Seems like the worst of both world tbh. Don't know why you'd want to play Pokemon with a single mon or do Fate without badass historical figures. Making Pokemon into a Battle Royale doesn't just automatically make it a more serious story.
All I really want is more customization options for protags, namely age.The only story-related idea I could think of implementing into Pokémon is having multiple POVs of the same story.
Something like having three protagonists that don't encounter the same events (e.g. Character A fights the bad guy at one point, but Character B does not have that battle), and when you had to fight a protagonist you already played as, you battled the same team you had at that point.
There's one: the intended audience are children.There are 0 reasons why the protags gotta be literal children.
And yet, they've done nothing with that besides making it look ridiculous when a 10yo suddenly pulls up, dismantles a criminal organization, catches a legendary and becomes the champion until Leon showed up and did reasonable adult things and everyone hated it.There's one: the intended audience are children.
The main reason for protagonists being children is to help the intended audience to immedesimate themself in the player and get a good immersion for them. Which makes perfect sense.
(Also, the protagonist being a child makes the writing easier as you can fling all the dealing-with-kids stereotypes on the NPCs)
Well, I've never said they've done it *well*, I've only said why they've done itAnd yet, they've done nothing with that besides making it look ridiculous when a 10yo suddenly pulls up, dismantles a criminal organization, catches a legendary and becomes the champion until Leon showed up and did reasonable adult things and everyone hated it.
I was actually thinking about a Pokemon game set in an academy more so like Fire Emblem: Three Houses and Persona 3 the past two days. Simple premise being a general academy that educates older students in a career with Pokemon i.e. research with professors, being a trainer for companies, working with Pokemon leagues. Add in some shady dealings happening within the academy's higher-ups, field trips to different regions, and of course, dating simulation, and you get an idea I'm surprise no one has attempted at all with fan games. The idea came when I came across some people discussing Pokemon Sors, a ROM hack, and its story based romance, which lead me wondering how would a Pokemon game with romance work, leading to me comparing it to the two previously mentioned games.
I mean, their can only be so many ways to invite party members to hangout that the line blurs between game series. I'm picturing 3 Houses's style training Pokemon together, eating meals, and doing work around the academy. As for romance already in the main series, besides some ship-teasing with Shauna, Lillie, and Marnie, the closest the player has gotten to dating would be the Yancy/Curtis after completing a very tedious chain of events, to the point of being more or less an easter egg and May/Brendan at the end of the Delta Episode. I don't think the devs would push romance beyond these two instances, though that's dependent on what direction the devs want their character interactions to go.While that doesn't sound like a bad idea, Pokemon will have to really establish its own identity in this regard to separate itself from P3/4/5 and Three Houses in that regard. It sounds like a fun idea but Persona does that so well and if Pokemon fucks up in the hypothetical execution of such a game that would leave the game to be condemned as a poor man's Persona game. Also you neglect to mention Trails/Kiseki games which are also a very similar premise and Pokemon will have to really nail the execution considering what it's up against (Persona, Kiseki, etc.)
So you're saying they are cathered to the main intended audience of the series, aka degenerate weebs?Also side note, but personally I'm not a fan of the dating sim aspect in the Persona games. Maybe it's just me, but I find most of them are very blatantly pandering to cishet males as most of them come off as a blatantly shallow crush rather than a compelling romance (they're all just "AHHH YOU'RE SO PERFECT I LOVE YOUUUUUU!!!!")
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- The first paired single-staged in National Dex order, they are intended as early game that compensate a lack of evolution with moderately better stats than Beautifly and Dustox. The problem is that their earliest appearance, B1F of Granite Cave, is only accessable through Mach Bike which is obtained in the early mid-game Mauville City, at which point your starter should have evolved for the first time. They are not obtained later on until Cave of Origin, Sky Pillar and Victory Road, all of which are late-game location.
This discussion is really reigniting my demand for a Conquest sequel.
All I really want is more customization options for protags, namely age.
There are 0 reasons why the protags gotta be literal children.
And yet, they've done nothing with that besides making it look ridiculous when a 10yo suddenly pulls up, dismantles a criminal organization, catches a legendary and becomes the champion until Leon showed up and did reasonable adult things and everyone hated it.
With that in mind considering ATLUS is rather shitty when it comes to romance in their games, I really don't trust Game Freak to be any better if they put that in a Pokemon game.
It's sad cuz I checked, and Gen 1-3 all had around 21 for single staged mons on releaseSlight correction: In the original Ruby and Sapphire, you actually can get Sableye and Mawile before Brawly as BF1 of Granite Cave is very immediately accessible, albeit dark without Flash in the original RS. ORAS changed the layout of the cave so that the lower levels are inaccessible without the Mach Bike, but originally it was accessible immediately upon entering the cave, but super dark. This means Sableye can actually be used against Brawly in the original RSE and trivialize him to an extent. Mawile is obviously a no-go against him but it can be used early in-game in the original RS.
It's ORAS where they're available later and need more grinding, but fortunately they are compensated for by having great Megas that are usable in the games so them being available later in the remakes is less of a big deal. Mega Mawile is an absolute powerhouse and Mega Sableye is no slouch either.
You also can't deny that Mawile and Sableye are peak designs anyway, in spite of their meh battle capabilities, but even so they have some pretty interesting traits in battle, like Sableye having no weaknesses and Mawile has a nice ability in Intimidate and a ton of resistances which is really nice for early game. In the original RS they're not that great but their typings and abilities do give them some valuable traits for the early-mid game portion even if they don't keep up long term.
Has Kiara's league card being a bit "edited" been mentioned yet?Between this and Bea having her feet make slapping sounds on grass and making feet references on her 2nd battle, GF has been wilding.
And these aren't all of the examples from this gen. If we talk about all of them...![]()
Has Kiara's league card being a bit "edited" been mentioned yet?
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Slowbro looks a little distorted here
I dunno what's up with Slowbro, but Klara looks just as busty in that picture as she does when you actually see her in-person, so if they were trying to imply that the picture was edited to make her look more endowed than she really is, they missed the crucial detail of actually making her look more endowed than she really is.
- Pokemon x Monster Hunter (before you say "no way", my idea is that Pokemon will be "tamed monsters" that fight alongside the hunter (there of course will be Wild Pokemon too but they can be tamed if need be); the "beast monsters" are the normal Monster Hunter monsters which cannot be tamed but slayed and made equipment from (Pokemon remains are said to make for poor heavy duty equipment building a hunter needs; they're much better used as fighting partners). While the "beast monsters" could share resemblance to Pokemon at no point are they considered Pokemon, thus I think the loophole which could make this crossover possible)
At least Rathalos and Charizard are strong mascot monsters that can pull their weight. Imagine having to use a regular-ass Pikachu with no buffs whatsoever as your ace. Mystery Dungeon narrowly escapes this thanks to its separate mechanics.Monhun stories is like if pokemon was good but also if they forced you to use charizard after the second half of the game
The Rise demo is more so for mainline Monster Hunter gameplay, with hard monsters made even harder due to lack of equipment skills. The Stories demo is basically the first arc of the game, with most of the battles not as complex as later ones, if that was one of your concerns.I tried the Stories 2 demo. The dinos are nice, but gameplay-wise I wasn't really convinced by it - then again, I might have been biased by the poor impression I got from the Rise demo.
*cough, Phanpy in Explorers, cough*At least Rathalos and Charizard are strong mascot monsters that can pull their weight. Imagine having to use a regular-ass Pikachu with no buffs whatsoever as your ace. Mystery Dungeon narrowly escapes this thanks to its separate mechanics.