Name: Beetilient
Ability: Shell Armor/Stamina/(Mirror Armor)
Typing:
Stats: 75/110/135/40/70/70 (500 BST)
Weight: 65,4kgs
Relevant Moves: Body Press, Close Combat, Darkest Lariat, Earthquake, Iron Defense, Megahorn, Roost, Seismic Toss, Spikes, Swords Dance, Taunt, Toxic, All Universal TMs
Flavor Moves: Aerial Ace, Body Slam, Brick Break, Brutal Swing, Bug Bite, Bug Buzz, Bulk Up, Bulldoze, Coaching, Curse, Cut, Dig, Double-Edge, Drain Punch, Dynamic Punch, Feint, Flail, Focus Blast, Focus Energy, Focus Punch, Fury Attack, Giga Impact, Hammer Arm, Harden, High Horsepower, Horn Attack, Hyper Beam, Iron Head, Leer, Lunge, Payback, Poison Jab, Power-Up Punch, Revenge, Reversal, Rock Slide, Rock Smash, Rock Tomb, Smart Strike, Stomping Tantrum, Stone Edge, Strength, Struggle Bug, Submission, Superpower, Tackle, Take Down, Trash
Description: Beetilient is a tough beetle with A B S. Anyway, resistances to common physical moves such as U-Turn, Knock Off, Earthquake or Close Combat makes it a great answers to pokemon using these moves and lets it get a Stamina boost. These resistances with Stamina make it very "resilient" on the physical side. Stamina also lets it boost its stab Body Press, making Beetilient surprisingly difficult to switch-into. It's a great answer to pokemon like Magroach, Laopharsi, Jungape, Correept and Cetaidon. Its fairly unique access to Spikes also gives it decent utility that can help make teammates such as Skappa, Storvark or Magroach more threatening. However, Beetilient has some pretty annoying weaknesses. Its special bulk is quite awful, basically forcing it to switch out when faced with any special attacker. This weakness is made even worse when facing special attackers that can switch into its Body Press especially such as Spirox. Its lack of pivoting options makes it a momentum sink meaning you will likely have to risk a double-switch if you don't want your opponent to bring in a strong special attacker for free against it. Regardless, Beetilient's physical bulk makes it a great blanket walls that can cover many of the format's physical attackers.
Name: Miracat
Ability: Trace
Typing:
Stats: 100/100/100/100/100/100
Weight: 12.3kgs
Relevant Moves: Aqua Tail, Brick Break, Calm Mind, Crunch, Dark Pulse, Dazzling Gleam, Earth Power, Earthquake, Encore, Energy Ball, Future Sight, Grass Knot, Light Screen, Mystical Fire, Nasty Plot, Play Rough, Psychic, Psychic Fangs, Psyshock, Reflect, Rock Slide, Scorching Sands, Shadow Ball, Stealth Rock, Taunt, Throat Chop, Thunderbolt, Thunder Wave, Trick, Trick Room, U-Turn, All Universal TMs
Flavor Moves: Agility, Ally Switch, Amnesia, Ancient Power, Assurance, Bulldoze, Charm, Confide, Confusion, Counter, Curse, Cut, Detect, Dig, Double-Edge, Double Team, Dream Eater, Expanding Force, Fake Out, Fake Tears, False Swipe, Fire Fang, Fling, Focus Energy, Foul Play, Giga Impact, Gravity, Headbutt, Helping Hand, Hex, Hone Claws, Hyper Beam, Hyper Voice, Ice Fang, Icy Wind, Imprison, Iron Tail, Laser Focus, Last Resort, Magic Coat, Magic Room, Memento, Mimic, Mud Shot, Mud-Slap, Nature Power, Pound, Psychic Terrain, Psycho Cut, Psych Up, Reversal, Rock Smash, Role Play, Safeguard, Sandstorm, Sand Tomb, Scary Face, Screech, Shadow Claw, Shock Wave, Skill Swap, Smack Down, Stomping Tantrum, Sunny Day, Super Fang, Swift, Thief, Thunder Fang, Torment, Wonder Room, Zen Headbutt
Description: Versatile coverage and setup options with good bulk. Can also be a cool offensive pivot with rocks. Idk I'm sick and I don't feel like writing a description.