SS OU OU Hyper offense Team - PEAKED 1500

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Im somewhat new to competitive Pokemon and would like help on how to make this team better, its a bit of a blend of hyper offense and bulky offense, so heres the team



Kartana @ Chople Berry
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Swords Dance


Kartana is a VERY hard hitter that can sweep verily easily if given even just a single turn to set up, since it almost always 1 shots anyways I decided to give it Chople berry to help it survive fighting type coverage that it would otherwise get 1HKO with

Lycanroc-Dusk (M) @ Focus Sash
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Accelerock
- Endeavor

This Lycanroc is almost always my lead, Taunt can shut down other leads, stealth rock because its steath rock and the chip can make quiet the difference, accelerock for priority STAB, and finally Endevor can cause a suprise KO with either a follow up priority or from Ninetale's hail.....Speaking of which

Ninetales-Alola (F) @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Blizzard
- Encore
- Aurora Veil


A pretty standard set for a Aurora veil support Ninetales, with a bit of encore to cause slip ups against rock setters, set up sweepers, ect.

Volcarona (F) @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Psychic
- Giga Drain

I wanted Volcarona on the team because its one of my favorite pokemon, luckily for me, it also happens to be an incredible special sweeper, I use psychic to hit toxpex and giga drain as unexpected coverage.

Moltres-Galar @ Weakness Policy
Ability: Berserk
EVs: 36 HP / 252 SpA / 220 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Nasty Plot
- Fiery Wrath
- Air Slash

Absolute MvP of the team, Galar Moltres is an AMAZING double dance sweeper that has 1-6 plenty of times for me, the flinch chance of these moves has also saved me a few times, I pick air slash over hurricane because its more accurate and it has a huge flinch chance

Garchomp (M) @ Leftovers
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang


Another one of my favorites, Garchomp is the physical sweeper for the team, Fire fang helps give something to 2 hit KO corviknight and most of the time 1 hit KO ferrothorn.









I would love to get some feedback and help with this team, as there are 3 major glaring weaknessess ive noticed while playing.
1. Volcarona is completely walled by fire types, ESPECIALLY Heatran
2. Guessing wrong with lycanroc can cause one of two things: either I have to end up dealing with rocks, or my opponent doesn't have to worry about rocks
3. Weather is an absolute WORST match up for me, rarely if ever did I claim any victories against sand, rain, or even hail

This is the first team I made here on Smogon, and I would love to learn how to be better, thanks for reading!
 
Hey there, Team looks decent just a couple changes should be made.
First off Garchomp is not doing Anything in this team at all besides being a electric immunity, to ease fighting against rain teams I suggest using Thunder Punch urshifu set as you live a close combat from full hp from barreskewda and liquidation in rain from full hp but you risk the chance of barreskewda having psychic fangs. No need too worry as the set isnt too common on rain teams from what I can see. Also if you have aurora veil up then psychic fang does not kill and it usually wont kill even with aurora veil not up (12.5% chance to kill urshifu with psychic fangs at full hp).

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 252 Spe
Jolly Nature
- Surging Strikes
- U-turn
- Close Combat
- Thunder Punch

As for having trouble with lycanroc shenanigans, I recommend to switch it out for Focus sash explosion Landorus.
This way you can stealth rock then explosion too kill Something that threatens your team. remember keeping landorus is a good choice as you can OKHO threats such as life orb Nidoking on the unexpected outspeed. You don’t really have to predict either as if your both hazard setters, you can explosion them right after.


Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion
- Stealth Rock
- Earthquake
- Knock Off

You don’t have a speed control in this team, so kartana should be choice scarf instead of a setup version.

Another reason why you shouldn’t be using setup kartana is because of the fact that players use choice scarf all the time allowing them to outspeed you and if you don’t get any speed boosts with volcarona then it’s kinda game over if all the enemy’s Pokémon are faster then you.

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sacred Sword
- Leaf Blade
- Knock Off
- Smart Strike

As for any weathers, you should be keeping ninetales alive at all times and getting an aurora veil up at any given chance which allows you survive hits you shouldn’t be able to, this should help ease with weather matchups.

Heres the poke paste Have a good day.
https://pokepast.es/165a7ac8b1f6aea7
 
Hey there, Team looks decent just a couple changes should be made.
First off Garchomp is not doing Anything in this team at all besides being a electric immunity, to ease fighting against rain teams I suggest using Thunder Punch urshifu set as you live a close combat from full hp from barreskewda and liquidation in rain from full hp but you risk the chance of barreskewda having psychic fangs. No need too worry as the set isnt too common on rain teams from what I can see. Also if you have aurora veil up then psychic fang does not kill and it usually wont kill even with aurora veil not up (12.5% chance to kill urshifu with psychic fangs at full hp).

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 252 Spe
Jolly Nature
- Surging Strikes
- U-turn
- Close Combat
- Thunder Punch

As for having trouble with lycanroc shenanigans, I recommend to switch it out for Focus sash explosion Landorus.
This way you can stealth rock then explosion too kill Something that threatens your team. remember keeping landorus is a good choice as you can OKHO threats such as life orb Nidoking on the unexpected outspeed. You don’t really have to predict either as if your both hazard setters, you can explosion them right after.


Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion
- Stealth Rock
- Earthquake
- Knock Off

You don’t have a speed control in this team, so kartana should be choice scarf instead of a setup version.

Another reason why you shouldn’t be using setup kartana is because of the fact that players use choice scarf all the time allowing them to outspeed you and if you don’t get any speed boosts with volcarona then it’s kinda game over if all the enemy’s Pokémon are faster then you.

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sacred Sword
- Leaf Blade
- Knock Off
- Smart Strike

As for any weathers, you should be keeping ninetales alive at all times and getting an aurora veil up at any given chance which allows you survive hits you shouldn’t be able to, this should help ease with weather matchups.

Heres the poke paste Have a good day.
https://pokepast.es/165a7ac8b1f6aea7
I appriate the advice, but after nearly 15 games, I lost ALL 15 with what youve suggested, Kartana getting locked cost me about 5 games on its own, Suicide leads always were bad in my eyes cause everyone and their mother uses Defog, so Landorus is terrible for explosion, and while Urshifu is good on paper, because its such an OU super star, every single person has about 3 checks and or counters on their team, which basically results in the match being 4 vs 6 what with the suicide lead landorus. And finally, a big one here: Without garchomp I have NO physical sweepers causing me to be compeatly walled by several special tanks as well as the lack of ground type (since lando uses explosion 7 out of 10 times) hurts REALLY bad. Now, MAYBE I just got REALLY unlucky with those 15 test games, but the fact I lost all 15 should be worth some consideration with your suggestions.
 
This team is rather surprisingly good. It's got the general idea of a hyper offense in overwhelming the enemy before they can respond. I'm not gonna suggest immediate changes but moreso as things you might wanna consider


Instead of :lycanroc:, you might wanna use :mew: as your lead since it can get both rocks and spikes and is bulky enough to survive just about anything. With a red card, you can even force the enemy into an uncomfortable position

The other thing I would suggest is getting rid of :volcarona:. Since you already have :moltres-galar: on your team, Volcarona is kinda redundant and this mon gets completely stuffed by the Heatrans that is just about on every god damn team. Instead, if you decided to take my advice on the dual hazards, you might wanna use a hazard removal deterrent such as :zapdos-galar:. I would recommend it over :bisharp: because Bisharp is slower than Zapdos and relying on sucker punch could doom you to fail

Lastly, don't use chople on :kartana:. As mentioned earlier, the goal of hyper offense is overhwleming the enemy and chople berry doesn't aid in that cause. Most of the time, you are faster than the fighitng types so you are gonna kill them before they kill you and if you're dealing with a special attack fighting type move, chople won't save you. The random body presses from Corviknight don't kill you from full and after sd, you kill it in two shots so chople isn't that necessary. Really, this thing is literally made out of paper that Koko's resisted thunderbolt deals about seventy percent to it. Let that sink in. Instead, just use :life orb: on it since that item was tailor made for hyper offense mons. The same should also go for :garchomp:. On hyper offense, Chomp wants life orb more than it wants lefties since it's kinda difficult to sweep with this thing on ho given the omnipresent Landorus. However, life orb on Garchomp isn't that needed like on Kartana since you do have hail but given your lack of wall breakers, it is something you really should consider

On hyper offense teams, most of the time, you don't want to use any choice pokemon at all unless you have absolutely no other choice. The reason for this is if you click the wrong move, then you are gonna lose a whole lot of momentum and ho teams don't really have that much options to switch ins against opposing threats. The playstyle is a very kill heavy and you must be able to trade effectively otherwise you'll be the one to get killed. As such, avoid choice locked mons on ho

The only thing that I would say that would be 'mandatory' is that if you are using a pokemon that is weak to stealth rock, make sure it has an odd number of hp. The reason for this is having an odd number would mean that stealth rock would round down and thus grant you one extra switch in. On your :ninetails-alola:, you are gonna have an even number with 252 evs so you want that to be 248 instead

Here are the sets for the stuff I mentioned earlier

Mew @ Red Card
Ability; Synchronize
EVs: 252 HP /4 SpD / 252 Spe
Jolly Nature
- Taunt
- Spikes
- Explosion
- Stealth Rock

Zapdos-Galar @ Sharp Beak / Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U turn
- Brave Bird
- Close Combat
- Stomping Tantrum / Thundurous Kick

On Zapdos, use TK if you are running sharp beak otherwise your fighting stabs will just tickle
 
I’m no expert on HO but can chime in on a few concepts.

It’s better to go suicide hazards or pick a screener. By using both, every game is essentially 4-6. I’d pick which way to go, since you get to fit an extra sweeper.

For hazards, I would use a more direct approach with offensive mons. For screeners, try bulkier set up sweepers such as Demon Mew.

It looks like you are using a more direct approach. Therefore I would load up on physical sweepers that share counters. The idea is that you can break through those counters and take the match. Also, consider how to combat rain. Rain is very difficult for HO to defeat. You also have to incorporate priority into HO. There is simply no room for wasted momentum of choice Scarfs.

For this team, I would consider using Volcarona + 4 physical sweepers that can lure and defeat Heatran and Dragonite. Kartana, Garchomp, Rillaboom, Hawlucha isn’t a bad idea at all.

Attached are some sets.
 
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