• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Pet Mod Regional Evolutions (Concluded for Generation 8)

And with that, voting is finished!
:litwick:Hisuian Litwick: 6
:chewtle:Hisuian Chewtle: 6
:cutiefly:Hisuian Cutiefly: 4
:spinda:Hisuian Spinda: 4
:spoink:Hisuian Spoink: 4
:grovyle::braixen::drizzile:Hisuian Grovyle/Braixen/Drizzile: 3
:Thwackey::Combusken::croconaw:Hisuian Thwackey/Combusken/Croconaw: 3
:patrat:Hisuian Patrat: 3
:baltoy:Hisuian Baltoy: 3
:Stonjourner:Hisuian Stonjourner: 3
:morelull:Hisuian Morelull: 3
:pawniard:Hisuian Pawniard: 3
:venonat:Hisuian Venonat: 3

:onix:Hisuian Onix: 2
:applin:Hisuian Applin: 2
:magby:Hisuian Magby: 1
:krabby:Hisuian Krabby: 1
:purrloin:Hisuian Purrloin: 1
:dunsparce:Hisuian Dunsparce: 1
:comfey:Hisuian Comfey: 1
:nincada:Hisuian Nincada: 1
:mime_jr:Hisuian Mime Jr.: 1

So many winners this time around! Congratulations to Bloopyghost, Regic Boat, Samtendo09, Ema Skye, Rasdanation, Cratersmash, transwiththeplans, PokePoindexter, and of course the almost unnaturally charismatic and attractive alephgalactus!
 
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Congratulations to the winners! On another note, I made some sprites for Spoink and Grumpig's Hisui forms. The differences consist of pallette swaps and a few minor edits to the overall design, partly because I'm not the best at custom spritework, and otherwise because it didn't seem all too necessary to sprite more. Right now this only consists of frontal sprites, but I can get the back-sprites made when I have some more time. Also didn't make anything for Inovarewl, mostly for the same issue that I'm not that good at custom spritework.
Spoink-Hisui (+ Shiny)
Hisui-Spoink.png
Hisui-Spoink-Shiny.png

Grumpig-Hisui (+ Shiny)
Hisui-Grumpig.png
Hisui-Grumpig-Shiny.png
 
Congratulations for all winning submissions! One problem though…

Ema Skye, your Hisuian Spinda line submission contains Victory Dance, which does not have traditional move data until at least Generation 9. I don’t think it is a good idea to provide moves from Legends: Arceus for future submissions for the time being. Victory Dance will be added once we figure out a solution.

Now is the good time for discussion.
  • What do you think of the winning submissions?
  • What should we do with Moves introduced in Legends: Arceus?
 
  • What do you think of the winning submissions?
  • What should we do with Moves introduced in Legends: Arceus?
Winning submissions are good. I didn’t expect the starter trio I had to go catch on so well. I feel kind of nice about it- maybe I’ll have a friend sketch them out.

As for the moves introduced; moves like Chloroblast and Raging Fury are easy because they’re clones of Steel Beam and Outrage. Moves like Victory Dance and Shelter are interesting- they’d have to be balanced in some way. Shelter needs to remove the evasion, and Victory Dance could do without the hard hitting stance and crits.
 
Winning submissions are good. I didn’t expect the starter trio I had to go catch on so well. I feel kind of nice about it- maybe I’ll have a friend sketch them out.

As for the moves introduced; moves like Chloroblast and Raging Fury are easy because they’re clones of Steel Beam and Outrage. Moves like Victory Dance and Shelter are interesting- they’d have to be balanced in some way. Shelter needs to remove the evasion, and Victory Dance could do without the hard hitting stance and crits.
We even got two different trios from different users, too. And a lot of work for me to update the spreadsheet!*

*Don’t worry everyone, I already updated it.

We might do the Hisui-introduced moves into mainline moves that as another special slate, or rather as a general project to allow experimentation for other Pet Mods until Gen 9 got released.
 
Congratulations for all winning submissions! One problem though…

Ema Skye, your Hisuian Spinda line submission contains Victory Dance, which does not have traditional move data until at least Generation 9. I don’t think it is a good idea to provide moves from Legends: Arceus for future submissions for the time being. Victory Dance will be added once we figure out a solution.

