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Eh, why not?

Poryon-Z @ Focus Sash
Adaptability
Quiet
252 SpAtk/252 HP/6 Def
-Trick Room
-Tri Attack/Hyper Beam
-Dark Pulse
-Nasty Plot/other special move

Used it to lead a Trick Room team a while ago. Did okay, though NP opportunities are few and far between, so another special attack can take its place. General strategy is to get a guaranteed TR, then use PZ's obscene SpAtk to maim as much as you can. I used Tri Attack, but Hyper Beam is an option if you want teh uber pwnzors power stuff. Never mind that Hyper Beam sucks more often than not, but it's an option. <_<

EVs suck because I don't know what would maximize its staying power, so I just stuffed everything in HP.
 
Would this work?

Xatu@ Leftovers
Ability: Early Bird
Modest Nature
196 HP / 88 SpDef / 44 SpAtk / 180 Spd
- Calm Mind
- Psychic
- Grass Knot
- Roost
The EVs give him 320 HP/297 SpDef/397 SpAtk/271 Spd after a Calm Mind. Psychic OHKOs Heracross after a Calm Mind. Roost to recover HP. Grass Knot for Bulky Waters.

Just be careful of being walled by Cacturne, Shiftry, Exeggutor, Celebi, or any other lite psychic that would love to setup on Xatu without Shadow Ball.

Almost none of them fear Xatu's flying moves, being all physical, but once Exeggutor, or Celebi discover the lack of Shadow Ball it'll be a field day.

I still think Xatu is an awesome Pokemon, but better suited to setup Reflects/Light Screens, and Wish pass.
 
HP Flying is always an option though


Yep, and it might not be a half bad option if you want to breed for it. You'll have a few other fat Pokemon that you'll be missing out on without Grass Knot, but it's whatever the team needs, right? And also, I salute you for using Xatu. :)
 
abomasnow
240 attack/speed 120/ defence 60/ sp def 60/ Hp 28
seed bomb
ice punch
leech seed
substitution
snow uses substitution. then uses a stall
 
Tyranitar @ Leftovers
Sand Stream, Impish
Move 1: Curse
Move 2: Stone Edge
Move 3: Crunch
Move 4: Substitute/Earthquake/Rest

EVs: 252 HP/96 Atk/156 Def

Curse lets Tyranitar take full advantage of his nice defenses as well as the 50% special defense boost from Sand Stream. After a Curse he's not even 2HKOed by Weavile and Gyarados. I'm still working out the last move. Substitute means Bliss wastes 2 turns not damaging me since I have 404 HP. Earthquake provides additional coverage against opposing rock types and steels. Rest lets me heal, though the sleep time could prove less than great.
 
I use this set as a lead on my Shoddy team:

dpmfa466.png

Electrivire@choice scarf
160 atk, 168 sp. atk, 180 spd
-Ice punch
-Thunderbolt
-Hp Grass
-Cross Chop

This set outspeeds all nonscarf and many scarfed leads at 406. Attack is enough to OHKO garchomp on average and for Cross Chop to OHKO Tyraniboah, and the rest is put in special attack. Although I don't know if it's special or not.
 
Hail-Team Rhyperior (♂) @ Leftovers
Ability: Solid Rock
EVs: 172 Atk/84 Def/252 SAtk
Rash nature (+SAtk, -SDef)
- Blizzard
- Stone Edge
- Earthquake
- Stealth Rock / Swords Dance

2-hit KOs Hippowdon and Donphan with Blizzard.

Survives physical hits from Garchomp, Salamence and Gliscor while OHKOing with Blizzard.

