• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

(Little) Things that annoy you in Pokémon

I'm not a fan of how Fog is implemented in gen 4 to be honest. I hate anything that lowers accuracy, and teaching something Defog in Platinum was annoying. If it comes back, I hope they find some other way to make it distinct.
Oh you'll hate my hack's implementation
FOG: Electric is weakened similar to Sunny Day/Rain Dance, however, evasiveness is 30% higher for them
it's strictly 1 type, but still
 
Oh you'll hate my hack's implementation
FOG: Electric is weakened similar to Sunny Day/Rain Dance, however, evasiveness is 30% higher for them
it's strictly 1 type, but still
I'm not sure how to feel about this

On one hand, it's only one type

On the other, if you run into that type, you're going to have the most miserable battle imaginable

My advice is to make no trainer in areas of fog have an Electric type on their team, so it only benefits the player
 
I'm not sure how to feel about this

On one hand, it's only one type

On the other, if you run into that type, you're going to have the most miserable battle imaginable

My advice is to make no trainer in areas of fog have an Electric type on their team, so it only benefits the player
Gen 4 fog is 40% evasiveness (so a 100AC move is 60). So mine is technically better then that (a 100AC move is now 70)
And yes, the only areas with fog are caves (no electric types), and mons that learn the fog move aren't electric. I might edit one of the trainers mons in Wattson's gym though for representation
 
It's 2021. Why does GF still hate dads?
(well Gen 3 was a fluke in trying something new, but...)

One less parent means one less loose end to tie for why parents let their kids just run around the entire region taming powerful monsters wielding the elements.

"These kids are going to hurt themselves! Where is their parents?"
"Their mothers are at home; "holding down the fort" as they say."
"Where are their fathers?"
"Not in the picture"
"Oh, I see, those poor mothers, these kids must be a handful to raise, probably sent them out to get some peace & quiet."
*End of discussion*
 
One less parent means one less loose end to tie for why parents let their kids just run around the entire region taming powerful monsters wielding the elements.

"These kids are going to hurt themselves! Where is their parents?"
"Their mothers are at home; "holding down the fort" as they say."
"Where are their fathers?"
"Not in the picture"
"Oh, I see, those poor mothers, these kids must be a handful to raise, probably sent them out to get some peace & quiet."
*End of discussion*
New theory: Everyone in GF has daddy issues. The new applicants must have at least 35% resentment to their own fathers, a dead father, a divorced father, or be a clone from a mother
One intern didn't when writing for Gen 3, and they were severely punished to serve as TCPi's Merch tester, for airliner engines. In revenge, he uploaded his avatar for Norman, having him blink in morse code telling of where he was held captive IRL. Unfortunately GF noticed, and removed blinking as a hyper failsafe for all NPCs
Seriously, why do NPCs rarely blink?
 
Last edited:
While this is a pretty little thing, it does bug me some:

I noticed that for the 25th anniversary, they released jumbo versions of the original cards for all sets of the starters(so Base Set for Gen 1, Neo Genesis for Gen II, ect). For the most part, they are faithfully recreated, with one exception: The Gen III starters. The first couple of Gen III sets had e-reader strips on the bottom of the card, similar to how the last few Gen II sets had one there and on the left edge. The bottom border of the cards is the same width as the other three edges, making them the only starter reprints that were changed for this(outside of the removal of all mentions of Wizards of the Coast for the Gen I-II cards, for legal reasons). In fact, the e-card era of the TCG in general seems to not be represented in any way in the 25th anniversary promotions. The Gen II e-card sets are among my favorites. so it's a little sad that they just pretend they don't exist, to the point that even the jumbo reprints of some of the early Gen III cards that had more limited compatibility were edited to look more like later Gen III cards
 
Sword and Shield removed half the Pokemon from the game and so many other good features. Shame on you Nintendo, you're being a fucking Wobbuffet about the Dexit Brexit!
Otherwise I love almost everything if not everything about Pokemon.
 
So, you know Pressure, the Ability that half the Legendary Pokémon get for zero reason other than a probable "dunno what to put here"?
The Spacetime trio has it, Kyurem has it, Deoxys has it, the Kanto birds have it, the Johto dogs have it, Eternatus has it.

And yet there is one Legendary Pokémon that would make perfect sense with the Ability and doesn't get it: Kyogre.
You know, the Pokémon tied to the sea? That you find in a deep cave on the ocean floor? Where the pressure is likely several atm high?
I get that it has Drizzle because Groudon has Drought and it ties in with the lore and stuff, but still, it feels like a wasted opportunity.

