This is something I really like about HGSS. A lot of random trainers use cool and rare Pokemon, even Pokemon that aren't available until much later. The trainers on route 34 are a good example imo. Brandon has a Mareep, which the player is most likely familiar with, but then he also has a Snubbull, which is a 1% encounter. Gina uses a Bulbasaur, which isn't even available at all until post game. There's also Ian, who has a Mankey and a Diglett. These are pretty common and regular Pokemon, but by placing them on this early route, the player can look up their location in the pokedex and plan out their team in advance. I know I really wanted to catch a Vulpix in my first playthrough, because the firebreather in Union Cave had one.
I mostly agree, it is a bit boring when route trainers only use Pokémon that are found on the same route as the trainer in question. But they shouldn’t go too far in the other direction either. I think the trainer with a Bulbasaur on Johto Route 34 that you mentioned is a good example of where they did just that. When can you get a Bulbasaur of your own in the Johto games (without trading)? In G/S/C, not at all! You have to transfer it from R/B/Y. In HG/SS, it is post-game only. Even worse, it is only available after you have beaten Red! And yet, there’s an early-game trainer who has one on her team. That’s almost an insult to the player.
I have another example which is similar, but not quite as bad. In the Hoenn games, there are several trainers at the Dewford Gym who uses Meditite. When is the first opportunity for you to catch a Meditite of your own? At Mt. Pyre, which is only accessible after the 6th Gym! Not quite as bad as the Bulbasaur, but still fairly annoying.
I think they need to find a middle ground of some point, so that trainers don’t just use Pokémon that are available on the same route, but where they at the same time don’t use Pokémon that are only available to the player much later (or sometimes not available at all, like with Bulbasaur in G/S/C).
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With that said, on to other things. I have an annoyance of my own that I wanted to share. I have never really liked the concept of roaming legendaries, at least not before Gen 6. While I have always found them annoying to hunt down and catch, there is one certain game pair where it is especially frustrating. A certain pair of remakes. And for once, it is not HG/SS. No, the games I am talking about are FR/LG.
I recently got to experience the pain of hunting down a roamer in FR/LG. In the past, I never bothered to catch Entei in LeafGreen or HG/SS because I didn’t need it. I wasn’t planning on using it for battles or anything in either of the games, and I already had it registered in my Pokédex. I had traded over one from Colosseum in Gen 3, and obtained it through transfer from Gen 3 as well as through the shiny event in Gen 4. But now, I decided to finally get around to catching it. I caught it in SS a few days ago, and yesterday I caught it in LG as well. I wanted to share my experiences with it and since it will mostly be negative, this thread feels like the right place for it.
To start with, what makes it so annoying to catch roamers in FR/LG? Many things. The most notable is the way you have to track them down with the Pokédex. Unlike in most other games, the Pokédex does not “save” at the point in the dex where you last checked a Pokémon. So in FR/LG, if you go to the Pokédex, scroll down to the roamer, then exit, and then enter again, you have to scroll all the way down to the roamer again. Every single time. It is just so inconvenient and frustrating compared to how it is done in other games. You have to do a long scroll down to the legendary beasts if using National Mode. Fortunately, Entei has a slight edge over the others as it goes faster to scroll down to it in A to Z mode since its name starts with an E, which means that it is quite high up there. Sadly, the same can’t be done for Raikou and Suicune since they are much further down.
I really like FR/LG on the whole, and I think the Pokédex in them is great too, generally. It has many great and fun features, including some that aren’t even present in most other Pokédexes. But it is without any doubt the worst in the series when it comes to tracking down roamers. Unfortunately, the problems don’t end there. When you get into battle with the roamer, there’s Roar. Raikou and Entei knows it, but Suicune doesn’t since they kept its level-up movepool from Crystal (this almost makes me wish I had picked Charmander as my starter instead of Bulbasaur). If the roamer uses Roar to cancel the battle against you in Gen 3, it will be lost forever afterwards. Which apparently isn’t supposed to happen, it is a glitch. This does fortunately not happen in Gen 4, if they use Roar there, they will still be roaming around afterwards. Either way, that is another thing you need to be prepared for when hunting Raikou or Entei in FR/LG.
In order to avoid this, I had made preparations. On Emerald, I had trained two Smeargle just so I could catch Entei. One with Mean Look/Taunt/Spore/Baton Pass, the second with False Swipe/Taunt/Spore/Recover, both holding a Leftovers. I had also trained them until their Speed stat would be enough to always outspeed Entei. In retrospect, something like Swords Dance or Screech might have been better on the second one since I never used Recover, but it still worked. Anyway, I traded them over to LG, then I was ready to hunt down Entei.
