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Drifblim
Stockpile
Focus Energy/Substitute
Charge Beam/Shadow Ball/Ominous Wind
Baton Pass

Item: Sitrus Berry/Lansat Berry/other pinch berry
Ability: Unburden
Nature: Modest/Timid
EVs: This will depend on what environment you plan to use Drifblim. Give it enough Speed to outspeed whatever you're afraid of after Unburden and split the rest between Defense and SpDefense.

Using Drifblim as a Baton Passer is nothing new, but I've had good luck with the oft-forgotten passable boosts of Stockpile and Focus Energy. With its massive HP and some EVs in Defenses, Drifblim can take several non-super-effective hits while it builds up its Defenses with Stockpile. After a Stockpile or two, it can even take a couple super-effective hits. Baton Pass doesn't pass the Stockpiles themselves, but it does pass the Defense and SpDefense boosts gained from them. The defensive boosts help to ensure that Drifblim will reach the appropriate theshold of health to activate its berry. Substitute can also help in this regard and works great with Stockpile. Substitute can also save Drifblim from critical hits that would otherwise shoot straight through its raised defenses.

Once the berry is eaten, Unburden activates and doubles Drifblim's Speed. It should then be able to Baton Pass its defensive boosts, possibly with a sub and another boost (Focus Energy/Lansat Berry/other pinch berry). The Speed boost from Unburden is not passed.

The other part of this set I'd like to talk about is Focus Energy. The researchers here at Smogon have found that the critical hit system has been altered since the 3rd generation (Ruby/Sapphire). Focus Energy now raises the crit-tier of moves by two levels instead of one, making it a much more viable move than in previous generations. Crits, in addition to dealing double damage, ignore any boosts to the target's defense scores and any drops to the user's attack scores.

It could be easily argued that Swords Dance and Nasty Plot are strictly better than Focus Energy, since they double the damage for all attacks, not just crits. However, Focus Energy has some clear advantages.

1. The boost applies to both physical and special attacks, making it useful for mixed attackers.
2. The boost cannot be lessened by Intimidate. In fact, critical hits negate Intimidate entirely as long as the user of the critting attack doesn't have a boosted Attack stat.
3. As mentioned above, crits ignore defensive boosts, making them ideal for taking down users of Cosmic Power, Bulk Up, Calm Mind, Reflect, and Light Screen.

Almost any Pokemon can benefit from the boosts that this Drifblim passes. However, it does have some weaknesses. First, the opponent's crits run right through Stockpile's defensive boosts. Second, the boosts are vulnerable to Roar and Whirlwind, just as any Baton Passer without Ingrain is. Also, this set makes Drifblim dead weight after one pass. When it comes back in, it will have lost its Speed boost from Unburden and will most likely have very low health.

As an example of a particularly good receiver of these boosts, I'll also present this Crawdaunt:

Crawdaunt
Crabhammer
Night Slash
Ice Beam/Avalanche/Brick Break/Superpower/Aerial Ace/Knock Off
Taunt

Item: Scope Lens/Razor Claw
Ability: Shell Armor
Nature: Brave
EVs: 252 HP, 120 Attack, 120 SpDefense, 18 Speed

Obviously this would be used in the UU environment. Shell Armor prevents critical hits that would otherwise break through Stockpile boosts. With Focus Energy or Lansat Berry passed and a Scope Lens or Razor Claw, Crabhammer and Night Slash are critical hits 50% of the time. The move in the third slot will be a critical hit 1/3 of the time. Taunt is here to prevent Crawdaunt from being the target of a Roar or Whirlwind.

I used a drifblim set quite similar to that on shoddy, only without focus energy... sub/calm mind.
I've never thought of passing focus energy before... Octillery would make a fine reciever of the boosts too, as both of its abilities help for recieving "focus energy" passes. (sniper/suction cups) Unfortunately, it has no high critical hit ratio moves besides rock blast, and crawdaunt has more attack...

