Pokemon Brilliant Diamond and Shining Pearl - Release 19th Nov 2021

You already know the answer to this one: BPs.

No real reason to assume anything else, the facilities have been the "main" way to get BPs for battle items for quite a while at this point :)
I should have been clearer. What I meant to say was “What rewards will there be for beating the Tower? Apart from BP.” Because we will be getting BP, that is for sure. I was more thinking if there will be other rewards as well. For instance, the original D/P had a TC upgrade for winning 100 battles in a row at the Battle Tower. Then there were Trophies in Gen 5 & 6 and Trainer’s Passport Stamps in Gen 7. As well as the Lansat and Starf Berries for winning 100/200 battles in a row. Will BD/SP have something like this? I expect them to have something more than BP, the question is what.
I don't think we'll see Pokémon from generation 5 onwards. If you asked me a few years ago, when all the remakes where esentially improved versions of the mainline games of that gen, containing all the Pokédex and expanding on the originals, for sure, but these are the first remakes different in a lot of senses, from not being developed by GF, to having a completely different artistic style than Sword and Shield. They'll probably be almost 1:1 versions of original Diamond and Pearl. It's still strange to me, I couldn't have thought of a Fire Red and Leaf Green with just the 151 original mons, or 251 in HGSS case, os 386 in ORAS, but it is what it is and I don't think its worth it to expect anything different.
Yeah. I am a afraid that you are right here. If there are no Pokémon from Gen 5-8, that’s a big negative for me. Either way, I wonder how they will handle Sylveon. Will it be in the games or not? And has it been confirmed that Fairy-types will be in the games, for that matter? I don’t recall seeing the Fairy type being shown anywhere in the pre-release info so far (though I could just have missed it), but I would assume it is in either way.
Please dumb down the contest a little! The first part was dragging 20 decorations (In Master Rank) onto your Pokemon in 60 seconds and hoping they matched the contest style!
I agree. As said, I wasn’t a big fan of the original Super Contests, so I have no problems with them being “dumbed down” as long as they become more fun to play.
Also, I'm gonna make a prediction now which will probably end up being horribly wrong... I'm fully expecting Darkrai to be available via regular gameplay ala Deoxys in ORAS. GF has slowly been making older mythicals available through ordinary means (we've now got Keldeo, Celebi, and Deoxys obtainable without events) and Darkrai fits more naturally into regular gameplay - they could extend the sequence of events in Canalave so that once you've captured Cresselia you get access to the Harbour Inn.

The same could apply to Shaymin, but I think Darkrai is the more likely of the two to receive this treatment. They're keeping Manaphy event-exclusive so it's probable that Shaymin will remain so as well. Gen IV does have five mythicals, after all, and Arceus is almost certainly going to be available regularly in Legends.
I thought of this as well. Will there be a post-game story similar to the Delta Episode? If so, which Pokémon will it focus on? I agree that Darkrai feels quite likely, though I wouldn’t write off Shaymin completely. Will it also feature Giratina, similar to Rayquaza having a big role in OR/AS? I hope they will at least have some sort of cool post-game story.

The Exp. Share and the potential problem of it being always on like in S/S has been mentioned. I hope the Exp. Share can be turned off like in Gen 6/7, but in case it can’t, I can still live with it. I’ll just do like I did in Sword and use more than 6 Pokémon in rotation for my in-game team. Because of my playstyle, I tend to quickly get overleveled with the Exp. Share on during the main game. Though I’m not sure if I’ll use 15 Pokémon for SP like in Sword, I'll probably just use 12 here so I have two full teams.

Also, regarding the following Pokémon, I think it looks like it is a lot better executed than it was in the SS DLC. Maybe I’ll actually use it this time around if it is well executed. In both HG/SS and the SS DLC, my issues with it was more with the execution of the feature and not so much with the feature itself, so I wouldn’t mind it as much if it is well executed. Still hope it is optional though.



I have been thinking about these games (or rather, SP in my case) quite a lot since my last post. While I still haven’t made up my mind about getting it, I think the decision now lies entirely on me and not on the game creators. The recent trailer as well as all the new info we have gotten has convinced me that the game will very likely be good and fun to play. I thought the original D/P were good games and I can only imagine these remakes being even better. But I am still burnt out on Pokémon and not super interested in playing through a remake of a game I have already (over)played in the past. Right now, I am more interested in taking a break from Pokémon until either L:A (which I am more interested in than SP) or Gen 9. If I do get SP, I might just do a very casual playthrough of it, having fun and playing in my own way, not doing or completing everything there is. That’s what I had planned to do for Sword, but in the end, I ended up playing it a lot more hardcore than I had planned. So I’m not sure if I am actually able to do it. And even if I do get SP, I might not get it on the release date but at a later point instead. We'll have to see.
 
