Little things you like about Pokémon

Unlike the above, Dialga and Palkia are not enemies, but have a more neutral relation to each other. They are not in opposition, they exist together in harmony. Time and Space needs to coexist, and so does these two dragons. If they fight, it is completely unnatural, like when Cyrus forced them to battle against each other in Pokémon Adventures. Meanwhile, Giratina represents antimatter and resides in the Distortion World, which is where it was banished to for its violence. It is mostly neutral towards the other two in the games. This does not appear to be the case in the anime though. From what I have understood, all three fought with each other there? Though it seems like they also fought together against Arceus. I haven’t seen those movies so I don’t know how they were handled there.

I believe they fought each other in the anime only because their dimensions collided (when they never should have) and they each perceived the other to be invading their own territory. Dialga and Palkia's clash left a lot of toxic clouds in Giratina's Reverse World (basically the anime's Distortion World) and Giratina was pissed about their clash defiling its home dimension and attacked Dialga whenever it was in the real world because it wanted revenge. They're not inherently hostile to each other but their dimensions clashing led to them battling until they did eventually reconcile in the 12th movie, and eventually collaborated to try to hold off Arceus when the latter appeared into the real world to destroy all humans, and the three attempted to stop it with Palkia bending space to restrain Arceus and Dialga sending Ash and crew back into time to change events so that Arceus would no longer be hostile and angry at humanity.

Xerneas and Yveltal are also in conflict as they are representing life and death, respectively. While this isn’t touched upon in the games all that much, it is explained deeper in Pokémon Adventures (as well as in the anime, I believe?). In Pokémon Adventures, Xerneas and Yveltal are in a never-ending conflict. When Xerneas gives life, Yveltal steals life. And so it goes on for all eternity. The only one who can stop them and create order is Zygarde. And that's exactly what it ends up doing.

The anime puts an interesting spin on their relationship. In Movie 17 and in that one special about their legend it seems they exchange places on a 1000 year interval: one roams Kalos, while the other lays dormant, and vice versa. So when Yveltal is awake, it flies around Kalos, then when it reaches the end of its 1000 years phase, it absorbs all the life force around it then becomes a cocoon and sleeps for 1000 years: at the same time, Xerneas will awaken and share its life force with all around it, revitalizing the land and making it even more lush. And then it wanders around Kalos or the next 1000 years, and then Yveltal will awaken and destroy the life around it again, while Xerneas will share its life energy then go to sleep as a tree. Meanwhile Zygarde ensures that the cycle is never disrupted with all of its cells and cores being scattered all around Kalos and observing the ecosystem and if one of them is harmed, Zygarde will step in and punish those who dare to disrupt the ecosystem.

And even so, while Xerneas and Yveltal do represent opposing forces, both forces must remain in existence and in fact are both needed to keep the vitality of life and nature going on. Just as everything ends, so does everything begin. In a sense, one cannot exist without the other. Yveltal ends all life around it, withering it all, yet Xerneas will always be there to revitalize it, making the life around it even more alive and lush than before. Without one, the other cannot happen: Xerneas's ability to give life would be useless if nothing was taken, which Yveltal takes: but without Xerneas, Yveltal would no longer have any life to take. In a sense, they are forces of nature, and their combined powers ensure the cycle of life continues to flourish. In a sense, their relationship is symbiotic and mutually beneficial, and they rarely battle in the anime verse, but exchange places in a never ending cycle, which Zygarde ensures remains in place.

Zygarde's many signature moves imply its role as well: Land's Wrath and Core Enforcer effectively are punishment to those who disrupt Kalos's ecosystem while Thousand Arrows/Waves seems to be to restrain Yveltal or Xerneas.

Solgaleo and Lunala are basically allies (mates?), both being final evolutions of Cosmog. They coexist in harmony. Necrozma is the enemy here as it wants to steal their light (and light in general), by absorbing them to change forms, and ultimately to regain its true form as Ultra Necrozma. Solgaleo/Lunala fought with the four Tapu to defeat Necrozma in the past, and Necrozma was banished from Alola afterwards.

