This is kinda hard for me to put into words, but...I like that Kanto in HGSS sounds really different from, say, Kanto in FRLG. It's more different than GSC vs. RBY. Is that just me?
This is kinda hard for me to put into words, but...I like that Kanto in HGSS sounds really different from, say, Kanto in FRLG. It's more different than GSC vs. RBY. Is that just me?
GSC Kanto felt kind of ultra-post industrial; Celadon City has become so polluted that the only wild Pokemon inhabiting it are Grimer and Muk, Power Plant is back up and running, the Seafoam Islands have closed up except for one tiny chamber Blaine lives in, there's a working railway and port, Lavender Town is more industrialised and bustling, Viridian Forest is gone while the actual city has become more bustling and more of a thoroughfare for the Pokemon League. A lot of the soundtrack there feels peaceful but quite downbeat - more stripped-down and less exuberant than it was in Gen I.
Honestly I kind of liked the stark appeal of GSC's tired Kanto to the less modern and more colourful Johto but that's probably nostalgia talking since Crystal was my first game. I know a lot of people who played RBY were devastated to see Kanto cut down (literally). IMO both iterations are interesting and equally valid, though. I feel like there's always been an undercurrent of ecological concern throughout the series and Kanto has always (especially with Sun and Moon's additions to the lore about Muk and Lapras) been the most industrialised region of them all, so GSC's rather blighted vision of it always made sense to me.
Nothing about Kanto feels like it's advanced that, though, or that it's kind of in the midst of collapse
Lavendar Tower put up a tower, but it's not exactl bustling. It's still a small town with a small scope.
They put up a railway but...Johto has that too (& a far fancier radio tower) and the railway was put in what was the largest metropolis in Kanto to begin with.
The port "functions" but it already functioned to begin with, we the player just dont get to use it.
The power plant is up & running but frankly it's a much better power plant than it was before: it's smaller and presumably more effecient. And by rebuilding it they completely shunted off the pretty depressingly large abandoned wasteful complex that was there prior
Viridan Forest is easy to read as cut down but it still uses tree tiles; this to me says the forest is still there it's just being presented as smalelr for cart space. The same applies to all the truncated routes: in a real kanto they would still be there mostly unchanged but we have cart space to deal with so they're shortened. Same applies to Victory Road & Mt Moon.
So then there's Cinnabar, Sea Foam, and Cerulean Cave taken out by volcano, by .... ???? and by I think cave in respectively. But sea foam wasn't really populated to begin with and cerulean cave just lost its entrance and was ALSO blocked off by others due to its danger. And all 3 are just...natural disasters that they're coping with. Well, maybe, I dont actually know why Seafoam is closed down in-universe.
So really, the most "wow this is way worse now" thing is probably Celadon's water being fully polluted. Otherwise most of the nature is absolutely still there and most of the cities are about the same;.
And then you have someone like me, who would never spend all that time and money. Yeah, Ultra Balls are frankly kinda ugly, and Quick Balls not much more attractive, but they work.
And you know what? There's plenty of room in Pokémon for both approaches and a multitude in-between. And that's pretty neat, I think.
I'm walking in with a full team in Dusk Balls. Not because all my Pokémon are from caves, but because it's summer and my sleep schedule is in ruins.And then you have someone like me, who would never spend all that time and money. Yeah, Ultra Balls are frankly kinda ugly, and Quick Balls not much more attractive, but they work.
And you know what? There's plenty of room in Pokémon for both approaches and a multitude in-between. And that's pretty neat, I think.
Dusk Balls are also a college player's best friend, which I learned playing XY as a college freshman. Suffice it to say the overwhelming majority of my playtime was at night.I'm walking in with a full team in Dusk Balls. Not because all my Pokémon are from caves, but because it's summer and my sleep schedule is in ruins.
Engineering Student Balls.Dusk Balls are also a college player's best friend, which I learned playing XY as a college freshman. Suffice it to say the overwhelming majority of my playtime was at night.
Only going to touch on this briefly because it's bordering wishlisting, but it would be cool if there were a type of Pokeball that could be customized to a degree. There'd have to be limitations on it, obviously (to prevent people from making obscene designs), but something like choosing from one of a few designs and filling in the colours would be amazing.
