Their Spanish names are Aquiles (Achilles) and Magno (Magnus). Kind of pompous for two goofy guys.
Pompous and very forced to put the Aqua and Magma in their names.
Their Spanish names are Aquiles (Achilles) and Magno (Magnus). Kind of pompous for two goofy guys.
Pompous and very forced to put the Aqua and Magma in their names.
Oh great, that means they’ll have limited animation and like 6 ripoffs of their own shows or villains, right?
(man I’m such a nerd).
(no seriously, look it up, they self-ripped off Scooby-Doo ENDLESSLY, with one example being Jabberjaw).
Adults in Pokemon games shouldn't do THAT much interfering in the main plot and such.
Because SWSH with Leon is what happens when adults are competent. He just plays the game for you and solves all the issues in the region. Bar against Eternatus (weirdly only came in at the end end, no build-up just sitting there) he does the Dynamax outbreaks, the power plant outbreaks, all the stuff for you. Just tells you to rush along to your gym challenge!
I for one, am willing to sacrifice the realism of adults actually being competent, for fun gameplay.
Isn't that basically what they did with Perrserker and Eternatus? Or at least tried to do. I don't remember when the Perrserker attack happens, but it was probably too late for the "you should't handle this, you're an inexperienced kid" thing to work.Like, have a dynamax outbreak at the start of the game where Leon doesn't let you deal with it because you're a new trainer, and then later on in the game have another outbreak where Leon asks the player to help him, to kind of signify the player's growth in the journey and whatnot.
How do you like BDSP now that they're out?I don't want a Gen 4 remake. While it would be nice to see Sinnoh in full HD, honestly I just don't feel that we need one. The mechanics of battling hasn't changed that much since DPPt, and while the original RBY games are pretty much unplayable now, DPPt are still perfectly enjoyable now. I just don't think it would bring that much to the table. If we got one, I would still play it, but it's not something I'm pining for or anything like that. I'd rather have a sequel to them than a remake, or perhaps a sequel to X&Y since that postgame was absolute shit.
How do you like BDSP now that they're out?
The issue I have is that in a lot of cases, being a kid dealing with those incidents in place of, in spite of, or alongside the Adults was usually a major proving ground for the character in the story. In Gen 1, I chalked Rocket up to being a Mafia/Yakuza stand-in, so they had some leverage over the Police that limited their interference, vs a couple of no-name kids (thus no dirt on them or major history to dig up) walking in and wrecking all their peons (Blue being the Champion at RBY end game also suggests there isn't an acting Champion like future games to account for). For subsequent games, the Champion tends to have a presence for at least bigger incidents where a lot of the team is gathered, as compared to small operations with 1 or a few grunts (Slowpoke Well, the Devon Corp. mugging), with the suggestion the Player is handling things because they were on the scene sooner or the matter does require more than one person, however competent, to handle.Adults in Pokemon games shouldn't do THAT much interfering in the main plot and such.
Because SWSH with Leon is what happens when adults are competent. He just plays the game for you and solves all the issues in the region. Bar against Eternatus (weirdly only came in at the end end, no build-up just sitting there) he does the Dynamax outbreaks, the power plant outbreaks, all the stuff for you. Just tells you to rush along to your gym challenge!
I for one, am willing to sacrifice the realism of adults actually being competent, for fun gameplay.
USUM story is basically the same except for Ultra Recon Squad, but you're chosen to help them because you're from the realm of light and have the power to fight Necrozma. Then Lusamine is still just going crazy and she should be helping you but isn't. Mostly the same, all things consideredI don't know what USUM's story is, only that it's not a popular change, so not much comment on how that changes things.
This kinda touches on my biggest complaint with SM's story. The plot is improved if you take away the "main character". The few dramatic cutscenes are ruined by cutting to a close-up of the "protagonist", who is just standing there with their best derp face on, not reacting in the slightest to anything that is happening, and it makes what should be a really tense climax into a joke at best. And then you're basically just asked to solve other people's problems.Adults in Pokemon games shouldn't do THAT much interfering in the main plot and such.
Because SWSH with Leon is what happens when adults are competent. He just plays the game for you and solves all the issues in the region. Bar against Eternatus (weirdly only came in at the end end, no build-up just sitting there) he does the Dynamax outbreaks, the power plant outbreaks, all the stuff for you. Just tells you to rush along to your gym challenge!