With the approx. 2 hr delay in mystery gift functionality, does this mean SR'ing for manaphy will be even more of a pain?
I doubt there will be any SRing for Manaphy. Starting with LGPE the mystery gifts just get deposited directly into the box, cutting out any opportunity to reset for IVs and natures. It will almost certainly be shiny locked, too, as RN said.

I don't think it's 100% the GTS, but I also think it would be fine to have a GTS in this game considering Switch Home doesn't have it, you need paid NSO to use online features while Home has free options, and BDSP won't be compatible with Home until some point in 2022.

Going off the mention of HOME, the lack of HOME compatibility until 2022 is one of the things that makes me feel meh about getting this game, at least right away. The idea of being able to transfer over a low-level Darkrai from Pokemon GO (and heck, even a Phione from USUM, why not) and run through the game was one of the few things that sounded appealing about playing through the game even if it ends up not including any Platinum features or other changes beyond the grand underground and using the SwSh battle engine. If it turns out there are more new and interesting features (esp. Pokemon) I might change my mind, but for now I'm content just looking forward to PLA.
 
I wonder how Giratina will be used in the remakes or will they adapt the remakes to include some storyline from Platinum.
Option 1: This still being fairly faithful to Diamond & Pearl, Giratina is left as-is. It will show up in the post game in send-off spring with no extra story connotations. Its orb will probably be somewhere in that chamber, just laying around.
Option 2: Giratina is still in the sendoff spring, but now instead of just being there in the chamber, it leads to the distortion world and you go through a [hallway? extended area?] to get it (& the orb). Cynthia could show up to exposit lore at you
Option 3: Despite seemingly being uninterested in most of Platinum's changes, Giratina & the Distortion World event happens at the peak of Mt Coronet.
Option 4: Giratina is post game and has a full "Delta Episode" style storyline about it and the distortion world. Could even have Charon & Looker and such.

As.... interesting..... as option 3 would be I feel it's the least likely....it would be weird to have Dialga show up, catchable and then giratina comes in for the Platinum climax and you deal with THAT too.

personally I feel option 2 or 4 are most likely.
 
Aight now here's something a wee funny
Screenshot (94).png

That Hiker and the Gastly? Those were not there in DPPt's Route 209. Aside from the maps on Bulbapedia not showing them, I also know for a matter of fact Gastly was not among the original overworld Pokemon (thanks Spriters Resource)
25631.png

It's a very minor thing, but new stuff is new stuff. Wonder what those 2 fellas are up to...
 
Option 1: This still being fairly faithful to Diamond & Pearl, Giratina is left as-is. It will show up in the post game in send-off spring with no extra story connotations. Its orb will probably be somewhere in that chamber, just laying around.
Option 2: Giratina is still in the sendoff spring, but now instead of just being there in the chamber, it leads to the distortion world and you go through a [hallway? extended area?] to get it (& the orb). Cynthia could show up to exposit lore at you
Option 3: Despite seemingly being uninterested in most of Platinum's changes, Giratina & the Distortion World event happens at the peak of Mt Coronet.
Option 4: Giratina is post game and has a full "Delta Episode" style storyline about it and the distortion world. Could even have Charon & Looker and such.

As.... interesting..... as option 3 would be I feel it's the least likely....it would be weird to have Dialga show up, catchable and then giratina comes in for the Platinum climax and you deal with THAT too.

personally I feel option 2 or 4 are most likely.

This is a pretty important success criterion for this game. I feel like Distortion World is begging for a 3D rendition which if not implemented would be a big missed opportunity. However, they have to be careful to not let a post game Distortion World chapter overshadow the main campaign. Which will be challenging to do considering it's like the Pokémon equivalent of hell, about as dark and heavy as it gets.

I could see a potential Cyrus storyline revolving around a post game Distortion World arc as his story was left quite ambiguous in the originals. I will say robbing us of a Distortion World fight with Cyrus would be pretty disappointing to be honest. A fight atop Spear Pillar is decent I guess but a huge part of that final fight against Cyrus in Platinum was the unique atmosphere and pure isolation of the venue of the fight. With that, it might be the best villain team leader fight in the series for me. Without it, it's a somewhat generic villain leader fight.
 