Now is the good time for discussion.
  • What do you think of the winning submissions?
  • What should we do with Moves introduced in Legends: Arceus?
I think the winning submissions are fantastic. I can tell everyone was at the top of their game this slate, which makes me excited for future slates. I honestly didn’t expect Metatrog to be as well-received as it turned out—it was definitely one of my more off-the-wall ideas.

As for moves introduced in PLA, my initial thought was to just exclude all of them from everyone’s movepool, considering they don’t properly exist on Showdown’s servers or in any Pokémon game that has a competitive multiplayer. However, upon reflection, some of them appear to just be clones of existing moves—the exact same thing we do with our submissions. Thus, I believe that the following moves should be allowed and added to the spreadsheet as clones of existing moves:
  • Chloroblast as a clone of Steel Beam.
  • Headlong Rush as a clone of Close Combat.
  • Mountain Gale as a clone of Fire Blast with a 10% flinch chance instead of burn (according to Bulbapedia, Mountain Gale is programmed with a flinch chance despite flinching not being in PLA).
  • Raging Fury as a clone of Outrage.
The following moves are not clones of other moves and should therefore not be included in our meta, as their effects and base power could be changed if they ever make it over to a competitive game and we can’t know what they could possibly be:
  • Barb Barrage
  • Bitter Malice
  • Infernal Parade
  • Bleakwind Storm (thank goodness, we do not need a move with a 30% freeze chance)
  • Wildbolt Storm
  • Sandsear Storm
  • Springtide Storm
  • Ceaseless Edge
  • Stone Axe
  • Dire Claw
  • Esper Wing
  • Lunar Blessing
  • Mystical Power
  • Psyshield Bash
  • Shelter
  • Take Heart
  • Triple Arrows
  • Victory Dance
  • Wave Crash
I would also like to consider the possibility of having PLA’s Hisuian forms and evolutions included in this Pet Mod. Many of their movepools will be extremely lacking due to the general dearth of moves in PLA, but others such as Wyrdeer and Ursaluna can inherit their pre-evolutions’ Natdex movepools as well as any added moves. The forms themselves have already been coded, including their Abilities as datamined from Pokémon Home (because sure, we all know how well that went last time when they “datamined” High Horsepower Azumarill and Rising Voltage Tapu Koko), so I think it’s worth at least thinking about.
 
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  • What do you think of the winning submissions?
  • What should we do with Moves introduced in Legends: Arceus?
The winning submissions are actually pretty good. Makes me wonder if another slate will come out.

I'd say remove Legends Arceus moves, except clones.

The following moves are not clones of other moves and should therefore not be included in our meta, as their effects and base power could be changed if they ever make it over to a competitive game and we can’t know what they could possibly be:
  • Barb Barrage
  • Bitter Malice
  • Infernal Parade
  • Bleakwind Storm (thank goodness, we do not need a move with a 30% freeze chance)
  • Wildbolt Storm
  • Sandsear Storm
  • Springtide Storm
  • Ceaseless Edge
  • Stone Axe
  • Dire Claw
  • Esper Wing
  • Lunar Blessing
  • Mystical Power
  • Psyshield Bash
  • Shelter
  • Take Heart
  • Triple Arrows
  • Victory Dance
  • Wave Crash
I would also like to consider the possibility of having PLA’s Hisuian forms and evolutions included in this Pet Mod. Many of their movepools will be extremely lacking due to the general dearth of moves in PLA, but others such as Wyrdeer and Ursaluna can inherit their pre-evolutions’ Natdex movepools as well as any added moves. The forms themselves have already been coded, including their Abilities as datamined from Pokémon Home (because sure, we all know how well that went last time when they “datamined” High Horsepower Azumarill and Rising Voltage Tapu Koko), so I think it’s worth at least thinking about.
 