Props for not being another scarfed-XXXXXX
outspeeds and kills: (list of OU metagame)
 
I used a drifblim set quite similar to that on shoddy, only without focus energy... sub/calm mind.
I've never thought of passing focus energy before... Octillery would make a fine reciever of the boosts too, as both of its abilities help for recieving "focus energy" passes. (sniper/suction cups) Unfortunately, it has no high critical hit ratio moves besides rock blast, and crawdaunt has more attack...

Props for not being another scarfed-XXXXXX
outspeeds and kills: (list of OU metagame)

Thanks! Suction Cups Octillery is actually one of the things I used as a receiver until I thought of Crawdaunt.

I'm not sure whether or not Focus Energy is passable on Shoddy. In fact, I don't even know if it's implemented correctly (as far as the two levels of crit boost go). I should check the source.

Also, since my post, I've been thinking about the Drifblim more, and I decided that I would rather use Lansat Berry than Focus Energy. It seems silly to waste a moveslot on something that only needs to be used once and can be gotten from an item that activates Unburden.
 
lol how about this:
Electrode @ Life Orb
Toxic/Thunder Wave
Flash
Thunderbolt
Explosion
Makes a decent Toxistaller/Annoyer and causes a lot of switches. Works great with Forretress. Most people forget Electrode is as fast as a Choice Scarfer without having to set up beforehand, and that's all that matters.
 
Pokemon: Jynx
dpffb124.png

name: "Special Scarf"
move 1: Ice Beam/ Blizzard (Hail Team)
move 2: Psychic
move 3: Grass Knot
move 4: Focus Blast
item: Choice Scarf
ability: Forewarn
nature: Modest
evs: 4 HP/252 Sp. Attack/252 Spd

Jynx is very useful as a scarf user, and believe it or not, her Ice Beam is the 2nd strongest Ice Beam in the game (next to Glaceon). As I described in my Hail team, she is a great Pokemon that few people expect to be Scarfed.

She helps out against alot of fast and powerful pokemon, and the best part is, most of them are carrying super-effective moves against Jynx and are expected to be faster, so they usually stay in, thinking they will kill her first, but she ends up Sweeping them, they include:

Aipom2
Floatzel (May carry Aqua jet, but most don't if they dont use Cband)
Starmie
Scarf Roserade (perhaps with HP Fire/ Weather Ball [rock] during SandStorm)
Gengar
Jumpluff
Sceptile
Scarf Heracross
Garchomp
Salamence
Aerodactyl
Weavile
Scarf Heatran
Dragon Dance Tyranitar
Scarf Machamp
Infernape
Staraptor (they carry super-effective U-turn)
Swellow (they carry super-effective U-turn)
Adament Ninjask (Because they have less than 433 Speed)
Yanmega (who don't use protect the first turn, and go for the Bug-Buzz)
Scarf PorygonZ
Dugtrio (can carry Sucker Punch, but they would rather just EQ you if they assume they are faster)

In addition, her Forewarn ability helps out, as sometimes you learn the opponent has an unexpected move, and you are more prepared.

Notice how only the first pokemon (Aipom's evolution) usually carries 1st- priority moves. So they wont bother trying to hit Jynx first b/c they already assume they are faster. Jynx makes quick work of many of these pokemon, usually resulting in 1hko's b/c of her awsome Stab for dealing with these pokemon.

In addition, most people assume she is running the Luna set [Sub/Lovely Kiss/Calm Mind/Ice Beam], and don't expect a Grass Knot or a Focus Blast, which is obviously helpful against Swampert, Rhyperior, etc. and can really pack a mean punch.
SInce she has 115 Special Attack, she reaches 361 Special Attack when modest, (which is very good considering she considered is BL)

I think with this set, she can be like Roserade, everyone thought Roserade sucked, but they soon learned that she can sweep with a Choice Scarf b/c of her Special Attack, and access to great moves (Sleep Powder/Leaf Storm).