Option 1: This still being fairly faithful to Diamond & Pearl, Giratina is left as-is. It will show up in the post game in send-off spring with no extra story connotations. Its orb will probably be somewhere in that chamber, just laying around.
Option 2: Giratina is still in the sendoff spring, but now instead of just being there in the chamber, it leads to the distortion world and you go through a [hallway? extended area?] to get it (& the orb). Cynthia could show up to exposit lore at you
Option 3: Despite seemingly being uninterested in most of Platinum's changes, Giratina & the Distortion World event happens at the peak of Mt Coronet.
Option 4: Giratina is post game and has a full "Delta Episode" style storyline about it and the distortion world. Could even have Charon & Looker and such.

As.... interesting..... as option 3 would be I feel it's the least likely....it would be weird to have Dialga show up, catchable and then giratina comes in for the Platinum climax and you deal with THAT too.

personally I feel option 2 or 4 are most likely.

That leaves option 4 out because Charon goes to Stark Mountain with Mars & Jupiter to obtain Heatran in Platinum.

My issue with option 3 is that a delta episode couldn't work because Giratina's driving plot twist was to stop Cyrus.

Option 2 is very possible, but it would be too disappointing to see Giratina shoved to the side.

Option 1 is extremely likely, but yuck.

Maybe they can take the original route of Diamond & Pearl, but the player must obtain Giratina to stop Cyrus with Dialga/Palkia. After all, Giratina is supposed to represent anti-matter & be the opposite of time & space.
 
This is bordering on wishlisting but here's my idea for BDSP Giratina

>Starts like DP, but now instead of fighting Cyrus right away he sics Dialga/Palkia at you
>You can't catch them, just gotta take em down for now
>After being defeated the Red Chain thing begins to crap out. The Admins advise a retreat but Cyrus throws a tantrum and starts messing with the Chains in a desperate bid to "fix" them, this is what causes Giratina to come out
>Distortion World traversal goes like Platinum, except now this time the respective mascot is also flying around and helping you (e.g. Palkia spawning platforms by bringing in debris from alt dimensions)
>At the end you find Cyrus alone on the Giratina platform, and this is when he reveals the big twist: The reason he was OK with giving you the Master Ball earlier was because he had a SECOND one at the ready, and he's just used this copy to catch Giratina. The Master Ball was originally a Plan B to get the mascot in case the Red Chain failed, with him not deploying it immediately in hopes he'd be able to tame the mascot at full power
>Palkia/Dialga comes back down and offers to join your party. If you accept the final battle starts, Cyrus having a team of 6 composed of his Plat squad + Giratina lead while u lead with the mascot BW1-style
 
Aight now here's something a wee funny
View attachment 366337
That Hiker and the Gastly? Those were not there in DPPt's Route 209. Aside from the maps on Bulbapedia not showing them, I also know for a matter of fact Gastly was not among the original overworld Pokemon (thanks Spriters Resource)
25631.png

It's a very minor thing, but new stuff is new stuff. Wonder what those 2 fellas are up to...
Guessing just going to be talking about the tower near by.

iirc there was a problem where people didn't know about Strength in the tower, which they changed to be more overt in Platinum. This might be the new solution that's less overt: have a guy with a gastly near by to mention it in passing.
 
Aight now here's something a wee funny
View attachment 366337
That Hiker and the Gastly? Those were not there in DPPt's Route 209. Aside from the maps on Bulbapedia not showing them, I also know for a matter of fact Gastly was not among the original overworld Pokemon (thanks Spriters Resource)
25631.png

It's a very minor thing, but new stuff is new stuff. Wonder what those 2 fellas are up to...

It might be possible that Gastly and other ghost Pokemon roam this area in the wild due to the Lost Tower especially since it is almost night.

The guy might have to do with the Grand Underground because he is at the vents for it.
 
It might be possible that Gastly and other ghost Pokemon roam this area in the wild due to the Lost Tower especially since it is almost night.

The guy might have to do with the Grand Underground because he is at the vents for it.
This sparked the idea that the hiker might be there to hint about Spiritomb. It's a ghost type, the spot for the odd keystone is in this route, and getting it is tied to the underground in the originals.
 
