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Pet Mod JolteMons (Complete) [Random Battle is Leader's Choice]

Slightly early discussion post! We still have about 47.5 hours until submissions end, but I want to post this early because this discussion post is extremely important to the development of our metagame.

The council and I have been looking at multiple possibly broken elements in the current metagame and we wish to field opinions from the playerbase to help guide our next steps forward. So, I have created a player survey (linked at the bottom of this post) to help us gather data. This survey will run until voting starts in 48 hours, though actions may be announced earlier if we get an overwhelming response one way or another. It is HIGHLY recommended that you only answer the survey if you have played the meta in the last couple days so you have an idea of how the following elements fit into the metagame. The survey can only be completed once and most questions are required, so please make sure you have a fully formed opinion before completing the survey

For this discussion, I'm going to quickly go over everything that's on the survey. I'll try to stay neutral on each case, but nonetheless, please form your own opinion on each element.
:sm/metagross::sm/silvally::sm/glalie-mega::sm/snorlax::sm/azelf:
Metagross @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch
- Bullet Punch
- Explosion

Silvally @ Choice Scarf
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Multi-Attack
- Explosion
- Crunch
- U-turn

Glalie @ Glalitite
Ability: Moody
EVs: 128 Atk / 44 Def / 40 SpA / 44 SpD / 252 Spe
Timid Nature
- Return
- Earthquake
- Protect
- Explosion

Snorlax @ Choice Band
Ability: Honey Gather
EVs: 104 HP / 252 Atk / 4 Def / 148 Spe
Adamant Nature
- Return
- Payback
- Self-Destruct
- Earthquake

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Self-Destruct
- Skill Swap
Explosion and Self-Destruct were controversial additions to the metagame due to their extremely high base powers of 500 and 340 respectively that basically guaranteed a KO on anything that isn't immune to them. This required us to significantly nerf their distribution to keep them balanced, which was likely the right decision but was still controversial nonetheless as 2 Pokémon that used to run Explosion (Landorus-Therian and Regieleki) completely lost them. While the moves being limited to mostly bad Pokemon has made them not game-breakingly powerful, the threat of losing a Pokemon to an Explosion at any moment still puts extreme stress on any team, as losing a crucial defensive or offensive piece is often game ending. This also makes defensive counterplay harder in a meta that is already offensively leaning. One argument towards keeping the moves around could be that they were submitted with the intention of being meta-defining. Thus, the question at hand is whether or not you believe that Explosion and Self-Destruct create a metagame that you want to play and adapt to or not.
:sm/diancie-mega:
Diancie @ Diancite
Ability: Clear Body
EVs: 124 Atk / 132 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Misty Explosion
- Stealth Rock
Misty Explosion is a lot weaker than its Normal-type brethren, but it's still mostly an insta-kill button for strong Pokemon. Mega Diancie and Mega Gardevoir in particular can use it to an extreme extent and they're both able to beat Blissey, one of the few things that can take a Misty Explosion, with Diamond Storm and Psyshock respectively. This is further compounded by how common Misty Terrain is by virtue of Tapu Fini's viability, which makes the move even stronger than Self-Destruct. However, it could be argued that Misty Explosion is only broken on certain Pokemon and not broken as a whole, so both fully reverting it or cutting back its distribution are valid options.
:sm/houndoom-mega:
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fiery Wrath
- Fire Blast
- Sludge Bomb
To put it simply, Mega Houndoom is basically impossible to handle defensively. The only consistent defensive check it has is Blissey and this is because of its high 140 SpA, high powered STABs in Fiery Wrath and Fire Blast, amazing coverage in Sludge Bomb, and, most importantly, Sheer Force to greatly boost the power of all 3 of those moves to nightmarish levels. And that's before considering that it has Nasty Plot to further boost itself. Even at +0, most things are 2HKO'd by its STABs or Sludge Bomb and all those 2HKOs become OHKOs after a Nasty Plot. Because of Houndoom's high 115 Speed, it's only pretty hard to check offensively too, only being outsped by a handful of relevant Pokemon, so if you lack one of them, you might just lose. However, this isn't to say that Mega Houndoom is impossible to beat. If you can keep it from setting up, most Water-types can take 1 hit and KO it back with their STAB and some defensive Fairies can take 1 Sludge Bomb and Thunder Wave it. Plus, most of the Pokemon that outspeed it, notably Greninja, Tapu Koko, and Zeraora, can either OHKO it or significantly weaken it and Houndoom is also outsped by most Scarfers. Lastly, Mega Houndoom has a nasty Stealth Rock weakness that makes it hard to get in while hazards are up. Nonetheless, once it does get in, it's near-guaranteed to deal some serious damage.
:sm/uxie:
Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon / Doom Desire
- Recover
- Teleport
- Stealth Rock / Knock Off / Toxic

Uxie @ Protector
Ability: Filter
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon / Doom Desire
- Recover
- Teleport
- Stealth Rock / Knock Off / Toxic
Uxie is the only defensive thing on here, but it's for good reason. Uxie might just be the single most annoying thing to deal with in the entire meta, having insane bulk, a surprisingly great defensive typing because of Levitate and Filter, Teleport to bring in a teammate for free, and, most importantly, Recover to stay healthy throughout the game. Because of its bulk, Recover, and Uxie's Toxic immunity, Uxie is extremely hard to actually bring down and while it's alive, it can very easily support its team with Teleport, Knock Off, Thunder Wave, Toxic, and more. However, it is hard for defensive Pokemon to be broken because they often don't end games by just coming out and Uxie is no different. Uxie is extremely passive, so it sometimes lets in big threats like Mega Houndoom or Greninja and while having Teleport somewhat alleviates this, Uxie can't Teleport forever. Plus, Uxie's ability to check Ground-types and powerful Special Attackers like Tapu Lele can be seen as a necessary evil.
:sm/dragapult:
Dragapult @ Choice Specs
Ability: Infiltrator / Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower / Thunderbolt / Hydro Pump
Dragapult is one of the Pokemon we unbanned from National Dex Ubers, all the way back in Slate 1 because we banned Z-Moves. Dragapult has proven to be a lot less broken since it can't use Ghostium Z to break through would be checks anymore, but it's still a super hard Pokemon to deal with. Specs Shadow Ball and Draco Meteor are super hard to switch into because Dragapult's high speed means that a switch has to able to take 2 of those powerful attacks in a row. Dragapult's coverage and U-Turn also make it tough to pin down even if you're running a check to it. However, Dragapult is likely the least broken thing on the ballot because, out of everything here, it has the most consistent checks, including but not limited to Cresselia, Blissey, Tyranitar, and Clefable, and it's easily Pursuit trapped by Tyranitar, Weavile, and Krookodile if it carelessly locks into the wrong move. However, it's still often quite a headache to face in-game and you could definitely argue that the metagame could be better off without it.
:sm/beedrill-mega:
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- First Impression
- U-turn
- Mud Spike
- Knock Off
Mega Beedrill is likely the most volatile addition to ballot as it's new to the meta and, unlike Explosion and friends, it's not nearly as game changing. However, Mega Beedrill is still a powerful enough threat that it warrants an early look. To put it simply, Bug/Ground coverage with Adaptability and 150 Attack with 145 Speed is a nightmare to deal with both defensively and offensively. Very few things can take it head on because it's the fastest relevant Pokemon in the meta other than Regieleki and the defensive Pokemon that can take it on just get U-Turned on. However, more than anything on here, Mega Beedrill has a ton of flaws. First, base Beedrill is still weak to Stealth Rock, so it often has to come in at 75% HP. Second, common physical walls like Corviknight, Landorus, Gliscor, Buzzwole, Runerigus, and Chesnaught are able to switch into its STABs with relative ease and most can KO Beedrill back since it has atrocious bulk. On that note, basically anything that lives a hit from Beedrill can KO it right back, though that's easier said than done. Thus, Beedrill reminds me a lot of Pheromosa or Deoxys-Normal, where it's insanely fast and strong but made of tissue paper. While Beedrill is much easier to deal with than both of those, it currently has a similar effect on the metagame. However, this could be a case of recency bias and perhaps Beedrill will become easier to deal with once people have more time to develop counterplay, but you do have to ask yourself if you want to let Beedrill ravage teams while we wait.
Lastly, we'd like to take this opportunity to gauge opinions on what I believe to be the single least-used and least-viable addition to the meta, being Neuroforce's redistribution. Neuroforce is a good ability, a built-in Expert Belt is great for offensive Pokemon. However, because of it's distribution, it's essentially useless, for 2 reasons:

1. The Pokemon with Neuroforce have better abilities (Nihilego has Beast Boost, Honchkrow has Merciless, Metagross has Iron Fist, Uxie has Levitate and Filter, and Necrozma has Prism Armor (which makes its one niche in being a setup sweeper easier))
2. The Pokemon with Neuroforce are hopelessly unviable (applies to Chatot, Golduck, and Calyrex)

Basically the only thing that actually uses Neuroforce that can even sniff viability is Lapras thanks to its amazing offensive typing and Meltdown, but even then, calling Lapras remotely viable is a massive stretch. Thus, Neuroforce in its current state is a waste of an ability winner. However, Neuroforce's flavor is fairly limiting and not everything added to the meta has to be game-changing or anything, so I could see why it may be unnecessary to distribute Neuroforce further.

Once you're ready to give us your opinions, please respond to the survey by clicking this link (it will also be linked in the Discord server about 30 minutes after this post). Again, please form your own opinions and respond thoughtfully to the survey, as the council will be using thes results of the survey to make decisions. Thank you and I hope you keep on playing JolteMons!
 
Gonna do some VR nominations, since VR has not gotten any updates in awhile and I think we live in a very different metagame than we did a few seconds ago. These will be ignoring the latest slate to win because that is alot! (This was also being made prior to Yoshi's post, expect a seperate post there!)

:wishiwashi-school: Lower to A+

Controversial opinion to be sure, but Wishiwashi imo is a symptom of it's own demise. The metagame has been rapidly developing since it's inclusion, and it has hit a point that imo keeping it as an S rank is not an accurate reflection of its standing in the metagame right now. As great a defensive typing that Water/Dragon is and as good as an ability Intimidate is, certain aspects of itself have started to rear its ugly head. No Leftovers is a massive nick into it's defensive prowess, forcing this Pokémon to need to click Recover more often than the average defensive Pokémon, and the wise player can use this fact to their advantage, to either force it into positions where clicking Recover is not an option or just reading the Recover and going directly into a defensive check. A greater issue still i mo, and the main reason I'd argue for a drop is the rise of bulky waters and SpD Fairies to answer it and a plethora of other top tier threats atm. Tapu Fini is at the top of it's game, Toxapex is as good as ever, and Alomomola has settled in as a unique but welcome option for Balance builds. This in addition to Primarina catching wind with users thanks to multiple buffs like recovery, a nuke in Deafening Shriek and set up potential with CM has placed a thorn in Wishi's side. Everyone and their momma using Toxic has got to put a damper in their side too. Pokemon is still excellent imo but I would not keep it up as the defining Pokemon of the meta anymore.