JavaScript:
baltoy: {
      inherit: true,
      otherFormes: ["Baltoy-Hisui"]
    },
baltoyhisui: {
      num: 343,
      name: "Baltoy-Hisui",
      baseSpecies: "Baltoy",
      forme: "Hisui",
      types: ["Steel", "Psychic"],
      baseStats: {hp: 40, atk: 55, def: 75, spa: 40, spd: 50, spe: 40},
      abilities: {0: "Natural Cure", 1: “Natural Cure”, H: "Sympathetic Veil"},
      heightm: 0.5,
      weightkg: 69.3,
      color: "Gray",
      evos: ["Baldogu"],
      eggGroups: ["Mineral"],
    },
baldogu: {
      num: -1999,
      name: "Baldogu",
      types: ["Steel", "Psychic"],
      baseStats: {hp: 70, atk: 80, def: 135, spa: 65, spd: 95, spe: 65},
      abilities: {0: "Natural Cure", 1: “Natural Cure”, H: "Sympathetic Veil"},
      heightm: 2.5,
      weightkg: 269.4,
      color: "Gray",
      prevo: "Baltoy-Hisui",
      evoLevel: 36,
      eggGroups: ["Mineral"],
    },
},

Is coding still a thing? Do I need to code my winners?
 
JavaScript:
baltoy: {
      inherit: true,
      otherFormes: ["Baltoy-Hisui"]
    },
baltoyhisui: {
      num: 343,
      name: "Baltoy-Hisui",
      baseSpecies: "Baltoy",
      forme: "Hisui",
      types: ["Steel", "Psychic"],
      baseStats: {hp: 40, atk: 55, def: 75, spa: 40, spd: 50, spe: 40},
      abilities: {0: "Natural Cure", 1: “Natural Cure”, H: "Sympathetic Veil"},
      heightm: 0.5,
      weightkg: 69.3,
      color: "Gray",
      evos: ["Baldogu"],
      eggGroups: ["Mineral"],
    },
baldogu: {
      num: -1999,
      name: "Dodrio-Orre",
      types: ["Steel", "Psychic"],
      baseStats: {hp: 70, atk: 80, def: 135, spa: 65, spd: 95, spe: 65},
      abilities: {0: "Natural Cure", 1: “Natural Cure”, H: "Sympathetic Veil"},
      heightm: 2.5,
      weightkg: 269.4,
      color: "Gray",
      prevo: "Baltoy-Hisui",
      evoLevel: 36,
      eggGroups: ["Mineral"],
    },
},

Is coding still a thing? Do I need to code my winners?
I’ll wait for a volunteer at the Pet Mod Discord server but I appreciate for doing so.

I think the winning submissions are fantastic. I can tell everyone was at the top of their game this slate, which makes me excited for future slates. I honestly didn’t expect Metatrog to be as well-received as it turned out—it was definitely one of my more off-the-wall ideas.

As for moves introduced in PLA, my initial thought was to just exclude all of them from everyone’s movepool, considering they don’t properly exist on Showdown’s servers or in any Pokémon game that has a competitive multiplayer. However, upon reflection, some of them appear to just be clones of existing moves—the exact same thing we do with our submissions. Thus, I believe that the following moves should be allowed and added to the spreadsheet as clones of existing moves:
  • Chloroblast as a clone of Steel Beam.
  • Headlong Rush as a clone of Close Combat.
  • Mountain Gale as a clone of Fire Blast with a 10% flinch chance instead of burn (according to Bulbapedia, Mountain Gale is programmed with a flinch chance despite flinching not being in PLA).
  • Raging Fury as a clone of Outrage.
The following moves are not clones of other moves and should therefore not be included in our meta, as their effects and base power could be changed if they ever make it over to a competitive game and we can’t know what they could possibly be:
  • Barb Barrage
  • Bitter Malice
  • Infernal Parade
  • Bleakwind Storm (thank goodness, we do not need a move with a 30% freeze chance)
  • Wildbolt Storm
  • Sandsear Storm
  • Springtide Storm
  • Ceaseless Edge
  • Stone Axe
  • Dire Claw
  • Esper Wing
  • Lunar Blessing
  • Mystical Power
  • Psyshield Bash
  • Shelter
  • Take Heart
  • Triple Arrows
  • Victory Dance
  • Wave Crash
I would also like to consider the possibility of having PLA’s Hisuian forms and evolutions included in this Pet Mod. Many of their movepools will be extremely lacking due to the general dearth of moves in PLA, but others such as Wyrdeer and Ursaluna can inherit their pre-evolutions’ Natdex movepools as well as any added moves. The forms themselves have already been coded, including their Abilities as datamined from Pokémon Home (because sure, we all know how well that went last time when they “datamined” High Horsepower Azumarill and Rising Voltage Tapu Koko), so I think it’s worth at least thinking about.
It’s settled then; none of these moves except the ones that are clones of pre-existing moves shall be added to submissions. I’ll update the second OP about this.