Lugia and Ho-oh both being available in Gold, Silver, HeartGold and Soulsilver. Then again I sort of also liked when N and Hop had possession of legendaries and were involved in the stories of their games.
I'm walking in with a full team in Dusk Balls. Not because all my Pokémon are from caves, but because it's summer and my sleep schedule is in ruins.
You can also just change your time to whatever's convenient. I would set the time off by like 12 hours in Crystal when I started games so that I could catch dawn/day mons despite mostly playing in the evenings.Unless you're playing Sun or Ultra Sun. ;)
Nothing about Kanto feels like it's advanced that, though, or that it's kind of in the midst of collapse
Lavendar Tower put up a tower, but it's not exactl bustling. It's still a small town with a small scope.
They put up a railway but...Johto has that too (& a far fancier radio tower) and the railway was put in what was the largest metropolis in Kanto to begin with.
The port "functions" but it already functioned to begin with, we the player just dont get to use it.
The power plant is up & running but frankly it's a much better power plant than it was before: it's smaller and presumably more effecient. And by rebuilding it they completely shunted off the pretty depressingly large abandoned wasteful complex that was there prior
Viridan Forest is easy to read as cut down but it still uses tree tiles; this to me says the forest is still there it's just being presented as smalelr for cart space. The same applies to all the truncated routes: in a real kanto they would still be there mostly unchanged but we have cart space to deal with so they're shortened. Same applies to Victory Road & Mt Moon.
So then there's Cinnabar, Sea Foam, and Cerulean Cave taken out by volcano, by .... ???? and by I think cave in respectively. But sea foam wasn't really populated to begin with and cerulean cave just lost its entrance and was ALSO blocked off by others due to its danger. And all 3 are just...natural disasters that they're coping with. Well, maybe, I dont actually know why Seafoam is closed down in-universe.
So really, the most "wow this is way worse now" thing is probably Celadon's water being fully polluted. Otherwise most of the nature is absolutely still there and most of the cities are about the same;.
I'll be sad if BD/SP really is the end for the Pokémon games I'm used to playing, but Legends looks promising at least.After thinking about it for a while I think I now understand the true significance of BDSP/Legends. In order to understand what I'm getting at, let's go back to the original Gen 4 games.
A lot of people like to say (sometimes disparagingly) that Gen 6 was the beginning of "modern" Pokemon, but I've always thought that Gen 5 was the true start of that era, for it began so many trends that would define the period up to now, from relatively small QoL things like permanent TMs, deprioritization of HMs and speedier gameplay to major design philosophy shifts like a greater emphasis on making compelling human NPCs.
With all that in mind, if Unova was the beginning of a new era, then the original Sinnoh games represented the capstone on the old one, taking that era's design motifs and bringing them to their logical extremes: The scope and stakes of the legendaries are to this day the highest the series has ever seen, Pokemon from all 3 preceding generations got new evolutions, HMs were in abundance, so on and so forth.
So what does this all have to do with BDSP and Legends? Well, I personally think that we are once again witnessing a transition into a new era, and just like 15 years ago the Sinnoh region will serve as the final note for the old one, except this time it'll also be taking the role Gen 5 once did of ushering in the new via Legends. Game Freak has been pretty explicit about that title being not just a one-off experiment, but a microcosm of their vision for the future of the franchise. This is delving into speculation a bit but I think their main takeaway from SWSH's reception was that developing the same way they did on handhelds just doesn't work anymore on home consoles, and with that in mind we can already see the signs of this in what little Legends footage we have, what with its larger scope and improved battle animations. With that in mind it makes sense to have a game like BDSP to wave farewell to the old way of doing things, especially since as I've explained it's a poetic mirror of the role of the first Sinnoh games.
So what does this all have to do with BDSP and Legends? Well, I personally think that we are once again witnessing a transition into a new era, and just like 15 years ago the Sinnoh region will serve as the final note for the old one, except this time it'll also be taking the role Gen 5 once did of ushering in the new via Legends.