I do wonder where Cyrus battle is at too. Did you notice his background is a space background? While it fits it theme, usually battles have their surroundings as the background.

View attachment 366340
No specific location, this is just a thematically relevant background made for fanciness. Same idea as the final Lysandre fight's fire background in XY
 
No specific location, this is just a thematically relevant background made for fanciness. Same idea as the final Lysandre fight's fire background in XY
We also see normal grunts fought later on that are also in a space background.

It's not a bad move, it means they dont have to make a disticnt background to account for every Galactic (grunt or admin) encounter while also getting to be Absolutely Extra about it.
 
I doubt there will be any SRing for Manaphy. Starting with LGPE the mystery gifts just get deposited directly into the box, cutting out any opportunity to reset for IVs and natures. It will almost certainly be shiny locked, too, as RN said.



Going off the mention of HOME, the lack of HOME compatibility until 2022 is one of the things that makes me feel meh about getting this game, at least right away. The idea of being able to transfer over a low-level Darkrai from Pokemon GO (and heck, even a Phione from USUM, why not) and run through the game was one of the few things that sounded appealing about playing through the game even if it ends up not including any Platinum features or other changes beyond the grand underground and using the SwSh battle engine. If it turns out there are more new and interesting features (esp. Pokemon) I might change my mind, but for now I'm content just looking forward to PLA.

The whole reason you could SR for Manaphy was because in DPPt whether or not an egg would hatch Shiny was based on who hatched it, so the Manaphy egg was Shiny locked but you could trade it to another game and it would hatch Shiny there. SwSh doesn't do that so if BDSP is the same way you won't be able to SR for Manaphy in those games.
 
In this option the Stark Mountain Charon subplot wouldn't happen at all (or maybe would happen, but altered).

My idea is it would incorporate elements of Platinum, not literally do Platinum.

I was not a fan of the Charon Stark Mountain subplot...I would be perfectly happy if they axed that with or without a Distortion World post game chapter.

At the very least if they keep Charon, I would like to battle him instead of him getting arrested anti-climactically.
 
At the very least if they keep Charon, I would like to battle him instead of him getting arrested anti-climactically.
This. Charon not having his own team was incredibly lame in Platinum. If he is coming back (and he might not be, he was very forgettable so they might just not bother), I'd like to actually battle him this time.
 
I do wonder where Cyrus battle is at too. Did you notice his background is a space background? While it fits his theme, usually battles have their surroundings as the background.

View attachment 366340

Maybe in Gen VII and the Galar games, but remember things like the Iris champion fight in B2W2 where you're shooting through space at light speed? Or the Lysandre fight in XY where you are seemingly on the surface of the sun?
 
