Little things you like about Pokémon

I mean... was it not evidence of a Johto remake?

Also, I'm not sure "legends is the new pokémon format" is true, but I think that, at the bare minimum, "legends will be a new mainline franchise" has an 80% chance of being true. I don't think this format will be a one-off like let's go was, but it seems separate enough to not just lump it with the current mainline we have (like we do with the remakes).

I dunno, the legend games seem to take more of the team to create, and I don't think they're going to abandon the yearly mainline release model

What I think it's going to happen is that the new pokémon content format will probably be something like this (each arrow showing 1 year passed)
New gen > DLC for new gen > remake (Not sure if they'll remake the 3d games, but I feel like unova will be remade at least) > legends

legends taking over the remakes could be possible once we hit the 3d games though
 
So by replaying White 2 I got reminded of a neat little feature exclusive to the Gen V games: the Wonder Launcher.

The way it works is simple: it allows you to use items in multiplayer. You accumulate points over the course of a match, and can use these points to "buy" items (some of them unique to the Wonder Launcher!) and shoot them at your Pokémon, potentially altering the course of a battle!
While medicine-type items and the like are generally frowned upon in competitive, I like the idea. It allows for quirkier rulesets where a well-placed item can completely reverse the flow of a match (and some are pretty good, like the super buffed X items).
I feel like it's a shame to have removed that feature in later generations, though I guess that's when GF tried to simplify access to competitive multiplayer on cartridge.
 
I mean... was it not evidence of a Johto remake?
A short list of things I saw people present as "evidence" of a johto remake:
-there was a red gyarados mention in DP (thsi was removed in Platinum)
-a lot of johto pokemon got evolutions (it was actually a relatively even split)
-the pokeballs in the pokemon center are the colors of GSC
-there was a day/night system
-Roark mentions Johto & Kanto

& People had been looking for "evidence" since FRLG came out. After a certain point it should just be clear that regardless of what the next game would be, this wasn't GameFreak putting in "hints" to whats coming next, it's just them...referencing the other games in the series. Like they always do and always would do.
 
With all that in mind, if Unova was the beginning of a new era, then the original Sinnoh games represented the capstone on the old one, taking that era's design motifs and bringing them to their logical extremes: The scope and stakes of the legendaries are to this day the highest the series has ever seen, Pokemon from all 3 preceding generations got new evolutions, HMs were in abundance, so on and so forth.

This is a PRETTY big jump in conclusion.

For one, I can't see how the BDSP games would represent the "end" of Pokemon games as we know them as it's in a completely different as the games are now. BDSP looks like it's trying to be a throwback not just in retelling Gen IV's story but also in graphics and possibly content. How is that capping the end of the "modern" era which at the moment is being represented by Sword & Shield which Legends is looking much more like, at least in the Wild Area.

Speaking of Legends, how is it the mark of a new era when it goes completely off the rails? I highly doubt from here on all new games are going to be about establishing a new region by being the one to map it out and cataloguing all the Pokemon in it. Legends is very much a side game that's built upon the main games just like the Colosseum games. Sinnoh is known as the region with the most mythology in Pokemon and GF wanted to explore that aspect and thought a game taking place in an earlier point in Sinnoh's history would give them the opportunity to do that.
 
Im not saying every single game going forward is gonna be the exact same as Legends Arceus, just like not every game in the 3d era thus far has been exactly like Gen 5. All I'm proposing is that it'll begin new, enduring trends in order to modernize the franchise to a level more befitting of a home console: For example, I could see something like the ATB combat and move animations being kept around and refined slightly overtime. What will stick and whether those potential permanent changes end up being a good thing is a wholly different can of worms entirely.
 
Im not saying every single game going forward is gonna be the exact same as Legends Arceus, just like not every game in the 3d era thus far has been exactly like Gen 5. All I'm proposing is that it'll begin new, enduring trends in order to modernize the franchise to a level more befitting of a home console: For example, I could see something like the ATB combat and move animations being kept around and refined slightly overtime. What will stick and whether those potential permanent changes end up being a good thing is a wholly different can of worms entirely.
The one thing that we can know for now is that Arceus Legends is the 2nd ""experimental"" title in the series on Switch already.

Second? Yes, because Let's Go as well is basically an experimental title: while it's a Yellow "remake", it introduced heavy variation on the formula (in this case to make it similar to Go and easier to understand for newcomers, as well as introducing visible overworld encounters), which was pretty much unheard of so far outside of the Orre games (which basically do not exist as far as GF goes anyway).

Personally, I don't mind this. GameFreaks has suffered a lot from not wanting to deviate from their mainline formula and both the last 2 mainlines (SM and SwSh) have shown some timid yet firm attempts to deviate a bit (SM tried to change the formula not using Gyms anymore, SwSh was structured with the Wild Area, overworld pokemon and DLCs that further expanded on the wild area system and quests), and in long term this can only benefit the series, since if there was one thing Pokemon mainline/remakes were suffering from was a stale repetitive formula.

While I myself am still skeptical about Arceus legends (and the gen 4 remakes), I am pretty happy they are finally experimenting with new formulas for their big projects, and see for themselves by the reception/sales if those attempts are rewarded or not.

(And to be frank, outside of the disaster that Dexit was, so far I'd say every attempt has been well received)
 
I think aspects of Legends will bleed into the main games but I do not think Legends' set up (ignoring the story beats, obviously) will override the traditional pokemon experience



Of course we're all probably overestimating the extent to which Legends differs. We don't really know much about it or how "open" it truly is.
 
I'm sad that Mack is slightly weaker than Mick. We need some justice for Mack.
If you play on Challenge Mode, Mack's team gets their levels raised to 63, making him stronger than Mick.