In fact, the four moves as exception might be an idea for the next slate! Wiat until tomorrow for a surprise!
 
Honestly if it's easy like that, I wouldn't mind doing them. Then I can brag to people and say 'yeah i know code :woop:'
Well… There is the whole moveset coding you have to consider too. If you have experience with coding before with moves, abilities and movesets (moves and abilities would be easy due to all being clones in this Pet Mod8, no problems, though if not, you might ask for help via Pet Mod Discord server.
 
On the Victory Dance note (which I really just put here because it's Hisui), the move does have flags for Bulk Up in its code, and its interpretation in a lot of theorycraft for mods has been a physical Quiver Dance (+Atk/Def/Spe). I know the M4A sandbox has it in there but I forget how they coded it.
 
On the Victory Dance note (which I really just put here because it's Hisui), the move does have flags for Bulk Up in its code, and its interpretation in a lot of theorycraft for mods has been a physical Quiver Dance (+Atk/Def/Spe). I know the M4A sandbox has it in there but I forget how they coded it.
That does make sense, seeing as it raises action speed. A handy utility tool.
 
On the Victory Dance note (which I really just put here because it's Hisui), the move does have flags for Bulk Up in its code, and its interpretation in a lot of theorycraft for mods has been a physical Quiver Dance (+Atk/Def/Spe). I know the M4A sandbox has it in there but I forget how they coded it.
Wait, I have an idea. Ema Skye, you wanted your Spinda to have Victory Dance as a move, right? How about including Victory Dance (as a physical Quiver Dance clone) as Spinda’s custom move, then we can replace it with the actual effect if it gets changed in Gen 9? I don’t see any problem with including a custom move with the same name as a technically nonexistent move.
 
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The following moves are not clones of other moves and should therefore not be included in our meta, as their effects and base power could be changed if they ever make it over to a competitive game and we can’t know what they could possibly be:
  • Barb Barrage
  • Bitter Malice
  • Infernal Parade
  • Bleakwind Storm (thank goodness, we do not need a move with a 30% freeze chance)
  • Wildbolt Storm
  • Sandsear Storm
  • Springtide Storm
  • Ceaseless Edge
  • Stone Axe
  • Dire Claw
  • Esper Wing
  • Lunar Blessing
  • Mystical Power
  • Psyshield Bash
  • Shelter
  • Take Heart
  • Triple Arrows
  • Victory Dance
  • Wave Crash
I would like to point out that some of these moves, while not having direct counterparts, could be close enough to be considered side-grades of other pre-existing moves, and could potentially be included imo:
Dire Claw - Tri-Attack side-grade, exchanges bp for crit chance, as well as dealing with Poison & Paralysis instead (exclude sleep because that’s rather uncompetitive imo)
Esper Wing - Extreme Speed side-grade, slightly less bp and accuracy in exchange for it having an increased crit chance.
Psyshield Bash - Diamond Storm side-grade, less bp, less accuracy, but can boost both defenses instead of just defense.
Triple Arrows - Acid Spray side-grade. Drops defense by only one in exchange for extra bp and crit chance.
Victory Dance - Already discussed, Quiver Dance side-grade
Wave Crash - Flame Charge side-grade, extra power but has recoil
 
I would like to point out that some of these moves, while not having direct counterparts, could be close enough to be considered side-grades of other pre-existing moves, and could potentially be included imo:
Dire Claw - Tri-Attack side-grade, exchanges bp for crit chance, as well as dealing with Poison & Paralysis instead (exclude sleep because that’s rather uncompetitive imo)
Esper Wing - Extreme Speed side-grade, slightly less bp and accuracy in exchange for it having an increased crit chance.
Psyshield Bash - Diamond Storm side-grade, less bp, less accuracy, but can boost both defenses instead of just defense.
Triple Arrows - Acid Spray side-grade. Drops defense by only one in exchange for extra bp and crit chance.
Victory Dance - Already discussed, Quiver Dance side-grade
Wave Crash - Flame Charge side-grade, extra power but has recoil
Problem is, we don’t do side-grades in this pet mod. We only do clones/direct variations of existing moves, largely to prevent stuff that’s broken (which stuff like Dire Claw and Esper Wing would most likely be). That’s why I proposed we include the ones that we do—because someone could just as easily submit them as custom moves, and if that submission won, they’d be coded and implemented anyway, so I suggest we be proactive and code them in now.
 
