Pet Mod Ubermons - Concluded

It is time to vote

:magearna:
Pokémon: Magearna
Type:
steel.gif
fairy.gif

Abilities: Soul-Heart
Stats: 80 / 95 / 115 / 110 / 115 / 85
Movepool Changes: -Shift Gear, -Agility
Description: Special moxie is cool and whatever but what if magearna straight up absorbs its party members for its own benefit? I don't know that has nothing to do with its lore but this is the idea I went with. Basically depending on how you set it up, whether you want it to be disgustingly fast with specs or disgustingly strong with scarf or disgustingly bulky with TR its up to you. As long as you're willing to kill off your team but before you do that just sign here... here... no ignore that part.. annnnd here. great! now I won't face any consequences for telling you to purposely throw the match!
This Pokémon's highest stat is raised 1 stage for every fainted pokemon in its party.
:Swsh/magearna:
Pokémon: Magearna
Types:
Steel.png
Fairy.png

Abilities: Soul-Heart
Name: Soul-Heart
Effects (& Description): This Pokemon's Special Attack is 1.5x. Stats: 115 / 85 / 115 / 85 / 115 / 85 [BST: 600]
Movepool Changes: - Agility, Calm Mind, Shift Gear
Description: Just an average slow special wallbreaker.
:magearna:
Demon Robot
List of Changes: Ability, Stats, Movepool (basically everything because it sucks)
Type: unchanged
Ability: Soul-Heart
Stats: 80 / 100 / 115 / 125 / 115 / 65
Movepool: -Calm Mind, -Agility, -Ice Beam, -Stored Power, -Draining Kiss (Robots can't kiss), +Shadow Punch
Soul-Heart - this Pokemon can't have it's stats lowered in any way, including self lowering.
Fleur Cannon - Physical and lowers Att instead of SpA
Description: Demon Robot gets smashed with a nerfed ability, nerfed stat spread, & a nerfed movepool. Although it still can run some good sets like vest, specs, scarf, orb, and now band! I mainly got rid of kisspower and a slight nerf to other sets, although it is still a great typing, a good movepool, and a good ability that works well with it's sig move.
While I have time

:ss/cinderace:
Pokémon: Cinderace
Types:
Fire.png

Abilities: Libero (Bounces back ballistic and bullet moves)
Stats: unchanged
Movepool Changes: unchanged
Description: Cinderace looses its destructive power for a bit for defensive utility, with its new Libero ability. It might seem unimpressive, but it has some great uses. For example, it checks Sun Venusaur, since it bounces back both Weather Ball and Sludge Bomb and tank a Giga Drain. Furthermore, offensive Gengar variants (both forms) struggle with it when they have Sludge Bomb over Sludge Wave, since Cinderace bounces back all of Sludge Bomb, Shadow Ball and Focus Blast. Other moves that can be bounced back are Rock Blast, Energy Ball and Aura Sphere.
:cinderace:
Pokémon: Cinderace
Type:
fire.gif

Abilities: Blaze | Libero
Stats: unchanged
Movepool Changes: + Will-o-Wisp
Description: I thought it'd be interesting if Cinderace actually DID ITS JOB, get in there and send the ball the other way instead of smashing everything to bits jesus christ. Seriously who thought this pokemon was actually balanced? I mean it can be but nah we don't like balance in gen 8 sorry
So basically cinderace can counter Spectrier, it nukes gengar, it stops weather ball abusers from kicking its rear when it sends itself in and Cinderace have to prepare for other Cinderace. yep that's right you actually have to play the game against other cinderace this time. Oh there's also Mega Blastoise if it runs Water Pulse or Aura Sphere despite losing Mega Launcher, but pulse gets boosted by technician and Tyranitar's Rock blast sometimes...
When this pokemon is switched in, if they are hit by a ballistic move, they will take no damage and bounce the move back. (switch-in only)
Notable Ballistic Moves Pyro Ball
Weather Ball
Gyro Ball
Rock Blast
Aura Sphere
Sludge Bomb
Shadow Ball
:Swsh/cinderace:
Pokémon: Cinderace
Types:
Fire.png