Now, obviously you can use Lovely Kiss, but I suggest just sticking to sweeping moves, b/c switching out for statusing a pokemon isnt worth it. You may as well just Scarf a Breloom and give it Spore/Seed Bomb/Sky uppercut/Stone Edge if you want to use a Scarfed Sleeper.

You do realize that half the things you listed carry Scarf themselves right ? ?
 
I am going to post Snorlor, the Snorlax I made a while back.


Name: Snorlor
Author: Taylor


Snorlax (♂) @ Life Orb
Ability: Immunity
EVs: 252 Atk/56 Def/64 Spd/136 SAtk
Brave nature (+Atk, -Spd)
- Earthquake
- Fire Blast
- Pursuit
- Selfdestruct

Each moveset's rather self-explanitory. EVs are not dead on fixed, but they're doing what I want it to do.


I have been making this popular under certain names: arrogantluck/scarfchomp. I know it's become rather popular, seen a few use it now.
 
As an example of a particularly good receiver of these boosts, I'll also present this Crawdaunt:

Crawdaunt
Crabhammer
Night Slash
Ice Beam/Avalanche/Brick Break/Superpower/Aerial Ace/Knock Off
Taunt

Item: Scope Lens/Razor Claw
Ability: Shell Armor
Nature: Naughty
EVs: 252 ATK 70 DEF 188 Spe

Obviously this would be used in the UU environment. Shell Armor prevents critical hits that would otherwise break through Stockpile boosts. With Focus Energy or Lansat Berry passed and a Scope Lens or Razor Claw, Crabhammer and Night Slash are critical hits 50% of the time. The move in the third slot will be a critical hit 1/3 of the time. Taunt is here to prevent Crawdaunt from being the target of a Roar or Whirlwind.

Trust me. I've been using Crawdaunt for ages, (since RuSa) and Brave Nature really sucks. Naughty is much better if you use Ice Beam. The speed outruns neutral min speed Meganium and other bases 80s.
 
Meh figured I'd post my legendary Kingdra set:

"The Sharpshooter" <-- was his nickname
Role: Late Game Cleaner

Kingdra @ Life Orb
Ability: Swift Swim
Nature: Rash
EVs: 160 Attack / 96 Speed / 252 Special Attack
*Surf
*Draco Meteor
*Waterfall
*Rain Dance

Simple, very similar to the analysis set, but I've swept whole teams with this thing.

For starters, the EV spread and nature are focused on special attack rather than attack, because it hits harder. Plain and simple. Most pokemon neglect their special defence, and it will feed of the higher base power of Surf. I personally use rash because most priority moves are physical but Mild will work too. 96 speed EVs grants 230 speed, which is 460 in the rain and enough to outrun Scarfchomp, who will try to revenge kill you. These EVs give 266 Attack, and 317 special attack.

Bring this in on some fire pokemon (scarftran is the BEST candidate), and rain dance as they run and sweep. Surf is your primary sweeping move, and hits so hard. A good 70% of the metagame is OHKOed. It's so powerful, that even things like Dusknoir and Jirachi will try to switch in and get 2HKOed.

Draco Meteor is neglected in the Kingdra analysis and I feel Kingdra is a great user of it. Draco Meteor with Life Orb is just sex, and will OHKO grass and waters that are NOT bulky. Starmie, Breloom, Tangrowth, etc. are OHKOed. Mighty bulky Gyarados... takes 70%... OUCH. In fact, you can use it to 2HKO most waters, with the exception of Vaporeon and Milotic, who will stall you out, and Empoleon, who always walls Kingdra. To give you an idea of Draco Meteor's power.... Garchomp, Salamence, and Dragonite are ALL OHKOed on the 2nd Draco Meteor provided you give some Stealth Rock support (Garchomp still has a small chance of surviving, it does about 92-95% I believe).

The beauty of Draco Meteor... it doesn't lower physical attack. So after you get over the "hump" you can still sweep well with rain, life-orb boosted waterfalls. They are still powerful and will still take care of weaker foes. They also do quite a number on Snorlax and Regice, who will wall the surf.

