Pokemon Legends - Arceus - 28th Jan 2022 *Official Content Only*

I'm not there with you on Stealth Rock. The game is single-player, and trainer battles are confirmed to be a rarity. What would be the purpose of entry hazards in a world where 99% of battles are against a solitary wild Pokémon with no possibility of a switch? And Heavy-Duty Boots won't be there to save us? Stealth Rock might happen for Kleavor eventually, but I doubt it will be included in PLA.

That said, I am with you on Stone Axe being a single-hit move. As much as I'd like it to be a Dual Chop clone reaping that sweet, sweet Technician boost when Kleavor hits the main series, it's almost certainly intended to function in a vacuum. A likely BP is somewhere in the 80-100 range, placing it above Rock Slide but below or equal to the sacred crapshoot that is Stone Edge. If it lacks a secondary effect (-1 Def is a popular one these days), it could go even higher. Personally, I just want its accuracy to be at least 90%.
Yeah, that's a good point. And likely means that moves that only work in double battles may not appear either.

If TM's do exist in the game, they'll probably be some kind of scrolls, books, or papers that explain how to do the move rather than a disk or whatever Pokémon Go has. Then again they could always have it be Move Tutors instead if they have those kind of moves at all
I think another option would be TMs based on Phonograph cylinders, which wouldn't be out of place for when PL:A is set.
 
Is there any way we can figure out what the change to HP is or at least some sort of ballpark? If we have enough HP stats from enough varying Pokémon, we should be able to give at least some range for how it's changed. I know the whole extra number and "stat xp" bar or whatever it is throw a wrench into it, but a rough guess is better than nothing.

I am wondering if they rescaled the stats to a smaller set of levels? Like is level 50 the new 100? In past games they have hardly used levels 75 - 100 on NPCs except Red and maybe a couple others so maybe they are changing it up.

Whoever knows how to do the stat calculations: can you check against if the Pokémon's level is doubled? Or perhaps 1.5 or 1.33?

I'm not a professional, but I tried playing around with the HP formula for a little bit, mainly going off my intuition about base HP mattering more and adding it as a flat value. I did not set any IVs/EVs (treated as all 0) for consistency since I didn't want to go into any estimates for those or any mystery factors, so all of these end up being underestimates, though it ends up being farther off for higher level mons.

For reference the base formula ends up as ((2*baseHP+iv+ev//4)*level//100) + level + 10 in python, and one attempt I made was (2*baseHP+iv+ev//4)*level//150) + level + baseHP after seeing the post about different scaling, though I tried having less level scaling as it seemed like it was generally giving too high numbers for the higher level mons. I don't think this is the exact formula by any means, but I believe a term involving base HP would explain the relatively much higher HP on lower level pokemon that probably don't get much/have much of IVs/EVs. Of course this is all assuming the base stats are the same to begin with, and in the end the datamine will be able to answer this with certainty, but for now I just wanted to share this idea since it was interesting to think about.
This is basically a bunch of formatted function prints in Python that correspond to the mons in order of the other post.
Expected is the actual HP from a screenshot and formula is what the proposed formula would output.
Rowlet
Expected: 112, formula: 96
Expected: 103, formula: 90
Cyndaquil
Expected: 62, formula: 58
Expected: 56, formula: 54
Expected: 61, formula: 54
Oshawott
Expected: 97, formula: 82
Expected: 87, formula: 75
Expected: 106, formula: 82
Lucario
Expected: 194, formula: 184
Expected: 203, formula: 186
Expected: 196, formula: 186
Vulpix
Expected: 87, formula: 80
Rhydon
Expected: 223, formula: 213
Crobat
Expected: 231, formula: 213
Lopunny
Expected: 110, formula: 94
Mamoswine
Expected: 269, formula: 250
Drifblim
Expected: 252, formula: 246

Similarly dividing by 150 and adding the base stat in the non-HP stat formula results in this:
Attack: Expected: 100, formula: 114
Defense: Expected: 69, formula: 62
SpA: Expected: 111, formula: 128
SpD: Expected: 72, formula: 77
Spe: Expected: 107, formula: 114