Okay, looked through the new Map. Here were any notable differences I found between it and Diamond & Pearl maps (as for Platinum, well you'll see...):
  • Lake Verity: Is missing the patch of land to its left (where you found a Fire Blast TM). May have felt not been important to include. And just to save time, this was done with all the Lake's extra areas.
  • Pal Park: Layout has some additional features, notably there's these rocky mounds which look to have an entrace?
  • Canalave City: Is missing the patch of land below it (where you found a U-Turn TM). May have felt not been important to include.
  • Fuego Ironworks: Looks easily accessible via new path to it on Route 205 (above the lone house on the route where an old woman will heal your Pokemon)?
  • Route 207: Looks more greener.
  • Route 203: Looks to have been shortened to just a straight path with grass on eitherside, no batches of trees or a pond (also need to onlt climb up one flight of stairs).
  • Route 208: Simplified. Mt. Coronet isn't sticking out that much, you don't need to climb down stairs to be on even ground, and part of the bridge which led up to a path leading down to the water is gone (you can still see the cliff that is connects to).
  • Hearthome City: Has been made less wide; all that just means a space between the Mart and Fan Club House is gone, there's one less fountain on the left-side, and no benches to the left of the right-side fountain.
  • Route 209: The right-most bridges that used to go nowhere now seem to be connected to patchs of land. Hallowed Tower is also oddly missing, and that's a landmark you'd think they would add even if it was just a smudge of gray. Also the trees around the meteorites are seemingly gone.
  • Solaceon Town: I would say the maze to get to the Solcaeon Ruins have been simplified but I'm going to give the artist the benefit of the doubt and assume they just didn't want to be THAT detailed.
  • Route 210: Now the path between the bottom half and the top half is covered by trees. Normally this indicates a forest/woods location (think Eterna Forest), which would be new as in Gen IV it was just a giant patch of tall grass there. But, because of that and on this map they rarely draw in the grass patches, I'm just going ot guess this is the artist just not wanting to be that detailed. That said, the upper cliff where Grandma Wilma's house is, looks to have sand patches or parts of a path that wasn't there before.
  • Route 211: Both parts are simplified. West part connected to Eterna City is more greener and has paths where before it was just mountain cliffs (and the paths are where there's a giant patch of grass); infact it looks like it cut out the small "mountain passageway" between Eterna City and Route 211. East part connected to Celestic Town is just a green field and there's no part of Mt. Coronet sticking out and creating a raised rocky platform (where there were a batch of rocks you could break with Rock Smash to get to a Rock Climb cliff which has a Psychic TM).
  • Route 215: VERY Simplified. It's missing all of its bridges and raised platforms. Like, I guess this could just be the artist skipping out on the detail, but if it is it would be the only route where that is the case (to be completely removed of its notable setpieces).
  • Veilstone City: Has been made less wide, and this time it's notable. First off, the meteorites that changed Deoxys forms are gone (possibly making Route 209's meteorites the one which do it?)! Some raised platforms by the Gym are gone, one which you could use Rock Climb on to get a Full Incense. Similarly, A raised platform in front of the Massage Girl's house is gone. Also, the trailer showed the Game Corner building has been replaced with a Metronome-styled shop.
  • Route 213: The cliff overlooking the beach/in front of the pool looks to have been extended with an additional lower cliff platform. Also all the rocks in the water in front of the beach is gone.
  • Pastoria City: The boats in the "harbor" are gone, as is the patch of land that you could surf over to get a Mystic Water. May have felt not been important to include.
  • Great Marsh: Looks a bit shrunk down, but I'm going to write that off as the artist working with a limited amount of room. It got the marshes, it got the train, that's all it needed to show its there. Though interesting they show the Great Marsh and Pal Park but not Amity Square, hmm...
  • Route 212: The bottom portion has been made less wide & also simplified. It's missing all its raised platforms, an upper segment doesn't have as many trees, and a portion after the bridges which connects it to its top half has been covered by trees. It's another Route 210 situation, that normally indicates a forest/woods area but I think is the artist just skipping the detail. Finally, Backlot's Pokemon Mansion now has trees behind it where the Trophy Garden is supposed to be (though I guess that's at least better than in the Gen IV games where it was just a giant hunk of rock).
  • Route 216: Only thing of of that route which exists is the Snowbound Lodge. All the bridges over the canyon can't be seen, and the Snowbound Lodge has been moved over to the left to make a small path to the right of it.
  • Acuity Lakefront/Lake Acuity: Not only doesn't it look like its up on a cliff anymore so you don't need Rock Climb, but Lake Acuity looks like its RIGHT next to Snowpoint City with nothing blocking the city's view of it.
  • Snowpoint City: Harbor is missing the crane, crates, and the S.S. Spiral.
  • Route 222: Simplified. Beach has been expanded and rocks on it were removed. Direct path leading to Sunyshore City is missing some raised platforms. Also got rid of a small grass patch in front of Sunyshore City's gate and replaced it with trees (you may say I'm nitpicking, but usually the artist would have just left it as an empty green patch but instead they chose to put trees there)?
  • Route 224: Simplified. No raised platforms, no flowers (has trees where its supposed to be), not even the white rock.
  • Fight Area: Missing its harbor and all the ships that were there. And, say it with me: No Battle Frontier; only the Battle Park & Battle Tower.
  • Route 255: They tried to include as much of the bottom portion of it as they could but there's still parts missing/squished. Though it's missing the top part after the pond, which is notable cause that's what leads to the Survival Area (there's trees there instead, odd, I would think that would have been the easier part to draw in).
  • Survival Area: Simplified. Less raised platforms and trees.
  • Stark Mountain (Entrance): VERY Simplified. It's just a long straight path up the mountain.
  • Route 228: Simplified. Less raised platforms, trees, & rocks and missing bike slopes.
  • Resort Area: OH COME ON! You're not even going to add in the Villa? What is YOUR DAMAGE GF? Yes, I said GameFreak, because I fully believe it was GF's decision not to include any Platinum features just like how they didn't include any Emerald features in ORAS. Now I'm really worried they're not going to have the Distortion World, not even as a post game episode.