Interestingly this is one of the few cases where it's implied in multiple canons that multiples of Solgaleo and Lunala exist. While there's only a single specimen of the likes of Dialga/Palkia/Giratina, Kyogre/Groudon/Rayquaza, Reshiram/Zekrom/Kyurem, Xerneas/Yveltal/Zygarde, and Zacian/Zamazenta/Eternatus, in this case at least multiple individuals of Solgaleo and Lunala could potentially exist thanks to the existence of Cosmog: in some cases a Solgaleo and Lunala can meet and spawn a singular Cosmog, which eventually evolves into a Cosmoem and then one or the other. Nebby is but one individual that becomes a Solgaleo or Lunala, and though legends speak of an individual from an era long past, the one we see in the game is obviously a different individual as it starts as a Cosmog that Lillie was attempting to protect.

All three of them are also implied to be Ultra Beasts that came from the Ultra Space dimension and have the power to move into the real world or into their own dimensional universe.

Overall I really liked your post though, just had a few things to weigh in here.
 
One thing I quite like about Pokémon XD: Gale of Darkness is that in spite of the perceived lighter tone the villains generally mean business, and you see this in Cipher from the very start of the game. You don’t fight incompetent Grunts much before they straight up succeed in capturing the region’s professorx not to mention your father.

This is a constant throughout the game. When the Data ROM is cracked (fitting given how expensive this game is nowadays), they invade a building and scrub it from their mainframe. Phenac City could maybe pose a threat against Cipher? Invade, kidnap the town, and replace them with duplicates. Oh, you just foiled their master plan at the end? No bother, we will blow up this island WITH OUR SUBORDINATES ON IT just to rid ourselves of you.

It’s a great way of show, don’t tell, and unlike Alola doesn’t leave really blatant foreshadowing smiles to do it. You don’t need to have admins saying “fear Cipher,” it’s almost like you fear them naturally, and it’s great.

Even Team Snagem shows shades of this with Wakin’s Gloom using Sleep Powder on you. It’s like the villains actually stopped to THINK for once. Sure it causes the plot to meander for a bit but I still love that arc and how you earn their respect by drawing them to your side to stop Cipher. Remember how Team Snagem was a footnote in Colosseum despite being in the opening cutscene? Such a great change.

It’s even better if you played Colosseum, because in that game the Shadow Pokémon Lab was the penultimate dungeon and very important. Here you visit it very early on, establishing that the threat is much more grim.

Also, the Cipher Key Lair is one of my favorite areas in any Pokémon game. The music is incredible, the water is murky as sin, and nothing says cool like a pyramid. Citadark Isle is also probably the coolest final location on the series in spite of how long it is.

Anyone saying XD lacks the atmosphere Colosseum had just because you play as a kid seriously needs to play the game again. It wears the light tone on its sleeve but is actually plenty serious when you stop and think about it (seriously the Phenac takeover is one of the creepiest moments in the series for me).
 
Neat thing I found out about SWSH from TV Tropes:
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I know it's par for the course for Pokemon character names to have puns or hidden meanings, but that's a cool touch.
Peony's meaning father also implies either Nia was already born or expected when Peony started his journey, or he changed it when Nia was born. There is also one big exception to the Goroawase numbers.
leon.jpg

I shouldn't have to explain the meaning for why Leon is number 1, though I wonder if he chose 1 as his number when he started, or if he changed it upon becoming champion.
 
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Peony's meaning father also implies either Nia was either already born or expected when Peony started his journey, or he changed it when Nia was born. There is also one big exception to the Goroawase numbers.
leon.jpg

I shouldn't have to explain the meaning for why Leon is number 1, though I wonder if he chose 1 as his number when he started, or if he changed it upon becoming champion.
Wait the unbeatable champion is number 1? I don’t think the game told me that enough times.
 
Peony's meaning father also implies either Nia was either already born or expected when Peony started his journey, or he changed it when Nia was born. There is also one big exception to the Goroawase numbers.
leon.jpg

I shouldn't have to explain the meaning for why Leon is number 1, though I wonder if he chose 1 as his number when he started, or if he changed it upon becoming champion.
Probably changed it

I also am guessing that in-universe the goroawase numbering is just coincidental. Like the leader name puns.
 
This is leans a bit into competitive but I think it's still okay to post here.

Bisharp is one of the premier screens abusers due to it being a scary Swords Dance user as well as its Defiant ability punishing the opponent from Defogging the screens away. However, while it exploits the most common method of removing screens, it's actually super weak to the original method: Brick Break. That weakness never really plays out in practice since Brick Break is a really rare move, but it's neat nonetheless.
 
This is leans a bit into competitive but I think it's still okay to post here.