Faces off T-Tar with Earthquake. While T-Tar Earthquake is only a 3-hit KO, Rhyperior 2-hits T-Tar. Boah Ice Beam doesn't hurt Rhyperior that much with Sandstream boost and Solid Rock (sandstream courtesy of the opponent :-) )

-----------

Why not Avalanche? Because...
1. Hippowdon is going to Slack Off, Stealth Rocks or do something else instead of hitting you, making Avalanche significantly weaker. Well... at least Hippowdon will after he figures out you have Avalanche.
2. You have a higher Sp. Attack lead than a Physical Attack lead against Hippowdon, Gliscor, and Donphan. So Blizzard is stronger than Avalanche.
3. Perfect accuracy akin to Swift. Steal away the sandstorm with a hailstorm, and even Brightpowder Garchomp can't avoid Blizzard. Granted... Blizzard has sup-par accuracy outside of hail.

Do note: Rhyperior's Blizzard is about the same as Starmie's Spinner-set Ice Beam (1% difference in power). So it actually packs a decent punch.

Anyway... a hail team Blizzard Rhyperior is countered by Bronzong (as usual). Skarmory is 3-hit KOed by them blizzards, and is smacked with Earthquake if it roosts. Its not like Skarm is going to do anything stronger than Steel Wing to Rhyperior. Neither Breloom nor Torterra is safe from a Blizzard either (those few who resist Rock/Ground).

Yes, a gimmickish set. But if I thought it deserved its own topic, I wouldn't be posting it here :-) If you do use this set, do not think "ChainChomp". ChainChomp's Draco Meteor has STAB, more BP, more Sp. Attack, and a Life Orb, making the initial Draco Meteor some 282% stronger than Rhyperior's Blizzard. Hell, the 2nd hit is still stronger than Blizzard. Course, ChainChomp doesn't have those EVs, and Rhyperior's Earthquake is significantly stronger because we don't need to invest in any speed EVs. And you can tank a few hits with Rhyperior's massive HP and defense..

I just find that Ground Types often switch into Rhyperior. A good move, but punishable by a quick Blizzard :-)

Now that thats out of the way, lemme start with Specs Gyarados and see if I can work it into something managable :-p
 
Hail-Team Rhyperior (♂) @ Leftovers
Ability: Solid Rock
EVs: 172 Atk/84 Def/252 SAtk
Rash nature (+SAtk, -SDef)
- Blizzard
- Stone Edge
- Earthquake
- Stealth Rock / Swords Dance

2-hit KOs Hippowdon and Donphan with Blizzard.

Survives physical hits from Garchomp, Salamence and Gliscor while OHKOing with Blizzard.

Faces off T-Tar with Earthquake. While T-Tar Earthquake is only a 3-hit KO, Rhyperior 2-hits T-Tar. Boah Ice Beam doesn't hurt Rhyperior that much with Sandstream boost and Solid Rock (sandstream courtesy of the opponent :-) )

-----------

Why not Avalanche? Because...
1. Hippowdon is going to Slack Off, Stealth Rocks or do something else instead of hitting you, making Avalanche significantly weaker. Well... at least Hippowdon will after he figures out you have Avalanche.
2. You have a higher Sp. Attack lead than a Physical Attack lead against Hippowdon, Gliscor, and Donphan. So Blizzard is stronger than Avalanche.
3. Perfect accuracy akin to Swift. Steal away the sandstorm with a hailstorm, and even Brightpowder Garchomp can't avoid Blizzard. Granted... Blizzard has sup-par accuracy outside of hail.

Do note: Rhyperior's Blizzard is about the same as Starmie's Spinner-set Ice Beam (1% difference in power). So it actually packs a decent punch.

Anyway... a hail team Blizzard Rhyperior is countered by Bronzong (as usual). Skarmory is 3-hit KOed by them blizzards, and is smacked with Earthquake if it roosts. Its not like Skarm is going to do anything stronger than Steel Wing to Rhyperior. Neither Breloom nor Torterra is safe from a Blizzard either (those few who resist Rock/Ground).