Rather interesting changes, many can likely be written off as the artist skipping out on some details (feels like halfway through drawing the later parts of the map began getting tired, and then when doing the post game locations was just DONE and wanted to wrap it up and get is submitted); But, hey, maybe some indicate some changes that has been made with the game.

Now that I'm refreshed on Sinnoh's map, next is seeing if I can figure out how it overlays with Hisui's map.
 
Okay, looked through the new Map. Here were any notable differences I found between it and Diamond & Pearl maps (as for Platinum, well you'll see...):
  • Lake Verity: Is missing the patch of land to its left (where you found a Fire Blast TM). May have felt not been important to include. And just to save time, this was done with all the Lake's extra areas.
  • Pal Park: Layout has some additional features, notably there's these rocky mounds which look to have an entrace?
  • Canalave City: Is missing the patch of land below it (where you found a U-Turn TM). May have felt not been important to include.
  • Fuego Ironworks: Looks easily accessible via new path to it on Route 205 (above the lone house on the route where an old woman will heal your Pokemon)?
  • Route 207: Looks more greener.
  • Route 203: Looks to have been shortened to just a straight path with grass on eitherside, no batches of trees or a pond (also need to onlt climb up one flight of stairs).
  • Route 208: Simplified. Mt. Coronet isn't sticking out that much, you don't need to climb down stairs to be on even ground, and part of the bridge which led up to a path leading down to the water is gone (you can still see the cliff that is connects to).
  • Hearthome City: Has been made less wide; all that just means a space between the Mart and Fan Club House is gone, there's one less fountain on the left-side, and no benches to the left of the right-side fountain.
  • Route 209: The right-most bridges that used to go nowhere now seem to be connected to patchs of land. Hallowed Tower is also oddly missing, and that's a landmark you'd think they would add even if it was just a smudge of gray. Also the trees around the meteorites are seemingly gone.
  • Solaceon Town: I would say the maze to get to the Solcaeon Ruins have been simplified but I'm going to give the artist the benefit of the doubt and assume they just didn't want to be THAT detailed.
  • Route 210: Now the path between the bottom half and the top half is covered by trees. Normally this indicates a forest/woods location (think Eterna Forest), which would be new as in Gen IV it was just a giant patch of tall grass there. But, because of that and on this map they rarely draw in the grass patches, I'm just going ot guess this is the artist just not wanting to be that detailed. That said, the upper cliff where Grandma Wilma's house is, looks to have sand patches or parts of a path that wasn't there before.
  • Route 211: Both parts are simplified. West part connected to Eterna City is more greener and has paths where before it was just mountain cliffs (and the paths are where there's a giant patch of grass); infact it looks like it cut out the small "mountain passageway" between Eterna City and Route 211. East part connected to Celestic Town is just a green field and there's no part of Mt. Coronet sticking out and creating a raised rocky platform (where there were a batch of rocks you could break with Rock Smash to get to a Rock Climb cliff which has a Psychic TM).
  • Route 215: VERY Simplified. It's missing all of its bridges and raised platforms. Like, I guess this could just be the artist skipping out on the detail, but if it is it would be the only route where that is the case (to be completely removed of its notable setpieces).
  • Veilstone City: Has been made less wide, and this time it's notable. First off, the meteorites that changed Deoxys forms are gone (possibly making Route 209's meteorites the one which do it?)! Some raised platforms by the Gym are gone, one which you could use Rock Climb on to get a Full Incense. Similarly, A raised platform in front of the Massage Girl's house is gone. Also, the trailer showed the Game Corner building has been replaced with a Metronome-styled shop.
  • Route 213: The cliff overlooking the beach/in front of the pool looks to have been extended with an additional lower cliff platform. Also all the rocks in the water in front of the beach is gone.
  • Pastoria City: The boats in the "harbor" are gone, as is the patch of land that you could surf over to get a Mystic Water. May have felt not been important to include.
  • Great Marsh: Looks a bit shrunk down, but I'm going to write that off as the artist working with a limited amount of room. It got the marshes, it got the train, that's all it needed to show its there. Though interesting they show the Great Marsh and Pal Park but not Amity Square, hmm...
  • Route 212: The bottom portion has been made less wide & also simplified. It's missing all its raised platforms, an upper segment doesn't have as many trees, and a portion after the bridges which connects it to its top half has been covered by trees. It's another Route 210 situation, that normally indicates a forest/woods area but I think is the artist just skipping the detail. Finally, Backlot's Pokemon Mansion now has trees behind it where the Trophy Garden is supposed to be (though I guess that's at least better than in the Gen IV games where it was just a giant hunk of rock).
  • Route 216: Only thing of of that route which exists is the Snowbound Lodge. All the bridges over the canyon can't be seen, and the Snowbound Lodge has been moved over to the left to make a small path to the right of it.
  • Acuity Lakefront/Lake Acuity: Not only doesn't it look like its up on a cliff anymore so you don't need Rock Climb, but Lake Acuity looks like its RIGHT next to Snowpoint City with nothing blocking the city's view of it.
  • Snowpoint City: Harbor is missing the crane, crates, and the S.S. Spiral.
  • Route 222: Simplified. Beach has been expanded and rocks on it were removed. Direct path leading to Sunyshore City is missing some raised platforms. Also got rid of a small grass patch in front of Sunyshore City's gate and replaced it with trees (you may say I'm nitpicking, but usually the artist would have just left it as an empty green patch but instead they chose to put trees there)?
  • Route 224: Simplified. No raised platforms, no flowers (has trees where its supposed to be), not even the white rock.
  • Fight Area: Missing its harbor and all the ships that were there. And, say it with me: No Battle Frontier; only the Battle Park & Battle Tower.
  • Route 255: They tried to include as much of the bottom portion of it as they could but there's still parts missing/squished. Though it's missing the top part after the pond, which is notable cause that's what leads to the Survival Area (there's trees there instead, odd, I would think that would have been the easier part to draw in).
  • Survival Area: Simplified. Less raised platforms and trees.
  • Stark Mountain (Entrance): VERY Simplified. It's just a long straight path up the mountain.
  • Route 228: Simplified. Less raised platforms, trees, & rocks and missing bike slopes.
  • Resort Area: OH COME ON! You're not even going to add in the Villa? What is YOUR DAMAGE GF? Yes, I said GameFreak, because I fully believe it was GF's decision not to include any Platinum features just like how they didn't include any Emerald features in ORAS. Now I'm really worried they're not going to have the Distortion World, not even as a post game episode.