Counters: This Kingdra absolutely rips through the lategame. Only a few problem pokemon can stop this..

Empoleon, Vaporeon, Celebi, Milotic, CM Suicune, Blissey*, Meganium, and T-Wave Cress are all problematic from experiece.

*Note: Even the Kingdra from the analysis won't beat Blissey. If you don't flinch her, she can T-wave you and stop your sweep.*
 
Have you ever seen Froslass killing Blissey?

Froslass @ Leftovers
EVs: Not calculated yet, but probably enough to kill Weavile with Wake-up Slap.
-Wake-up Slap
-Substitute
-Block
-Toxic

I think the analyses needed this set. Substitutes on the switch to ease prediction or Block right away if you know that Blisset is coming. Than Toxic and stall. ;D
PS- Use it on Hail teams only, as people will expect Blizzard and Hail damage will help to make the stall easier.


Still testing, I would like help and opinions.
Thanks for ignoring me. Did some calcs, here you have it:

Froslass @ Leftovers
Nature: Adamant
EVs: 40 HP / 216 Atk / 256 SpDef
- Wake-up Slap
- Substitute
- Block
- Toxic

Yes physical Froslass. And yes, Adamant. Stop laughing.
The EVs are for KOing Weavile (with 40 HP EVs) and the rest was to take Special hits as well as possible.
They way to use is:
Have Hail going and get Froslass in. Your opponent fearing a (almost) powerfull Blizzard will switch to Blissey or something with good Special Defense and a Super Effective move. If you think your opponent will switch to Blissey, you use Block, otherwhise, Substitute. Now the rest is self explanatory. Most counters dislike Wake-up Slap and/or Toxic. Most Blissey can't tounch you if you have a Substitute up.
This set is also great for scounting if your opponents pokémon have certain moves. Pursuit on TTar or Weavile, Thunderbolt/Flamethrower on Blissey, etc.

I'm open to suggestions to calculating agaisnt certain Pokémons, new moves and Pokémons that counter this well. Also, new EV-spreads.

For now I know that Snorlax (with Immunity) and Metagross fuck me. But luckily, both get walled by Skarmory or Bronzong.

Please comment and say anything. Even if it is "You suck. Please die. Cocks."

PS- Calcs made with MetalKid's Calculator and defensive spread by X-Act's applet.
 
I present to you... Bronzkit!

Bronzong @ Damp Rock
Careful
EVs: 252 Def, 200 HP, 55 Sp. Def
-Rain Dance
-Explosion
-Rest
-Hypnosis

Surskit @ Choice Specs
Modest
EVs: 252 Sp. Atk, 252 Speed, 6 HP
-Hydro Pump
-Signal Beam
-Shadow Ball
-Ice Beam

Send out 'zong, Rain Dance up, use Hypnosis, and switch to Surskit. Surskit's speed skyrockets in the rain, and Choice Specs ups the Sp. Atk. When the rain stops or something resisting Surskit's move is switched in, bring Bronzong back, Rest off damage, relying on its defenses, and repeat. Go boom when Bronzong's work is done.
 
I present to you... Bronzkit!

Bronzong @ Damp Rock
Careful
EVs: 252 Def, 200 HP, 55 Sp. Def
-Rain Dance
-Explosion
-Rest
-Hypnosis

Surskit @ Choice Specs
Modest
EVs: 252 Sp. Atk, 252 Speed, 6 HP
-Hydro Pump
-Signal Beam
-Shadow Ball
-Ice Beam

Send out 'zong, Rain Dance up, use Hypnosis, and switch to Surskit. Surskit's speed skyrockets in the rain, and Choice Specs ups the Sp. Atk. When the rain stops or something resisting Surskit's move is switched in, bring Bronzong back, Rest off damage, relying on its defenses, and repeat. Go boom when Bronzong's work is done.

I can not begin to tell you how flawed this is. It's surskit. Bloody surskit. Sure, it reaches 502 speed, but the patheic 327 special attack WHILE locked into 1 move is, kinda sad.