Props to Lugia, another Pokémon seemingly residing deep in the ocean, for getting it, though. Too bad it seems to have come in a bundle and not from any thought process since Ho-Oh also gets it. (and no, it doesn't make sense since the farther up you fly, the less atmospheric pressure there is)
 
So, you know Pressure, the Ability that half the Legendary Pokémon get for zero reason other than a probable "dunno what to put here"?
The Spacetime trio has it, Kyurem has it, Deoxys has it, the Kanto birds have it, the Johto dogs have it, Eternatus has it.

And yet there is one Legendary Pokémon that would make perfect sense with the Ability and doesn't get it: Kyogre.
You know, the Pokémon tied to the sea? That you find in a deep cave on the ocean floor? Where the pressure is likely several atm high?
I get that it has Drizzle because Groudon has Drought and it ties in with the lore and stuff, but still, it feels like a wasted opportunity.

Props to Lugia, another Pokémon seemingly residing deep in the ocean, for getting it, though. Too bad it seems to have come in a bundle and not from any thought process since Ho-Oh also gets it. (and no, it doesn't make sense since the farther up you fly, the less atmospheric pressure there is)

Different meanings for the same word. You are right about oceanic pressure, but I've always conceptualised game-Pressure as an aura/psionic ability. From Gen IV onwards any Pokemon that has it displays the message "[Pokemon] is exerting its Pressure!" which I took to mean it's literally employing a kind of spiritual torment upon its foes. PP is referenced in-universe by the games as a thing, but it's not really explained how it works; my take is that it's a stand-in for the Pokemon becoming tired from using moves over and over. Kind of like how after running a long distance, you need to rest before you can run at full speed again. So Pressure basically tires them out faster.

The idea of it being a spiritual torment works well with most of the Pokemon which get it, though I'm drawing a blank explaining Wailmer and Wailord.
 
I dislike Roamer Pokemon especially in Gen 3. I got Ruby recently and was softresetting for Modest or Timid Latios. Worst thing ever. I tried various things to save some time but ended up using the Acrobike Bunnyhop trick to mindlessly hold just 1 button until it arrives.
I forgot to register the Bike before beating the league and accidently saved somewhere where I wait for it. Now all Latios that would appear will be Jolly. So I decided to double hunt Rayquaza in Ruby and Saphire.

Not that it mattered much because Latios will have 0 iv in SPA and SPE. Should have gotten a second copy of Emerald but then I would waste even more time than I am now. Also I can get a Jirachi on the Cardridge hopefully with a Modest, Timid, Calm or Jolly nature. Not a big deal since I intend to replay Ruby.
Battery is death so all encounters are broken. I tried softresetting for a 29+ ATK and HP iv Adamant Groudon but always got Neutral nature. I ended up keeping a Modest one with 28+ SPA and 28+ SPE.
 
I dislike Roamer Pokemon especially in Gen 3. I got Ruby recently and was softresetting for Modest or Timid Latios. Worst thing ever. I tried various things to save some time but ended up using the Acrobike Bunnyhop trick to mindlessly hold just 1 button until it arrives.
I forgot to register the Bike before beating the league and accidently saved somewhere where I wait for it. Now all Latios that would appear will be Jolly. So I decided to double hunt Rayquaza in Ruby and Saphire.

Not that it mattered much because Latios will have 0 iv in SPA and SPE. Should have gotten a second copy of Emerald but then I would waste even more time than I am now. Also I can get a Jirachi on the Cardridge hopefully with a Modest, Timid, Calm or Jolly nature. Not a big deal since I intend to replay Ruby.

Gen 3 was hands down the worst execution of Roaming Pokemon ever. Unlike in later gens, you have absolutely no way to track them down before you encounter them even once, which makes it impossible to tell if it's on the route you're on before actually getting a "seen' Dex entry for them. And because of a glitch, the roaming Pokemon will always have bad IVs. Not to mention the Roar glitch in FRLG: If Raikou or Entei uses Roar, they're gone forever and you'll never be able to catch them in that save file ever. Both of those issues were due to bugs that never got addressed. It's a good thing Gen 4 and onwards fixed those glitches and made the roamers easier to track down: DPP has the Poketch Map so you can track down a roamer which is a huge help, and HGSS lets you track them down on the PokeGear map. BW1 IDs where they are through the bulletin boards and the weather will change when they're on the route you're on, so it's easy to track them down in that regard, and XY guarantees you will encounter them in the post-game for the first time no matter where you are, which subsequently allows you to track them down for the next encounters through the Pokedex. SwSh of course just has them fly around the overworld.

But boy did roamers in Gen 3 completely suck ass. No way to ID where they are until you see them once, and some glitches completely make them a pain in the ass or a burden.
 