After an initial painful 20 minutes or so of hunting, I finally managed to get on the same route as Entei and get into battle with it. It started out well, but it turned out that my strategy to Mean Look, Taunt, Spore and then Baton Pass wasn’t as foolproof as I had thought. Because, as I learned the hard way, Taunt only lasts 2(!) turns in Gen 3, and unlike in the later generations, it doesn’t give out a message when it is over. So my first encounter with Entei ended with it Roaring me away because I hadn’t re-taunted it, meaning that it would be lost forever if I had saved afterwards. Which I didn’t.
Instead, I reset the game and tried again. Fortunately, my second attempt went much easier and better. I managed to get on the same Route as Entei immediately, which was nice. And now that I had learned that Taunt only lasts 2 turns (I looked it up on Bulbapedia), I made sure to renew its Taunt every other turn unless I had a free chance to put it to sleep with Spore instead. While it was taunted and sleeping, I was slowly bringing its HP down to 1 with False Swipe. It took many hits, the Smeargle I had trained for this was pretty weak and far from optimal, which is why I think Swords Dance or Screech might have been better since I never used Recover. I also had to renew Spore and Taunt a lot, I got close to running out of PP many times. Thankfully, I had lots of Ethers and Elixirs on the game, so renewing the PP was no problem. Entei also has Pressure which wasted my PP pretty quickly. Finally, once it was at 1 HP, sleeping and taunted, I could start trying to catch the beast. It only took 7 Timer Balls, which was fewer than I had expected. I didn’t really get the opportunity to throw that many balls because I had to do so many other things during the battle instead.
I am very happy to have caught it, now I won’t ever have to go through the pain of doing that again. Unless I decide to replay FR/LG in the future for some random reason. But I don’t think I will.
Here are some pictures of my Entei, because why not?
It has a useless Nature and garbage IVs (which is due to yet another glitch), but it doesn’t matter because I am not planning to use it for anything, I just wanted to catch it for the sake of actually having caught it.
So that’s it for roamers in FR/LG. In comparison, how is it to hunt down roamers in other games? I decided to make a short list. It is generally a lot easier in the other games than in FR/LG.
G/S/C: Not sure if I ever tried it in these games back in the day, but I believe the Pokédex “saves” at the last Pokémon you viewed here? Which should make it somewhat manageable at least.
R/S/E: I believe the Pokédex “saves” here as well, but even if it doesn’t, you can instantly scroll to the bottom to find the info for the Lati@s.
D/P/P: The best games for tracking down roamers because you can instantly see any changes to the roamer location on the touch screen with the Marking Map. There’s no need to open any menu which makes the whole thing very efficient and convenient. The only negative is that you cannot see the location of a specific roamer if you have multiple roamers out at the same time. But that’s not really a problem if you ask me. I consider D/P/P to be the best games for tracking down roamers.
HG/SS: The roamers can be seen on the PokéGear Map, it even lets you see exactly where a specific roamer is located. In the past, I used to think this was painful compared to D/P/P, but I have changed my mind about it. While it is slightly less convenient compared to D/P/P since you need to open a menu, it is a pleasure compared to the pain it is in FR/LG.
B/W: Pretty simple, you can immediately see if Tornadus/Thundurus are on the same route as you because they cause stormy weather. They also only appear in specific locations depending on the time of day. Bulbapedia had the full info, find it below:
Unlike other generations, the roaming Pokémon's location varies depending on the time of day. At night, between midnight and morning, the Pokémon can only be encountered in Routes 12, 13, 14 and 15, in the morning it can only be encountered in Routes 2, 3 and 18, during the daytime it can only be encountered in Routes 4, 5 and 16, in the evening it can only be encountered in Routes 6, 7 and 8 and at night before midnight it can only be encountered in Routes 9, 10 and 11.
X/Y: Mostly fine because the Pokédex “saves” here as well, but the best thing is that you don’t need to actually fight the bird while it is roaming. You just have to get into battle with it 11 times, then it will be a regular legendary encounter at the Sea Spirit’s Den. So that’s really good.
S/S (Crown Tundra): This is my favorite way of how they have handled roamers in the series. You have to hunt them down, but they are visible on the overworld, there’s no need to use the Pokédex or a map or something. And once you find them, you get to battle them regularly instead of being forced to prevent them from running away. It was really great, and if they choose continue with more roamers in the future, I hope they will build upon this way of utilizing them instead of how they were handled in past games and generations.
I am very happy that there were no roaming legendaries in B2/W2, OR/AS or the Gen 7 games. I am especially happy when it comes to how they did in OR/AS, where they changed the Lati@s from roaming in the originals into becoming a gift Pokémon instead. I really hope future remakes follow in their footsteps.
That’s my big rant on roaming legendaries. I still need to catch Entei in HG, which will happen relatively soon, though I am going to do some other things in the game first. Then I’ll be done with roaming legendaries for the time being, and hopefully forever.