Regarding the Lati@s, I have always seen them as siblings. Not sure where I got that from, but that’s how I see them at least.
I like how we are now able to have multiple save files for the Pokémon games on the Switch, thanks to the console having the option for multiple user profiles with one save file per profile. I thought about this a bit further and realized that while this hasn’t been possible in previous main series games, it has been in some side games. In the Gamecube games Colosseum and XD, you can have multiple save files if you have multiple memory cards, as the save files for the games are locked to the memory card and not the game disc. I have three memory cards for my Gamecube and thus I have three save files for Colosseum and XD, having played through each game three times without the need to restart. A similar thing happens with PBR. IIRC it allowed you to have 4 save files on a single console, so that’s cool. Can’t speak for other side-games, but this is something I like about these three at least.
I really like Keldeo. It is one of my top three favorite mythicals, no contest. I think both of its forms are cool, but sadly, it feels like it has one of the most pointless form changes out of Pokémon with form changes.
However, one really cool thing about it is that in its sprites in B2/W2, Keldeo has two different poses for the sprites in its Resolute form. One for the idle sprite, and then a different one for the animated sprite. I think Keldeo is the only Pokémon in Gen 5 with this trait. So that’s cool.
Now, to what I really wanted to talk about. I really like the different battle styles that exist in Pokémon. Here are some of the ones I like the best and why I like them.
First of all, I really like Double battles. They are a lot of fun and offer many different strategies compared to Single battles. IMO, Double give lots of opportunities for more fun strategies! I think Double give a lot more opportunities for team support, and for support Pokémon in general. I find Speed-changing moves like Tailwind and Trick Room to be much more efficient in Double than in Single. At the same time, Double generally offers less opportunities for Pokémon with regular setup moves (such as Swords Dance, Calm Mind, etc.), which makes for an interesting change. Though these types of moves can still be used efficiently in Double, it just requires a more skill than in Single (from my experience, at least). When it comes to battling in Battle Facilities for Gen 4-8, I prefer Double over Single. I think it is easier to get an advantage over the opponent in Double, and as said, it offers a lot of different strategies compared to Single. I also feel that if you play efficiently, Double battles can go a lot faster to complete than Single battles.
That said, I think Double battles should be used more in-game. There was a thread about whether you would prefer if the in-game focused on Double over Single, and I thought about replying to it, but I ended up not doing so. The reason (and my answer) is that I’m honestly not sure if I would prefer the main game to be mostly focused on Double instead of Single. It was fun in Colosseum and XD, but those were games also quite different from the regular main series games. In the end, I think the best alternative would be if you could choose between Single and Double in the beginning of the game (and then change to the other style whenever you wanted to). But even so, I definitely think there should be more Double battles in the main games.
Next, we have Triple battles. This is actually my favorite battle style. I mostly battled at it in the Battle Maison in Gen 6, and it was a ton of fun! At first glance, it mostly looks like Double with 1 more Pokémon on the field, but I think it goes a lot deeper than that. Like in Double, there are a lot of strategies that are more effective in Triple compared to Single (or Double, for that matter). And in Battle Facilities, Triple is the only format for which you bring a full party of 6 Pokémon with you, which is really cool. That means that battles generally take longer to complete, but that’s okay since they are usually more fun. But like with Double, I think Triple battles could have been used more in-game. As it is now, most of my experience with them comes from the Battle Maison (and the PWT to an extent). Not so much from in-game battles in Gen 5. I also think Triple battles shouldn’t have been dropped in Gen 7. But there’s always the alternative to go back and do more of them at the PWT and the Maison!
Following Triple, we have Rotation battles, the other new battle style introduced in Gen 5. While I don’t like these as much as Double and Triple (I also consider Rotation to be my worst battle style), I still think they are pretty cool. They are essentially Single with a twist, but they offer the chance for many different strategies compared to Single. So that’s really cool. I like how you must prepare for at least six different scenarios on every turn. Will your opponent keep the Pokémon they currently have at the front, or will they rotate to a different one? And will you keep your current front Pokémon or rotate to one of the others you have? Or will one of you switch? Preparation is the key, and making a wrong move could cost you the battle! Which has happened to me many times…
I also liked the Battle Royals in Gen 7. Another fun and alternative battle style. Four Pokémon on the field, but all against each other! Which was inspired by the battles that the four Tapu take part in, so that’s really cool. I like this battle style because just like in Rotation, you must prepare for all possible scenarios and do your best to come up with the best possible strategy for every turn. You can’t just sit idly by, because if you do, the opponents will take all the points and one of them will win. But even if you attack, you can’t let the opponents defeat each other (or you, for that matter) because that also means you lose. You need to defeat the most opponents on your own, or you’ll lose.
Yes, I know that playing Battle Royals drops the FPS like crazy to the point that everything becomes super slow, you don’t need to tell me that (and it doesn’t matter that much to me either, I enjoyed them nonetheless).
Another somewhat different battle style which I like is Inverse battles. They only existed in Gen 6 and weren’t all that well-utilized, but I thought they were really cool. The idea of all type matchups becoming the complete opposite of how they regularly work was fantastic. It also removed all type immunities, which was very interesting. Inverse Battles really forced you to think about what move to use compared to in regular battles. I think they should have been used more though, because as it is now, they were very limited.
The last battle style I want to talk about is Sky battles. I think they are actually really awesome.
In Pokémon Adventures, at least. I said a while ago that I really like the X/Y Chapter, and one thing I think it does incredibly well is how it handles Sky battles. The manga expanded on the concept a bit, like with some specific mechanics that weren’t in the games. It also gave them a bit of background history as well. And I really liked the Sky battle between Y and Yvette, it is one of my favorite scenes/moments from the X/Y Chapter. But Sky battles were utilized quite well in other situations too, with how Y were training to become a Sky Trainer and used her Sky skills for several different things in various situations.
That said, I think Sky Battles were okay in the games too. Not the best, but still okay. I really think there should have been more to them, and that they should have been expanded on in the games following X/Y instead of being dropped completely.
Insert the very common quote of “what if Z had existed?” here. Oh well. Better than nothing at least.
Ultimately, there are a lot of different battle styles that I like. While I wish they hadn’t been dropped one or two generations after their introduction, I still had lots of fun with them in the generations where they existed.
Lastly, another thing. I thought about this after seeing some recent discussions about Battle Frontiers (a subject for which the discussions never seem to end lol). I liked the Battle Frontiers in Emerald and Platinum, they were both tons of fun. But while Battle Frontiers have been absent in Gen 5-8, I don’t really mind. Because those generations have had replacements that I found satisfying enough. In addition to the standard Battle Facility, there has always been something to go along with it in every game with Battle Facilities past Gen 4. In Gen 5 & 6, there was the Battle Institute. B2/W2 also had the PWT and Black Tower/White Treehollow. In Gen 7, there was the Royal Battle Dome, US/UM also had the Battle Agency. In S/S, with the DLC, there is Restricted Sparring and Endless Dynamax Adventures. Ultimately, every generation since Gen 5 has always had something more in terms of Battle Facilities, and I like that a lot. Battle Frontiers are a thing of the past, but their spirit still lives on in the newer generations… or something. That’s how I feel, at least.