Yes, a gimmickish set. But if I thought it deserved its own topic, I wouldn't be posting it here :-) If you do use this set, do not think "ChainChomp". ChainChomp's Draco Meteor has STAB, more BP, more Sp. Attack, and a Life Orb, making the initial Draco Meteor some 282% stronger than Rhyperior's Blizzard. Hell, the 2nd hit is still stronger than Blizzard. Course, ChainChomp doesn't have those EVs, and Rhyperior's Earthquake is significantly stronger because we don't need to invest in any speed EVs. And you can tank a few hits with Rhyperior's massive HP and defense..

I just find that Ground Types often switch into Rhyperior. A good move, but punishable by a quick Blizzard :-)

Now that thats out of the way, lemme start with Specs Gyarados and see if I can work it into something managable :-p


Can't switch into Tar though because its outsped and 2HKO'd. And Tar will never switch into a Rhyperior.

Anyway, I think max Atk would still be much better for your purposes than max SpAtk. Lets look at common Ground types, and compare the difference to if you ran max Atk instead of max SpAtk.

me said:
Swampert: is 4HKO'd by Blizzard, if you are lucky. Chances are that it will be 5HKO though. Earthquake is a 3HKO.

Hippo: makes Blizzard miss with Sandstream as soon as he switches in.

Donphan: turns into a 2HKO instead of a 3HKO.

Gliscor: gets OHKO'd now, which I think is the best thing about this set, as this is the only ground type that Max Attack Rhyperior can't get past.

Dugtrio: OHKO'd either way.

Garchomp: OHKO instead of a 2HKO.

Rhyperior himself: 2HKO either way.

That's a small improvement on Donphan, and Chomp, and the only notable improvement is on Gliscor. And for that you sacrifice doing anything at all to Pert and Hippo. Keep in my though, that out of the pokemon I mentioned, 4/6 have abilities or typing that make them greatly benefit from Sandstorm, and thus would commonly (enough to ruin your strategy) be played with a Sandstreamer or other SS coverage to screw you up.

I think Max Attack is much better than Max SpAtk, not only does it give you a shitload more overall power, but it gives you alot more EV's for defenses too. If you really want to cripple their bulky ground switch ins, just run Toxic. I bolded that to make sure you saw it, I think that strategy would be much more effective, even on a hail team if you must run Rhyperior, Toxic will do your job alot more effectively and gives you alot more EV's spare, and more overall power in your attack. Special Rhyperior isn't just a gimmick, its V Rhyinferior. Wow I sure hope someone could be bothered reading my novel to see that pun.
 
Swampert: is 4HKO'd by Blizzard, if you are lucky. Chances are that it will be 5HKO though. Earthquake is a 3HKO.
So you use Earthquake on Swampert. Its still a 3-hit KO with these EVs if you earthquake him. Earthquake and Stone Edge are still Rhyperior's primary attacks, which is why I put 172 EVs into attack.

Hippo: makes Blizzard miss with Sandstream as soon as he switches in.
There is a 49% chance you hit both Blizzards for the 2-hit KO, even with Sandstream in effect. Compared to a total wall with him Slacking Off on your Earthquakes, thats a definite improvement. Dont forget the 7% freeze chance (after accuracy). Freeze him or critical on the switch in, and you've definitely beaten the Hippo.

Do remember, Sandstream doesn't weaken blizzard, it lowers its accuracy. A 2-hit KO in the hail is still a 2-hit KO in the sand. Further, Blizzard's accuracy is only slightly worse than Stone Edge, and it ties with Focus Blast. Case in point: there is a 10% chance that Stone Edge would hit when Blizzard wouldn't have hit.

And if you miss? Switch to Abomasnow who resists the incomming Earthquake, restarts the hail and can force the hippo out with a now 100% accurate Blizzard. Hippo can't do any fighting attacks which is the only shared weakness between Abomasnow and Rhyperior.

Donphan: turns into a 2HKO instead of a 3HKO.
Definite improvement here.

Gliscor: gets OHKO'd now, which I think is the best thing about this set, as this is the only ground type that Max Attack .
Most definitely the best improvement here.

Garchomp: OHKO instead of a 2HKO.
Which is great :-) Of all the ground types to fear, this is by far the most common one.