Abilities: Blaze | Libero (HA)
Name: Libero
Effects (& Description): This Pokemon receives 1/2 damage from ballistic (ball, blast ,bomb) moves. Its own have 1.3x power. Stats: 80 / 96 / 75 / 85 / 75 / 119 [BST: 530]
Movepool Changes: + Seed Bomb, Sludge Bomb
Description: A mixed attacker with ballistic Punk Rock clone Ability helps it takes less damage, increase its survivability by a bit I guess, but the real thing is the 1.3x boosted Pyro Ball, but probably better run special set because of there's more moves boosted by Libero and it still has Fire Blast, a Fire type Libero boosted move on special side.
:cinderace:
Mossy Rabbit
List of changes: ability, movepool
Type: Fire
Abilities: Blaze (H: Libero)
Stats: unchanged
Movepool: -High Jump Kick, -Gunk Shot, -Flare Blitz, +Will-O-Wisp
Libero - Before taking any direct damage, this Pokemon turns into a type that resists that move. (Never immunities)
Pyro Ball - 90 Bp, 100 acc, 16 pp, has a 30% chance to remove the target's item.
Description: The definition to libero is "the rearmost, roaming defensive player in volleyball or soccer" so why is libero an offensive ability? Loosing on its main offensive power with hjk, stab on every move, flare blitz, weakened pyro ball, & gunk. In return it's ability makes it great defensively and it gets some more defensive options in Will-O-Wisp. Bulk Up sets still work but you won't be getting stab very often.
:cinderace:
Types: Fire/Fighting
Abilities: Blaze / Libero
Stats: 62/ 116 / 70 / 95 / 70 / 117 (BST: 530) (-18 hp, -5 def, +30 spatk, -5 spdef, -2 speed)
Movepool Changes: -U-turn, -Gunk Shot, -Sucker Punch, +thunder punch +Pursuit, +Ice Beam
Individual changes: Libero: changes type only after the move is used. Pyro Ball - 80% acc, high critical rate, no longer chances to burn Court Change - has -6 priority, fails if the user is hit beforehand
Tried nerfing Cinder's strongest aspects, while still keeping him interesting: libero is now more balance, with it not giving free stab on all moves, while still offering both offensive and defensive utility. Pyro Ball's strenght is balanced with lower acc, but now it offers higher crit rate, so cinder has a reason to not just run flare blitz instead. I liked the idea of court change, so I was determined to keep it simillar - now cinderace simply has to get a safe turn to do the move in order for it to work, meaning it can be stopped by the opposing team and even end up killing cinder if misplayed. His nerfed bulk went to make his special attack a bit higher, in order for it to abuse shadow ball, scorching sands and even the new ice beam if it wants to, running lo more viably. It loses u-turn, gunk shot and sucker punch, all of which serves as useful move, but is now compensated by tpunch, pursuit physically, which offer new options for it to run. it still has solid stabs and unchanged coverage, and getting the secondary fighting type means he's no longer weak to sr. FInally, the nerfed speed being minor means it isn't significantly slower, but now speed ties with blacephalon, and is outspeed by kartana, keldeo.
:cinderace:
Pokémon: Cinderace
Types:
Fire.png

Abilities: Blaze / Libero
Stats: 80 / 116 / 75 / 65 / 75 / 119 (BST: 530)
Movepool Changes: -U-turn
Can't just gain momentum on anything anymore.
:pheromosa:
Pokémon: Pheromosa
Types:
bug.gif
fighting.gif

Abilities: Beast Boost
Stats: 91 / 117 / 67 / 117 / 67 / 121
Movepool Changes: -Triple Axel, Blizzard, Quiver Dance
Description: At first I wanted to go for a special-buzzwole variant that was speedy and offensive but I couldn't figure out a balanced spread that wouldn't break this thing more than it already is broken. So now it just can't hit flying types but its still pretty speedy and can hit hard. It can actually take a hit this time too
:Swsh/pheromosa:
Pokémon: Pheromosa
Types:
Bug.png
Fighting.png

