in OU play. He has the 8th highest attack stat of 130 (Negating Ubers) and the highest attack stat with Guts activated(195). Coming off these impressive totals is a Ghost[Dark]/Fighting Combo resisted by none, a 60 STAB move which is only boosted by his ability (to 140, 210 after STAB) and the choice of an Elemental Punch. Fire Punch for Bronzong/Skarmory/Forrestress. Thunder Punch for Skarmory/Gyarados or Ice Punch for the Dragons.


If you're unable to place the Emerald Punches on him, then he still has reliable options in Stone Edge and EQ still giving him a broad range of types that he can take out. Another option would be Swords Dance. Swords Dance for Flame Orb to activate and then sweep. When Ursaring is Burned after one Swords Dance he can 2HKO a 252/252 Impish Skarmory using Facade nevermind that Skarmory resists it

Didn't get any replies onto this
 
Pokemon: Jynx
dpffb124.png

name: "Special Scarf"
move 1: Ice Beam/ Blizzard (Hail Team)
move 2: Psychic
move 3: Grass Knot
move 4: Focus Blast
item: Choice Scarf
ability: Forewarn
nature: Modest
evs: 4 HP/252 Sp. Attack/252 Spd

Jynx is very useful as a scarf user, and believe it or not, her Ice Beam is the 2nd strongest Ice Beam in the game (next to Glaceon). As I described in my Hail team, she is a great Pokemon that few people expect to be Scarfed.

She helps out against alot of fast and powerful pokemon, and the best part is, most of them are carrying super-effective moves against Jynx and are expected to be faster, so they usually stay in, thinking they will kill her first, but she ends up Sweeping them, they include:

Aipom2
Floatzel (May carry Aqua jet, but most don't if they dont use Cband)
Starmie
Scarf Roserade (perhaps with HP Fire/ Weather Ball [rock] during SandStorm)
Gengar
Jumpluff
Sceptile
Scarf Heracross
Garchomp
Salamence
Aerodactyl
Weavile
Scarf Heatran
Dragon Dance Tyranitar
Scarf Machamp
Infernape
Staraptor (they carry super-effective U-turn)
Swellow (they carry super-effective U-turn)
Adament Ninjask (Because they have less than 433 Speed)
Yanmega (who don't use protect the first turn, and go for the Bug-Buzz)
Scarf PorygonZ
Dugtrio (can carry Sucker Punch, but they would rather just EQ you if they assume they are faster)


In addition, her Forewarn ability helps out, as sometimes you learn the opponent has an unexpected move, and you are more prepared.

Notice how only the first pokemon (Aipom's evolution) usually carries 1st- priority moves. So they wont bother trying to hit Jynx first b/c they already assume they are faster. Jynx makes quick work of many of these pokemon, usually resulting in 1hko's b/c of her awsome Stab for dealing with these pokemon.


In addition, most people assume she is running the Luna set [Sub/Lovely Kiss/Calm Mind/Ice Beam], and don't expect a Grass Knot or a Focus Blast, which is obviously helpful against Swampert, Rhyperior, etc. and can really pack a mean punch.
SInce she has 115 Special Attack, she reaches 361 Special Attack when modest, (which is very good considering she considered is BL)


I think with this set, she can be like Roserade, everyone thought Roserade sucked, but they soon learned that she can sweep with a Choice Scarf b/c of her Special Attack, and access to great moves (Sleep Powder/Leaf Storm).

Now, obviously you can use Lovely Kiss, but I suggest just sticking to sweeping moves, b/c switching out for statusing a pokemon isnt worth it. You may as well just Scarf a Breloom and give it Spore/Seed Bomb/Sky uppercut/Stone Edge if you want to use a Scarfed Sleeper.
 
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