Slightly early discussion post! We still have about 47.5 hours until submissions end, but I want to post this early because this discussion post is extremely important to the development of our metagame.
The council and I have been looking at multiple possibly broken elements in the current metagame and we wish to field opinions from the playerbase to help guide our next steps forward. So, I have created a player survey (linked at the bottom of this post) to help us gather data. This survey will run until voting starts in 48 hours, though actions may be announced earlier if we get an overwhelming response one way or another. It is HIGHLY recommended that you only answer the survey if you have played the meta in the last couple days so you have an idea of how the following elements fit into the metagame. The survey can only be completed once and most questions are required, so please make sure you have a fully formed opinion before completing the survey
For this discussion, I'm going to quickly go over everything that's on the survey. I'll try to stay neutral on each case, but nonetheless, please form your own opinion on each element.





Explosion and Self-Destruct were controversial additions to the metagame due to their extremely high base powers of 500 and 340 respectively that basically guaranteed a KO on anything that isn't immune to them. This required us to significantly nerf their distribution to keep them balanced, which was likely the right decision but was still controversial nonetheless as 2 Pokémon that used to run Explosion (Landorus-Therian and Regieleki) completely lost them. While the moves being limited to mostly bad Pokemon has made them not game-breakingly powerful, the threat of losing a Pokemon to an Explosion at any moment still puts extreme stress on any team, as losing a crucial defensive or offensive piece is often game ending. This also makes defensive counterplay harder in a meta that is already offensively leaning. One argument towards keeping the moves around could be that they were submitted with the intention of being meta-defining. Thus, the question at hand is whether or not you believe that Explosion and Self-Destruct create a metagame that you want to play and adapt to or not.

Misty Explosion is a lot weaker than its Normal-type brethren, but it's still mostly an insta-kill button for strong Pokemon. Mega Diancie and Mega Gardevoir in particular can use it to an extreme extent and they're both able to beat Blissey, one of the few things that can take a Misty Explosion, with Diamond Storm and Psyshock respectively. This is further compounded by how common Misty Terrain is by virtue of Tapu Fini's viability, which makes the move even stronger than Self-Destruct. However, it could be argued that Misty Explosion is only broken on certain Pokemon and not broken as a whole, so both fully reverting it or cutting back its distribution are valid options.

To put it simply, Mega Houndoom is basically impossible to handle defensively. The only consistent defensive check it has is Blissey and this is because of its high 140 SpA, high powered STABs in Fiery Wrath and Fire Blast, amazing coverage in Sludge Bomb, and, most importantly, Sheer Force to greatly boost the power of all 3 of those moves to nightmarish levels. And that's before considering that it has Nasty Plot to further boost itself. Even at +0, most things are 2HKO'd by its STABs or Sludge Bomb and all those 2HKOs become OHKOs after a Nasty Plot. Because of Houndoom's high 115 Speed, it's only pretty hard to check offensively too, only being outsped by a handful of relevant Pokemon, so if you lack one of them, you might just lose. However, this isn't to say that Mega Houndoom is impossible to beat. If you can keep it from setting up, most Water-types can take 1 hit and KO it back with their STAB and some defensive Fairies can take 1 Sludge Bomb and Thunder Wave it. Plus, most of the Pokemon that outspeed it, notably Greninja, Tapu Koko, and Zeraora, can either OHKO it or significantly weaken it and Houndoom is also outsped by most Scarfers. Lastly, Mega Houndoom has a nasty Stealth Rock weakness that makes it hard to get in while hazards are up. Nonetheless, once it does get in, it's near-guaranteed to deal some serious damage.

Uxie is the only defensive thing on here, but it's for good reason. Uxie might just be the single most annoying thing to deal with in the entire meta, having insane bulk, a surprisingly great defensive typing because of Levitate and Filter, Teleport to bring in a teammate for free, and, most importantly, Recover to stay healthy throughout the game. Because of its bulk, Recover, and Uxie's Toxic immunity, Uxie is extremely hard to actually bring down and while it's alive, it can very easily support its team with Teleport, Knock Off, Thunder Wave, Toxic, and more. However, it is hard for defensive Pokemon to be broken because they often don't end games by just coming out and Uxie is no different. Uxie is extremely passive, so it sometimes lets in big threats like Mega Houndoom or Greninja and while having Teleport somewhat alleviates this, Uxie can't Teleport forever. Plus, Uxie's ability to check Ground-types and powerful Special Attackers like Tapu Lele can be seen as a necessary evil.