Abilities: Beast Boost
Stats: 71 / 107 / 89 / 107 / 89 / 107 [BST: 570]
Movepool Changes: -
Description: Just toned down its stats (and keep all primes). I mean what else do Pheromosa even need to be in OU peacefully. Probably deleting QD, but I don't think something with that bulk and typing gonna use QD viably.
:pheromosa:
Goth Roach Thing
List of changes: Stats, Type, Movepool
Type: Bug (why was this fighting in the first place besides Buzzwole also being fighting)
Ability: Beast Boost
Stats: 71 / 131 / 43 / 131 / 43 / 151
Movepool: -Close Combat, -Triple Axel, -Ice Beam, -Drill Run
Description: Without fighting stab, hjk hits a lot less hard. Without drill run or ice coverage (besides blizzard) and a nerfed stat spread, this mon is countered by more pokemon than before.


You get 1 Self Vote Each
 
:magearna: Lapzaplerq, PalpitoadChamp, abismal
:cinderace: ViZ, Gravity Monkey, Lapzaplerq
:pheromosa: abismal, Lapzaplerq, PalpitoadChamp
 
We got our winners

For Magearna: Lapzaplerq
:Swsh/magearna:
Pokémon: Magearna
Types:
Steel.png
Fairy.png

Abilities: Soul-Heart
Name: Soul-Heart
Effects (& Description): This Pokemon's Special Attack is 1.5x. Stats: 115 / 85 / 115 / 85 / 115 / 85 [BST: 600]
Movepool Changes: - Agility, Calm Mind, Shift Gear
Description: Just an average slow special wallbreaker.


For Cinderace: ViZar
:ss/cinderace:
Pokémon: Cinderace
Types:
Fire.png

Abilities: Libero (Bounces back ballistic and bullet moves)
Stats: unchanged
Movepool Changes: unchanged
Description: Cinderace looses its destructive power for a bit for defensive utility, with its new Libero ability. It might seem unimpressive, but it has some great uses. For example, it checks Sun Venusaur, since it bounces back both Weather Ball and Sludge Bomb and tank a Giga Drain. Furthermore, offensive Gengar variants (both forms) struggle with it when they have Sludge Bomb over Sludge Wave, since Cinderace bounces back all of Sludge Bomb, Shadow Ball and Focus Blast. Other moves that can be bounced back are Rock Blast, Energy Ball and Aura Sphere.

And for Pheromosa we have: abismal

:pheromosa:
Pokémon: Pheromosa
Types:
bug.gif
fighting.gif

Abilities: Beast Boost
Stats: 91 / 117 / 67 / 117 / 67 / 121
Movepool Changes: -Triple Axel, Blizzard, Quiver Dance
Description: At first I wanted to go for a special-buzzwole variant that was speedy and offensive but I couldn't figure out a balanced spread that wouldn't break this thing more than it already is broken. So now it just can't hit flying types but its still pretty speedy and can hit hard. It can actually take a hit this time too



With that, V1 Of Ubermons has ended, stay tuned within the next few days for a v2 Thread
 
Slate 16: William Tell Overture Finale
:ss/calyrex-ice::ss/calyrex-shadow:

You are allowed to change their Signature Abilities and Signature Moves. In addition, there BST will be 630, although their stats have to be based on :glastrier: & :spectrier: respectively. Movepool changes affect Calyrex and only its moves are allowed to be removed. Speaking of which, if you want, you can make these Grass/Ice and Grass/Ghost respectively (since they adapt Calyrex' primary typing and we could just switch them) but both Pokemon have to have the same primary typing. Also, you are allowed to change Calyrex ability. The As One abilities will therefore be Calyrex' new ability + the respected Neigh ability.

