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(click on the pokemon for the paste)
Anyone who knows me knows I don't like Weavile as a pokemon, however I do think it's a prime abuser of the hazard game in 5th gen UU so I wanted to try something with it. Gen 5 Weavile is still a fairly weak pokemon despite offensively checking nearly the entire metagame so it makes sense that it would need a little push and thankfully for it spikes are all it needs. As an ice type it is not going to be answered by spikes immune pokemon with the exception of Bronzong and choice scarf Rotom-Heat and this team has thus the goal of overwhelming the former by stacking threats it has to handle while the latter is rare and stealth rock weak and using spikes to wear down all the other answers to a swords dance Weavile.
Qwilfish is the spiker of choice for its fighting resistance and Intimidate, pairing I believe better with Weavile than Roserade which can barely be considered to resist fighting. Then is Raikou because it is another pokemon Bronzong is expected to check and it can serve as either a midgame wallbreaker or as a genuine wincon in its own right. Here I value Raikou's speed a lot in spite of its disadvantages compared to Zapdos (lower initial power, ground weakness, weakness to all forms of entry hazards and lack of recovery outside leftovers) because being able to respond to something like Tornadus or Mienshao with speed is crucial when the defensive backbone isn't the sturdiest. I also wanted to try Roar on it to wreak havoc with spikes, win every calm mind war (cm raikou beats every calm minder since ADV, as we know) and phaze out any annoying subroost Zapdos, I think the move has several interesting applications especially when your plan revolves around capitalizing on switches with spikes.
Next is Druddigon here to provide two crucial elements: 1) stealth rock and 2) pursuit support because when trying to win with Weavile scarf Victini cannot be allowed to exist, any other Victini set isn't really an issue but scarf cannot be allowed to stick around to check Weavile. Moveset is self-explanatory and i tried something with custap berry on it because I believe Drudd's item to be fairly flexible and 1 issue Druddigon has is that it's very slow so custap can give you some important speed when at low health against a Zapdos or a Nido.
Next is Xatu to try to provide some hazard control for the team, be a 1 time check to fighting types and Roserade and hopefully bait a Victini in. Xatu is actually fairly annoying to switch into when it u-turns around and it will often attract a Zapdos or a Victini to turn them into offensive momentum, other than that it's Xatu... Colbur berry to stifle a pursuit once and I don't think it needs any item in particular so I gave Colbur a go.
Finally Empoleon provides a needed answer to any sub dd kingdra that would set up all over Qwilfish while being an offensive threat tough to switch into itself, crucially turning any spin attempt from Blastoise into offense. Offensive shuca because the Nidos are threatening and being able to stay in can save a life.
Honestly it's a more agressive team than I usually conceive and I think it's still pretty rough in the grand scheme of things (for example I think the team can get away with no scarfer but others might disagree) so I might get back to it at some point but I still think it exploits important aspects of the tier well enough for me to submit it here.