Gen 3 was hands down the worst execution of Roaming Pokemon ever. Unlike in later gens, you have absolutely no way to track them down before you encounter them even once, which makes it impossible to tell if it's on the route you're on before actually getting a "seen' Dex entry for them. And because of a glitch, the roaming Pokemon will always have bad IVs. Not to mention the Roar glitch in FRLG: If Raikou or Entei uses Roar, they're gone forever and you'll never be able to catch them in that save file ever. Both of those issues were due to bugs that never got addressed. It's a good thing Gen 4 and onwards fixed those glitches and made the roamers easier to track down: DPP has the Poketch Map so you can track down a roamer which is a huge help, and HGSS lets you track them down on the PokeGear map. BW1 IDs where they are through the bulletin boards and the weather will change when they're on the route you're on, so it's easy to track them down in that regard, and XY guarantees you will encounter them in the post-game for the first time no matter where you are, which subsequently allows you to track them down for the next encounters through the Pokedex. SwSh of course just has them fly around the overworld.

But boy did roamers in Gen 3 completely suck ass. No way to ID where they are until you see them once, and some glitches completely make them a pain in the ass or a burden.
Emerald fixed that issue. But I can't restart my Emerald since so much work went into it. The encounter issue applies to Gen 2 as well but there you didn't need to worry about Natures.
The Roar Glitch is disgusting. Glad I got Colosseum to get the beast so I can just ignore the doggies unless I want to shiny hunt them (which I don't).

XY has the annoying thing you have to encounter the birb 24 times or so to finally get to fight them. That's is something that annoyed me a lot. But I guess the good thing is you don't have to reset over and over again for stats or nature before these encounters.

BW1 is likely the best for people who like to shiny hunt. If you can trade yourself the roamer before starting the encounter, you can check for shininess once you trigger the switch for the Pokemon to roam.
 
Bede's team bugs me, especially for a rival. I get that they wanted to have an easy transition from Psychic to Fairy, but:
He starts with 3 pure Psychic-types, and has 4 out of 4 pure Psychics in his last fight before Opal.
Of those pokes, 2 evolve into Psychic/Fairy, allowing him to keep them as a Fairy trainer. The other two are dumped, and replaced with a Mawile and a Gardevoir. Which means in his final story battle, his 4-mon team has 3 Psychic/Fairy types.
They /could/ have given him a Ralts from the beginning, which would give him an early partial answer to Dark-types and would keep him from replacing a mon. Or they could have replaced either his Solosis or his Gothita with literally any dual-typed Psychic, which would have given needed coverage early and not affected the late-game. They could have given him Eevee to potentially be an Espeon, instead changing it to Sylveon last-minute. Late-game, they could have run literally anything other than 3 mons with identical types.

Again, I get that his team overall had more going on than any other trainer in terms of storyline restrictions. But other than Hatterene+Ponyta, his team comp is just full of bad decisions, and they could have easily fixed those without much trouble.
 
Bede's team bugs me, especially for a rival. I get that they wanted to have an easy transition from Psychic to Fairy, but:
He starts with 3 pure Psychic-types, and has 4 out of 4 pure Psychics in his last fight before Opal.
Of those pokes, 2 evolve into Psychic/Fairy, allowing him to keep them as a Fairy trainer. The other two are dumped, and replaced with a Mawile and a Gardevoir. Which means in his final story battle, his 4-mon team has 3 Psychic/Fairy types.
They /could/ have given him a Ralts from the beginning, which would give him an early partial answer to Dark-types and would keep him from replacing a mon. Or they could have replaced either his Solosis or his Gothita with literally any dual-typed Psychic, which would have given needed coverage early and not affected the late-game. They could have given him Eevee to potentially be an Espeon, instead changing it to Sylveon last-minute. Late-game, they could have run literally anything other than 3 mons with identical types.

Honestly I feel sort of the opposite way. I think that Hattena should have been his only Pokemon on his team that (eventually) became a Fairy-type while all his other Pokemon were Psychic-types that had no connection with Fairies. It just felt super convenient how he already had two Pokemon on his team he was able to keep where feels like Bede would have chosen a more powerful Psychic-type over Galarian Ponyta (like a Sigilyph).

Then, when he switched over to becoming a Fairy-type trainer, that's when you give him the Galarian Rapidash and Gardevoir; like you're seeing him doing the transition over from Psychic to Fairy by having Pokemon of those two Types (since they're Psychic he's familiar with them and thus using that to get a familiarity with Fairy-types).
 
Gen 3 was hands down the worst execution of Roaming Pokemon ever. Unlike in later gens, you have absolutely no way to track them down before you encounter them even once, which makes it impossible to tell if it's on the route you're on before actually getting a "seen' Dex entry for them. And because of a glitch, the roaming Pokemon will always have bad IVs. Not to mention the Roar glitch in FRLG: If Raikou or Entei uses Roar, they're gone forever and you'll never be able to catch them in that save file ever. Both of those issues were due to bugs that never got addressed. It's a good thing Gen 4 and onwards fixed those glitches and made the roamers easier to track down: DPP has the Poketch Map so you can track down a roamer which is a huge help, and HGSS lets you track them down on the PokeGear map. BW1 IDs where they are through the bulletin boards and the weather will change when they're on the route you're on, so it's easy to track them down in that regard, and XY guarantees you will encounter them in the post-game for the first time no matter where you are, which subsequently allows you to track them down for the next encounters through the Pokedex. SwSh of course just has them fly around the overworld.