Code:
[B]Pokémon[/B]:
[B]Changes that were made[/B]:
[B]Types[/B]:[IMG]https://play.pokemonshowdown.com/sprites/types/.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/types/.png[/IMG]
[B]Abilities[/B]:
[B]Stats[/B]:
[B]Movepool Changes[/B]:
[B]Description[/B]: (This is an essential part of the submission, just like the other aspects)

Submission will close on Friday (25th March) at 4 pm (GMT +1)
 
Last edited:
Follow up on this,
  1. the BST total will be 630. Instead of giving a +20 boost to the horses, it will now give +50. In addition, you are allowed to rearrange the stats. The horses' stats are still the basis for the Calyrex fusions (with our nerfed Spectrier being the basis for Calyrex-Shadow) but you are allowed to make Ice Rider a Special Attacker, if you desire so.
  2. Since As One is the combination of the Neigh Abilities and Calyrex's Unnerve, you are allowed to give Calyrex a new ability. If you replace Unnerve with Hydration for example, the As One abilities will be Hydration + the respected Neigh ability.

Also, we will be moving to a new Discord Server. Here's the link
https://discord.gg/8yez7Vaa
 
:swsh/calyrex:
Grass Pelt ----> Unnerve
-Calm Mind, +Haze, +Stun Spore

:swsh/calyrex-shadow:
Psychic.png
Ghost.png

As One (Spectrier)* (Grass Pelt + the new Grim Neigh)
130 / 105 / 95 / 90 / 105 / 105
-Calm Mind, +Haze, +Stun Spore, Astral Barrage*
Astral Barrage:
Ghost.png
/ 70 BP / 32 PP / 100% Accuracy / Power doubles if user has a status ailment. /
Physical.png


:swsh/calyrex-ice:
1647717685234.png
Ice.png

As One (Glastrier)* (Grass Pelt + Chilling Neigh)
105 / 90 / 105 / 105 / 130 / 95
-Calm Mind, +Haze, +Stun Spore, Glacial Lance*
Glacial Lance:
1647717947260.png
/ 65 BP / 16 PP / 100% Accuracy / Power doubles if the target has a status ailment. /
Special.png
 

Attachments

  • 1647717934877.png
    1647717934877.png
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Last edited:
:sm/calyrex:
Pokémon: Calyrex
Types:
Grass.png
Psychic.png

Abilities: Harvest
Stats: 100 HP / 80 ATK / 80 DEF / 80 SPA / 80 SPD / 80 SPE
Movepool Changes: +Recycle, Teatime -Calm Mind
Description: Calyrex becomes worse for the sake of of everyone else. But honestly, as the king of bountiful harvests, this ability makes more sense no? I'm also mad that a pokemon such as this one doesn't get a single healing move for itself, considering that its whole theme seems to imply it is capable of healing others (its benevolent to its foes, so much so that it heals them after combat) so there's something.

:sm/calyrex-shadow:
Pokémon: Calyrex-Shadow
Types:
Grass.png
Ghost.png

Abilities: As One (Harvest + Grim Neigh)
Stats: 105 HP / 110 ATK / 95 DEF / 110 SPA / 95 SPD / 115 SPE [630]
Movepool Changes: none (+Recycle, Teatime -Calm Mind)
Description: This pokemon aims to work as a fast subseeder taking advantage of chip damage and being capable of spamming substitute thanks to harvest, allowing it to regain sitrus berries every turn. Should harvest fail, Calyrex can take advantage of Astral Barrage to deal a grim amount of damage.
Type:
Ghost.png

BP: 60
Acc: 100
Effect: Acrobatics clone. Hits both opposing pokemon.
PP: 5 (max 8)

:sm/calyrex-ice:
Pokémon: Calyrex-Ice
Types:
Grass.png
Ice.png

Abilities: As One (Harvest + Chilling Neigh)
Stats: 105 HP / 115 ATK / 120 DEF / 115 SPA / 120 SPD / 55 SPE [630]
Movepool Changes: none (+Recycle, Teatime -Calm Mind)
Description: This pokemon aims to work as a slow snowballer that works best under Trick Room. Now its come to my intention that Trick Room can suddenly last more turns in this mod thanks to Dialga, but hopefully its low coverage and bad defensive typing makes sure that this guy doesn't become much of an issue
Type:
Ice.png