Can't switch into Tar though because its outsped and 2HKO'd. And Tar will never switch into a Rhyperior.
T-Tar 3-hit KOs with Earthquake and these EVs that I put down. Switch in on a Stone Edge (hail team == weak to rock) and you've beaten him. If you're calculating this by hand, don't forget about the 25% damage reduction from Solid Rock.

If you're predicting an Earthquake, don't switch into Rhyperior.

---------

I probably should note: I actually battle tested this guy on Shoddybattle. I do know what I'm talking about here.
 
Along the same lines as Rhyperior, but perhaps more effective, is mixed Mammoswine. STAB on Blizzard and gets Snow Cloak . Blizzard helps break down counters like Skarmory, Weezing, and other things that resist phuscal hits. It doesn't solve all problems, but Mammoswine's movepool is fairly limited anyway.
 
Eh, why not?

Poryon-Z @ Focus Sash
Adaptability
Quiet
252 SpAtk/252 HP/6 Def
-Trick Room
-Tri Attack/Hyper Beam
-Dark Pulse
-Nasty Plot/other special move

Used it to lead a Trick Room team a while ago. Did okay, though NP opportunities are few and far between, so another special attack can take its place. General strategy is to get a guaranteed TR, then use PZ's obscene SpAtk to maim as much as you can. I used Tri Attack, but Hyper Beam is an option if you want teh uber pwnzors power stuff. Never mind that Hyper Beam sucks more often than not, but it's an option. <_<

EVs suck because I don't know what would maximize its staying power, so I just stuffed everything in HP.
Funny thing is, I used this same set in PBR.

But on Shoddy, P-2 completely outclasses P-Z as Trick Room set-up.

On Rhyperior, why use Blizzard if switching in Hippo negates the 100% accuracy? Just a curious question.
 
The thing with Porygon-Z as a Trick Room lead is that no one (that I battled, anyway) expects it. So it's great for the element of surprise.

EDIT: But yes, otherwise, Porygon2 completely outdoes it. But I like PZ more. ;_;
 
Have you ever seen Froslass killing Blissey?

Froslass @ Leftovers
EVs: Not calculated yet, but probably enough to kill Weavile with Wake-up Slap.
-Wake-up Slap
-Substitute
-Block
-Toxic

I think the analyses needed this set. Substitutes on the switch to ease prediction or Block right away if you know that Blisset is coming. Than Toxic and stall. ;D
PS- Use it on Hail teams only, as people will expect Blizzard and Hail damage will help to make the stall easier.


Still testing, I would like help and opinions.
 
This is an idea I thought up, it looks great in theory but I'm not sure how effective it would be in practice, keeping in mind Yanmega's average Attack stat.

Yanmega @ Focus Sash
Ability: Speed Boost
Nature: ???
EV's: ???
- Psych Up
- Reversal
- Hypnosis / Night Slash / Bug Bite / U-turn / Aerial Ace / Hidden Power [Ice]
- Hypnosis / Night Slash / Bug Bite / U-turn / Aerial Ace / Hidden Power [Ice]

The basic idea behind this set is to come in on an opponent that has a few attack boosts (such as a DD'er, SD'er or even Belly Drummer) after it has killed something on your team. Use Psych Up and survive their hit using the Focus Sash. At the end of the turn, Speed Boost raises your speed. At this point you should be faster than your opponent. The next turn, start sweeping using Reversal or any other attack you choose to use.

Moves was considering for the last two slots:
Hypnosis - Always handy to put a pokemon to sleep.
Night Slash - Hits Ghosts and Psychics, which are immune to/resist Reversal for super-effective damage.
Bug Bite and U-turn - Bug STAB, but U-turn makes you switch out (after hopefully hitting fairly hard) which can be a good thing as it lets you switch to a counter.
Aerial Ace - Flying STAB, and forms a good attacking combo along with Fighting.
Hidden Power [Ice] - For Dragons that you would steal DD's from?