I didn't expect these fishers to be brought up in this thread. I have never noticed how similar their names are before, but now I think it is pretty funny. And since this was posted, I might as well share a funny(?) story from years ago when I battled Mick in White. Here's what I wrote back then, in an old post I made on Serebiiforums in October 2014:
Played Black and White a little today to check for some things I need on 6th generation. On White, I found one Pokemon I needed and that was enough. Afterwards, I decided to go to Route 13 to get an item from the Treasure Hunter. Got it from him, then I spoke to some of the other people on the Route, and it turned out that I somehow hadn't battled one of the trainers there before. The trainer in question also had to be that Fisherman with 6 Magikarp at level 60 on his team. I let my Samurott and Lilligant defeat his team. This is the second time I run into a trainer I haven't battled before several years after playing through a game, it happened to me before in Platinum in 2011. I'm still done with B/W so I'm not going back to playing them, just wanted to post this as it was very unexpected.
Don't know if anyone else will like it, but I thought it was pretty funny when it happened. I had somehow missed him when I originally played through White in 2011, and then, 3 years later, I happen to randomly talk to him only to find out that I haven't battled him before!

To continue on this subject, I want to say that the "Fisherman with 6 Magikarp" is a trainer trope I like. It might seem stupid and unnecessary, but I like it, and I am glad it has been in most games to date. From what I can find on Bulbapedia, the only exceptions are G/S/C (they have two fishermen with 4 Magikarp though), R/S/E (they have a fisherman with one Magikarp and 5 Gyarados instead) as well as OR/AS, S/M and US/UM, which doesn't feature any fishermen with 6 Magikarp or any similar trainers. Unless they shifted this trope to another trainer class, but I doubt it. I'm not sure about S/S, the info for the Fishers in Gen 8 weren't listed on Bulbapedia.

Out of them, one I especially like is Fisherman Andrew on Route 205 in the Sinnoh games. I always used him when I EV-trained for Speed in my Sinnoh games. The low levels of his Magikarp combined with the VS. Seeker made it very easy to EV-train against him.
 
I love that they keep using this theme. I used to bug my mom as a kid to find a way to hook up my Gameboy Color to the printer so I could print my Iron Tail Lugia's Pokemon page.

 
The original fossil Pokemon: Kabutops and Omastar, have identical typings, but due to their stats and the lack of a physical/special split at the time, they each use their typing in different ways. In a way, Omastar is a Water-type with a Rock typing on the side, while Kabutops is a Rock-type with a Water tying on the side.

Ignore the part where Kabutops didn't learn any Rock-type moves until Gen 2, and didn't learn any good Rock-type moves until Gen 3. It might have taken a few generations, but it made it in before the physical/special split, at least.
 
And with Rock and Water using opposite stats pre-split, their stat distributions allowed them to maintain their counterpart status post-split, with Omastar as the special attacker to Kabutops' physical. (And the two types still primarily lean in the direction of their pre-split typings, so the original distinction still stands somewhat.
Hey, it only took Omastar 8 generations to finally get a secondary Stab that had more than 60 BP :blobuwu:
 
My hypothesis is they decided more powerful moves get more amazing animations

Signature Moves look really cool too, probably cause they only have to make the animation work for one Pokemon
Exactly. Screw anyone who thinks the games are bad because of Double Kick's animation. You only have to see it in the early game before replacing it with stronger moves that have better animations because they're the moves players are seeing the most in endgame. Bolt Strike is my favorite due to looking like a straight up cinematic with the widescreen effect and Zekrom flying back into position.
 
Signature Moves look really cool too, probably cause they only have to make the animation work for one Pokemon -
Sorta.

Some of the signature moves have pretty... funny animations if used via Hacking or via Metronome (or other ways to call moves you'd not normally be able to cast).

And then there's this masterpiece:
 
Since BDSP are right around the corner and Sinnoh is in fashion again, let's talk Diamond/Pearl/Platinum story. After defeating Candice and obtaining your seventh badge, you're able to access Lake Acuity, only to find that your rival has failed and Jupiter has abducted Uxie. You hightail it back to Veilstone, storm Team Galactic's headquarters, and finally confront Cyrus. Even though you defeat him, it seems you're too late - he has already obtained all he needs to summon the legendary Pokemon of time and space, and create a new universe in his image.

But that's not what this post is about.

Still pressing on, you go through the deepest part of the HQ - whose music makes Lavender Town feel like a happy flower field - and find the Lake Guardians, sealed inside a machine and enduring untold suffering. After defeating Saturn, you free them and are told that their plans culminate on the peak of Mt. Coronet, that dividing line between East and West Sinnoh.

But that's not what this post is about.

You climb, explore, and fight your way to the summit, where Cyrus successfully summons the legendary Pokemon. If you're playing Platinum, you travel through an alien landscape of nightmarish puzzles - but regardless, you defeat him and quell the Pokemon's rage, whether by defeating, capturing, or refusing to fight it. You did it; you saved the world.

But that's not what this post is about.

The danger now ended, the world safe once again, you are finally free to finish what you originally set out to do: collect the badges and become the Champion. You hear on the news that that city to the southeast has finally fixed its power grid, and that you can visit it now. On the way there, you are treated to a breathtaking sight - a beautiful beach of white sand, blue water, and bright sun. The Trainers there are friendly - not trying to destroy the world, only wanting to have some fun. And at last, you reach the gate, and upon exiting the other side...


You know for sure, right there, that you did it. Your team has never been stronger, you have a legendary Pokemon at your side, now go take on the final Gym!

And that, that soaring, energizing theme of Sunyshore City, is what this post was about.
 
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I present to you: Majestic Bidoof
bidoofday.jpg

~Oh what a Bidoof-ful morning,
Oh what a Bidoof-ful day,
I've got a wonderful feeling,
Everything's going my way.~
 
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