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Since activity is relatively big despite downtime, let’s go with another themed slate!

Underutilized Abilities

- All submissions must have only Abilities listed below (in addition of clones off), which are Abilities listed below. These Abilities are given to Pokémon that are either all-around awful, have much better Abilities or ended up being banned and / or so strong that their Abilities doesn’t really matters.
-Aroma Veil
-Shield Dust
-Wonder Skin
-Effect Spore
-Comatose
-Download
-Neuroforce
-Flower Veil
-Infiltrator
-Thick Fat
-Gooey
-Corrosion
-Neutralizing Gas
-Mirror Armor
-Clear Body/White Smoke
-Steam Engine
-Water Compaction
-Bad Dreams
-Bulletproof
-Flare Boost
-Air Lock/Cloud Nine
-Cheek Pouch
-Poison Touch
-Super Luck
-Liquid Ooze
-Mega Launcher
- No other restrictions otherwise. As said before, you can make clones of these Abilities as long as it isn‘t difficult to code in theory. I suggest that your submissions must be based on one of these Abilities without relying entirely on that.
 
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my subs are wip

:ss/komala: -> :ss/unown-question:
Pokémon: Komala-Orre
New Typing:
Fighting.png

New Abilities: Unchanged (Comatose)
New Stats: 65/115/55/85/75/85 (-20 SpD, +20 Spe, -10 Def, +10 SpA)
New Moves: Drain Punch, Close Combat
Removed Moves: Wood Hammer

Pokémon: Kingonng
New Typing:
Fighting.png
Normal.png

New Abilities: Comatose
New Stats: 75/130/70/75/95/105 (+10 HP, +15 Atk, +15 Def, -10 SpA, +20 SpD, +20 Spe) (BST: 550)
New Moves (from Komala-Orre): WIP
Flavor/Design: After Komala migrated to Orre, it got itself familiar with the city, and trained to become a Pokemon who fights Shadow Pokemon. It is huger than its pre-evolution, with a darker skin color and gorilla features, although it keeps some Koala features as well.

:ss/salandit: -> :ss/unown-question:
Pokémon: Salandit-Kanto
New Typing:
Water.png
Normal.png

New Abilities: Corrosion / Liquid Ooze (HA)
New Stats: 48/71/45/44/35/77 (Swapped Atk and SpA, +5 Def, -5 SpD)
New Moves: WIP
Removed Moves: WIP
Flavor/Design: its a baby axolotl


Pokémon: Axolizurd
New Typing:
Water.png
Ground.png

New Abilities: Corrosion / Liquid Ooze (HA)
New Stats: 68/111/65/64/55/117 (Salazzle's Stats, then Swapped Atk and SpA, +5 Def, -5 SpD)
New Moves (from Salandit-Kanto): WIP
Flavor/Design: basically an axolotl turned into a salamander. can only evolve if the gender of salandit-kanto is male.
 
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scyther.gif

so then I started B L A S T I N G
Pokémon: Scyther-Unova
New Typing: Bug / Electric
New Abilities: Flare Boost / Mega Launcher (HA)
New Stats: 70/65/75/110/75/105
New Moves: Charge, Eerie Impulse, Electrify, Electro Ball, Magnet Rise, Thunder Wave, Thunder Shock, Charge Beam, Electro Web, Shock Wave, Spark, Thunder Fang, Volt Switch, Discharge, Thunderbolt, Thunder, Zap Cannon
Removed Moves: - Flying Type Moves