:uxie: Rise to S

This thing on the other hand, is kinda borderline stupid lol. It's utility as a defensive Pokémon is the best in the tier, and it's bulk + typing is beefy asf, checking multiple top tiers like Tapu Lele, Nidoking, Mega Alakazam and certain Tapu Koko variants. You can go for the classic Leftovers with Levitate, which is arguably the superior choice, or you can cheese with Filter + Protector (preferably partnered with Grassy Terrain) and live outrageous attacks like Specs Gourgeist's Deafening Shriek (shoutout to Earl). Steel types are in hot demand right now, and Uxie is perhaps one of the best to ever do it. It's hard to break through, and often requires multiple checks dedicated to busting it open. It is rather passive though, so I believe that this helps keep it in check from being overwhelming (I think Doom Desire is bad).

:Melmetal: Lower to A+ Rank

The loss of Thunder Punch is a crippling blow to Melmetal's walbreaking potential, and is a major nerf to TWave + 3 Attacks and Banded Sets in particular, as now bulky Water types can confidently switch in and wall it. Of course, even Melmetal has ways of cheesing threats, but its overall breaking power has taken a backseat. Plus the metagame has adapted to it's presense, more fat Steels are popping up like Corviknight, Mega Steelix and even Levitate Uxie that force it out. Imonits just not as an effective breaker / defensive pivot atm.

:Nidoking: Rise to A/A+

Nidoking not being ranked is crazy right now, with getting access to SF boosted priority, better Poison STAB and stronger coverage makes Nidoking finally be able to flex it's higher attack stat to throw enemies out of flux. Is Nidoking purely physical? Is it special? Is it that wacky mixed set G-Luke folded me with? (Yes.). This confusion makes Nidoking alot trickier to deal with. Runerigus can handle a Ice Punch thanks to stealing SF and being a physical behmoth, but crumples if it tries to swap into Ice Beam. SpD Uxie should easily flex on specially based Nidoking but gets quickly wrapped up if it gets a Fire Punch to the face. It still problems, a major being 4MSS, something regular Nidoking has always had to deal with to some extent, and this is only compounded by its access to new tools. Even still, Nido is a scary breaker and shouod be acknowledged as such.

:primarina: Rise to B+ Rank

Primarina has a solid niche as a Specs Wallbreaking nuke and that of a Calm Mind sweeper, both complimented by the additions of Deafening Shriek and Life Dew respectively. Unprepared teams have hell to handle when faced with this beast, which has taken advantage of the popularity of threats like Wishiwashi and Weavile. It still faces direct competition from Tapu Fini and Fairy competition in general from the likes of Mesprit and Clefable, but I think Prim has enough defining traits to grant it a place on our VR.

:raichu-alola: Lower to C/Unranked

Unrank that electric rat please.

:Houndoom-Mega: Rise to S- Rank

Houndoom-Mega is without a doubt, the single best mid game wallbreaker in the tier right now. Houndoom's Nasty Plot 3A set needs no introduction if you are remotely familiar with JolteMons. Sheer Force boosted dual STAB is insane, and is basically unwallable if it gets up a Nasty Plot. But do not think it requires Nasty Plot off to do real damage, as SF off 140 SpA is already healthy enough of power to bust open multiple pivots, basically requiring everything to have reliable recovery. Checks like Heatran and Wishiwashi are simply chipped with Fiery Wraith untilnthey are in range of a +2 one. Waters like Tapu Fini and Primarina just get +2 Sludge Bombed. Honestly, Max SpD Haze Toxapex is your best bet at ever being "guaranteed" to keep it at bay, and that set is rather poor outside of this matchup. It is imo the strongest aspect of the metagem right now as of Slate 6's completion, and hopefully Slate 7 did not introduce anymore problematic elements that may cause further strain on teambuilding and gameplay. Hopefully.

:gallade-mega: Rise to A/A+ Rank

Possibly the second nuttiest breaker in the tier, Gallade-Mega is a ferocious physical breaker with limited switchins available. Overclock makes Close Combat shred apart any non resist in the tier, and the addition of Lightning Lnce essentially operates as a secondary STAB as it hits significantly stronger tha STAB Zen Headbutt, and it can fold practically anything that thinks they can swap into Close Combat. Ofc, it already having Triple Axel completes the demon trifecta, basically telling your Gliscors Zapdos and Landos that this is not the one. I personally do not think it is as effecfive of a mon thanks to to multiple stat drops and 110 speed leaves it open for many offensive mons to revenge kill it. That being said, this thing is NUTTY and shoukd be considered amongst the very best we have to offer.

Other obvious placements are things like Runerigus, various Zarudes and even Marowak (good C rank clutch), but I have little thoughts on them.
 
Another busy week on my end, couldn't get much interesting drafted, so have some more resubs.

Name: Skitter Smack / Lunge
Power: 90
Accuracy: 100%
PP: 15 [24 Max]
Category:
Physical.png

Type:
Bug.png

Effect: Drops the opponent’s Special Attack / Attack by one stage.
Priority: 0
Flags: Contact, Mirror, Protect
Potential Pokémon With This Move:
Justification:
Skitter Smack is literally just Lunge for Special Attack & worse. However buffing Skitter Smack to Lunge levels doesn’t do much to help it find more use either, as both moves would be outclassed as an 80 BP Bug STAB by Leech Life, as draining health is far more reliable defensively than dropping a stat. So, boosting both to 90 BP could help the move find a bit of a niche, as these options are now an overall more powerful bug STAB than the typically superior Leech Life. With Buzz Off as well, these buffs could especially help see both attacks see competitive play.

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Name: Narcolepsy
Effect: While this Pokémon is active, opposing Pokémon are treated as if they have the comatose ability. Pokémon that are either affected by Sweet Veil, or have Insomnia or Vital Spirit as their abilities are immune this effect.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :musharna::noctowl::hypno::stantler::komala::shiinotic::gengar: (:gengar-mega:?)
Justification: Finally, viable Dream Eater! Not too much to elaborate on here. The opponent cannot gain status and can attack while asleep, while in exchange they can be targeted by the likes of Dream Eater and Nightmare.

Name: Adaptive Armor
Effect: Upon switching in this Pokémon receives a one-stage stat boost depending on the opponent’s highest attacking stat. If the Attack stat is higher, then Defense is raised. If Special Attack is greater than or equal to Attack, then Special Defense is raised.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :genesect::stakataka: :slowking-galar::dragalge:
Justification: Download but for Defense. Decent for pivoting in, as the ability will make you take less from opponent’s stronger offensive stat. Couldn’t think of all too good a list for mons with the ability atm, so take the Potential Pokemon list with a grain of salt.

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Name: Heat Totem / Rain Totem / Snow Totem / Sand Totem / Grass Totem / Storm Totem / Mist Totem / Bizarre Totem
Effect: Upon Switch-in or receiving this item, this item is consumed and Harsh Sunlight / Rain / Hail / Sandstorm / Grassy Terrain / Electric Terrain / Misty Terrain / Psychic Terrain is summoned for 5 turns.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 50 BP, Summons corresponding weather for 5 turns
Justification: Self-setting weather for abusers. Abusers can skip the setup via self-setting moves or pivoting weather mons, in exchange for giving up their item slot. Idk kinda just a random idea I had. And hey, now we got Terrains too!

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:ss/Armaldo:
Name: Armaldo
Type:
Rock.png
Bug.png

Abilities: Multiscale / Dry Skin [HA]
Ability changes apply for both Armaldo and its prevo, Anorith.

New Moves: Rain Dance, Skitter Smack, Lunge, Scale Shot
Removed Moves: None
Justification: Armaldo is a classic example of a Rapid Spinner whose fallen behind in viability. So, here is my attempt for helping provide Armaldo with some more tools to utilize in its spinning role. One of Armaldo’s biggest problems was that it’s poor speed and type combo made it really easy to snipe with a supereffective attack. So, it’s two new abilities act to provide Armaldo with more defensive tools. These two new abilities are intended to draw parallels to Armaldo's old abilities, with Multiscale to Battle Armor and Dry Skin to Swift Swim. Dry Skin aims helps alleviate one of Armaldo’s most prominent weaknesses, while Multiscale is here as well for broader usage, allowing Armaldo to more effectively take a hit before spinning. As for some of the new moves, Armaldo’s gets access to both of Bug’s stat-dropping attacks, helping boost its overall defensive potential, and Scale Shot is also there because it could be funny for stacking even more speed boosts.
 
About 24 hours left for submissions and the player survey!
We'll also release the results of the player survey before voting so you know what to expect before you vote on new stuff to add

Name: Scale Down
Power: --
Accuracy: 100%
PP: 10
Category:
Special.png

Type:
Dragon.png

Effect: Deals 50% of the targets current HP in damage. Heals the user by 50% of the damage dealt
Priority: 0
Flags (ex: Contact, Sound): Protect, Mirror, Heal
Potential Pokémon With This Move: :druddigon::dragonite::gyarados::sceptile::milotic::regidrago::dragalge::tyrantrum::kingdra::sandaconda::drampa::sharpedo::noivern::duraludon::guzzlord::turtonator:
Justification: Neat way for defensive Dragons (at least the not good ones) to wear down the opponent and stallbreak while also recovering a bit, especially if the opponent has high HP like Blissey or was at full HP.

Name: Techno Blast
Power: 90
Accuracy: 100%
PP: 10
Category:
Special.png

Type:
Normal.png

Effect: Type matches the user's held Drive. Deals 1.2x damage when holding a Drive.
Priority: 0
Flags (ex: Contact, Sound): Protect, Mirror, Pulse, Bullet
Potential Pokémon With This Move: :porygon-z::klinklang::beheeyem::metagross::electrode::clawitzer::slowbro-galar::duraludon::silvally::mewtwo::magearna: :toxtricity:(not :magnezone: even though it makes flavor sense)
Justification: The "sacrifice your item for coverage" gimmick that Techno Blast has is sick in theory, but it falters in practice because Genesect needs a Choice item, it has coverage in all of the Drive types other than Water, and it's Ubers. So, bringing Techno Blast down to 90 BP, giving you a slight power boost for sacrificing your item for a Drive, and giving it to a couple mons that can use it like Porygon-Z (who can use it for Fire coverage or as a stronger alternative to Tri Attack), Duraludon, and Clawtizer is nice.
Name: Unimpressed
Effect: Moves used against this Pokémon do not receive STAB
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :aromatisse::swoobat::lickilicky::whiscash::grumpig::sandaconda::dragalge::cosmoem::lunatone::vileplume::golduck:
Justification: Stealing an FELT ability by lifting Unusual from FELC, neat defensive ability that weakens what are usually a Pokémon's best moves by 33% (50% if it's an Adaptability mon), making bulky Pokémon even bulkier