Dragapult is one of the Pokemon we unbanned from National Dex Ubers, all the way back in Slate 1 because we banned Z-Moves. Dragapult has proven to be a lot less broken since it can't use Ghostium Z to break through would be checks anymore, but it's still a super hard Pokemon to deal with. Specs Shadow Ball and Draco Meteor are super hard to switch into because Dragapult's high speed means that a switch has to able to take 2 of those powerful attacks in a row. Dragapult's coverage and U-Turn also make it tough to pin down even if you're running a check to it. However, Dragapult is likely the least broken thing on the ballot because, out of everything here, it has the most consistent checks, including but not limited to Cresselia, Blissey, Tyranitar, and Clefable, and it's easily Pursuit trapped by Tyranitar, Weavile, and Krookodile if it carelessly locks into the wrong move. However, it's still often quite a headache to face in-game and you could definitely argue that the metagame could be better off without it.

Mega Beedrill is likely the most volatile addition to ballot as it's new to the meta and, unlike Explosion and friends, it's not nearly as game changing. However, Mega Beedrill is still a powerful enough threat that it warrants an early look. To put it simply, Bug/Ground coverage with Adaptability and 150 Attack with 145 Speed is a nightmare to deal with both defensively and offensively. Very few things can take it head on because it's the fastest relevant Pokemon in the meta other than Regieleki and the defensive Pokemon that can take it on just get U-Turned on. However, more than anything on here, Mega Beedrill has a ton of flaws. First, base Beedrill is still weak to Stealth Rock, so it often has to come in at 75% HP. Second, common physical walls like Corviknight, Landorus, Gliscor, Buzzwole, Runerigus, and Chesnaught are able to switch into its STABs with relative ease and most can KO Beedrill back since it has atrocious bulk. On that note, basically anything that lives a hit from Beedrill can KO it right back, though that's easier said than done. Thus, Beedrill reminds me a lot of Pheromosa or Deoxys-Normal, where it's insanely fast and strong but made of tissue paper. While Beedrill is much easier to deal with than both of those, it currently has a similar effect on the metagame. However, this could be a case of recency bias and perhaps Beedrill will become easier to deal with once people have more time to develop counterplay, but you do have to ask yourself if you want to let Beedrill ravage teams while we wait.
Once you're ready to give us your opinions, please respond to the survey by clicking this link (it will also be linked in the Discord server about 30 minutes after this post). Again, please form your own opinions and respond thoughtfully to the survey, as the council will be using thes results of the survey to make decisions. Thank you and I hope you keep on playing JolteMons!
The council and I have been looking at multiple possibly broken elements in the current metagame and we wish to field opinions from the playerbase to help guide our next steps forward. So, I have created a player survey (linked at the bottom of this post) to help us gather data. This survey will run until voting starts in 48 hours, though actions may be announced earlier if we get an overwhelming response one way or another. It is HIGHLY recommended that you only answer the survey if you have played the meta in the last couple days so you have an idea of how the following elements fit into the metagame. The survey can only be completed once and most questions are required, so please make sure you have a fully formed opinion before completing the survey
For this discussion, I'm going to quickly go over everything that's on the survey. I'll try to stay neutral on each case, but nonetheless, please form your own opinion on each element.