My first attempt was just adding base HP on top of the original formula to get (2*baseHP+iv+ev//4)*level//100) + level + 10 + baseHP. It came pretty close for some, but gave overestimates for the higher HP/level mons so that's why I tried scaling it down.
Oshawott
Expected: 97, formula: 98
Expected: 87, formula: 90
Expected: 106, formula: 98
Lucario
Expected: 194, formula: 221
Expected: 203, formula: 224
Expected: 196, formula: 224
Vulpix
Expected: 87, formula: 97
Rhydon
Expected: 223, formula: 254
Crobat
Expected: 231, formula: 257
Lopunny
Expected: 110, formula: 111
Mamoswine
Expected: 269, formula: 302
Drifblim
Expected: 252, formula: 288
 
I wonder how it can evolve tho. People seem to not even have basic light, how can they put electricity in a box?

Could just be the Electrizer (and Magmarizer) were manmade inventions to simply speed up the natural evolution process. Think you can pretty much explain any evolution that requires an item, especially a manmade item, away with that.

Hey, HISUI'S people may not have the tech to put electricity in a box, but the aliens that dropped off magnemite, beldum, elgyem, etc. sure did!

1-Ancient-Aliens.png

Did we all already forget that Arceus dropped a literally mobile phone in front of the player?

Everyone assuming it'll get Technician and I'm just thinking it gets a unique ability that boosts "cut/blade" moves

Could also get Super Luck if Stone Axe is a Leaf Blade expy as I'm thinking it is. "What so lucky about Kleavor?". I don't know, what so lucky about Murkrow, Absol and Pidove they get Super Luck?

Also gonna say call that Stone Axe and Stone Edge are the only high Power Rock-type moves it's going to get. No Rock Slide, no Accelerock, no Rock Blast, Rock Throw, Rock Tomb, Smack Down nor Rollout. It's going to lean on the "rock axe hand" gimmick. Maybe, MAYBE it'll also get Rock Head.

GF really need to add in more Rock-type moves that aren't about throwing rocks or slamming into the opponent, half Rock-type Pokemon have rock parts to them, they can give them some moves which is just them stabbing the target with a rough part of their body.

I'm not a professional, but I tried playing around with the HP formula for a little bit, mainly going off my intuition about base HP mattering more and adding it as a flat value. I did not set any IVs/EVs (treated as all 0) for consistency since I didn't want to go into any estimates for those or any mystery factors, so all of these end up being underestimates, though it ends up being farther off for higher level mons.

For reference the base formula ends up as...
1jA6Ug.gif
 
I'm not a professional, but I tried playing around with the HP formula for a little bit, mainly going off my intuition about base HP mattering more and adding it as a flat value. I did not set any IVs/EVs (treated as all 0) for consistency since I didn't want to go into any estimates for those or any mystery factors, so all of these end up being underestimates, though it ends up being farther off for higher level mons.

For reference the base formula ends up as ((2*baseHP+iv+ev//4)*level//100) + level + 10 in python, and one attempt I made was (2*baseHP+iv+ev//4)*level//150) + level + baseHP after seeing the post about different scaling, though I tried having less level scaling as it seemed like it was generally giving too high numbers for the higher level mons. I don't think this is the exact formula by any means, but I believe a term involving base HP would explain the relatively much higher HP on lower level pokemon that probably don't get much/have much of IVs/EVs. Of course this is all assuming the base stats are the same to begin with, and in the end the datamine will be able to answer this with certainty, but for now I just wanted to share this idea since it was interesting to think about.
This is basically a bunch of formatted function prints in Python that correspond to the mons in order of the other post.
Expected is the actual HP from a screenshot and formula is what the proposed formula would output.
Rowlet
Expected: 112, formula: 96
Expected: 103, formula: 90
Cyndaquil
Expected: 62, formula: 58
Expected: 56, formula: 54
Expected: 61, formula: 54
Oshawott
Expected: 97, formula: 82
Expected: 87, formula: 75
Expected: 106, formula: 82
Lucario
Expected: 194, formula: 184
Expected: 203, formula: 186
Expected: 196, formula: 186
Vulpix
Expected: 87, formula: 80
Rhydon
Expected: 223, formula: 213
Crobat
Expected: 231, formula: 213
Lopunny
Expected: 110, formula: 94
Mamoswine
Expected: 269, formula: 250
Drifblim
Expected: 252, formula: 246