BP: 60
Acc: 100
Effect: Fishious Rend clone. No longer hits both opposing pokemon. (Imagine the chilling presence of this thing in VGC!)
PP: 5 (max 8)
 
Last edited:
898_1-png.284222

Pokémon: Calyrex
Changes that were made: Typing, Ability
Types:
Grass.png
Psychic.png

Abilities: Ripen
Movepool Changes: + Wood Hammer, Recycle, Play Rough / - Pollen Puff, Draining Kiss


898_2-png.286974

Pokémon: Calyrex-Ice
Changes that were made: Typing, Ability
Types:
Grass.png
Ice.png

Abilities: As One (Glastrier) = Ripen + Chilling Neigh
Stats: 100/125/130/95/110/70 (630)
Movepool Changes: + Wood Hammer, Recycle, Play Rough / - Pollen Puff, Draining Kiss
Description: It has good all around stats and a really nice movepool, however its typing sucks. It is able to use Trick Room effectively with its low speed. It is also able to check Dialga with its lower speed and it has the bulk to tank a Flash Cannon thus activating a potential Weakness Policy. That is honestly the only positive thing about its typing defensively. Other than that it has solid bulk and good attack to threaten defensive teams and tank some hits against offensive Pokemon. Its typing gives a few useful resistances in Water, Electric, Grass and Ground which are admittingly good types to resist.
Calyrex-Ice @ Weakness Policy
Ability: As One (Glastrier)
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Glacial Lance
- Wood Hammer
- High Horsepower
- Trick Room

Calyrex-Ice @ Heavy-Duty Boots
Ability: As One (Glastrier)
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Glacial Lance
- Wood Hammer
- High Horsepower
- Swords Dance

Calyrex-Ice @ Choice Band
Ability: As One (Glastrier)
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Glacial Lance
- Icicle Spear
- High Horsepower
- Trick

Calyrex-Ice @ Starf Berry / Sitrus Berry
Ability: As One (Glastrier)
EVs: 12 HP / 252 Atk / 12 Def / 232 Spe
Adamant Nature
- Glacial Lance
- High Horsepower
- Substitute
- Swords Dance / Recycle


898_3-png.286949

Pokémon: Calyrex-Shadow
Changes that were made:
Types:
Grass.png
Ghost.png

Abilities: As One (Spectrier) = Ripen + Grim Neigh
Stats: 100/125/90/95/110/110 (630)
Movepool Changes: + Wood Hammer, Recycle, Play Rough / - Pollen Puff, Draining Kiss
Description: Making this unique from other Ghosts is hard, but a niche that the likes of Lunala, Necrozma-DW, Gengar-M and Spectier can't replicate is the role of a physical attacker. Sure Giratina-O and Marshadow are specialist in this subject, but Calyrex-S does have a Fairy neutrality and thus is able to sit on Clefable, if the situation allows it. Furthermore, Special sets are still good since it has great spammable STABs and Trick. Substitute sets can also sit on defensive Pokemon and CM allows it to sweep late game.
Calyrex-Shadow @ Choice Specs / Choice Scarf
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Leaf Storm
- Giga Drain
- Trick

Calyrex-Shadow @ Ghostium Z
Ability: As One (Spectrier)
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer / Solar Blade
- Phantom Force
- Play Rough
- Growth

Calyrex-Shadow @ Leftovers
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Giga Drain / Will-O-Wisp / Calm Mind
- Leech Seed
- Substitute

Calyrex-Shadow @ Sitrus Berry
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Giga Drain
- Calm Mind
- Will-O-Wisp / Recycle
 
:sm/calyrex:
Pokémon: Calyrex
Types:
Grass.png
Psychic.png

Abilities: Queenly Majesty
Stats: 100 HP / 80 ATK / 80 DEF / 80 SPA / 80 SPD / 80 SPE
Movepool Changes: + Defog, + Healing Wish, + King's Shield, + Leaf Blade, + Stun Spore, -Calm Mind
Description: I know it's a king not a queen, but the flavor is close, and it's quite a good ability. I just hate how shitty Harvest is as an ability. I also removed Calm Mind, as we don't need Shadow Rider to be tearing up the tier. The given moves are of a decently defensive bent, as I wanted to give Shadow Rider in particular a utility focus. And lastly, yeah, Grass as a primary typing given to the Rider formes is so much more interesting than Psychic.