But boy did roamers in Gen 3 completely suck ass. No way to ID where they are until you see them once, and some glitches completely make them a pain in the ass or a burden.
Remember BW1 straight up gives you a Master Ball right before you are told about Tornadus / Thundurus, and BW2 has no roamers at all and gives you two Master Balls (helpful in a game with tons of bonus legendaries).

Peak game design! I doubt most fans would defend roamers, it wasn't the worst thing the franchise has ever done (hi Honey trees!) but they just got overboard with it in Sinnoh. XY was an interesting take on roamers in how they eventually settle down after 10 encounters but we really didn't need that mechanic back regardless.
 
Roamers are likely the easiest way to justify a legendary being in a new region since you don't have to keep designing new areas. Tho Mr Omori may think its better to just put them in some random holes with white battle background and in the latest game some hole where they appear as giants.
Ohmori's interpretation of roamers appear to be the galarian birds, where it uses the overworld interactions to its advantage so its one chase followed by a normal battle.


Which is actually the best possible way to handle them, imo
 
Ohmori's interpretation of roamers appear to be the galarian birds, where it uses the overworld interactions to its advantage so its one chase followed by a normal battle.


Which is actually the best possible way to handle them, imo
I thought the DLC were made by the B Team and not Ohmori. But I agree with the execution of Galar roamers. But I was generally refering to how old legendaries are handled in regards to reason why they are in a new region and that turning them into roaming Pokemon seems reasonable even if it sucks.
Hoopa Rings and Ultra Wormholes were just stupid IMO.
 
I thought the DLC were made by the B Team and not Ohmori. But I agree with the execution of Galar roamers. But I was generally refering to how old legendaries are handled in regards to reason why they are in a new region and that turning them into roaming Pokemon seems reasonable even if it sucks.
Hoopa Rings and Ultra Wormholes were just stupid IMO.
You're correct, Tahni was the director, the direct just also had Masuda & Ohmori speaking about the DLC and such.

Hoopa Rings & Wormholes are a pretty smart way of shoving 50 or so legendary pokemon into a single game, I think. Infinitely better than making them roamers, certainly, but even beyond that the idea of hoopa fucking with legendaries around mirage islands and going to other worlds and grabbing THEIR legends is fun.
I also like the weird den system, honestly.
 
Why must some Gen 1 stone evolutions have such atrocious level up movepools?

:rb/arcanine:
Screenshot_20211028-170331_Samsung Internet.jpg

:rb/exeggutor:
Screenshot_20211028-170429_Samsung Internet.jpg



I know, "stone evolutions are supposed to sacrifice future moves for quick evolution yadda yadda" but like, Gen 1 didn't have a move reminder. Game Freak could have put literally any four moves at level 1 and it would not have any effect on the player's Pokemon. What it would affect is trainer NPCs, since they always use the most recent level up moves with the exception of their last Pokemon, who may have a single custom move. They could have given Blue some actually competent movesets and they wouldn't need to sacrifice the "no moves after evolving" thing.
 
Why must some Gen 1 stone evolutions have such atrocious level up movepools?

:rb/arcanine:View attachment 380924
:rb/exeggutor:View attachment 380925


I know, "stone evolutions are supposed to sacrifice future moves for quick evolution yadda yadda" but like, Gen 1 didn't have a move reminder. Game Freak could have put literally any four moves at level 1 and it would not have any effect on the player's Pokemon. What it would affect is trainer NPCs, since they always use the most recent level up moves with the exception of their last Pokemon, who may have a single custom move. They could have given Blue some actually competent movesets and they wouldn't need to sacrifice the "no moves after evolving" thing.

Victreebel stands out as a good exception though. Below is its RBY level up:

1635470514305.png


Kinda wonky but it is Gen 1 after all. Erika's Victreebel ends up with the following move set:

1635470591669.png


Not too shabby. If the AI wasn't such trash PoisonPowder + Wrap is a decent combo. Gen 1 sleep is pretty gnarly. And of course Gen 1 Razor Leaf is devastating. Pretty much pure dumb luck that it ends up with such a move set but it's actually befitting of a Gym Leader.
 
Vileplume also has a "moveset", so to speak.

...the Oddish & Bellsprout lines were likely added very late in development...did they......give them actual movesets because they realized along side that decision that they wanted Erika to have them and went "oh lets give them moves" without doing the same for the earlier added stone evolutions owned by bosses....?
 
Back
Top