Bishieram is just glorious.
Not only is it glorious, but also fabulous! There is a reason I have it as my avatar right now. Though, the reason is actually not the fabulousity but rather the fact that I just really like Reshiram and wanted a really cool picture of it as my avatar. It ended up becoming this one. However, it seems like the one Xaviere posted is of better quality than the one I use (which I found on Bulbapedia), so maybe I should “upgrade” it.Bishieram is just glorious.
Corviknight is very similar to its base form, but I think it is really great despite that.
Zangoose’s presence in the card despite not being a transferrable Pokémon to SwSh also proves further that the TCG doesn’t have to follow 100% of the games’ availability and rules.Lmao I like how the entire Sobble line is imitating Blaziken’s pose in the background and Zangoose for w/e reason is just snoozing (hard to make out cuz there’s text over it)
I haven't gone over it with a fine tooth comb or anything but I'm pretty sure we've known that for a while; generally the TCG has no qualms grabbing stuff for even regional-tehmed sets. iirc even during BW2 it was using pokemon not in the expanded dexZangoose’s presence in the card despite not being a transferrable Pokémon to SwSh also proves further that the TCG doesn’t have to follow 100% of the games’ availability and rules.
Yeah that makes sense actually. Still miss it though.Gen 5 removed the frames because they don't exist anymore. The textbox is now a bubble system and the battle ui is completely new. They don't stick around in the bottom of the screen like they used to do.
Yeah I remember the background thing in XY! I was too lazy to mention it but it was cool.I agree that the ability to customize the box frames was cool, but I honestly don't miss it that much in Gen 5 and on.
There's a similar thing that existed only in X/Y which seems to be forgotten (probably because of how minor it is and maybe because many players don't even know that it exists). I don't think I have ever seen it being mentioned on any forum before. X/Y had the option to customize the background of the touch screen in battles. I think this was a fun idea and many of the backgrounds were really cool as well. Here's a page where all of them can be seen at once. This was exclusive to X/Y for some reason, none of the other 3DS games had this feature. Neither did any of the DS games, for that matter.
This also reminded me of another customization feature. I like how in Gen 7, you can choose your battle style. This affects how you throw a Poké Ball at the start of a battle and how you pose before a battle against another trainer during a link/online battle. While this is pretty minor, I still think it was really cool as it added a bit more individuality to every player character.
I love the stupid "not very effective" sound effect when Steven backs away from Maxie and Tabitha at the Mosdeep Space Center in Emerald. It's the precursor to the RANDOM GLADION SUPER-EFFECTIVE SOUND!
Johto does this too, it just does it way worse and breaks the level curve in the process. I think you could probably solve the level curve problem in the Johto games by preventing the player from exploring towards Pryce until after beating Chuck/Jasmine, and then scaling up the levels accordingly. Makes you wonder why HG/SS didn't take notes from R/S/E, which figured out how to give the player more options without crippling the game.But Hoenn makes up for this in that in the original versions, Brawly and Winona are skippable. You aren't forced to beat them first, which is something I think ORAS lost in the transition because "nah, kids are too stupid unless they are following a preset path." Wanna go to Slateport before taking on the tough Brawly? You can! Wanna go do some Trick House crap before more progress? You can! Wanna go shopping or take on the Safari Zone before Winona? You can. The water routes are samey but a lot of them are optional.
Now I look at Diamond and Pearl Remakes and for the first time in my entire life, I see laziness all around. Not only are they the first remakes done by a third party developer,
You kinda lost me here (you actually lost me once you said gamefreak is lazy because any argument that relies on calling developers and artists who are trying to make ends meet as lazy is weak and deattached from real life, but alas). How can gamefreak be lazy for a game they're not even in charge of?
Is it because they aren't the ones making it? But wasn't one of the main issues of the whole pokémon pipeline that game released are glued together and leave little time for polish?
Also a lot of people shared that video and like. Idk what's so impressive about when we've had a bunch of actual game projects that surpass pokemon games already,. dk why people are hyperfixating on a video with very little new stuff going on
Also a lot of people shared that video and like. Idk what's so impressive about when we've had a bunch of actual game projects that surpass pokemon games already,. dk why people are hyperfixating on a video with very little new stuff going on
I will personally never understand the mindset of people who feel like they are forced to engage with a series when, according to them, it has fallen off so dramatically to where they hate what it is now.
Speaking for myself, I've more or less moved on as far as I can when it comes to Pokémon. I've spent the past few years branching off into other interests, such as SMT, Persona, Fate, Fire Emblem, Zero Escape, and whatnot and I have plenty of other interests I can dig myself into now. I've reached a point where it's less easy for me to be frustrated with newer games because nowadays I just enjoy what I can with each Pokémon game I play, and if I know beforehand that a game isn't for me, I just don't buy it and find something else to do with my time. I skipped out on Let's Go because I understood that game wasn't for me, and instead of sitting here and whining about it, I went and moved on to other things that I enjoy from other series and media. If BDSP or Legends turns out to not be for me, I'll do the same.
And if other people do enjoy the newer Pokémon games? No problem! It's not my place to police whether other people like and enjoy media that I don't, and if they do like it, then good for them! Let them. I just come to terms that the media in question wasn't for me and I find something else to do with my time.
But I can't by surprised, at the end, you are the same guy who just a few posts ago confesed that a mechanic that is (literally) a bigger Pokémon, with double their HP and movements substituted by predetermined type moves on their moveset, is -from a desing standpoint- a greater mechanic that one that not only changed the Pokémon appearance (like Gigas do, reason why most fangames just take the Gigas design and make them Mevos), but also give them a completely turn around in concept whenever possible, gave then a new stat distribution with deep impact in-game, and even new abilities and typing. "Because of their impact in VGC". Surely what almost every Pokémon consumer is thinking off, VGC and Smogon 6v6 Singles format. You know, the usual Pokémon player that makes the big numbers in selling.
Agreed. While Dynamax as a mechanic concept is too powerful on paper and proved it on practice in at least Singles, Megas did just as bad on practice despite nowhere as impactful in theory.Honest to god why are you so mad i think dmax is the lesser shit of the circus of clowns that is gimmicks lol. Dmax doesnt affect my patience for competitive like megas do, it aint that deep.
Can this myth please die?It’s more to do with giving Megas for too many Pokémon that are both strong / viable and popular
Only Beedrill (and to a very minor extent Heracross) minmaxes. You're partly right about the ability thing, but abilities play a big part in making any Pokemon viable, not just megas.Megas given for weak Pokémon have to min-max base stats get a broke-powerful Ability to justify usage.