This set fails without Rapid Spin support (as does Yanmega in general, as it takes 50% from Stealth Rock), but I think it might work.

Anyone have any ideas on Natures/EV's?
 
This is an idea I thought up, it looks great in theory but I'm not sure how effective it would be in practice, keeping in mind Yanmega's average Attack stat.

Yanmega @ Focus Sash
Ability: Speed Boost
Nature: ???
EV's: ???
- Psych Up
- Reversal
- Hypnosis / Night Slash / Bug Bite / U-turn / Aerial Ace / Hidden Power [Ice]
- Hypnosis / Night Slash / Bug Bite / U-turn / Aerial Ace / Hidden Power [Ice]

The basic idea behind this set is to come in on an opponent that has a few attack boosts (such as a DD'er, SD'er or even Belly Drummer) after it has killed something on your team. Use Psych Up and survive their hit using the Focus Sash. At the end of the turn, Speed Boost raises your speed. At this point you should be faster than your opponent. The next turn, start sweeping using Reversal or any other attack you choose to use.

Moves was considering for the last two slots:
Hypnosis - Always handy to put a pokemon to sleep.
Night Slash - Hits Ghosts and Psychics, which are immune to/resist Reversal for super-effective damage.
Bug Bite and U-turn - Bug STAB, but U-turn makes you switch out (after hopefully hitting fairly hard) which can be a good thing as it lets you switch to a counter.
Aerial Ace - Flying STAB, and forms a good attacking combo along with Fighting.
Hidden Power [Ice] - For Dragons that you would steal DD's from?

This set fails without Rapid Spin support (as does Yanmega in general, as it takes 50% from Stealth Rock), but I think it might work.

Anyone have any ideas on Natures/EV's?

way too situational. Maybe use a swagger with it in a double battle. Swagger the opponent then psych up the boost and your ready to sweep.
 
Along the same lines as Rhyperior, but perhaps more effective, is mixed Mammoswine. STAB on Blizzard and gets Snow Cloak . Blizzard helps break down counters like Skarmory, Weezing, and other things that resist phuscal hits. It doesn't solve all problems, but Mammoswine's movepool is fairly limited anyway.

Mamoswine just retains the fighting weakness, and raises you a fire weakness (from a fire resist) and loses his resistance to rock.

I dunno... as far as tanking it for a hail team... Mamoswine doesn't seem to fit the bill. Offensively, he beats Rhyperior's Blizzard for sure and retains a very powerful earthquake.
 
This is an idea I thought up, it looks great in theory but I'm not sure how effective it would be in practice, keeping in mind Yanmega's average Attack stat.

Yanmega @ Focus Sash
Ability: Speed Boost
Nature: ???
EV's: ???
- Psych Up
- Reversal
- Hypnosis / Night Slash / Bug Bite / U-turn / Aerial Ace / Hidden Power [Ice]
- Hypnosis / Night Slash / Bug Bite / U-turn / Aerial Ace / Hidden Power [Ice]

The basic idea behind this set is to come in on an opponent that has a few attack boosts (such as a DD'er, SD'er or even Belly Drummer) after it has killed something on your team. Use Psych Up and survive their hit using the Focus Sash. At the end of the turn, Speed Boost raises your speed. At this point you should be faster than your opponent. The next turn, start sweeping using Reversal or any other attack you choose to use.

Moves was considering for the last two slots:
Hypnosis - Always handy to put a pokemon to sleep.
Night Slash - Hits Ghosts and Psychics, which are immune to/resist Reversal for super-effective damage.
Bug Bite and U-turn - Bug STAB, but U-turn makes you switch out (after hopefully hitting fairly hard) which can be a good thing as it lets you switch to a counter.
Aerial Ace - Flying STAB, and forms a good attacking combo along with Fighting.
Hidden Power [Ice] - For Dragons that you would steal DD's from?

This set fails without Rapid Spin support (as does Yanmega in general, as it takes 50% from Stealth Rock), but I think it might work.