Name: Monstrous Fog
Effect: This Pokémon sets Misty Terrain on switch-in. This Pokémon ignores the effects of Misty Terrain when attacking
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :druddigon::drampa: + Some other high Attack mon that's a Dragon-type/in the Dragon or Monster Egg Group cuz I can't find any lol
Justification: People really want a defensive Dragon-type Misty Terrain setter for some reason, but then you realize that being a Dragon-type in Misty Terrain kinda sucks and being a defensive mon in Misty Terrain is a bit limiting when you don't have the defensive profile of Tapu Fini. So, by plagiarizing FEUU once again, here's how we get that Misty Terrain Dragon people want so much. Monstrous Fog gives you the best of both worlds, with the status immunity and Dragon move weakening of Misty Terrain for yourself while still being able to spread status and have full power Dragon STAB moves. Durddigon was part of the combination that created this in FEUU originally and is a great user of it with Glare, though if you want something with recovery, you can have Drampa, who also gets to abuse Glare, and makes more flavor sense with its Defog access.
:sm/celebi:
Name: Celebi
Type:
Fairy.png
Grass.png

Abilities: Natural Cure / Overclock
New Moves: Moonblast
Removed Moves: N/A
Justification: Okay, so it really sucks that we just got a great blanket check defensive Fairy-type in Cresselia last slate, but people hate new Cresselia, so I'm still doing this. Fairy/Grass was the first god of SylveMons back in the Time Warp era and I think a version of it at a greatly weakened state could do wonders for the meta. Fairy/Grass is an amazing typing right now, letting Celebi check common Electric, Ground, Water, Dragon, and Dark-types, and Celebi's movepool is loaded with infinite options. Probably the biggest reason to use Celebi is that it's able to check the likes of Tapu Koko and Ash Greninja while being able to set hazards and pivot, which is a shockingly rare quality that only Blissey and Clefable possess, but only if you run suboptimal moves on them (being Stealth Rock for Blissey and Teleport for Clef). Celebi also has the ability to run a variety of other sets, like Specs with Overclock, Swords Dance if you're a madman, Calm Mind, SubSeed, and more. So while this isn't a very flashy buff, it can have a huge impact.

:sm/cryogonal:
Name: Cryogonal
Type:
Ice.png
Ground.png

Abilities: Levitate / Neuroforce / Ice Body
New Moves: Earth Power, Switcheroo, Stealth Rock, Bulldoze, Drill Run
Removed Moves: N/A
Justification: Looking for an Ice-type to do this with really makes you realize just how much Ice-types suck, but anyway, here's a Neuroforce mon with a broken offensive typing, exactly what a Neuroforce user needs. Ice/Ground + Freeze-Dry gives you perfect coverage against everything that's not a Frosmoth or Shedinja (which you have Ancient Power for ig lol), and hitting the majority of Pokémon in existence for super effective damage. That plus Cryogonal's good 105 Speed, high powered STABs, and ability to get in thanks to it not being weak to Rock and a useful Electric immunity make Cryo a big threat. Still also has Ice Body if you want to go a more defensive angle.

:sm/porygon::sm/porygon2::sm/porygon-z:
Name: Porygon line
Type:
Normal.png

Abilities:
Pory & P2 - Trace / Download / Analytic
PZ - Adaptability / Download / Analytic
New Moves: Volt Switch, Rising Voltage, Expanding Force
Removed Moves: N/A
Justification: Minor buff, but a better pivoting move for the offensive mon that Porygon-Z is makes it a lot more usable as a Choice wallbreaker as you don't have to give up momentum if you mispredict, while keeping BoltBeam coverage with Ice Beam. The terrain moves are more for flavor, though I have seen PZ being paired with Lele to create a big wallbreaker core in GalarDex OU, so maybe you can play around with that

:sm/minior-meteor::sm/minior-blue:
Name: Minior-Meteor & Minior-Core
Type:
Rock.png
Flying.png

Abilities: Shields Down / Neuroforce
New Moves: Moonblast, Meteor Beam, Hurricane, Air Slash, Earth Power, Aerial Ace, Moonlight, Scorching Sands, Flame Burst
Removed Moves: N/A
Justification: Okay, so here's my gimmick idea for the slate. I subbed a Minior buff a few slates ago, giving the Core form No Guard over Shields Down, but I think this is a more sensical idea. Neuroforce sucks right now and Minior's typing and coverage in Earthquake allow it to use the ability perfectly, as literally everything that resists Rock/Flying coverage is weak to Earthquake except for Levitate Uxie and Bronzong. But, Minior still has to deal with being in its sucky Meteor form first, right? Well, not exactly. You see, when you select Minior in teambuilder, you select the speedy Core form, not the Meteor form. You can only access Meteor by having Shields Down, so if you just don't have Shields Down, you don't have to deal with being in Meteor form. A bit similar to Archeops, but I think Minior functions as a better Special Attacker thanks to its high Speed and good movepool for it, while Archeops is a better physical attacker with its higher immediate power and better movepool. Minior can also do Shell Smash stuff, but it's extremely frail and weak to Rocks, so it's hard to pull off
 
Last edited:
Ugh. I had wanted to get this in yesterday after I did the survey thing last midnight, but (January) 2022 continues to be terrible to my complete lack of surprise, so this got delayed a day. Maybe for the best in the case of new moves at least since I was able to think of three news one despite my ability plans being derailed by current goings on that are hopefully solved by next Slate.

Name: Princess Blade
Power: 80
Accuracy: 100%
PP: 15
Category:
Physical.png

Type:
Fairy.png

Effect: "User slashes at opponent with a dragon-defeating blade borne from burning love and devotion." Ignores the Attack halving of Burn status.
Priority: 0
Flags (ex: Contact, Sound): Contact, Defrost, Mirror, Protect
Potential Pokémon With This Move: :diancie:, :escavalier:, :gallade:, :granbull:, :grimmsnarl:, :mawile:, :mimikyu:, :sirfetch, :slurpuff:, :rapidash-galar:. (NONE of the Tapus please except maybe :tapu-bulu: and possibly :tapu-fini:, not that she'll use it.)

Justification: Given Fairy Dustup doesn't seem to be getting any traction, I decided to "as you wish" it outside of existence for now and try another instance of a physical Fairy move that actually hits Defense that I personally feel still "needs" to exist. So here we are with the dragon-slaying sword--even though I can't call the move that since anything death-related is a no-go (...except for Guillotine)--trope that ignores the burns from the flames of the Dragons (even though literally no Dragon move burns...yet). I also feel it would just be nice to a physical move that ignores Burn's Attack halving given all of the Scald flying around, which is why I think Chili Pepper won just last Slate, and given Game Freak's Fairy favoritism, Fairy type seems like it would be the most likely non-Fire type to get such a move outside of maybe Dragon themselves. The fact that this doubles as a move that helps take down :wishiwashi-school: another peg is also potentially good depending how people feel about that mon, though between that capability and the benefits of ignoring Burn (and something else I want to do next Slate regardless of whether this wins), its BP is slightly lower than otherwise would be--80 instead of 85. Besides, I figure that Play Rough should still have some use too. (I'm also letting it Defrost because Freeze is still an extremely stupid status at present. Hopefully that rumor about Pokemon Legends: Arceus is true in this instance.)


Name: Dragon Breath [adjustment]
Power: 145
Accuracy: 100%
PP: 5
Category:
Special.png

Type:
Dragon.png

Effect: "User takes a deep breath on Turn 1, halving direct damage they take and becoming immune to Burn status until they exhale a burning wave of dragon fire the next turn." 30% chance of Burning the target(s).
Priority: 0
Flags (ex: Contact, Sound): Charge, Defrost, Mirror, Protect
Potential Pokémon With This Move: Current owners of the unadjusted move + :ampharos:, :appletun:, :dracozolt:, :dragalge:, :duraludon:, :exeggutor-alola:, :guzzlord:, :noivern:.

Justification: Thinking about Princess Blade made me realize once again that not only do basically no Dragon moves cause status, but the sole one that does both causes Paralysis for some Arceus-forsaken reason and is a move that basically no one uses despite using up such an iconic name given how much said canon move sucks. As such, I decided to take a page from the Reconstruct buff so that I could have the BP of this be higher than Draco Meteor without it being abusive due to its intentional lack of status while also still being potentially usable. If nothing else, then this at least can be used as a Power Herb nuke, which is nice for :sceptile: in lower tiers due to Unburden, and its Turn 1 effects make at least :ampharos-mega: and :appletun: hilariously bulky against certain things. Might a bit a too strong as it is now, but it's difficult to tell between Fairy types being everywhere, Misty Terrain also being everywhere in OU due to just Tapu Fini, this being vulnerable to Protect and Protect-alikes as well as Sub (unless you're Noivern), and a lot of its would-be users likely still wanting to make use of Draco Meteor anyway even with its inaccuracy and lower power. Shrug. Figure I might as well push my luck before the veto phase even if the Burn chance at least likely ends up need to be nerfed to 30%. (This too Defrosts because, again, Freeze is a completely stupid status, and this is at least most justified in Defrosting than Princess Blade is.)


Name: Zen Headbutt [adjustment]
Power: 90
Accuracy: 100%
PP: 15
Category:
Physical.png

Type:
Psychic.png

Effect: "The user focuses its willpower to its head and rams the foe." 20% chance of reducing target's SpA by 1 stage.
Priority:
0
Flags (ex: Contact, Sound): Contact, Mirror, Protect
Potential Pokémon With This Move: Current owners of the unadjusted move + :malamar: (...how does it not get this already?)

Justification: Given that I doubt Heartbreaking Blow got much traction either unfortunately, I figure that it's easier to just "fix" and boost Zen Headbutt instead, especially since that kills two birds with one stone anyway on top of making Jirachi slightly less obnoxious--a rare feat--as well as other things by getting rid of that unnecessary flinch chance. Really not much else to say about this otherwise to be honest.

Name: Prism Scale
Effect: "While the Pokémon with this Ability has a status condition, its Defense is increased by 50% and is immune to critical hits."
Can Be Knocked Off (Yes or No): Yes.
Ignored by Klutz (Yes or No): Yes.
Fling Power & Effect: 30 BP, N/A

Justification: What is now “Marvel Scale+: The Item” is basically the only non-Stone "Evolution Item" that would otherwise be useless left to do besides Alcremie's various ones, Upgrade, and, ironically, Oval Stone that I don't think anyone else has attempted yet, so here it is. I was tempted to lower the Defense boost of this and/or spread it over both Defense and Special Defense, but I figure just focusing on Defense is safer even if it currently stacks with Marvel Scale despite already being technically Marvel Scale unlike Protector having not been intended to stack with Solid Rock (or Filter?). In any event, the immune to critical hits part is mostly due to the change to Merciless in this Pet Mod that would invalidate this otherwise, but I figure even that is likely fair still between this item being vulnerable to Knock Off, Switcheroo, and Trick as well as both Burn and Poison still draining your HP while you lack Leftovers and potentially health recovery in general. If nothing else, then this would make Milotic, which thankfully lacks Calm Mind, a lot more viable as a physical wall so long as it could dodge Knock Off. Yay? (I could see potentially having to make this not stack with Sleep a thing though if so.)