I tested this, and, frankly, it's flawed beyond reason. I mean, c'mon, just blissey. You know your attacking combo is going to have trouble when skarmbliss walls it perfectly and sets up.

Interesting and original idea, but...
 
Bronzking!


Bronzong @ Damp Rock
252 HP / 152 Atk / 8 Def / 96 SpD
- Rain Dance
- Gyro Ball
- Hypnosis
- Explosion

Sets up rain dance to pass to.....

Seaking @ Choice Band
252 Atk / 124 Spe / 132 Hp
- Waterfall
- Double-Edge
- Megahorn
- Hydro Pump

ITS BLOODY PWNAGE
 
Thanks for ignoring me. Did some calcs, here you have it:

Froslass @ Leftovers
Nature: Adamant
EVs: 40 HP / 216 Atk / 256 SpDef
- Wake-up Slap
- Substitute
- Block
- Toxic

Yes physical Froslass. And yes, Adamant. Stop laughing.
The EVs are for KOing Weavile (with 40 HP EVs) and the rest was to take Special hits as well as possible.
They way to use is:
Have Hail going and get Froslass in. Your opponent fearing a (almost) powerfull Blizzard will switch to Blissey or something with good Special Defense and a Super Effective move. If you think your opponent will switch to Blissey, you use Block, otherwhise, Substitute. Now the rest is self explanatory. Most counters dislike Wake-up Slap and/or Toxic. Most Blissey can't tounch you if you have a Substitute up.
This set is also great for scounting if your opponents pokémon have certain moves. Pursuit on TTar or Weavile, Thunderbolt/Flamethrower on Blissey, etc.

I'm open to suggestions to calculating agaisnt certain Pokémons, new moves and Pokémons that counter this well. Also, new EV-spreads.

For now I know that Snorlax (with Immunity) and Metagross fuck me. But luckily, both get walled by Skarmory or Bronzong.

Please comment and say anything. Even if it is "You suck. Please die. Cocks."

PS- Calcs made with MetalKid's Calculator and defensive spread by X-Act's applet.

Intersting, how do you get 256 sp.df evs?I think its a good idea but really a waste of pokemon. But seeing as everyone uses that whore its a good option. And what about when bliss dies? Also snorunt learns sing in XD. So wake up slap is stronger.
 
Bronzking!


Bronzong @ Damp Rock
252 HP / 152 Atk / 8 Def / 96 SpD
Impish
- Rain Dance
- Gyro Ball
- Hypnosis
- Explosion

Sets up rain dance to pass to.....

Seaking @ Choice Band
252 Atk / 252 Spe / 6 Hp
Adamant
- Waterfall
- Double-Edge
- Megahorn
- Hydro Pump

ITS BLOODY PWNAGE
You realize, of course, that that could work? I've tweaked the EVs slightly, and added natures. With my slight changes, Seaking would achieve 546 Attack and 470 Speed, outspeeding neutral nature Deoxys-S. So much for the sarcasm factor, eh?
 
Pokemon: Jynx
dpffb124.png

name: "Special Scarf"
move 1: Ice Beam/ Blizzard (Hail Team)
move 2: Psychic
move 3: Grass Knot
move 4: Focus Blast
item: Choice Scarf
ability: Forewarn
nature: Modest
evs: 4 HP/252 Sp. Attack/252 Spd

Jynx is very useful as a scarf user, and believe it or not, her Ice Beam is the 2nd strongest Ice Beam in the game (next to Glaceon). As I described in my Hail team, she is a great Pokemon that few people expect to be Scarfed.