Similarly dividing by 150 and adding the base stat in the non-HP stat formula results in this:
Attack: Expected: 100, formula: 114
Defense: Expected: 69, formula: 62
SpA: Expected: 111, formula: 128
SpD: Expected: 72, formula: 77
Spe: Expected: 107, formula: 114

My first attempt was just adding base HP on top of the original formula to get (2*baseHP+iv+ev//4)*level//100) + level + 10 + baseHP. It came pretty close for some, but gave overestimates for the higher HP/level mons so that's why I tried scaling it down.
Oshawott
Expected: 97, formula: 98
Expected: 87, formula: 90
Expected: 106, formula: 98
Lucario
Expected: 194, formula: 221
Expected: 203, formula: 224
Expected: 196, formula: 224
Vulpix
Expected: 87, formula: 97
Rhydon
Expected: 223, formula: 254
Crobat
Expected: 231, formula: 257
Lopunny
Expected: 110, formula: 111
Mamoswine
Expected: 269, formula: 302
Drifblim
Expected: 252, formula: 288

Interesting. Have you tried putting a range of IV's through it such as calculating with 0 and 31 to give you a range of where it should wind up? Maybe not all of them have 0's in their stats.
 
I don't know, what so lucky about Murkrow, Absol and Pidove they get Super Luck?
Murkrow and Absol are both associated with bad luck (though you could also consider seeing an Absol good luck since you won't get caught off guard by whatever's coming, either way it's an omen that shit's about to go down) which you can interpret in one of two ways: luck manipulation is luck manipulation, and they're just as capable of causing good luck than bad luck, or the increased crit chance could be spun as bad luck for their opponent. As for Pidove having Super Luck, I just assume that's based on a some Japanese pun or cultural thing that I don't know about.
 
Murkrow and Absol are both associated with bad luck (though you could also consider seeing an Absol good luck since you won't get caught off guard by whatever's coming, either way it's an omen that shit's about to go down) which you can interpret in one of two ways: luck manipulation is luck manipulation, and they're just as capable of causing good luck than bad luck, or the increased crit chance could be spun as bad luck for their opponent. As for Pidove having Super Luck, I just assume that's based on a some Japanese pun or cultural thing that I don't know about.
Apparently a quick google search says that pigeons are considered good luck. Don't know how reliable that is, but it's something.
 
Murkrow and Absol are both associated with bad luck (though you could also consider seeing an Absol good luck since you won't get caught off guard by whatever's coming, either way it's an omen that shit's about to go down) which you can interpret in one of two ways: luck manipulation is luck manipulation, and they're just as capable of causing good luck than bad luck, or the increased crit chance could be spun as bad luck for their opponent. As for Pidove having Super Luck, I just assume that's based on a some Japanese pun or cultural thing that I don't know about.
Remember when Super Luck was first discovered and people thought it was actually "Bad Luck" and either decreased your chacnes or icnreased the opponent's chances and assuming that wasn't just misreading I bet there's another pun involved there.


At the very least there's this to say: A Super Lucky happenstance to one person, is bad luck to another. Like, say...a Critical Hit.
Or in Murkrow's lore case, stealing jewels
 
I kind of doubt that this is a regional Nuzleaf evolution. One reason is that the Seedot line was never associated with the move Rock Climb. The other is that I would expect the hypothetical alternate evolution to at least retain Nuzleaf’s iconic pointy nose which can’t really be seen in the silhouette.

I believe this may be an alternate Scraggy evolution instead. It is one of the few Pokemon that could learn Rock Climb through level up. The “leaf” could be an elongated red scale that’s present on its head and it’s possible that the basket used to carry the Player is made of its shed skin.
 
Wait y'all, I figured it out
5gceat.jpg

Jokes aside this is the first time I've seen this image leak. The tuft on it's head kinda makes me think it's some sort of Grass type, but the limbs and head shape sorta look like Gallade, but we've already seen regular Gallade I think
Whatever that is, I bet it is going to be one of those Noble Pokémon, and the humanoid shape looks a lot like another new evolution.

The fact that the new evolutions (and Hisuian forms) are prominently used for both convenience and plot importance tells me they will be treated far better than several cross-gen evos were back in Gen 4. Helps that Hisui is its own world, a past Sinnoh.
 