Pokémon: Blastor
New Typing: Bug / Electric
New Abilities: Flare Boost / Mega Launcher (HA)
New Stats: 70/40/75/135/75/105
New Moves: Charge, Eerie Impulse, Electrify, Electro Ball, Magnet Rise, Thunder Wave, Thunder Shock, Charge Beam, Electro Web, Shock Wave, Spark, Thunder Fang, Volt Switch, Discharge, Thunderbolt, Thunder, Zap Cannon, EM Pulse, Aura Sphere, Dark Pulse, Flamethrower
Removed Moves: - Flying Type Moves

In order to compete with some more physical Bug types, Unovan Scythers fled to Chargestone Cave, and slowly adapted to their more voltaic environment. They traded in their physical strength for more projectile strength- their scythe hands are now replaced with blasters, and their green color palette is now a bright yellow. When they come in contact with a Thunder Stone, Scyther evolves into Blastor. Similar to Scizor, it gains a red color palette, but has more 'accentuated' glowing effects, and the claws become two cannons, ready for firing shots.

Inspiration: Metroid

drizzile.gif

This is a good name probably
Pokémon: Drizzile-Kanto
New Typing: Water / Dark
New Abilities: Torrent / Infiltrator (HA)
New Stats: 60/90/65/55/55/95
New Moves: Power Trip, Knock Off, Assurance, Sucker Punch, Dark Pulse, Night Daze, Snarl, Taunt, Parting Shot, Nasty Plot, Torment

Pokémon: Indrizible
New Typing: Water / Dark
New Abilities: Torrent / Infiltrator (HA)
New Stats: 65/125/85/65/65/120
New Moves: Power Trip, Knock Off, Assurance, Sucker Punch, Dark Pulse, Night Daze, Snarl, Taunt, Parting Shot, Nasty Plot, Torment, Kunai Toss (Physical Snipe Shot)

The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu. A Pokemon like Sobble has many of those abilities, and was thus trained back in the day to hone these skills to their furthest point. Drizzile from Kanto have a thinner and elongated frame, as well as a darker palette. Indrizible best resembles this old Sobble evolution fanart.

minior.gif

Hereeeeee am I sitting in a tin can...
Pokémon: Minior-Hoenn
New Typing: Rock / Psychic
New Abilities: Cosmic Body / Neuroforce (HA)
Cosmic Body: Clear Body clone.
New Stats: 40/100/60/100/60/100
New Moves: Stored Power, Confusion, Psybeam, Psyshield Bash, Mystical Power, Zen Headbutt, Expanding Force, Psyshock
Removed Moves: -Flying, Shell Smash

Pokémon: Mightior
New Typing: Rock / Psychic
New Abilities: Cosmic Body / Neuroforce (HA)
New Stats: 50/120/65/120/65/130
New Moves: Stored Power, Confusion, Psybeam, Psyshield Bash, Mystical Power, Zen Headbutt, Expanding Force, Psyshock, Comet Smash (Rock Type Flare Blitz Clone)
Removed Moves: -Flying, Shell Smash

Minior from Hoenn are exposed to the powerful energies from Meteor Falls, and thus have no need to rely on their shells for defense anymore. Their bodies come in red, blue and green- the respective colors of the Orbs. When they manage to take a hefty amount in recoil damage, they'll evolve into Mightior.

gligar.gif

This is a stupid name i'm sorry
Pokémon: Gligar-Galar
New Typing: Rock
New Abilities: Stone Sleep
Stone Sleep: Comatose clone.
New Stats: 65/85/105/55/65/55
New Moves: Rock Blast, Rock Slide, Smack Down, Rock Throw, Harden, Iron Defense, Stone Edge, Stealth Rock
Removed Moves: -Flying Moves

Pokémon: Gligoyle
New Typing: Rock / Ghost
New Abilities: Comatose
New Stats: 80/90/130/45/90/70
New Moves: Rock Blast, Rock Slide, Smack Down, Rock Throw, Harden, Iron Defense, Stone Edge, Stealth Rock, Ominous Wind, Shadow Claw, Hex, Shadow Ball, Phantom Force, Poltergiest, Confuse Ray, Curse, Grudge
Removed Moves: -Flying Moves, Aqua Tail, Poison Jab, Baton Pass, Cross Poison, U-Turn, Rain Dance
Flavor/Design: how did we never get a gargoyle pokemon from Galar. I'm so mad.

dartrix.gif
combusken.gif
prinplup.gif

I may be overstepping boundaries here but I trust me
Pokémon: Dartrix-Kanto
New Typing: Grass / Fire
New Abilities: Wonderous Feathers / Winged Blessing (HA)
Wonderous Feathers: Wonder Skin clone.
Winged Blessing: Neuroforce clone.

