I that a glitch/error in coding or is that how it’s intended to be?For the record, Levitate won't share in Shared Power mashups, only in base Shared Power.
I that a glitch/error in coding or is that how it’s intended to be?For the record, Levitate won't share in Shared Power mashups, only in base Shared Power.
Shared Power overrides theI that a glitch/error in coding or is that how it’s intended to be?
hasAbility
check so that it can check for shared abilities; mashups don't get that override, so that abilities that rely on a hasAbility
check won't share. Levitate is one such ability; I think Cloud Nine is another.It shares in Godly Gift Shared Power because Shared Power is the base format, Levitate only doesn't share when Shared Power is applied as a modDid Levitate get updated in the code? I was playing in an OM Mashup tour (Godly Gift) and Levitate transferred.
https://replay.pokemonshowdown.com/gen8sharedpower-1477927635
It shares in Godly Gift Shared Power because Shared Power is the base format, Levitate only doesn't share when Shared Power is applied as a mod
Corrosion lets you poison poison and steel types with poison point/touch. I built a similar team a while ago. It wasn’t good, but it’s very fun.Out of curiosity, how would Corrosion and Poison Touch/Poison Point work together? I was thinking of a team that could abuse Sniper, Merciless, and Corrosion maybe with Poison Touch+Skill Link for poison spreading. Just wanted to see how the mechanics would interact.
Most of the time, abilities affect events. For instance, Lightning Rod affects the RedirectTarget event so that Electric moves get redirected to the ability holder and the TryHit event so they then get absorbed (assuming the redirection succeeded). However, there are a few places in the code where this is not done (as you noticed, testing for weather and groundedness are two such cases). When you use Shared Power as the main format, it is able to override these tests, so all abilities work, but when you use it as an additional format then only the event based abilities work.When I do /challenge gen8monotype @@@ shared power, abilities like levitate does not share. However, if I do /challenge sharedpower @@@ same type clause, levitate does share. I also realized that the problem is with the shared power tag, no the shared power metagame. It seems that the shared power tag doesn't actually share a lot of abilities. From knowledge playing shared power freeforalls, I realized that abillity like air lock, sometimes guts, don;t work either.
Most of the time, abilities affect events. For instance, Lightning Rod affects the RedirectTarget event so that Electric moves get redirected to the ability holder and the TryHit event so they then get absorbed (assuming the redirection succeeded). However, there are a few places in the code where this is not done (as you noticed, testing for weather and groundedness are two such cases). When you use Shared Power as the main format, it is able to override these tests, so all abilities work, but when you use it as an additional format then only the event based abilities work.
So I've just tried a team with Zoroark on it, and illusion didn't have any effect on anything other than Zoroark. Is that a bug, or just one of the quirks of illusion being a pretty unique ability.
You are one of the unlucky ones indeed :( We requested the ladder be cleared, since 487 out of the top 500 ladder slots were from unused alts the last time the ladder rolled around, and we wanted the ladder to be a reflection of the current state of the meta. It would have been ideal to have done this before the ladder went up, but better to do it on the 1st of the month rather than never.It would appear rhe ladder was reset as I've just got home form the gym to see the 518 elo I grinded from 1000 this morning was all for not. I am kinda disappointed the dead 1500s players were not cleaned prior to the metas release as having to grind rank 3 again and eventually rank 1 from 1000 again is going to be a pain. Guess that's what I get for going all out on day 1 :(
EDIT: BUG REPORT: It seems the queue still thinks I'm 1500 cause there is no way the game got this unpopular from finding matches this morning even at 1400 in a few seconds to 4 mins per match now.
Shared Power State of the Union
We are always trying to make the meta even balanced-er, though. Currently, we believe that Skill Link and Sturdy are two of the strongest abilities in the tier, on the cusp of overwhelming, and certainly factors that need to be considered when teambuilding. We would like to ask the community — what are your thoughts on Skill Link and Sturdy, and what strategies do you use to counter them on your teams?
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You are one of the unlucky ones indeed :( We requested the ladder be cleared, since 487 out of the top 500 ladder slots were from unused alts the last time the ladder rolled around, and we wanted the ladder to be a reflection of the current state of the meta. It would have been ideal to have done this before the ladder went up, but better to do it on the 1st of the month rather than never.
The matchmaking time and non-updated elo are bizarre, though. Maybe Kris can shed some more light on that?
That's all I have for today. Happy laddering!
Maybe you could try Weak Armor? Weak Armor + Endure is one of my favorite ways of dealing with Skill Link and it works fantastically with Reversal. Since you’re already running Endure on everything, weather + Overcoat could be a good way to ensure chip damage so that Reversal beats Sturdy. I don’t think it should be too tricky to fit, since Kommo is already one of the best Reversal users.Anyone will to give some advice?
I want to build a Flail/Reversal team.
It obviously needs a Scrappy user,, and
. A sturdy user would be good too.
Which Pokemon would be good abusers of Flail/Reversal (can be either or both) and what other abilities should I have for the team?
Thanks. Kabutops and Kommo-o it is.Maybe you could try Weak Armor? Weak Armor + Endure is one of my favorite ways of dealing with Skill Link and it works fantastically with Reversal. Since you’re already running Endure on everything, weather + Overcoat could be a good way to ensure chip damage so that Reversal beats Sturdy. I don’t think it should be too tricky to fit, since Kommo is already one of the best Reversal users.