I kind of doubt that this is a regional Nuzleaf evolution. One reason is that the Seedot line was never associated with the move Rock Climb. The other is that I would expect the hypothetical alternate evolution to at least retain Nuzleaf’s iconic pointy nose which can’t really be seen in the silhouette.

I believe this may be an alternate Scraggy evolution instead. It is one of the few Pokemon that could learn Rock Climb through level up. The “leaf” could be an elongated red scale that’s present on its head and it’s possible that the basket used to carry the Player is made of its shed skin.
I just looked through the list. The only other obvious options for that body type to learn it by level-up or breeding are Garchomp or Lycanroc, neither of which seems like a likely option to get an alt evolution. (though Lycanroc could get a new form in theory). If we open it up to anything with Rock Climb as an HM, though, there's enough options to make speculation pointless. (and watch it turn out to be a Rock-type Vigoroth evo or something we can't predict at all)
 
I kind of doubt that this is a regional Nuzleaf evolution. One reason is that the Seedot line was never associated with the move Rock Climb. The other is that I would expect the hypothetical alternate evolution to at least retain Nuzleaf’s iconic pointy nose which can’t really be seen in the silhouette.

The point of a Regional Variant is to add a twist to an existing Pokemon to make it something different.

Here's Nuzleaf's Emerald dex: "A forest-dwelling Pokémon that is skilled at climbing trees. Its long and pointed nose is its weak point. It loses power if the nose is gripped."

But say we change its environment to being mountains because the forests are already packed with Pokemon. Since they're good at climbing trees, maybe they'll use that to learn to adapt to become better at climbing mountains instead. That long nose of theirs? Maybe over time it hardens up so they can use it as a pick or camming mechanism so they can steady themselves or create holes to grip onto. This would naturally also change their type, either Steel or Ground depending on the direction they want to go (I would be down for another Grass/Ground).

Nuzleaf's other traits could be translated to becoming a rock climber too. It can use its grass whistles to communicate long distances about dangers of requesting help. It could also use its longer head leaf as a short range rope (or long if it can stretch it line a vine).

I haven't seen it mentioned here yet, but the player characters had voice clips when they were attacked in the new trailer.

Were they words or just grunts like Link does?
 
You know Drifblim getting new moves gives me some hope that even if Typhlosion doesn't get a new evolution or anything, they're give it some new coverages moves. Stuff like Earth Power would be cool. Please help him Gamefreak

Also, can someone explain to me what's up with Drifblim's stats? I keep hearing everybody talk about how inflated (pun not intended) they are compared to normal but I didn't really notice anything. Granted I'm just kinda dumb
 
You know Drifblim getting new moves gives me some hope that even if Typhlosion doesn't get a new evolution or anything, they're give it some new coverages moves. Stuff like Earth Power would be cool. Please help him Gamefreak

Also, can someone explain to me what's up with Drifblim's stats? I keep hearing everybody talk about how inflated (pun not intended) they are compared to normal but I didn't really notice anything. Granted I'm just kinda dumb
The main series has consistently used one set of formulas for calculating stats since gen 3, with the effects of all parameters scaling with level. The stats shown are higher than those formulas can produce at the given level, regardless of what the other parameters are. As such, it implies that Legends is using a different method of calculating stats than the main series games.

It is something that requires cross-referenceing with a stat calculator to notice. I could see people knowing some stats off the top of their heads, but those stats would be for important levels like 50 or 100.
 
The main series has consistently used one set of formulas for calculating stats since gen 3, with the effects of all parameters scaling with level. The stats shown are higher than those formulas can produce at the given level, regardless of what the other parameters are. As such, it implies that Legends is using a different method of calculating stats than the main series games.

It is something that requires cross-referenceing with a stat calculator to notice. I could see people knowing some stats off the top of their heads, but those stats would be for important levels like 50 or 100.
On that note, I wonder what implications that woukd have on Pokemon Home and transferring pokemon. If we can send inflated stat mons to SwSh, damage calcs would be thrown out the window.
 