RESUBMISSIONS:
Name:
(All 17) Memories [adjustment]
Effect: "Holder's Multi-Attack is the same type as Memory. Holder's attacks that match Memory type have 110% power."
Can Be Knocked Off
(Yes or No): No, even if holder lacks RKS System. {meaning no extra damage boost for Knock Off and immunity to Poltergeist}
Ignored by Klutz (Yes or No): No.
Fling Power & Effect:
User's Fling now always fails. {previously 50 BP with Fling and had no added effect}
Justification: Forgive the amount of bold above, but even ignoring how utterly underwhelming Silvally is before items as a whole are even a consideration, the Memories were/are easily some of the worst and weakest items that Game Freak has every created. As such a lot needed to change since while any mon could use them, literally nothing else had a reason to besides Silvally, and even Silvally was more "stuck" with them than wanting to actively use them. After all, the Memories were--well, unfortunately still are--so bad that Silvally essentially gives up both its item slot and its ability slot for no real benefit beyond essentially a type-changing version of Sticky Hold that can't ever make use of Leftovers.

Freaking yay. Let's throw a parade to celebrate such a momentous accomplishment of bioengineering that totally didn't backfire or fail at all.

Since Silvally was/is clearly meant to be mini/manmade Arceus, I think it makes sense to have the Memories become mini versions of Plates. To give them more of a niche that might have other, non-Silvally mons actually use them now, I've also decided to further the "blasphemy" and have them be better than Plates in at least the sense that they're innately immune to Knock Off (and Switcheroo and Trick?). That's a bit of an indirect nerf to Silvally I guess since the RKS System "provided" that immunity, but we'll get around to that below. One thing at a time.


Name: Silph Scope [technically adjustment]
Effect: "When Holder switches in or is switched in on, the opponent's item announces itself even if it normally would not as '[Opposing mon] is using [item]!' Upon switching in, Silph Scope also announces itself with free advertising for Silph Co. with '[Holder] has stylish SILPH SCOPE (by Silph Co.) to plainly see the invisible!'" (or something like that which is shorter and easier to code in).
Can Be Knocked Off (Yes or No): No.
Ignored by Klutz (Yes or No): No.
Fling Power & Effect: Cannot be used by Fling (due to being strapped to your head and Silph Co. threatening to sue you).

Justification: My "too late" submission for Slate 6 was this. I've always felt Frisk was underrated, even in the official metas where the variety ability of items is far more limited than most Pet Mods due to having far fewer viable items and mons. Since Frisk has no real good users beyond Noivern unfortunately, however, and essentially only works "once" per switch, making an item that's essentially a "newbie friendly" version of Frisk helps eases some of the changes and is still useful in cases where you already known since it gives you a mon to absorb Knock Off, Poltergeist, and Trick | Switcheroo at the cost of not really having an item yourself. That seems like a fair trade for knowledge and security, and this also kills two birds with one stone letting an--ironically--extremely dead item that never gets used again even in the series, after only one use on top of that, get some use somewhere in some form.

RESUBMISSIONS:
Name:
Immunity [adjustment]
Effect: "This Pokémon cannot be poisoned, affected by HP-draining moves from others, or have its stats dropped by others. Gaining this Ability while poisoned cures it."
Permanent (Yes or No): Yes.
Mold Breaker
(Yes or No): No.
Potential Pokémon With This Ability:
:bewear: (over Unnerve), :gligar:, :raticate-alola: (over Gluttony or Hustle), :sableye: (over Keen Eye or Stall), :seismitoad: (over Poison Touch), :snorlax:, :zangoose:.

Justification: While buffing Pastel Veil, I only just now realized how Immunity was getting screwed over even more on top of its slim distribution, so this is currently a quick fix to it that may change Later™. As it is, it channels Liquid Ooze (another underrated ability with garbage distribution) without outright obviating that (though that could use a buff too I guess...) while also going further with its own logic of already telling Corrosion to sod off by now becoming Permanent and saying no Mold Breaker too. I don't think its distribution should be that wide since, again, Poison doesn't need that much a nerf even as much as I'm sure we're all sick of Toxic to some degree. {Added: 2021/12/28: The same goes Grass and Bug attacks, though even with the buffs to Giga Drain and Leech Life, not that many mons use either even know, so amusingly this affects Drain Punch more than anything, which definitely helps Snorlax even with all of weird over-distribution of Close Combat this gen. Still, R.I.P. certain Buzzwole sets against mons with this. (A bit tempting to give this to at least one Fire mon given the flavor, but they all either have better abilities now, such as Magmortar, or would still be irredeemably bad, such as Magcargo. The same could be said of Ghost types, though at least Sableye has two crappy abilities to use even if it would prefer to use Prankster still.)}

Name: Liquid Ooze [adjustment]
Effect: "This Pokémon damages and poisons those draining HP from it for as much as they would heal. This Pokémon's Poison moves and contact moves are boosted by 20%. (This stacks.)"
Permanent (Yes or No): No.
Mold Breaker
(Yes or No): Yes.
Potential Pokémon With This Ability:
:garbodor: (replaces Aftermath), :goodra:, :muk:, :muk-alola: (now that it's thankfully lost Regenerator), :seviper:, :swalot:, :tentacruel:

Justification: And the domino effect continues by the change to Immunity forcing a buff to Liquid Ooze. This is perhaps a too large buff, especially since people who have played Megas for All before Toxtricity-Mega got nerfed know how annoying that was, but a) that was automatically on-switch in & didn't require damage, b) Liquid Ooze and Poison types are pretty underwhelming even before Immunity's buffs, and c) the trigger for the regular poison is very narrow anyway and doesn't prevent the mon with it from being KO'd. Additionally, neither Poison mons nor Steel mons nor Comatose mons nor Immunity mons are affected by the poison unless we make some Power of Alchemy mon with it and Corrosion, in which case Comatose and Immunity mons would still be outright immune. Finally, it's a pseudo-Adaptability boost with the 30% 44% boost since basically only Poison mons would ever get this very limited distribution Ability, but said boost is for the one of the worst attacking moves in the game—arguably still the worst—and likely the only two worthwhile mons to get it would end up being Goodra and Tentacruel since both Muks now have Power of Alchemy (and since we keep giving Regenerator to more and more things without nerfing it, including those). So despite the buffs, this should be fine...probably. {Only new additions here are both Muks with Muk-Alola thankfully having lost Regenerator.

2022/01/21: As of Slate 07, this now has been made into the original Iron Fist essentially for both Poison moves and contact moves, which both boosts it but makes sure it doesn't outdo Tough Claws unless used on physical Poison attacks that make contact, which thankfully Gunk Shot and the new Poison Dart are not...but the new Acidic Fists is. Swords Dance Tentacruel, rejoice!

:sm/obstagoon:
Name: Obstagoon
Type:
Normal.png
/
Dark.png

Abilities: Punk Rock / Guts / Defiant (hidden ability) {Punk Rock replaces Reckless}
New Moves: Boomburst, Deafening Shriek, Drain Punch, Enchanted Punch, Moonlight {already got Trash Talk in Slate 3}
Removed Moves: [None]

Justification: I wanted to try to focus (almost) solely on Gen 8 mons again for another slate, so Obstagoon was the newest choice since I made a coin flip between it and Grimmsnarl from last Slate. Given Obstagoon's flavor, including being an obvious nod to the band Kiss, I have found it a bit odd that Punk Rock was made exclusive to Toxtricity's line despite it and Obstagoon's Galarian line having rather similar theming and generally being in no danger of obviating each other given their completely different typings and given Obstagoon's terrible SpA. Speaking of which, even as terrible as Obstagoon's SpA is, with Punk Rock its Boomburst is slightly stronger than Exploud's hilariously enough. So using a (Choice Specs or even Choice Scarf) special set on this is very much not meme, especially with Deafening Shriek and the lesser but still STAB and boosted Snarl as backup alongside access to Switcheroo and Parting Shot, though the latter gets you absolutely walled by Soundproof mons. In addition to being on flavor and not basically obviated by Guts like Reckless was--well, is--on Obstagoon, Punk Rock also frees up Obstagoon's item slot instead of forcing it to essentially run Flame Orb most of the time.

Being able to use another item is quite nice since outside of (barely) being sub-100 Speed and quad-weak to Fighting (read: Mach Punch), Obstagoon's biggest flaw arguably is always slowly killing itself for power. That's mainly why it got Drain Punch and Moonlight for its Guts set(s), though presumably it's going to favor using the former where possible if it uses it at all over Close Combat. Finally it gets Enchanted Punch both to explode Pangoro's face in their duels and to give at least one of the Guts mons access to Enchanted Punch since none of them got Enchanted Punch surprisingly in distribution, not even Conkeldurr's stupid self or Machamp.

RESUBMISSIONS:
:sm/rapidash-galar: & :sm/rapidash:
Name: Rapidash-Galar & Rapidash(-Kanto)
Type:
Psychic.png
/
Fairy.png
&
Fire.png
/
Fairy.png
{original Rapidash is now also Fairy}
Abilities: Inner Focus / Flash Fire / Flame Body (hidden ability) & Super Luck / Pastel Veil / Misty Surge (hidden ability) {Run Away replaced on both and Anticipation replaced as Galar's hidden ability.}
New Moves: (Shared) Iron Head, Lightning Lance, and U-Turn
(Galar-only) Grassy Glide and Life Dew
(Kanto-only) Blaze Kick, Extreme Speed, and all the Fairy-type moves that Rapidash-Galar already has and gets.
Removed Moves: [None]

Justification: Well, after realizing that Misty Surge was once again monopolized by that Water/Fairy abomination, Tapu Fini, I checked other Fairy (and Ice) mons to see if any would be appropriate and worthwhile users of Misty Surge with Weezing-Galar losing it since it makes sense to have a replacement when all other terrains still do. In short, while many mons could reasonably get Misty Surge within their flavor, without being able to touch mons' stats in this Pet Mod, most of those replacements would all still be both outclassed by Tapu Fini and mostly mediocre mons in general, especially since Fairy Terrain is (thankfully) the weakest terrain. As such, I decided to focus on Atk stat since that's Tapu Fini's second weakest stat, and the viable non-Mega, non-legendary choices thereafter were few. Rapidash-Galar seems like the ideal candidate of those left, not just because it is the fastest (though that helped) but more because it is a mon held back more by its mediocre movepool and crappy abilities than its power-crept stats; Rapidash-Kanto just got brought along for the ride and made Fairy along the way since it is technically a unicorn too, just not as majestic as the Galarian form, so no Misty Surge for it. (Its horn either looks like its other ear in the SM sprite or weirdly just doesn't exist.)

