The French localization team in particular is amazing. Flip Turn is named Eau Revoir there.Some foreign names for Pokémon are great. For example, Eelektross in France is Ohmassacre. No wonder Ghetsis has one.
The French localization team in particular is amazing. Flip Turn is named Eau Revoir there.Some foreign names for Pokémon are great. For example, Eelektross in France is Ohmassacre. No wonder Ghetsis has one.
This is also a good use of HMs IMO. You don't necessarily need Cut to get the item here, but you will if you screw up the little puzzle and miss your chance at getting it the other way. This setup gives the HM a use while also giving you the chance to not have to use it if you don't want to give it to one of your Pokémon.Route 25 in Gens I/III. Specifically, this scene right here. You don't have Cut yet, and there's a TM behind that tree. Now, you can just come back later, or you can fight the trainer in such a way that he walks 2 squares forward and you can squeeze behind him. Little puzzles like that, which require you interact with the world in an unexpected way, are a lot of fun for me.
View attachment 362304
I love things that are not NintendedRoute 25 in Gens I/III. Specifically, this scene right here. You don't have Cut yet, and there's a TM behind that tree. Now, you can just come back later, or you can fight the trainer in such a way that he walks 2 squares forward and you can squeeze behind him. Little puzzles like that, which require you interact with the world in an unexpected way, are a lot of fun for me.
View attachment 362304
It's been a while but I believe that the "state" of the trainers doesnt reset until you leave the route.You say it's intended, but isn't it a spot that can softlock you if you save and restart in that space without a Pokémon knowing Cut?
they didn't catch during development
- Lunatone (Americas & Africa) & Solrock (Europe, Asia & Ocean): Solrock was exclusive in Ruby, Lunatone in Sapphire. Though oddly Gen III seems to be the only generation they've done this with in GO. Also some other obvious Gen III pairs you would think they'd split up like Plusle and Minun aren't (would make more sense than Volbeat & Illumise).
- Klefki (France): And our final one, for now. So, aside from Kalos being based on France seems rather super specific. Like, had it just been Europe as a whole would make more sense as just a general reference to the fey. The only thing I could find relating France to "fairy" and "keys" is the fairytale of Bluebeard which I don't think would be something they'd reference. Bluebeard if a fairytale of French origin about a young woman who marries a rich & powerful noble named Bluebeard who is known to marry woman who than mysteriously vanish. Bluebeard tells his new wife to never go into the basement before giving her the keys to it. As you'd expect, she goes into the basement (the story usually has her sister/cousins suggest she do so & go along with her) and discovers the bloody corpses of Bluebeard's former wives. She drops the key which gets soaked in blood and is unable to clean it, Bluebeard discovering it. He prepares to kill her but her sister's/cousin's husband(s) than come in and kill Bluebeard. And since Bluebeard is dead his fortune now goes to his young wife who uses it to help the rest of her family and eventually is able to move on and remarry herself; they lived happily ever after. Yeah, not so sure if that's the reason but it's kind of the only one I can find.
Hitmontop's Gen 6 and onward animations is based on Ginga, a Capoeira technique that allows practitioners to be both evasive and always in a position to strike.
![]()
Capoeira itself uses many different techniques that involve spinning and flips.
![]()
![]()
![]()
Basically, its Gen 6 and onward animation implies Hitmontop has a mastery over a specific martial art instead of just spinning around and being a top.
Hitmontop's Gen 6 and onward animations is based on Ginga, a Capoeira technique that allows practitioners to be both evasive and always in a position to strike.
![]()
Capoeira itself uses many different techniques that involve spinning and flips.
![]()
![]()
![]()
Basically, its Gen 6 and onward animation implies Hitmontop has a mastery over a specific martial art instead of just spinning around and being a top.
I never understood why people disliked tops 3d animation because I already knew about capoeira. Honestly, I don't understand why they went with a spinning upside down concept if they wanted to represent capoeira all along. Unless my knowledge of it faltered, there's no moves that come even close to hitmontops spin thing, other than some high arc jumps.
Sure, capoeira is about constant movement and rhythm as it is as much of a dance as a martial art, but spinning seems more like all dance, in specific breakdancing.
To be fair Hitmontop as a concept is an amalgam of a spinning top AND capoeira. I don't blame them for going with the upside down look in Gens 2-5 because it adds a TON of character to the Pokémon. Just look at how cool this looks:
![]()
But post Gen 5 having Hitmontop perform that technique does a great job of tying it to a specific martial art form. I am vaguely familiar with capoeira but never knew about this Ginga technique which is why it was pretty eye opening.
I think its because i see mashing tops and capoeira as somewhat contradictory. While they both focus on constant movement, tops are all about spinning in place and not changing form (unless youre a beyblade), while capoeira relies on a person being able to be nimble and ready to change position, constantly changing places and reacting to your foe, which is why Ginga is such an important move to end as the building block of Capoeira.
Does that make sense? I have a hard time explaining capoeira in english
I would actually speculate that the spinning top aspect came first, and that capoeira was filled in later since the line are all noticably inspired by a particular martial art. A top represents (literal) balance, which is a requirement for obtaining Hitmontop in the first place (equal attack and defense stats). Since I'm pretty sure there isn't a notable martial art that involves a headstand stance, the high movement of capoeira was used instead.
I would actually speculate that the spinning top aspect came first, and that capoeira was filled in later since the line are all noticably inspired by a particular martial art. A top represents (literal) balance, which is a requirement for obtaining Hitmontop in the first place (equal attack and defense stats). Since I'm pretty sure there isn't a notable martial art that involves a headstand stance, the high movement of capoeira was used instead.
Alternatively...Alolan Ninetales represents the alola forms.
Initially I thought that Kukui's Pokemon were just random "strong" Pokemon. But I ended up realizing that it's a pretty cool choice. 3 of his Pokemon are Pokemon from people who (apparently) are friends with him (Magnezone=Molayne, Lycanroc=Olivia, Crabominable=Hala), Braviary follows a similar logic (Kahili has one), Snorlax is a must see in Kanto games (recall that Kukui explored Kanto in the past), and Alolan Ninetales represents the alola forms.
Alternatively...
View attachment 363170View attachment 363171
Which reminds me, did Kukui have his Ninetales when he fought Lance, because while I get that Ninetales in any form isn't a great sweeper, this means he lost to a Dragon user, possibly using his Elite Four Team without Charizard or Aerodactyl, while using an Ice/Fairy Type.
Wait, did he lose? I'm pretty sure it's left open whether he lost or not. I personally think he won, as I remember he tells the story in a very confident way. Sorry if I misunderstood what you meant.Alternatively...
View attachment 363170View attachment 363171
Which reminds me, did Kukui have his Ninetales when he fought Lance, because while I get that Ninetales in any form isn't a great sweeper, this means he lost to a Dragon user, possibly using his Elite Four Team without Charizard or Aerodactyl, while using an Ice/Fairy Type.