On that note, I wonder what implications that woukd have on Pokemon Home and transferring pokemon. If we can send inflated stat mons to SwSh, damage calcs would be thrown out the window.
There's basically 2 options:
1: Randomly generate stats. Home "knows" what stats Drifblim should have at lvl 30, so for any PL:A mon, it just generates random IVs/nature/ability and then calculates stats like normal. This is what they did for the VC games
2: Run a converter. Take whatever stat system PL:A does have, use that to choose which stats get good IVs/EVs/Nature, and then generate stats like normal. This has the benefit of being reversible when PL:Jirachi or whatever comes out and people want to bring over their Hisui mons, but is likely a lot more complicated.
 
On that note, I wonder what implications that woukd have on Pokemon Home and transferring pokemon. If we can send inflated stat mons to SwSh, damage calcs would be thrown out the window.

If transfer from Legends to SwSh is allowed, it would most likely work like Let's Go, keeping the modified stat system in HOME and free to return to the originating game until the mon is transferred into SwSh. When a Let's Go mon is transfered to SwSh, its stats are converted into SwSh's stat system and can be moved back and forth between HOME and SwSh but can no longer be returned to the originating game.

I suppose another possibility, in addition to the VC transfter Hugin mentions, is one-way transfer to HOME from Legends with automatic conversion, similar to how migrating mons from Pokemon GO works, but since Legends is marked as main series I would expect transfer back and forth to be possible (until transferred to SwSh).
 
The point of a Regional Variant is to add a twist to an existing Pokemon to make it something different.

Here's Nuzleaf's Emerald dex: "A forest-dwelling Pokémon that is skilled at climbing trees. Its long and pointed nose is its weak point. It loses power if the nose is gripped."

But say we change its environment to being mountains because the forests are already packed with Pokemon. Since they're good at climbing trees, maybe they'll use that to learn to adapt to become better at climbing mountains instead. That long nose of theirs? Maybe over time it hardens up so they can use it as a pick or camming mechanism so they can steady themselves or create holes to grip onto. This would naturally also change their type, either Steel or Ground depending on the direction they want to go (I would be down for another Grass/Ground).

Nuzleaf's other traits could be translated to becoming a rock climber too. It can use its grass whistles to communicate long distances about dangers of requesting help. It could also use its longer head leaf as a short range rope (or long if it can stretch it line a vine).



Were they words or just grunts like Link does?
I'd add to this that since Shiftry is based on a Tengu a mountain dwelling variant is very much something that fits with the design inspiration of the line
 
If we seriously deep dive into the lore implications than GSC is just....dumn. Oak also "discovered" 100 new Pokemon, many of which are extremely common in their neighboring region that has had long established lore and frequent communication with Kanto. There had apparently never been an egg discovered even though there's literally a breeding center in Elm's region.

I think it's just easier to accept it as a universal retcon, honestly.

We can occasionally run into "natural" trade volutions even in modern games so I think the real answer is "just don't think about it". The electrizer could be handwaved any number of ways or they could just put this weird item in there and not acknowledge it. Hell the only way to get one back in DP was on wild pokemon. A Mysterious Box!

I think Game Freak realized that the GSC presentation of new discoveries made no logical sense at all. 100 new Pokemon suddenly appearing when a decent chunk of them were extensions of previous lines? What, did no one in Kanto show affection to their Eevees? Not to mention, many of the Dark Types were only seen in Kanto itself. How do you explain Magneton suddenly hating Fire moves? An universal retcon just makes sense. I am glad that GF finally did the same with the Leaf Stone with Leafeon. An inconsistency in lore is perfectly fine when it makes logical sense.

Interestingly, the anime took the GSC route when it introduced new Pokemon and types in the Johto seasons. But in the Hoenn season when they returned to Kanto for the Battle Frontier, Ash and Brock acted like it was normal to see Hoenn Pokemon and Contests Halls in Kanto. IIRC, they did the same with Fairy Types in the XY season. It was presented as matter of fact. It is easier to gloss over than try to contrive a way that somehow reclassification makes a Clefable impervious to Draco Meteor.

On the subject of Kleavor, I cannot decide if I like it or dislike it. Leaning towards the former. But I keep seeing a Caterpillar machine turned into a Pokemon.
 
One thing I'm interested in is Kleavor's shiny. They've been more deliberate with shinies recently(Galaran Legendary Birds), and they've slowly shifted Scizor's shiny from ugly yellow-green to almost matching Scyther's colors over the generations, so I'm curious whether they'll do anything clever with the colors there.
 
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