Since we can fix both movepool and ability stuff here, I've attempted to do so fairly, even if that means--sigh--adding a pivoting move so that Rapidash-Galar legitimately has niche as a Misty Surge setter over Tapu Fini unlike Weezing-Galar, who was just bad at using it. The weirdest looking additions are probably Rapidash-Galar's two new exclusive moves, but they're both related to its Pokédex entries as itself and as Ponyta-Galar as well as real life unicorn myths, which apparently Game Freak researched well for accuracy. Given said myths are why Pastel Veil exists at all, it seems a shame to get rid of it despite Misty Surge largely outclassing it in Singles. So since Anticipation currently still sucks only slightly less than Run Away, that was easy to replace too. Pastel Veil isn't completely useless in Singles, however, since it plays well with other terrains, which is good since Rapidash-Galar now plays well in all terrains between its two types, access to Grassy Glide (which I wouldn't have given it at all if Dubwool didn't for some reason get it), and Lightning Lance. Granted, you can also use Super Luck for playing with other terrains, but that's mostly there because unicorns in myths were thought to be rare & signs of good fortune among other things and because Rapidash-Galar's Pokédex entry weirdly talks up Psycho Cut of all things. So now you can get guaranteed crit STAB Psycho Cuts with Super Luck and Scope Lens (or the less classy Razor Claw). [/new meta]

Finally, Rapidash-Galar has Inner Focus solely because I wanted to try to replace the useless Run Away with an ability it might have realistically gotten instead, meaning I confined myself to Gen III abilities. Inner Focus just fit the most of the Gen III abilities outside of the overpowered Speed Boost, which would rightly never be allowed. Inner Focus at least blocks Intimidate now too in addition to the dumbness that is Flinching in general, so it does have an actual use. Will either of these mons will be JolteMons OU material even with all the changes though? I doubt it, to be honest, but they'll already at least no longer be completely there (or in much lower tiers) with what they have been given now if they are chosen.

:sm/vaporeon:, :sm/jolteon:, :sm/flareon:, :sm/espeon:, :sm/umbreon:, :sm/leafeon:, :sm/glaceon:, & :sm/sylveon:
Collective Name: Eeveelutions
Type:
Water.png
,
Electric.png
,
Fire.png
,
Psychic.png
,
Dark.png
,
Grass.png
,
Ice.png
, &
Fairy.png
{no changes in type}
Abilities:
Vaporeon: Water Absorb / Adaptability / Hydration (hidden ability) {got Natural Cure before Hydration's buff in Slate 7}
Jolteon: Volt Absorb / Adaptability / Buzz Off (hidden ability) {Buzz Off replaces Prickly Coat, which replaced Quick Feet}
Flareon: Fire Absorb / Adaptability / Fur Coat (hidden ability) {Fur Coat replaces Guts}
Espeon: Fluffy / Adaptability / Magic Bounce (hidden ability) {Fluffy replaces Synchronize}
Umbreon: Merciless / Adaptability / Sticky Hold (hidden ability) {Merciless replaces Synchronize} {got Sticky Hold back in Slate 2}
Leafeon: Leaf Guard / Adaptability / Chlorophyll (hidden ability)
Glaceon: Snow Cloak / Adaptability / Ice Body (hidden ability)
Sylveon: Pastel Veil / Adaptability / Misty Surge (hidden ability) {Misty Surge replaces Pixilate since Adaptability largely obviates that; Cute Charm was replaced by Pastel Veil back in Slate 4}

New Moves:
:vaporeon: = Defog, Knock Off, Life Dew, Meltdown
:jolteon: = Hex, Parabolic Charge, Rapid Spin, Spikes
:flareon: = Arid Absorption, Fire Lash, First Impression, U-Turn {already got Revenge from Slate 7}
:espeon: = Air Slash, Focus Blast, U-Turn {already got Counterspell from Slate 2}
:umbreon: = Parting Shot, Trash Talk {already got Toxic Thread and Counterspell from Slates 1 and 2 respectively}
:leafeon: = High Horsepower, Morning Sun, U-Turn {already got Rototiller from Slate 2 and Revenge from Slate 7}
:glaceon: = Flip Turn, Hex, Life Dew {already got Meltdown from Slate 1}
:sylveon: = Boomburst, Moonlight, U-Turn {already got Counterspell from Slate 2}
Removed Moves: [None]

Justification: I tried to keep the Eevolutions true to being their mono-typed selves, which meant giving them all Adaptability out of the gate, which should be fine on all of them--even Jolteon--given how much they've been power crept and given Glaceon is rather slow. That also helped to make sure that they all had one usable ability. Otherwise, I made sure they all got four moves, even half of those tended to be taken up by a pivot move--ugh, what have I become?--and healing outside of technically Jolteon, who arguably got buffed the most anyway.

:vaporeon: = Likely to still be outdone by other Water types just because so many exist, but it can at least be a support mon that doesn't worry about status now with pivoting, hazard removal, and Knock Off thanks to Natural Cure to the change to Hydration. (I was tempted to give it Water Compaction or Rain Dish initially.)

:jolteon: = Got perhaps the most far-reaching buffs between benefitting the most from Adaptability arguably, getting Rapid Spin and Spikes, and being able to clean up nicely late-game with newfound Hex even before the addition of Buzz Off.

:flareon: = Easily the Eevolution that needs the most help besides, weirdly, maybe Espeon, which is why they fought back and forth for Fur Coat for a long while. It ended up getting that instead of the more appropriate Fluffy that it initially got when Espeon had Fur Coat mostly because Flareon cares about non-contact moves way more while most of the stuff that hits Espeon super-effectively on the physical side is contact--same goes for the few things it resists, i.e. Fighting moves and Zen Headbutt. (Briefly considered giving it Speed Boost instead, but that didn't solve any of its actual problems, especially since at +1 Speed it's still slower than 110 Speed mons. So it just got First Impression instead.)

:espeon: = See above. It mostly just got more coverage otherwise and U-Turn instead of Teleport since Slowbro and Slowking and other far slower things would still use Teleport way more. It has more coverage and technically far more bulk now, which are both the things that made it arguably drop off so hard even if it has to not use Magic Bounce to achieve the latter.

:umbreon: = Originally gave this Poison Heal, but that kinda obviates Sticky Hold (since you can pretty easily just switch into Knock Offs once Toxic Orb activates), so I just gave it Immunity Merciless. Not much to say about it otherwise outside of that if Immunity buff wins, then I would prefer Immunity over buffed Merciless; it's just that the buffed Merciless is guaranteed to exist at present.

:leafeon: = Still gets switched on by every Flying type in the world and probably ends up the least if this wins but the change to Leaf Guard doesn't, but it at least won't lose momentum now and doesn't get auto-walled by every grounded Steel-type too.

:glaceon: = Likely the second best Adaptability user of the bunch since it officially got Freeze-Dry this gen. Otherwise I couldn't do much to change the fact that it's a slow Ice mon, so I focused more making it didn't also outstrip Vaporeon as a Water mon too given Meltdown and given the aforementioned Freeze-Dry even if it's basically still "Vaporeon: But Angwy! Edition". That's more why Vaporeon got Knock Off than anything else, really.

:sylveon: = Last but not least, we get to the still most recent Eevolution mon, which is still one of the better ones just because Fairy type is a bit busted. It lost Pixilate due to Adaptability mostly rendering that redundant, but at least Pixilate still exists on Gardevoir-Mega whose still using it well unlike, say, Long Reach. Additionally, the loss of Pixilate both lets me safely give it Boomburst (even with Calm Mind given Toxtricity exists) and as well make it more likely we finally get a replacement Misty Terrain setter even if this far more likely to be outclassed by Tapu Fini still as a Misty Terrain setter than Rapidash-Galar. Still, rip physical Sylveon sets. Sorry, Scorbunny.


:sm/grimmsnarl:
Name: Grimmsnarl
Type:
Dark.png
/
Fairy.png

Abilities: Prankster / Iron Fist / Fur Coat (hidden ability) {Iron Fist and Fur Coat replaced Frisk and Pickpocket}
New Moves: Acidic Fists, Arm Thrust, Lightning Lance, Misty Terrain (...why doesn't it get this already?), Sky Uppercut, and Trask Talk {already got Counterspell in Slate 2 and Enchanted Punch in Slate 4}
Removed Moves: [None]

Justification: I figure that for these last four Slates, I'll go back at least in my part to trying to boost at least one Gen VIII non-legendary (or pseudo-legendary) higher than it currently is even if it may not reach OU status. So far this entire time we've only boosted Alcremie, arguably Flapple & Appletun, and most recently Runerigus this way, and those were all mostly indirect boosts, which is fine. I just wanted to try to be direct again, so here we again (outside of Rapidash-Galar since we still need another Misty Terrain user).

For Slate 07, I have chosen Grimmsnarl mostly just because I've been bummed for the past couple of years about the fact that a mon with a unique typing ended up as just another Screens bot--see also: Ninetales Alola. The fact that its stats would be passable if not for its crap Defense and Speed in addition to exclusively having the only other regular physical Fairy in Spirit Break only made matters worse. The same goes for having another exclusive move on top of that in False Surrender.

So I've tried to take advantage of what it already has logically, with the chiefest change giving the pokemon based around being covered a bunch of thick hair dense enough that can act like secondary muscles--ew--Fur Coat. So Grimmsnarl goes from being one of the Fairy mons with the worst physical Def to the physically bulkiest Fairy mon at max Def, even over Diancie and Carbink. Its typing, while having few resistances, just means it eats up Knock Off and other Dark attacks by quartering their damage, which is usable especially now that Parental Bond Zarude has been unleashed. Being one of the few mons that resist Ghost is also nice, as is the fact that both the STABs Spirit Break and Counterspell benefit quite a lot from Fur Coat too.

Not much else to say about it beyond that Iron Fist and most new moves there for those who want to try to maximize its physical offense instead, that Prankster remains despite my disliking screens since its currently one thing it can do well anyway even if mostly outclassed by fellow Screens Bot Ninetales, and that this entry would be more impactful if two more Poison moves hadn't just won. Still, what's done is done, and with Fur Coat, it at least takes those particular moves better than any other Fairy in the entire game. Yay? (Also please don't give this Misty Explosion if allowed to have Misty Terrain. Please gods no.)

EDIT: Dragon Breath slightly nerfed as per Yoshiblaze's veto wishes.
 
Last edited:
Move: Curse
Type:
Ghost.png

Category: Status
BP: ---
Acc: ---
PP: 16
Effect: Curses if Ghost, else -1 Spe, +2 Atk, +1 Def. Curse is now Leech Seed except Ghost- and Normal-types are immune.
New Users: :aegislash::sableye:(:sableye-mega:)
Description: No longer bad Toxic or bad Bulk Up. Makes Ghost-types more defensively useful, especially with the increased frequency of Explosions.

---

Ability: Vapor Shroud
Effect: This Pokemon's Water, Ice, Fire, and Flying-type moves ignore the effects of weather and do x1.2 damage.
Permanent: Yes
Mold Breaker: No
Users: :altaria::glaceon::landorus::raikou::thundurus::tornadus::vanilluxe::vaporeon::volcanion::weezing-galar:
Description: Basic boosting ability with some anti-weather (or weather, if you wanna use Volcanion in rain or something) capabilities.
 
Veto and Survey Results time!