She helps out against alot of fast and powerful pokemon, and the best part is, most of them are carrying super-effective moves against Jynx and are expected to be faster, so they usually stay in, thinking they will kill her first, but she ends up Sweeping them, they include:

Aipom2
Floatzel (May carry Aqua jet, but most don't if they dont use Cband)
Starmie
Scarf Roserade (perhaps with HP Fire/ Weather Ball [rock] during SandStorm)
Gengar
Jumpluff
Sceptile
Scarf Heracross
Garchomp
Salamence
Aerodactyl
Weavile
Scarf Heatran
Dragon Dance Tyranitar
Scarf Machamp
Infernape
Staraptor (they carry super-effective U-turn)
Swellow (they carry super-effective U-turn)
Adament Ninjask (Because they have less than 433 Speed)
Yanmega (who don't use protect the first turn, and go for the Bug-Buzz)
Scarf PorygonZ
Dugtrio (can carry Sucker Punch, but they would rather just EQ you if they assume they are faster)

In addition, her Forewarn ability helps out, as sometimes you learn the opponent has an unexpected move, and you are more prepared.

Notice how only the first pokemon (Aipom's evolution) usually carries 1st- priority moves. So they wont bother trying to hit Jynx first b/c they already assume they are faster. Jynx makes quick work of many of these pokemon, usually resulting in 1hko's b/c of her awsome Stab for dealing with these pokemon.

In addition, most people assume she is running the Luna set [Sub/Lovely Kiss/Calm Mind/Ice Beam], and don't expect a Grass Knot or a Focus Blast, which is obviously helpful against Swampert, Rhyperior, etc. and can really pack a mean punch.
SInce she has 115 Special Attack, she reaches 361 Special Attack when modest, (which is very good considering she considered is BL)

I think with this set, she can be like Roserade, everyone thought Roserade sucked, but they soon learned that she can sweep with a Choice Scarf b/c of her Special Attack, and access to great moves (Sleep Powder/Leaf Storm).

Now, obviously you can use Lovely Kiss, but I suggest just sticking to sweeping moves, b/c switching out for statusing a pokemon isnt worth it. You may as well just Scarf a Breloom and give it Spore/Seed Bomb/Sky uppercut/Stone Edge if you want to use a Scarfed Sleeper.

I have been using this same jynx (except with shadow ball instead of Grass knot) on my shoddy hail team for months. It makes an excelent revenge killer. But FB accuracy will make you cry. (it sure has for me T_T) Jynx cannot afford to miss and a spinner is mandatory.
 
3rd-gen use only

Yanma @ Peteya Berry
Timid 252 sp.atk/speed 6 hp
Compound Eyes (Better than speed boost since it powers up endure/hypnosis)
Endure
Hypnosis
Giga Drain
Dream Eater

Base 95 speed is pretty fast. Endure-berry to increase sp.atk, then i hypnosis. It has 78% accuracy, keep in mind this is better than sleep powder. If i mis predict compound eyes could hopefully come in and let me endure again. Then i sweep with my two recovery moves.
 
Charizard@Life Orb
Adamant/Jolly
252 Atk/252 Speed
Flare Blitz
EQ
Roost
Will O Wisp

Flare Blitz is a move whose potential has so far not really been tapped well enough. While the recoil may be a put off, with Roost,EQ imminty and 4x Bug/Grass resist+2x Fight Resist, this can happily come in on a lot of stuff. While you may argue that a lot of Fighters carry Stone Edge, its not really much of an issue since a lot of Fighters tend to be Scarfed/Baned. EQ is to hit any Heatran rushing in for the expected Flare Blitz(Once this surprise is unveiled). Hitting common Belly Zard counters, such as Swampert, with WoW is great fun, and if your opponent believes that he can bring in Salamence and Gyarados freely, he is mistaken. It works well with Donphan, who resists Rock and gets rid of SR. Donphan sucks otherwise though, so feel free to run Claydol instead. While he might be set up bait, he's much better at spinning. SR is something that can be dealt with. Really, you just need to know how to deal with anti-Spin teams.
 