:sm/calyrex-shadow:
Pokémon: Calyrex-Shadow
Types:
Grass.png
Ghost.png

Abilities: As One (Queenly Majesty + Grim Neigh)
Stats: 90 HP / 105 ATK / 95 DEF / 105 SPA / 105 SPD / 130 SPE [630]
Movepool Changes: + Defog, + Healing Wish, + King's Shield, + Leaf Blade, + Recover, + Stun Spore, -Calm Mind
Description: This is a fast utility Grass mon with good offensive options as well, a la Shaymin-Sky. Defog, Healing Wish, Stun Spore, Leech Seed, Will-o-Wisp and Recover are all useful tools to have in supporting its team. Astral Barrage has been changed to a special Fire Lash clone, leaning into utility rather than pure power.

Type:
Ghost.png

BP: 80
Acc: 100
Secondary Effect: Lowers the targets' SpD 1 stage
Target: Targets both opponents
PP: 15 (max 24)

:sm/calyrex-ice:
Pokémon: Calyrex-Ice
Types:
Grass.png
Ice.png

Abilities: As One (Queenly Majesty + Chilling Neigh)
Stats: 100 HP / 160 ATK / 140 DEF / 80 SPA / 120 SPD / 30 SPE [630]
Movepool Changes: + Defog, + Healing Wish, + King's Shield, + Leaf Blade, + Recover, + Stun Spore, -Calm Mind
Description: Ice Rider is kinda hard to salvage, as it's not like Abomasnow-Mega has done particularly well in OU in generations past, but with King's Shield and Recover, it ought to have slightly more staying power and be able to leverage its unique defensive typing against Kyogre and Electric Types. I decided to leave Glacial Lance as it was - this mon needs something going for it and a high power no drawback Ice move is pretty darn good. Queenly Majesty is kinda eh but cool in Trick Room for denying priority users.
 
Voting starts!
Vote for up to three submissions and remember that you have to vote both formes together. Will close on Monday, 28th March, at 4 pm (GM+1)
Self Votes are allowed, but no on first place and you can vote for every submission

:swsh/calyrex:
Grass Pelt ----> Unnerve
-Calm Mind, +Haze, +Stun Spore

:swsh/calyrex-shadow:
Psychic.png
Ghost.png

As One (Spectrier)* (Grass Pelt + the new Grim Neigh)
130 / 105 / 95 / 90 / 105 / 105
-Calm Mind, +Haze, +Stun Spore, Astral Barrage*
Astral Barrage:
Ghost.png
/ 70 BP / 32 PP / 100% Accuracy / Power doubles if user has a status ailment. /
Physical.png


:swsh/calyrex-ice:
View attachment 413815
Ice.png

As One (Glastrier)* (Grass Pelt + Chilling Neigh)
105 / 90 / 105 / 105 / 130 / 95
-Calm Mind, +Haze, +Stun Spore, Glacial Lance*
Glacial Lance: View attachment 413817 / 65 BP / 16 PP / 100% Accuracy / Power doubles if the target has a status ailment. /
Special.png
:sm/calyrex:
Pokémon: Calyrex
Types:
Grass.png
Psychic.png

Abilities: Harvest
Stats: 100 HP / 80 ATK / 80 DEF / 80 SPA / 80 SPD / 80 SPE
Movepool Changes: +Recycle, Teatime -Calm Mind
Description: Calyrex becomes worse for the sake of of everyone else. But honestly, as the king of bountiful harvests, this ability makes more sense no? I'm also mad that a pokemon such as this one doesn't get a single healing move for itself, considering that its whole theme seems to imply it is capable of healing others (its benevolent to its foes, so much so that it heals them after combat) so there's something.