First, vetoes since that won't take as long:
:ss/lycanroc::ss/lycanroc-dusk::ss/lycanroc-midnight:
Name: Lycanroc / -Dusk / -Midnight
Type: Rock / -Normal (Midday) / -Ground (Dusk) /-Dark (Midnight)
Abilities:
Rock Head / Sand Rush / Adaptability (HA)
Tough Claws / Strong Jaw / Sheer Force (HA)
Fur Coat / No Guard / Hustle (HA)
New Moves:
Double-Edge, Extreme Speed, Morning Sun, Counter, Body Slam, Encore, Giga Impact, Me First, Retaliate, Slash
Beat Up, Knock Off, Pursuit, Memento, Night Slash, Parting Shot, Power Trip, Switcheroo, Shadow Claw, Moonlight, Drill Run and Accelerock
Mud Spike, Arid Absorption, High Horsepower, Earthquake, Sand Tomb
Removed Moves: none!
Justification: WIP
Midnight is perfectly fine, and Dusk was a bit of a concern to us but it should be okay, so the real problem here is Midday. Even considering how atrocious of a typing Rock/Normal is, Adaptability-boosted Extreme Speed on something with 115 Attack and coverage for the Steel-types that resist it + a Z-Move to hit Corviknight and Ghosts with makes it a bit much to deal with. I recommend getting rid of ESpeed on Midday

Name: Rivalry
Effect:
Permanent? No
Mold Breaker? No
Potential Pokémon With This Ability: Current Distribution+ Basculin (Maybe), Zangoose and Seviper, Meowstic (replaces infiltrator), Duraludon (Replaces either Light Metal or Heavy Metal), Igglybuff Line (Replaces Cute Charm), Milotic (Replaces Cute Charm), and Corviknight Line (Replaces Unnerve).
Justification: This hopefully Makes rivalry less garbage. It's still an extremely niche ability, but now you don't have to worry about power drops. I gave this ability to some Pokemon that can have "Competitive" as an ability because for some reason, I once confused the two abilities with one another.
Not a veto, but you currently have nothing in for the effect, so if you don't put anything there, then it will be assumed you just want Rivalry redistributed, which I assume is not what you want

:ss/bouffalant:
Normal.png
Ground.png

Fluffy / Reckless | Sap Sipper
+Body Press, +Scorching Sands, +Arid Absorbtion, +Earthquake, +Head Smash, +Stealth Rock

Bouffalant serves the role of a bulky Ground type pivot, utilizing Fluffy to augment its respectable 95/95/95 bulk to be able to bully several threats with the comical Cotton Guard + Body Press strats.
Name: Octazooka / Signal Beam / Aurora Beam
Power: 75
Accuracy: 100%
PP: 10 [Max 16]
Category:
Special.png

Type:
Water.png
/
Bug.png
/
Ice.png

Effect: Lowers Accuracy / Speed / Attack of target by one stage.
Priority: 0
Flags: Octazooka is a Pulse move as well as a Ball and Bomb move.
Potential Pokémon With This Move: :Grapploct: :Clauncher: (Octazooka) | Same Distribution (Signal Beam) | :Raikou: :Jolteon: (some Electrics, none from OU or even UU)
Justification: Buffed some moves to be analogues to Mystical Fire, and can get the same distribution flavor wise as them. Just keep Aurora Beam away from really good Electrics thanks.
Both of these are fine, but the limit for each category is 4 each and both of these make 5, so they'd be automatically vetoed if you don't remove anything. Also, Octazooka lowering accuracy 100% of the time is probably a bit uncompetitive, so I'd recommend changing it to Evasion if you keep it

Name: Dragon Breath [adjustment]
Power: 145
Accuracy: 100%
PP: 5
Category:
Special.png

Type:
Dragon.png

Effect: "User takes a deep breath on Turn 1, halving direct damage they take and becoming immune to Burn status until they exhale a burning wave of dragon fire the next turn." 50% chance of Burning the target(s).
Priority: +1 (for charging turn at least)
Flags (ex: Contact, Sound): Charge, Defrost, Mirror, Protect
Potential Pokémon With This Move: Current owners of the unadjusted move + :ampharos:, :appletun:, :dracozolt:, :dragalge:, :duraludon:, :exeggutor-alola:, :guzzlord:, :noivern:.

Justification: Thinking about Princess Blade made me realize once again that not only do basically no Dragon moves cause status, but the sole one that does both causes Paralysis for some Arceus-forsaken reason and is a move that basically no one uses despite using up such an iconic name given how much said canon move sucks. As such, I decided to take a page from the Reconstruct buff so that I could have the BP of this be higher than Draco Meteor without it being abusive due to its intentional lack of status while also still being potentially usable. If nothing else, then this at least can be used as a Power Herb nuke, which is nice for :sceptile: in lower tiers due to Unburden, and its Turn 1 effects make at least :ampharos-mega: and :appletun: hilariously bulky against certain things. Might a bit a too strong as it is now, but it's difficult to tell between Fairy types being everywhere, Misty Terrain also being everywhere in OU due to just Tapu Fini, this being vulnerable to Protect and Protect-alikes as well as Sub (unless you're Noivern), and a lot of its would-be users likely still wanting to make use of Draco Meteor anyway even with its inaccuracy and lower power. Shrug. Figure I might as well push my luck before the veto phase even if the Burn chance at least likely ends up need to be nerfed to 30%. (This too Defrosts because, again, Freeze is a completely stupid status, and this is at least most justified in Defrosting than Princess Blade is.)
This move is just about fine, but there's a couple small things you should change. First, the burn chance would be a lot better at 30%, since the few things that can take this move getting crippled 50% of the time wouldn't be fun. More importantly though, because of the halving damage while charging effect, I have to code this like Reconstruct and currently Reconstruct is bugged to where both the charge turn and healing have increased priority, and this would be the same way. Thus, you should make the priority 0 so the attack doesn't have priority as I don't have a way to make the charge turn and attack have different priorities as of now

You will all have 24 hours to fix what you need to fix and then voting will start!

-----------------------------------

Now, for the survey results:

Explosion and Self-Destruct:
unknown.png

The results are pretty clear here, with over half of the responses wanting them reverted, so Explosion & Self-Destruct will have their BP and distribution reverted. Any Pokémon that received Self-Destruct that didn't have it before will keep it, however.

Misty Explosion:
unknown.png

This was a bit more contested, with doing nothing and reverting its BP being tied. However, because of the 4 votes for nerfing distribution, that means that 11 people want some sort of action to be done regarding Misty Explosion, so we will be reverting Misty Explosion's BP back to 100.

Mega Houndoom:
unknown.png

Another clear winner here, Mega Houndoom will be nerfed. We're open to suggestions on how to nerf MegaDoom, but currently we're thinking of removing Fiery Wrath and giving it either Dark Aura or Intimidate

Uxie:
unknown.png

Another easy decision here, Uxie will be be nerfed. This'll be done by removing Recover and giving it Reconstruct and Steel Beam. Uxie can still be a great wall and pivot, but without Recover, it can't be nearly as good of a roadblock anymore and it's way easier to take down as Reconstruct isn't a great move

Dragapult:
unknown.png

Very clear winner here, Dragapult will stay unbanned and will not be nerfed.

Mega Beedrill:
unknown.png

Not nerfing Mega Beedrill narrowly won here, but because it was so close and because the more and more replays I watched of it, the more and more clear it became that Mega Bee is broken, we'll give it a minor nerf for now by removing First Impression, though further action may be taken.

Neuroforce:
unknown.png

This question had the biggest margin of victory, so redistribution for Neuroforce will be included with the upcoming distribution slate

Lastly, we had a wide range of responses for what else the council should keep our eyes on so we won't do anything right this instant, but we will keep our eyes on Mega Gallade, Buzz Off, Tapu Lele, and Cresselia


And that's it! If you have any suggestions on Mega Houndoom or any of the other nerfs we'll be doing, be sure to tell us, as these changes will go live with Slate 8 or maybe a day earlier, so you have plenty of time to give us your thoughts. That's all for now, see you for voting!
 
Hey, fortunate timing (for me) due to getting back from my daily hour long walk almost right after this was posted.

{Re: Dragon Breath}
This move is just about fine, but there's a couple small things you should change. First, the burn chance would be a lot better at 30%, since the few things that can take this move getting crippled 50% of the time wouldn't be fun. More importantly though, because of the halving damage while charging effect, I have to code this like Reconstruct and currently Reconstruct is bugged to where both the charge turn and healing have increased priority, and this would be the same way. Thus, you should make the priority 0 so the attack doesn't have priority as I don't have a way to make the charge turn and attack have different priorities as of now

You will all have 24 hours to fix what you need to fix and then voting will start!

I suspected as much on both things, so good to know that's all that was unacceptable. 30% Burn and 0 speed priority it is; I have already edited in the changes. As disappointing as the latter necessary change is (and as annoying as it is that I honestly can't remember if I saw the Reconstruct issue before & just forgot), 0 speed priority at least can play better with Yache Berry (given Ice Shard) and even the other weakness Berries in some cases. Yay?

********

As for the vote changes, since I know how I personally voted & commented (obviously), I only have two additional comments at this present time, especially with my ever continuing computer problems--stupid probable driver issues:

01. Given both Self-Destruct and Explosion were reverted but Misty Explosion wasn't and instead only nerfed, I guess that means whatever runner-up move(s) that lost out to the Self-Destruct / Explosion / Misty Explosion in Slate 7 won't get added in then, correct?

02. Given my feelings about taking it slow with Beedrill-Mega, which is why I doubt I was only person to suggest only axing First Impression for now, and thinking that Houndoom-Mega is a pain in large part due to Sludge Bomb bodying Fairies even harder than its Fire STAB, I'd actually be up for letting it keep Fiery Wrath and just trying the Intimidate nerf for now personally (either separately or in addition to taking away Sludge Bomb). I'm sure other people have different opinions though.
 
All of the vetoes have been fixed, so voting begins now!