Metagross @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch
- Bullet Punch
- Explosion
Silvally @ Choice Scarf
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Multi-Attack
- Explosion
- Crunch
- U-turn
Glalie @ Glalitite
Ability: Moody
EVs: 128 Atk / 44 Def / 40 SpA / 44 SpD / 252 Spe
Timid Nature
- Return
- Earthquake
- Protect
- Explosion
Snorlax @ Choice Band
Ability: Honey Gather
EVs: 104 HP / 252 Atk / 4 Def / 148 Spe
Adamant Nature
- Return
- Payback
- Self-Destruct
- Earthquake
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Self-Destruct
- Skill Swap
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch
- Bullet Punch
- Explosion
Silvally @ Choice Scarf
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Multi-Attack
- Explosion
- Crunch
- U-turn
Glalie @ Glalitite
Ability: Moody
EVs: 128 Atk / 44 Def / 40 SpA / 44 SpD / 252 Spe
Timid Nature
- Return
- Earthquake
- Protect
- Explosion
Snorlax @ Choice Band
Ability: Honey Gather
EVs: 104 HP / 252 Atk / 4 Def / 148 Spe
Adamant Nature
- Return
- Payback
- Self-Destruct
- Earthquake
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Self-Destruct
- Skill Swap

Diancie @ Diancite
Ability: Clear Body
EVs: 124 Atk / 132 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Misty Explosion
- Stealth Rock
Ability: Clear Body
EVs: 124 Atk / 132 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Misty Explosion
- Stealth Rock

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fiery Wrath
- Fire Blast
- Sludge Bomb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fiery Wrath
- Fire Blast
- Sludge Bomb

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon / Doom Desire
- Recover
- Teleport
- Stealth Rock / Knock Off / Toxic
Uxie @ Protector
Ability: Filter
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon / Doom Desire
- Recover
- Teleport
- Stealth Rock / Knock Off / Toxic
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon / Doom Desire
- Recover
- Teleport
- Stealth Rock / Knock Off / Toxic
Uxie @ Protector
Ability: Filter
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon / Doom Desire
- Recover
- Teleport
- Stealth Rock / Knock Off / Toxic

Dragapult @ Choice Specs
Ability: Infiltrator / Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower / Thunderbolt / Hydro Pump
Ability: Infiltrator / Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower / Thunderbolt / Hydro Pump

Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- First Impression
- U-turn
- Mud Spike
- Knock Off
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- First Impression
- U-turn
- Mud Spike
- Knock Off
Lastly, we'd like to take this opportunity to gauge opinions on what I believe to be the single least-used and least-viable addition to the meta, being Neuroforce's redistribution. Neuroforce is a good ability, a built-in Expert Belt is great for offensive Pokemon. However, because of it's distribution, it's essentially useless, for 2 reasons:
1. The Pokemon with Neuroforce have better abilities (Nihilego has Beast Boost, Honchkrow has Merciless, Metagross has Iron Fist, Uxie has Levitate and Filter, and Necrozma has Prism Armor (which makes its one niche in being a setup sweeper easier))
2. The Pokemon with Neuroforce are hopelessly unviable (applies to Chatot, Golduck, and Calyrex)
Basically the only thing that actually uses Neuroforce that can even sniff viability is Lapras thanks to its amazing offensive typing and Meltdown, but even then, calling Lapras remotely viable is a massive stretch. Thus, Neuroforce in its current state is a waste of an ability winner. However, Neuroforce's flavor is fairly limiting and not everything added to the meta has to be game-changing or anything, so I could see why it may be unnecessary to distribute Neuroforce further.
1. The Pokemon with Neuroforce have better abilities (Nihilego has Beast Boost, Honchkrow has Merciless, Metagross has Iron Fist, Uxie has Levitate and Filter, and Necrozma has Prism Armor (which makes its one niche in being a setup sweeper easier))
2. The Pokemon with Neuroforce are hopelessly unviable (applies to Chatot, Golduck, and Calyrex)
Basically the only thing that actually uses Neuroforce that can even sniff viability is Lapras thanks to its amazing offensive typing and Meltdown, but even then, calling Lapras remotely viable is a massive stretch. Thus, Neuroforce in its current state is a waste of an ability winner. However, Neuroforce's flavor is fairly limiting and not everything added to the meta has to be game-changing or anything, so I could see why it may be unnecessary to distribute Neuroforce further.
Once you're ready to give us your opinions, please respond to the survey by clicking this link (it will also be linked in the Discord server about 30 minutes after this post). Again, please form your own opinions and respond thoughtfully to the survey, as the council will be using thes results of the survey to make decisions. Thank you and I hope you keep on playing JolteMons!