:sm/calyrex-shadow:
Pokémon: Calyrex-Shadow
Types:
Grass.png
Ghost.png

Abilities: As One (Harvest + Grim Neigh)
Stats: 105 HP / 110 ATK / 95 DEF / 110 SPA / 95 SPD / 115 SPE [630]
Movepool Changes: none (+Recycle, Teatime -Calm Mind)
Description: This pokemon aims to work as a fast subseeder taking advantage of chip damage and being capable of spamming substitute thanks to harvest, allowing it to regain sitrus berries every turn. Should harvest fail, Calyrex can take advantage of Astral Barrage to deal a grim amount of damage.
Type:
Ghost.png

BP: 60
Acc: 100
Effect: Acrobatics clone. Hits both opposing pokemon.
PP: 5 (max 8)

:sm/calyrex-ice:
Pokémon: Calyrex-Ice
Types:
Grass.png
Ice.png

Abilities: As One (Harvest + Chilling Neigh)
Stats: 105 HP / 115 ATK / 120 DEF / 115 SPA / 120 SPD / 55 SPE [630]
Movepool Changes: none (+Recycle, Teatime -Calm Mind)
Description: This pokemon aims to work as a slow snowballer that works best under Trick Room. Now its come to my intention that Trick Room can suddenly last more turns in this mod thanks to Dialga, but hopefully its low coverage and bad defensive typing makes sure that this guy doesn't become much of an issue
Type:
Ice.png

BP: 60
Acc: 100
Effect: Fishious Rend clone. No longer hits both opposing pokemon. (Imagine the chilling presence of this thing in VGC!)
PP: 5 (max 8)
898_1-png.284222

Pokémon: Calyrex
Changes that were made: Typing, Ability
Types:
Grass.png
Psychic.png

Abilities: Ripen
Movepool Changes: + Wood Hammer, Recycle, Play Rough / - Pollen Puff, Draining Kiss


898_2-png.286974

Pokémon: Calyrex-Ice
Changes that were made: Typing, Ability
Types:
Grass.png
Ice.png

Abilities: As One (Glastrier) = Ripen + Chilling Neigh
Stats: 100/125/130/95/110/70 (630)
Movepool Changes: + Wood Hammer, Recycle, Play Rough / - Pollen Puff, Draining Kiss
Description: It has good all around stats and a really nice movepool, however its typing sucks. It is able to use Trick Room effectively with its low speed. It is also able to check Dialga with its lower speed and it has the bulk to tank a Flash Cannon thus activating a potential Weakness Policy. That is honestly the only positive thing about its typing defensively. Other than that it has solid bulk and good attack to threaten defensive teams and tank some hits against offensive Pokemon. Its typing gives a few useful resistances in Water, Electric, Grass and Ground which are admittingly good types to resist.
Calyrex-Ice @ Weakness Policy
Ability: As One (Glastrier)
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Glacial Lance
- Wood Hammer
- High Horsepower
- Trick Room

Calyrex-Ice @ Heavy-Duty Boots
Ability: As One (Glastrier)
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Glacial Lance
- Wood Hammer
- High Horsepower
- Swords Dance

Calyrex-Ice @ Choice Band
Ability: As One (Glastrier)
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Glacial Lance
- Icicle Spear
- High Horsepower
- Trick

Calyrex-Ice @ Starf Berry / Sitrus Berry
Ability: As One (Glastrier)
EVs: 12 HP / 252 Atk / 12 Def / 232 Spe
Adamant Nature
- Glacial Lance
- High Horsepower
- Substitute
- Swords Dance / Recycle


