Surging Strikes can deal way more damage, but then again there are several abilities for water immunity with decent users.
So DLC 2 dropped a couple days ago, and there is some major new additions to the meta. Instead of going to bed at a reasonable hour, I'm gonna point out a few basic observations about them.

Beast Boost, Chilled Neigh and Grim Neigh have all arrived at once, and I think this puts us at critical mass for stat boosting abilities. In combination with Moxie or Soul-Heart, you can easily build a team such that every time you get a KO you gain +3 in your attacking stat, or +2 with +1 Speed.

Multiscale is back, and it has great combo potential with Fluffy+FF, Ice Scales, Regenerator, and/or Prankster. Can be a great addition to both Bulky Offense and Stally teams.

New Regis are here, and they brought Steelworker clones for Electric and Dragon types. I thought Regieleki + Xurkitree would be a near unstoppable combo, until I remembered that Volt Absorb and co exist. Regidrago has no such cavoite, and it can buff up some really powerful Dragon moves for it's scaly kin, like the newly released Scale Shot Garchomp.

Tapu's have arrived, and we now have good users of all the Surge abilities. Lele will be an absolute menace with Adaptability Beast Boost Expanding Force. My favorite part about this is that my Steel Roller gimmick team is now much stronger against the Meta.