New Stats: 70/75/70/78/52/75
New Moves: Fire Spin, Ember, Incinerate, Heat Wave, Burn Up, Mystical Fire, Flamethrower, Fire Blast, Overheat, Flare Blitz, Burning Jealousy, Scorching Sands

Pokémon: Dartres
New Typing: Grass / Fire
New Abilities: Wonderous Feathers / Winged Blessing (HA)
New Stats: 70/100/70/110/80/100
New Moves: Fire Spin, Ember, Incinerate, Heat Wave, Burn Up, Mystical Fire, Flamethrower, Fire Blast, Overheat, Flare Blitz, Burning Jealousy, Scorching Sands, Raging Fury, Flare Arrow (Spirit Shackle Clone)
Flavor/Design: Three birds that were brought to Kanto in the olden days were given new abilities, as avatars of the Kantonian "winged mirages". Rowlets brought up in Kanto evolve into the avatar of Moltres.

Pokémon: Prinplup-Kanto
New Typing: Water / Electric
New Abilities: Feather Force / Winged Blessing (HA)
Feather Force: Shield Dust clone.
New Stats: 64/50/68/81/66/76
New Moves: Thunder Wave, Thunder Shock, Charge, Discharge, Thunder, Magnetic Flux, Thunderbolt, Shock Wave, Volt Switch, Charge Beam, Wild Charge, Rising Voltage

Pokémon: Plupdos
New Typing: Water / Electric
New Abilities: Winged Blessing
New Stats: 85/60/90/100/85/110
New Moves: Thunder Wave, Thunder Shock, Charge, Discharge, Thunder, Magnetic Flux, Thunderbolt, Shock Wave, Volt Switch, Charge Beam, Wild Charge, Rising Voltage, Ion Cannon (Electric Flash Cannon Clone)
Flavor/Design: Three birds that were brought to Kanto in the olden days were given new abilities, as avatars of the Kantonian "winged mirages". Piplups brought up in Kanto evolve into the avatar of Zapdos.

Pokémon: Combusken-Kanto
New Typing: Fire / Ice
New Abilities: Compact Feathers / Winged Blessing (HA)
Compact Feathers: Water Compaction clone. yes, birds feathers are water proof. google it
New Stats: 60/85/85/60/70/55
New Moves: Mist, Powder Snow, Ice Shard, Freeze Dry, Ice Beam, Hail, Blizzard, Sheer Cold, Ice Beam, Blizard, Avalanche, Icicle Spear, Icy Wind, Triple Axel, Frost Breath

Pokémon: Combuskuno
New Typing: Fire / Ice
New Abilities: Compact Feathers / Winged Blessing (HA)
New Stats: 80/110/90/75/95/80
New Moves: Mist, Powder Snow, Ice Shard, Freeze Dry, Ice Beam, Hail, Blizzard, Sheer Cold, Ice Beam, Blizard, Avalanche, Icicle Spear, Icy Wind, Triple Axel, Frost Kick (Blaze Kick clone)
Flavor/Design: Three birds that were brought to Kanto in the olden days were given new abilities, as avatars of the Kantonian "winged mirages". Torchics brought up in Kanto evolve into the avatar of Articuno.

Please tell me if there's something up with my submissions. Will add more later.
 
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scyther.gif

so then I started B L A S T I N G
Pokémon: Scyther-Unova
New Typing: Bug / Electric
New Abilities: Flare Boost / Mega Launcher (HA)
New Stats: 70/65/75/110/75/105
New Moves: Charge, Eerie Impulse, Electrify, Electro Ball, Magnet Rise, Thunder Wave, Thunder Shock, Charge Beam, Electro Web, Shock Wave, Spark, Thunder Fang, Volt Switch, Discharge, Thunderbolt, Thunder, Zap Cannon
Removed Moves: - Flying Type Moves