898_3-png.286949

Pokémon: Calyrex-Shadow
Changes that were made:
Types:
Grass.png
Ghost.png

Abilities: As One (Spectrier) = Ripen + Grim Neigh
Stats: 100/125/90/95/110/110 (630)
Movepool Changes: + Wood Hammer, Recycle, Play Rough / - Pollen Puff, Draining Kiss
Description: Making this unique from other Ghosts is hard, but a niche that the likes of Lunala, Necrozma-DW, Gengar-M and Spectier can't replicate is the role of a physical attacker. Sure Giratina-O and Marshadow are specialist in this subject, but Calyrex-S does have a Fairy neutrality and thus is able to sit on Clefable, if the situation allows it. Furthermore, Special sets are still good since it has great spammable STABs and Trick. Substitute sets can also sit on defensive Pokemon and CM allows it to sweep late game.
Calyrex-Shadow @ Choice Specs / Choice Scarf
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Leaf Storm
- Giga Drain
- Trick

Calyrex-Shadow @ Ghostium Z
Ability: As One (Spectrier)
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer / Solar Blade
- Phantom Force
- Play Rough
- Growth

Calyrex-Shadow @ Leftovers
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Giga Drain / Will-O-Wisp / Calm Mind
- Leech Seed
- Substitute

Calyrex-Shadow @ Sitrus Berry
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Giga Drain
- Calm Mind
- Will-O-Wisp / Recycle
:sm/calyrex:
Pokémon: Calyrex
Types:
Grass.png
Psychic.png

Abilities: Queenly Majesty
Stats: 100 HP / 80 ATK / 80 DEF / 80 SPA / 80 SPD / 80 SPE
Movepool Changes: + Defog, + Healing Wish, + King's Shield, + Leaf Blade, + Stun Spore, -Calm Mind
Description: I know it's a king not a queen, but the flavor is close, and it's quite a good ability. I just hate how shitty Harvest is as an ability. I also removed Calm Mind, as we don't need Shadow Rider to be tearing up the tier. The given moves are of a decently defensive bent, as I wanted to give Shadow Rider in particular a utility focus. And lastly, yeah, Grass as a primary typing given to the Rider formes is so much more interesting than Psychic.

:sm/calyrex-shadow:
Pokémon: Calyrex-Shadow
Types:
Grass.png
Ghost.png

Abilities: As One (Queenly Majesty + Grim Neigh)
Stats: 90 HP / 105 ATK / 95 DEF / 105 SPA / 105 SPD / 130 SPE [630]
Movepool Changes: + Defog, + Healing Wish, + King's Shield, + Leaf Blade, + Recover, + Stun Spore, -Calm Mind
Description: This is a fast utility Grass mon with good offensive options as well, a la Shaymin-Sky. Defog, Healing Wish, Stun Spore, Leech Seed, Will-o-Wisp and Recover are all useful tools to have in supporting its team. Astral Barrage has been changed to a special Fire Lash clone, leaning into utility rather than pure power.

Type:
Ghost.png

BP: 80
Acc: 100
Secondary Effect: Lowers the targets' SpD 1 stage
Target: Targets both opponents
PP: 15 (max 24)

:sm/calyrex-ice:
Pokémon: Calyrex-Ice
Types:
Grass.png
Ice.png

Abilities: As One (Queenly Majesty + Chilling Neigh)
Stats: 100 HP / 160 ATK / 140 DEF / 80 SPA / 120 SPD / 30 SPE [630]
Movepool Changes: + Defog, + Healing Wish, + King's Shield, + Leaf Blade, + Recover, + Stun Spore, -Calm Mind
Description: Ice Rider is kinda hard to salvage, as it's not like Abomasnow-Mega has done particularly well in OU in generations past, but with King's Shield and Recover, it ought to have slightly more staying power and be able to leverage its unique defensive typing against Kyogre and Electric Types. I decided to leave Glacial Lance as it was - this mon needs something going for it and a high power no drawback Ice move is pretty darn good. Queenly Majesty is kinda eh but cool in Trick Room for denying priority users.
 
24h hours until voting ends
If Moretto votes earlier than the voting ends immediately

:calyrex-ice: abismal, Koista12, ViZar :calyrex-shadow:
 
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