Charizard@Life Orb
Adamant/Jolly
252 Atk/252 Speed
Flare Blitz
EQ
Roost
Will O Wisp

Flare Blitz is a move whose potential has so far not really been tapped well enough. While the recoil may be a put off, with Roost,EQ imminty and 4x Bug/Grass resist+2x Fight Resist, this can happily come in on a lot of stuff. While you may argue that a lot of Fighters carry Stone Edge, its not really much of an issue since a lot of Fighters tend to be Scarfed/Baned. EQ is to hit any Heatran rushing in for the expected Flare Blitz(Once this surprise is unveiled). Hitting common Belly Zard counters, such as Swampert, with WoW is great fun, and if your opponent believes that he can bring in Salamence and Gyarados freely, he is mistaken. It works well with Donphan, who resists Rock and gets rid of SR. Donphan sucks otherwise though, so feel free to run Claydol instead. While he might be set up bait, he's much better at spinning. SR is something that can be dealt with. Really, you just need to know how to deal with anti-Spin teams.

Okay, a pokemon that is 4x weak to stealth rock, regardless of who your spinner is, still can't afford to switch in back and forth AND use a recoil move. EQ immunity is nice, but grass and bug just aren't really common types to be switching into. Your EV spread only add to 'zard's woes. You have it trained to be a sweeper, when it would need serious investment in HP and some defenses to really be able to wall at all. This seems like it wants so bad to be Gliscor, but doesn't have the correct typing or stats. Nice thought, but 'zard is an offensive pokemon my friend.
 
You get more than enough chances to Roost. Grass moves are common enough, so is Heracross. Cresselia will come in to wall you quite frequently, giving you a chance to Roost. The idea is to play on the fact that Zard is generally a Belly Drummer. Give it a try before you say its not capable of anything.
 
You get more than enough chances to Roost. Grass moves are common enough, so is Heracross. Cresselia will come in to wall you quite frequently, giving you a chance to Roost. The idea is to play on the fact that Zard is generally a Belly Drummer. Give it a try before you say its not capable of anything.

Please don't take offense to my critique, I'm just saying that on paper it's viability isn't great. I will concede one thing however, you can switch in to heracross and yanmega, only if they are locked into bug moves. Choice band hera's close combat will do 63 - 75% damage and choice specs yanmega's air slash will do around the same amount. Grass moves are common on grass type pokemon, which truly isn't the most common type in the game, grass type hidden power is somewhat common, but is rarely the first hidden power choice on pokes. For this set to work would require a great amount of prediction and scouting. Cresselia may allow you to roost, but you can't threaten it at all. It should 2hko you with charge beam if it gets a boost and will likely come close without. Resttalk versions won't care about WOW either. Being critical is helpful, just giving my honest opinion.
 
I know, I like constructive criticism(your sort). Well, basically the chance to Roost comes from the fear of it being Bellyzard(causing a switch).
 
I know, I like constructive criticism(your sort). Well, basically the chance to Roost comes from the fear of it being Bellyzard(causing a switch).

I do agree with this statement. You will be able to roost off stealth rock damage on the switch, i would almost suggest WOWing on the switch. If swampert came in and was burned they would likely switch out again, letting you roost. I would just be careful with stealth rock, because 'zard won't be able to WOW and attack things if it's goal is just to force switches so it can recover hp. By the way make sure you have an odd number of HP so that you can switch in to SR twice without dying, leaving you at around 1 hp, but with blaze activated.

Also remember, the first time Charizard comes into battles and doesn't belly drum your secret is out. Not having the element of surprise after the first time will hurt this set also, for example when they see that you roost on the switch, most likely a faster poke who cold KO zard will be switched in, rather then the defensive counter you saw the first time.
 
Intersting, how do you get 256 sp.df evs?I think its a good idea but really a waste of pokemon. But seeing as everyone uses that whore its a good option. And what about when bliss dies? Also snorunt learns sing in XD. So wake up slap is stronger.

Typo, I meant 252.
And it really isn't a waste as Froslass can only hurt foes with Blizzard, and thats when she's lucky.
When Blissey dies, her job has been done. The same when you use Explosion on Gengar or Azelf, but a little better, since she can still be used for scouting.

And Wake-up Slap is only there to kill Weavile, a common switch in. And Sing would go against the idea of the set which is to Block + HailToxiStall.
 
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