Anyone have any ideas on Natures/EV's?

I like the idea but after two DDs Ttar and Dos will still outspeed you :/
 
You'll steal their speed boosts as well, so Speed Boost will make you faster.

Can't remeber if I posted this already but here:

Dragonite @ Leftovers
144 HP/252 SAttk/112 SDef -- Modest
Draco Meteor
Light Screen
Roost
Flamethrower

It works well for me. It could do with less SAttk though.
 
You'll steal their speed boosts as well, so Speed Boost will make you faster.

Can't remeber if I posted this already but here:

Dragonite @ Leftovers
144 HP/252 SAttk/112 SDef -- Modest
Draco Meteor/dragon pulse
Light Screen
Roost
Flamethrower

It works well for me. It could do with less SAttk though.

Not everyone likes the suddenley high loss of sp.atk.
 
I don't know if the moveset is original, but i know the ev spread is. I thought of this this afternoon.

Tyranitar@leftovers
Docile Nature
44 hp, 36 atk, 232 sp. atk, 196 spd
-Ice Beam
-Dragon Dance
-Stone Edge
-Crunch

Ice beam OHKO's Gliscor and 2HKO's Hippowodon, his two main counters. Dragon Dance allows him to set up and sweep. Stone Edge to 2hko Gyarados after intimidate, and Crunch 2hko's Cresselia after a Dragon Dance. It is also his main STAB move.
 
Ursaring @ Flame Orb

move 1: Facade
move 2: Crunch/Night Slash/Shadow Claw
move 3: Hammer Arm
move 4: Ice/Fire/Thunder Punch
item: Flame Orb
nature: Brave
evs: 252 Atk/128 Def/128 Sp. Def

The Ev's are shifted to give some balance defenses, or you could push them all into one defense and 6 in the other. There are no EV's given to HP on the basis of the residual damage he will be taking from Burn.

Under Trick Room Conditions Ursaring really comes into his own as his poor speed is the only thing preventing him being a viable option in OU play. He has the 8th highest attack stat of 130 (Negating Ubers) and the highest attack stat with Guts activated(195). Coming off these impressive totals is a Ghost[Dark]/Fighting Combo resisted by none, a 60 STAB move which is only boosted by his ability (to 140, 210 after STAB) and the choice of an Elemental Punch. Fire Punch for Bronzong/Skarmory/Forrestress. Thunder Punch for Skarmory/Gyarados or Ice Punch for the Dragons.


If you're unable to place the Emerald Punches on him, then he still has reliable options in Stone Edge and EQ still giving him a broad range of types that he can take out. Another option would be Swords Dance. Swords Dance for Flame Orb to activate and then sweep. When Ursaring is Burned after one Swords Dance he can 2HKO a 252/252 Impish Skarmory using Facade nevermind that Skarmory resists it
 
Originally Posted by Fat Kingdrom
I don't know if the moveset is original, but i know the ev spread is. I thought of this this afternoon.

Tyranitar@leftovers
Docile Nature
44 hp, 36 atk, 232 sp. atk, 196 spd
-Ice Beam
-Dragon Dance
-Stone Edge
-Crunch

Ice beam OHKO's Gliscor and 2HKO's Hippowodon, his two main counters. Dragon Dance allows him to set up and sweep. Stone Edge to 2hko Gyarados after intimidate, and Crunch 2hko's Cresselia after a Dragon Dance. It is also his main STAB move.

I tried a VERY similar T-tar:
Tyranitar @ Lum Berry / Leftovers / Life Orb / Expert Belt
Rash Nature
8 HP / 24 Attack / 252 Speed / 224 Special Attack
*Crunch
*Dragon Dance
*Ice Beam
*Thunderbolt

I used to lead with this. Ice Beam for grounders, T-bolt for Gyara and Skarm. Lum gives you a free DD, then just Crunch shit to death. Anything bulky is usually weak to one of those three moves.
 
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