Rather interesting changes, many can likely be written off as the artist skipping out on some details (feels like halfway through drawing the later parts of the map began getting tired, and then when doing the post game locations was just DONE and wanted to wrap it up and get is submitted); But, hey, maybe some indicate some changes that has been made with the game.

Now that I'm refreshed on Sinnoh's map, next is seeing if I can figure out how it overlays with Hisui's map.

Maybe the TM locations were removed because TMs are reusable now, and we're not sure if TRs are coming back, especially because Max Raid Battles and Watt Traders were your main methods of getting them.
 
Option 1: This still being fairly faithful to Diamond & Pearl, Giratina is left as-is. It will show up in the post game in send-off spring with no extra story connotations. Its orb will probably be somewhere in that chamber, just laying around.
Option 2: Giratina is still in the sendoff spring, but now instead of just being there in the chamber, it leads to the distortion world and you go through a [hallway? extended area?] to get it (& the orb). Cynthia could show up to exposit lore at you
Option 3: Despite seemingly being uninterested in most of Platinum's changes, Giratina & the Distortion World event happens at the peak of Mt Coronet.
Option 4: Giratina is post game and has a full "Delta Episode" style storyline about it and the distortion world. Could even have Charon & Looker and such.

As.... interesting..... as option 3 would be I feel it's the least likely....it would be weird to have Dialga show up, catchable and then giratina comes in for the Platinum climax and you deal with THAT too.

personally I feel option 2 or 4 are most likely.

Option 4 if by post game you mean not in the game and then in some $20-30 DLC a few months later (with the story tying in to things that happen in Arceus).
 
Option 4 if by post game you mean not in the game and then in some $20-30 DLC a few months later (with the story tying in to things that happen in Arceus).
TBH I'd be more willing to buy BDSP for an extra £25 with good DLC than the base game without either platinum stuff or a decent amount of actually new content.

Even the whole thing of using statues to change underground pokemon was pretty much in HGSS's Safari Zone... along with the Battle Frontier from Sinnoh...

I really doubt these remakes will reach the standard set by other remakes at all. Unless you really like the new graphics.
 
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