I for one, am willing to sacrifice the realism of adults actually being competent, for fun gameplay.
EXACTLY THIS.We should just be thankful that BW weren't made in the Gen 6/7 3D era because I don't think I could have handled watching N wax lyrical about his complex relationship with the player character and their clashing ideologies while your character model's just vacantly smiling in the background.
On GF's defense, it took them 8 generations, but at last in Arceus the PC is finally expressive to a point it actually works.EXACTLY THIS.
The more and more I hear about this game, the more tempted I am to buy it, and the more optimistic I am for Gen 9.On GF's defense, it took them 8 generations, but at last in Arceus the PC is finally expressive to a point it actually works.
Better late than never right... right?
The simple fact you get told within the first 15 minutes thatThe more and more I hear about this game, the more tempted I am to buy it, and the more optimistic I am for Gen 9.
 
 That's not what I've been hearing about the Legends battle system. I've heard lots about how priority/agile spam can make slower mons unable to do anything and how the damage is so high you need to trade KOs and revenge kill everything you don't already have a speed advantage on, but I haven't heard anything about defensive play actually being useful (besides that you might as well take higher defensive stats because the calculation basically doesn't care about the attack stats)Consider the following half unpopular-opinion, half chiming in on PLA.
I frequently find the Pokemon main games to be incredibly boring because it's almost entirely Single-Battle OHKO focused, which is something that affects the entries I like as much as the ones I don't. I get being able to clear out Wild Encounters or obvious Fodder trainers in very short order, but even a lot of the bosses tend to play out as "one-shot their Pokemon and move along". A lot of RPGs I play can have this issue in places, but Pokemon is where I notice it most frequently and, in my opinion, to its detriment. It leads to Pokemon without stand out offenses being a borderline impossible sell for the in-game runs, and also means most of the battles are lopsided difficulty wise if you understand the most basic game mechanics of type match ups and aren't specifically handicapped (like using all Special moves on a Phys-only Pokemon like Ursaring).
The thing that has me most interested in PLA so far is the talk about how building teams with a balance of offensive and defensive backbone seems to be very important to handling a lot of the harder battles. I also very much enjoyed the Orre games because there was more cause to consider Pokemon with supportive effects or defensive utility (be it natural or Shadow vs. Shadow in XD's case) to not only deal with Pokemon who were often stronger than your team, but employed legitimately disruptive strategies like Miror B's bulky Rain Dance/Dish Ludicolos, or Ein's Rain and Water/Thunder spam team. Given the number of trainers was a bit sparser relative to the number of bosses, considering who to level and how your team worked together was a lot more important since there were more Participants per battle to manage and you wouldn't (easily) outlevel and simply overpower opponents the same way.
I notice that the way most other RPG's go, they either incentivize learning a bit more about the Battle System (if only on the level of balancing offense and support/defense to a party for the long haul) or compensate the simplistic battle experience with other elements such as variety of content, story, etc. Pokemon sometimes dealt in the latter with extras such as Gen 4's Underground or Pokeathlon, Gen 5's PWT and greater investment in the story elements, Gen 7's Mantine Surf, but it's not necessarily consistent enough that it manages to compensate on a level that lets me gloss over it like in Final Fantasy for example.
tl;dr I'd like Pokemon to step outside the Single-Battle One-shot fest, whether with existing systems like Orre's Double Battles or innovating on it like PLA did with the Style System/Encounters/Move Overhauls
TLDR defensive play becomes relevant if you're trying to catch Alphas and do the postgame X vs 1 battles, because due to the way damage is calculated, a Weedle has same damage potential of an Alakazam at high enough level, meanwhile bulk reduces the damage a ton more than it would normally, and with AI actually not being dumb in this game, you want your pokemon to actually be able to not die in 1 hit.That's not what I've been hearing about the Legends battle system. I've heard lots about how priority/agile spam can make slower mons unable to do anything and how the damage is so high you need to trade KOs and revenge kill everything you don't already have a speed advantage on, but I haven't heard anything about defensive play actually being useful (besides that you might as well take higher defensive stats because the calculation basically doesn't care about the attack stats)
meanwhile bulk reduces the damage a ton more than it would normally, and with AI actually not being dumb in this game, you want your pokemon to actually be able to not die in 1 hit.