You may vote for anything except for Bouffalant and Forest's Curse / Trick-or-Treat (as they no longer exist)
Moves
Blaze Kick (SV)
Aura Sphere (SV)
Liquidation
Triple Axel
Tail Slap
Thunderbolt

Items
Eviolite (SV)
Black Belt (SV)
Life Orb
Metronome
King's Rock
Choice Specs

Abilities
Speed Boost (SV)
Justified (SV)
Sheer Force
Pressure
Skill Link
Volt Absorb

Adjustments
Combusken (SV)
Lucario (SV)
Feraligatr
Weavile
Cinccino
Jolteon
Voting will end in 24 hours
 
Elemental Fangs + Poison Fang (Ema Skye)
Jaw Lock (SV)
Hammer Arm / Ice Hammer (SV)
Shadow Punch (Voolpool)
Aggravate
Techno Blast
Gorilla Tactics / Concussion
Toxic Boost / Flare Boost
Status Quo
Adaptive Armor
Immunity
Vapor Shroud
Skipping.
Eelektross (SV)
Grapploct (SV)
Heliolisk
Obstagoon (DA GOON)
Guzzlord (Giving Wigglytuff vibes but I fuck with it)
Cryogonal
 
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Heart Stamp (SV)
Dino Moves (Ema Skye)
Fangs (Ema Skye)
Egg Bomb (AverageDamage)
Shadow Punch (G-Luke)
Curse (zxgzxg)
Gorilla Tactics/Concussion (SV)
Scavenge (SV)
Anticipation (G-Luke)
Healer (Z-nogyroP)
Status Quo (Z-nogyroP)
Narcolepsy (Rasdanation)
Cursed Belt (SV)
Shiny Leaf (SV)
Big Root (AverageDamage)
Iron Ball (AquaticPanic)
Stopwatch (VoolPool)
Wormadam (SV)
Guzzlord (SV)
Audino-Mega (Superior Serperior)
Eelektross (G-Luke)
Klinklang (Z-nogyroP)

kinda barren slate overall. Serp's Audino-Mega is a very cool mon in the current meta (countering pult is nice, and viable defensive normals are few and far between), so go check that out. Otherwise, just a quick plug for Gorilla Tactics / Concussion, they'd be very cool.
 
R.I.P. buffalo prince with the sweet afro (again). Also Today I Learned was an item that Shiny Leaf existed in the games at all--neat.

1. Princess Blade (Self-Vote)
2. Fishious Rend / Bolt Beak / Draco Dash / Arctic Assault [two adjustments]
3. Thermal Shock
4. Flame Burst [adjustment]
5. Octozooka / Signal Beam / Aurora Beam [adjustments]
6. Skitter Smack & Lunge [adjustments]

1. Gorilla Tactics [adjustment] | Concussion
2. Bulletproof & Mega Launcher [adjustments]
3. Anticipation [adjustment]
4. Toxic Boost & Flare Boost [adjustments]
5. Narcolepsy
6. Vapor Shroud

1. Prism Scale (Self-Vote)
2. Shiny Leaf
3. Big Root [adjustment]
4. Adrenaline Orb [adjustment]
5. Noisemaker
6. Heat Totem / Rain Totem / Snow Totem / Sand Totem / Grass Totem / Storm Totem / Mist Totem / Bizarre Totem

1. Eeveolutions (Self-Vote)
2. Wormadam forms
3. Lycanroc forms
4. Eelektross
5. Minior-Meteor & Minior-Core
6. Armaldo
 
Aggravate
Hammer Arm | Ice Hammer
Octazooka | Signal Beam | Aurora Beam
Techno Blast
Princess Blade
Curse
Iron Ball
Warp Engine (SV)
Totems
Prism Scale
Silph Scope
Slush Rush
Anticipation
Toxic Boost | Flare Boost (SV)
Status Quo (SV)
Immunity
Liquid Ooze
Wormadams
Xurkitree
Eelektross
Arctovish (SV)
Klinklang (SV)
Grimmsnarl
 
Audino-Mega (SV)
Eeveelutions
Lycanrocs
Heliolisk
Grimmsnarl
Guzzlord

Dragon Breath
Princess Blade
Heart Stamp
Aggravate
Thermal Shock
Shattering Blow

Vapor Shroud
Gale Wings
Scavenge
Gorilla Tactics / Concussion
Toxic Boost / Flare Boost
Status Quo

Adrenaline Orb
Shiny Leaf
Cursed Belt
Prism Scale
Noisemaker
Safety Policy
 
Adjustments:
Regieleki/Regidrago
Audino-Mega (Superior Serperior)
Wigglytuff (SV)
Lycanroc forms
Guzzlord
Obstagoon
Moves:
Egg Bomb (SV)
Thermal Shock
Aggravate
Techno Blast
Curse
Acrobatics
Items:
Big Root (SV)
Shiny Leaf
Cursed Belt
Noisemaker
Iron Ball
Safety Policy
Abilities:
Gale Wings
Gorilla Tactics / Concussion
Toxic Boost / Flare Boost
Status Quo
Anticipation
Bulletproof & Mega Launcher
 
i cant properly vote rn but heres stuff. will update later when on pc

Adjustments
Lycanrocs (SV)
Guzzlord
Wormadams
Obstagoon
Grimmsnarl
Audino-Mega

Moves
Dragon Breath
Thermal Shock
Curse
Techno Blast

Abilities
Gale Wings (SV)
Toxic / Flare Boost
Bulletproof & Mega Launcher
Gorilla Tactics / Concussion
Status Quo
Anticipation

Items
None!
 
Voting ends in about 5 hours!

Moves
Techno Blast (SV)
Hammer Arm / Ice Hammer
Princess Blade
Egg Bomb
Shadow Punch (G-Luke)
Fangs (Ema Skye)

Items
nah

Abilities
Monstrous Fog (SV)
Unimpressed (SV)
Gorilla Tactics / Concussion
Toxic Boost / Flare Boost
Scavenge
Slush Rush

Adjustments
Cryogonal (SV)
Minior (SV)
Obstagoon
Audino-Mega
Eelektross
Avalugg
 
Moves
Anabolism
Zen Headbutt
Fangs (Ema)
Traps (Ema)
Shadow Punch (Vool)
Hammers

Items
Cursed Belt

Abilities
Super Luck
Gorilla Tactics / Concussion
Toxic/Flare Boost
Narcolepsy
Unimpressed
Monstrous Fog

Adjustments
THA MINIOR
Avalugg
Eelektross
Cryogonal
Guzzlord
Inteleon
 
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Adjustments:
Lycanroc
Landorus-I
Eelektross
Audino-Mega
Cryogonal

Moves:
Flame Burst
Heart Stamp
Black Hole
Techno Blast
Jaw Lock

Abilities:
Scavenge
Gorilla Tactics (G-Luke)
Hyper Cutter / Big Pecks / Berserk
Toxic Boost / Flare Boost
Adaptive Armor

Items:
Iron Ball
Big Root
Adrenaline Orb
Stopwatch
Totems
 
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Curse [sv]
Trapping Moves (ema)
Shadow Punch (luke)
Aggravate

ill pass

Iron Ball

Wormadams
Eeveelutions
Cryogonal
 
Last edited:
Votes!
Moves:
Fangs (Ema) - 4
Jaw Lock - 2
Hammers - 4
Shadow Punch (V) - 2
Aggravate - 5
Techno Blast - 6

Heart Stamp - 3
Fossil Moves - 2
Egg Bomb - 3
Shadow Punch (G) - 3
Curse - 5
Princess Blade - 4
Thermal Shock - 4
Flame Burst - 2
Octazooka & co. - 2
Skitter Smack / Lunge - 1
Dragon Breath - 2
Shattering Blow - 1
Acrobatics - 1
Anabolism - 1
Zen Headbutt - 1
Trapping moves - 2
Black Hole - 1

Items:
Cursed Belt - 5
Shiny Leaf - 4
Big Root - 4
Iron Ball - 5
Stopwatch - 2
Prism Scale - 3
Adrenaline Orb - 3
Noisemaker - 3
Totems - 3
Warp Engine - 1
Silph Scope - 1
Safety Policy - 2

Abilities:
Gorilla Tactics / Concussion - 9
Toxic Boost / Flare Boost - 10

Status Quo - 6
Adaptive Armor - 2
Immunity - 2
Vapor Shroud - 3
Scavenge - 4
Anticipation - 5
Healer - 1
Narcolepsy - 3
Bulletproof / Mega Launcher - 3
Slush Rush - 2
Liquid Ooze - 1
Gale Wings - 3
Monstrous Fog - 3
Unimpressed - 2
Super Luck - 1
Gorilla Tactics - 1
Hyper Cutter - 1

Adjustments:
Gen 8 Regis - 1
Grapploct - 1
Heliolisk - 2
Obstagoon - 4
Guzzlord - 6
Cryogonal - 5
Wormadams - 5
Mega Audino - 6
Eelektross - 7

Klinklang - 2
Eeveelutions - 3
Lycanrocs - 5
Minior - 3
Armaldo - 1
Xurkitree - 1
Arctovish - 1
Grimmsnarl - 3
Wigglytuff - 1
Avalugg - 2
Inteleon - 1
Landorus-I - 1
Winners!
Name: Techno Blast
Power: 90
Accuracy: 100%
PP: 10
Category:
Special.png

Type:
Normal.png

Effect: Type matches the user's held Drive. Deals 1.2x damage when holding a Drive.
Priority: 0
Flags (ex: Contact, Sound): Protect, Mirror, Pulse, Bullet
Potential Pokémon With This Move: :porygon-z::klinklang::beheeyem::metagross::electrode::clawitzer::slowbro-galar::duraludon::silvally::mewtwo::magearna: :toxtricity:(not :magnezone: even though it makes flavor sense)
Justification: The "sacrifice your item for coverage" gimmick that Techno Blast has is sick in theory, but it falters in practice because Genesect needs a Choice item, it has coverage in all of the Drive types other than Water, and it's Ubers. So, bringing Techno Blast down to 90 BP, giving you a slight power boost for sacrificing your item for a Drive, and giving it to a couple mons that can use it like Porygon-Z (who can use it for Fire coverage or as a stronger alternative to Tri Attack), Duraludon, and Clawtizer is nice.
Name: Aggravate
Power: 70
Accuracy: 100%
PP: 16
Category:
Physical.png

Type:
Dark.png

Effect: If target is Statused, applies Taunt to it. (Counts as a Secondary Effect like Throat Chop)
Flags: Contact
Priority: 0
Potential Pokémon With This Move: :meowth::persian::meowth-alola::persian-alola::meowth-galar::perrserker::mankey::primeape::drowzee::hypno::tauros::grimer-alola::muk-alola::croconaw::feraligatr::politoed::slowking::slowking-galar::murkrow::honchkrow::entei::zigzagoon-galar::linoone-galar::obstagoon::poochyena::mightyena::nuzleaf::shiftry::slaking::meditite::medicham::carvanha::sharpedo::seviper::zangoose::sealeo::walrein::piplup::prinplup::empoleon::shinx::luxio::luxray::shieldon::bastiodon::vespiquen::purugly::croagunk::toxicroak::drapion::snover::abomasnow::mesprit::pidove::tranquill::unfezant::purrloin::liepard::krokorok::krookodile::darmanitan::scraggy::scrafty::beartic::vullaby::mandibuzz::tornadus::thundurus::inkay::malamar::incineroar::salandit::salazzle::tsareena::rookidee::corvisquire::corviknight::impidimp::morgrem::grimmsnarl::toxtricity::toxtricity-low-key::zarude::zarude-dada:
Justification: Based on the saying of "To Add Insult To Injury", this move is a wallbreaking and stallbreaking tool. It contributes to the Status Spam strat that has been going on thanks to the Merciless buff, as well as now Rash Powder; and is otherwise a decent Utility move.
Move: Curse
Type:
Ghost.png