Pokémon: Blastor
New Typing: Bug / Electric
New Abilities: Flare Boost / Mega Launcher (HA)
New Stats: 70/40/75/135/75/105
New Moves: Charge, Eerie Impulse, Electrify, Electro Ball, Magnet Rise, Thunder Wave, Thunder Shock, Charge Beam, Electro Web, Shock Wave, Spark, Thunder Fang, Volt Switch, Discharge, Thunderbolt, Thunder, Zap Cannon, EM Pulse, Aura Sphere, Dark Pulse, Flamethrower
Removed Moves: - Flying Type Moves

In order to compete with some more physical Bug types, Unovan Scythers fled to Chargestone Cave, and slowly adapted to their more voltaic environment. They traded in their physical strength for more projectile strength- their scythe hands are now replaced with blasters, and their green color palette is now a bright yellow. When they come in contact with a Thunder Stone, Scyther evolves into Blastor. Similar to Scizor, it gains a red color palette, but has more 'accentuated' glowing effects, and the claws become two cannons, ready for firing shots.

Inspiration: Metroid

drizzile.gif

This is a good name probably
Pokémon: Drizzile-Kanto
New Typing: Water / Dark
New Abilities: Torrent / Infiltrator (HA)
New Stats: 60/90/65/55/55/95
New Moves: Power Trip, Knock Off, Assurance, Sucker Punch, Dark Pulse, Night Daze, Snarl, Taunt, Parting Shot, Nasty Plot, Torment

Pokémon: Indrizible
New Typing: Water / Dark
New Abilities: Torrent / Infiltrator (HA)
New Stats: 65/125/85/65/65/120
New Moves: Power Trip, Knock Off, Assurance, Sucker Punch, Dark Pulse, Night Daze, Snarl, Taunt, Parting Shot, Nasty Plot, Torment, Kunai Toss (Physical Snipe Shot)

The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu. A Pokemon like Sobble has many of those abilities, and was thus trained back in the day to hone these skills to their furthest point. Drizzile from Kanto have a thinner and elongated frame, as well as a darker palette. Indrizible best resembles this old Sobble evolution fanart.

minior.gif

Pokémon: Minior-Hoenn
New Typing: Rock / Psychic
New Abilities: Levitate / Neuroforce (HA)
New Stats: 40/100/60/100/60/100
New Moves: Stored Power, Confusion, Psybeam, Psyshield Bash, Mystical Power, Zen Headbutt, Expanding Force, Psyshock
Removed Moves: -Flying

Pokémon: Maxinor
New Typing: Rock / Psychic
New Abilities: Levitate / Neuroforce (HA)
New Stats:
New Moves:
Removed Moves:

Please tell me if there's something up with my submissions. Will add more later.
For this slate, submissions should try to only include the Abilities on the list. I’ll accept Mega Launcher because that’s underutilized as well (Samtendo09, if you could add that to the list I’d be grateful) and Torrent because, well, it’s a starter, but I’d reconsider Levitate for this slate. It fits with flavor, sure, but we’re trying to give a spotlight to less seen Abilities. Levitate is literally the most common Ability in Pokémon if we factor in our Pet Mod, and it’s way too good for just about anything else to be viable on anything that gets it.


my subs are wip

:ss/komala: -> :ss/unown-question:
Pokémon: Komala-Orre
New Typing:
Fighting.png

New Abilities: Unchanged (Comatose)
New Stats: 65/115/55/85/75/85 (-20 SpD, +20 Spe, -10 Def, +10 SpA)
New Moves: Drain Punch, Close Combat
Removed Moves: Wood Hammer

Pokémon: Kingonng
New Typing:
Fighting.png
Normal.png

New Abilities: Guts / Comatose (HA)
New Stats: 75/130/70/75/95/105 (+10 HP, +15 Atk, +15 Def, -10 SpA, +20 SpD, +20 Spe) (BST: 550)
New Moves (from Komala-Orre): WIP
Flavor/Design: After Komala migrated to Orre, it got itself familiar with the city, and trained to become a Pokemon who fights Shadow Pokemon. It is huger than its pre-evolution, with a darker skin color and gorilla features, although it keeps some Koala features as well.
Same thing here—Guts should be removed, especially because regional forms and evolutions aren’t allowed to have more Abilities than their counterparts (Komala only has one).
 
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