Bisharp is one of the premier screens abusers due to it being a scary Swords Dance user as well as its Defiant ability punishing the opponent from Defogging the screens away. However, while it exploits the most common method of removing screens, it's actually super weak to the original method: Brick Break. That weakness never really plays out in practice since Brick Break is a really rare move, but it's neat nonetheless.
You’ve and I have been wondering why Brick Break is 75 BP in the first place while Psychic Fangs is not only boostable by Strong Jaw, but also already have 85 BP in Generation 7 when it was introduced.

To stay on-topic, here is one little detail I appreciate a lot. We all know how mediocre or outright disliked Volbeat and Illumise are, but there is something about the fact that there are a few traits that did reflected a greaser and a flapper respectively.

One of Volbeat’s Ability is Swarm, and it was referred in some PokéDex that multiple Volbeat fly together. It refers how greasers stick together as a group of rebellious people ready to cause trouble or doing their own business.

One of Illumise’s Ability is Oblivious, and the PokéDex sometimes mention that Illumise is unaware that their pleasant aroma can attract Volbeat. This may refer to the fact with how carefree the flappers are and who tend to be often independant.

Both also have Prankster as their Hidden Ability. Greasers are known to be troublemakers, while some flappers are known to cause cheeky mischief if not outright defying authorities, making the two being on the same side of the coin despite their physical differences.

Were they are an evolving line - even having a pre-evolution of the same name but effectively two separate species - it might help bring the differences and similarities between greasers and flappers - thus Volbeat and Illumise - much more to today viewers. Seriously, those two have no business being single-staged!
 
You’ve and I have been wondering why Brick Break is 75 BP in the first place while Psychic Fangs is not only boostable by Strong Jaw, but also already have 85 BP in Generation 7 when it was introduced.

Because Psychic Fangs had a drastically more limited distribution, being a pseudo-signature move.

Why it wasn't nerfed (or Brick Break nerfed) once Psychic Fangs was turned into a TR, we don't know.
 
You’ve and I have been wondering why Brick Break is 75 BP in the first place while Psychic Fangs is not only boostable by Strong Jaw, but also already have 85 BP in Generation 7 when it was introduced.
Because Psychic Fangs had a drastically more limited distribution, being a pseudo-signature move.

Why it wasn't nerfed (or Brick Break nerfed) once Psychic Fangs was turned into a TR, we don't know.
Also Fighting coverage is much more valuable than Psychic coverage. It's not as simple as "oh they have the same effect that means they should have the same power"
 
Also Fighting coverage is much more valuable than Psychic coverage. It's not as simple as "oh they have the same effect that means they should have the same power"
Pretty much. Fighting type is one of the best attacking types, and conversely, Psychic types are one of the weaker attacking types.

You can either hit Poison types or Fighting types. Fighting types are also weak to Fairy types and Flying types, so coverage moves from those types are much more useful since they also hit things that aren't Fighting type. Many Poison types also have a secondary type that you can use a better coverage move on besides a Psychic type move. I can only really think of Volcarona as an example of a good Pokemon that uses a Psychic moves, which it uses to bypass Toxapex.

Psychic Fangs is justified in having more power cause it works better as a STAB move, not a coverage move like Brick Break
 
Pretty much. Fighting type is one of the best attacking types, and conversely, Psychic types are one of the weaker attacking types.

You can either hit Poison types or Fighting types. Fighting types are also weak to Fairy types and Flying types, so coverage moves from those types are much more useful since they also hit things that aren't Fighting type. Many Poison types also have a secondary type that you can use a better coverage move on besides a Psychic type move. I can only really think of Volcarona as an example of a good Pokemon that uses a Psychic moves, which it uses to bypass Toxapex.

Psychic Fangs is justified in having more power cause it works better as a STAB move, not a coverage move like Brick Break
Additionally, Poison is also weak to Ground, which is one of the most common and most effective physical coverage types available.
 
Also, because there's no real reason to nerf a move if it isn't problematic.

GameFreaks usually only nerfs features that have been excessively prevalent in VGC (see the soft-nerf to intimidate, the murdering of Brave Birb(tm), the nerf to Gengar and Aerilate, etc). "Equality" isnt exactly something they care for (and honestly as I said somewhere else, that's perfectly fine).

You don't exactly see every other team running Psychic Fangs do you... or Screens at all really. They're used yes, but not enough to even justify having screen-breaking abilities in first place.

If I had to guess, the only balance changes gen 9 will bring may be another soft nerf to Intimidate (probably more Defiant/Competitive pokemon or pseudo immunities) and (hopefully) murder the shit out of Ally Switch. Nothing else is likely to be touched.
 
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