Category: Status
BP: ---
Acc: ---
PP: 16
Effect: Curses if Ghost, else -1 Spe, +2 Atk, +1 Def. Curse is now Leech Seed except Ghost- and Normal-types are immune.
New Users: :aegislash::sableye:(:sableye-mega:)
Description: No longer bad Toxic or bad Bulk Up. Makes Ghost-types more defensively useful, especially with the increased frequency of Explosions.
Name: Cursed Belt
Effect: When the holder uses a status move, this item disables it. If the holder has a move disabled, its attacks deal 1.3x damage.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 10
Justification: This one is very strong, but I believe it's in a healthy way. Gives a damageless Life Orb boost at the cost of a moveslot and a setup turn, but setup sweepers and the like absolutely love it, and Speed Boost mons like Blaziken who already run Protect go absolutely wild. Still easily counterplayed and the mons that would usually run it are easy to force out, thus removing the item's effect until they use another status move. Also provides a way to punish Cursed Body.
1641328966395-png.396471

Name: Iron Ball
Effect: Extends the duration of Gravity to 8 turns. Holder is grounded, if Flying type, takes neutral Ground damage.
Can Be Knocked Off: Yes
Ignored By Klutz: Yes
Fling Power & Effect: 130
Justification: Paired with Gravitas, allows for better usage of Gravity teams. Best OU Gravitas mon rn is a Mega though so you'd need to find other setters for Iron Ball.
Name: Toxic Boost | Flare Boost
Effect: While poisoned | burned, the Pokémon's Attack and Defense | Sp. Atk and Sp. Def are boosted by 50%. The Pokémon takes no damage from poison | burn.
Permanent: No
Mold Breaker: Yes
Potential Pokémon With This Ability: Current distribution + :breloom: :seismitoad: :guzzlord: | :sunflora: :heliolisk:
Justification: Improving the Boosts. The lack of residual damage helps a lot, especially for Toxic Boost users.
Name: Gorilla Tactics / Concussion
Effect: While this Pokemon is active, opposing Pokemon cannot use their items.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :darmanitan::darmanitan-galar::passimian::primeape::simipour::simisage::simisear: | :bewear::krookodile::pangoro::scrafty::terrakion:
Justification: Collab with Ema so we stop splitting votes. Both have the same effect, but different flavor so distribution can be more tailored. Let's get these in.
:ss/eelektross:
Electric.png
Poison.png

Levitate / Neuroforce | Swift Swim
+Poison Jab, +Gunk Shot, +Surf, +Sludge Bomb, +Toxic Spikes, +Liquidation, +Venoshock, +Ice Punch, +Toxic Thread, +Scald
Eelektross is pretty interesting as a Pokemon after this rework. It's typing is arguably improved by quite a bit (serving as a natural check to Melmetal), and it gained quite a few interesting options to utilize. Swift Swim and the presence of multiple Water type moves serve as to diversify Eelektross's options outside of simply never dropping Levitate, and is an angle unique from other mod's interpretation of Eel as far as I seen.
:swsh/Audino-mega:
Name: Audino-Mega
Type: Normal/Fairy
Abilities: Fairy Aura
New Moves: Moonblast, Counterspell
Removed Moves: none
Justification: Mega Audino is a decent looking mon at first. great bulk, good coverage, proper healing in the buffed Life Dew, setup in Calm Mind and status removal in Heal Bell... and then you look at the useless ability and immediately dismiss it. let's fix that.
Fairy Aura gives it a way of boosting its typically-mediocre damage output, at least with Fairy attacks. Moonblast and Counterspell give it good Fairy STABs to use instead of Dazzling Gleam. those aside, it really doesn't need that many new tools to be usable.
:swsh/guzzlord:
Name: Guzzlord
Type:
Dark.png
Dragon.png

Abilities: Beast Boost / Honey Gather
New Moves: Glare, Nasty Plot, Parting Shot, Slack Off
Removed Moves: N/A
Justification: Guzzlord is a fun bulky attacker, but it got absolutely ruined when Game Freak decided not to give it any recovery past non-STAB Drain Punch. Slack Off and Parting Shot make it a fun slow pivot, able to nuke mons with STAB Draco or just spam Knock Off. Beast Boost is still a good choice for its ability, but Honey Gather allows it to work as a koff absorber itself, resisting the hit and gaining Honey to help it sponge even more hits. NP is funny but setup opportunities are few and far-between, plus it's still got like 10 speed. Glare is mostly for Chandelure status spam teams lol.

Now we'll start the eight (probably less than) 24 hour Distribution/Discussion Phase. During this phase, you can discuss what mons should and shouldn't get the newly added moves and abilities. The council will use your feedback and create a final list. After that, the next submission phase will start immediately.

It's recommended that you use the Discord to discuss distribution (in #distribution-discussion), though you can use this thread as well. See you there!
 
Congrats to the winners, though both items that won make a slightly wary and just realized that the change to one of the abilities that won might make Celesteela very obnoxious to deal with given how bulky it already is--guess we'll see.

Anyway, there's not much to be distributed this round relatively speaking, so I can't imagine this takes very long:

1. Techno Blast = Given the flavor of this is really narrow and given the Magnezone line is already understandably forbidden from having it, there's barely anything else that get this for one reason or another: :uxie: just got nerfed & should stay nerfed, :celesteela: is likely already going to become quite obnoxious, :melmetal: actually does kinda fit but wouldn't get much out of a new move for once, :regieleki: would be even more problematic than Magnezone would, :tapu koko: similarly doesn't need help, and :klefki: is likely both too small and too weak. So the only additional things I could see getting this off the top of my head are :registeel:, which is even weaker than Klefki with it, and maybe :alakazam:, :articuno-galar:, :electivire:, and/or :jirachi:.

2. Aggravate = This is a big enough list that there similarly isn't much for addition, though I do find it hilarious that :politoed: of all things is on here even though gulls are far more aggravating mon; also funny that :poliwrath: isn't here--is this Enchanted Punch 2.0? [/still bitter] Otherwise might as well just give this to all Prankster mons, especially if the genies that arguably don't need them are to likely get them.

3. Curse = Nothing else needs this besides the two suggested mons given how many mons have it already. So can we please keep it away from :blacephalon: given that has Regenerator now? [/resident Regenerator hater] Even Aegislash might be a bit much now that Reaper Cloth exists, but I guess we'll see.

4. Toxic Boost & Flare Boost = Given the current proposed distribution would have these abilities be even, which pleases me, I think we should try to keep it that way even if Guzzlord ends up getting three abilities (which is hilarious). As such, the only suggestions I have at present are giving Toxic Boost to :umbreon: or :flareon: and Flare Boost going to :espeon:; Flareon could doubtless use Toxic Boost more of the two, but Umbreon has more potential of actually impacting OU with Toxic Boost.

5. Gorilla Tactics & Concussion = I'm a bit wary of Terrakion getting this, but it's probably fine--probably. So all I'll add is giving :oranguru: the former since gods that mon needs a worthwhile (Singles) ability even if it's still going to be bad and maybe giving at least one Psychic mon the latter ability--no real preference.
 
Distribution!

24 extra hours to suggest/object to changes if you missed out!

Results!
Techno Blast: :Genesect::Porygon::Klink::Elgyem::Metang::Voltorb::Clauncher::Slowbro-Galar::Duraludon::Silvally::Mewtwo::Magearna::Toxtricity::Toxtricity-Low-Key::Magmortar:

Aggravate: :Litten::Zigzagoon-Galar::Silvally::Pancham::Chatot::Morpeko::Persian-Alola::Thievul::Trubbish::Articuno-Galar::Toxtricity::Muk::Muk-Alola::Weezing::Crobat::Toxicroak::Scrafty::Simisage::Salandit::Yveltal::Sneasel::Hoopa::Zweilous::Krookodile::Cacturne::Houndoom::Zoroark::Slowking-Galar::Gastly::Liepard::Malamar::Vullaby::Zarude::Seviper::Zangoose::Gulpin::Skuntank::Liepard::Rattata-Alola::Bruxish::Ariados::Persian::Perrserker::Primeape::Tauros::Feraligatr::Slowbro-Galar::Honchkrow::Entei::Mightyena::Shiftry::Slaking::Sharpedo::Walrein::Luxray::Purugly::Abomasnow::Mesprit::Unfezant::Darmanitan::Tornadus::Thundurus::Tsareena::Corviknight::Drapion:

Curse: Old Distribution + :Mimikyu::Aegislash::Spectrier::Drifblim::Dhelmise::Drifblim::Jellicent::Giratina::Froslass::Hoopa::Marshadow::Rotom::Sableye::Shedinja::Blacephalon::Audino::Bewear::Bouffalant::Braviary::Claydol::Crabominable::Escavalier::Greedent::Gumshoos::Kecleon::Komala::Relicanth::Scrafty::Watchog::Toucannon: (removed from :Scizor:, who will be given Bulk Up to make up for it)
Toxic Boost: :Zangoose: :Breloom:(replaces Effect Spore) :Hariyama:(replaces Guts) :Gligar:(replaces Immunity) :Seismitoad:(replaces Poison Touch)

Flare Boost: :Drifblim: :Celesteela: :Heliolisk:(replaces Sand Veil) :Sunflora:(replaces Early Bird)

Gorilla Tactics: :Darmanitan: :Darmanitan-Galar: :Primeape:(replaces Anger Point) :Simisear::Simisage::Simipour:(All Simis: replaces Gluttony) :Oranguru:(replaces Telepathy)

Concussion: :Bewear:(replaces Klutz) :Terrakion: :Krookodile:(replaces Sand Veil) :Pangoro:(replaces Mold Breaker) :Scrafty:(replaces Intimidate) :Eternatus: :Swoobat:(replaces Unaware) :Druddigon:(replaces Mold Breaker)

Neuroforce redistribution: Old Distribution + :Victini: :Goodra:(replaces Hydration) :Typhlosion:(replaces Magma Armor) :Garchomp-Mega:(replaces Sand Force) :Raikou:
Because of the complete reworking of Gorilla Tactics, Darmanitan-Galar (as well as Zen Monde G-Darm through Chill Pill) will be unbanned! Would like to see some discussion on Zen Mode Galarian Darmanitan (though it's likely fine because lol Wishiwashi + 4x weak to Rocks)

Also, here are the official changes that will take place as a result of the player survey!:
- :metagross:Explosion, Self-Destruct, and Misty Explosion will have their BP reverted and anything that lost Self-Destruct or Explosion will gain it back
- :houndoom-mega:Mega Houndoom will lose access to Fiery Wrath and Sludge Bomb, but keep Sheer Froce. Having a slightly weaker Dark STAB and a much weaker way of hitting Fairies both make Houndoom much easier to handle defensively
- :uxie:Uxie will lose access to Recover and gain access to Reconstruct and Steel Beam. Losing Recover makes Uxie way less of a pain to deal with, but it's far from useless
- :beedrill-mega:Mega Beedrill will lose access to First Impression. Allows Beedrill to actually get revenged killed by Scarfers and it doesn't get to revenge kill setup sweepers for free. Further action may be taken in the future, but this is a great start.


With that done, slate 9, the second to last slate, is now open for submissions!
 
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