Project National Dex OU: Victim of the Week v2 (Week 23: Tapu Bulu)

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Unaware Clefable :Clefable: :leftovers:

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower

A pretty standard unaware clefable, come in as it sds, take the rockium as you softboiled, making us not afraid of the following earthquake. If it doesn't attack then we will be back to full. making it unable to ko us. But just like the unaware user posted earlier this counter is only suitable on stall. Only way to die here is rockium + eq with rocks up, that's a scary sight to behold but the earthquake can be pivoted out since we are in a stall team. Clefable can simply find a chance to heal up later.

+2 252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Unaware Clefable: 144-171 (36.5 - 43.4%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

+2 252 Atk Garchomp Continental Crush (180 BP) vs. 252 HP / 252+ Def Unaware Clefable: 172-203 (43.6 - 51.5%) -- 64.5% chance to 2HKO after Stealth Rock and Leftovers recovery
 

Milo

I'm Your Man
is a Community Contributor
Voting is up for this week! Ends Sunday! (ibleachyourskin for god's sake, label your posts checks or counters grrrr)
Checks
View attachment 415304

Kyurem @ Choice Scarf
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Freeze-Dry
- Earth Power
- Focus Blast

What you know about rolling in byleths team ;)))
CHECK
:bw/Weavile:
Weavile @ Choice Band :Choice Band: / Heavy-Duty Boots :Heavy-Duty Boots:
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash / Triple Axel
- Ice Shard
- Pursuit / Swords Dance

Weavile is unable to switch into any of Garchomp's attacks without taking major damage but is able to completely check it if brought in with a slow pivot or to revenge kill Garchomp. Weavile outspeeds Garchomp and OHKO's with it's 4x effective Ice-type moves. Ice Shard being the best, as it has no accuracy checks and being a non-contact move saves Weavile some HP because of Rough Skin. Heavy-Duty Boots can be used since it saves Weavile some HP from Stealth Rock entry damage but it means Weavile can not OHKO with Ice Shard, Icicle Crash also being non-contact means Heavy-Duty Boots sets can OHKO with no Rough Skin damage but it has an accuracy percentage of 90%.

:bw/Weavile: -> :bw/Garchomp:
252 Atk Choice Band Weavile Ice Shard vs. 0 HP / 0 Def Garchomp: 388-460 (108.6 - 128.8%) -- guaranteed OHKO
252 Atk Weavile Ice Shard vs. 0 HP / 0 Def Garchomp: 264-312 (73.9 - 87.3%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Weavile Icicle Crash vs. 0 HP / 0 Def Garchomp: 552-652 (154.6 - 182.6%) -- guaranteed OHKO
:bw/Garchomp: -> :bw/Weavile:
252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Weavile: 232-274 (82.5 - 97.5%) -- guaranteed 2HKO
252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Weavile: 232-274 (82.5 - 97.5%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Weavile: 465-547 (165.4 - 194.6%) -- guaranteed OHKO
252 Atk Garchomp Stone Edge vs. 0 HP / 0 Def Weavile: 310-366 (110.3 - 130.2%) -- guaranteed OHKO
mega diancie as a check maybe
outspeeds chomp and ko it
Counters
:bw/quagsire:
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Scald
- Earthquake
- Recover
- Haze

Ez pz walled (submitted as a counter)

252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Quagsire: 132-156 (33.5 - 39.5%) -- 17.3% chance to 3HKO after Leftovers recovery
Unaware Clefable :Clefable: :leftovers:

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower

A pretty standard unaware clefable, come in as it sds, take the rockium as you softboiled, making us not afraid of the following earthquake. If it doesn't attack then we will be back to full. making it unable to ko us. But just like the unaware user posted earlier this counter is only suitable on stall. Only way to die here is rockium + eq with rocks up, that's a scary sight to behold but the earthquake can be pivoted out since we are in a stall team. Clefable can simply find a chance to heal up later.

+2 252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Unaware Clefable: 144-171 (36.5 - 43.4%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

+2 252 Atk Garchomp Continental Crush (180 BP) vs. 252 HP / 252+ Def Unaware Clefable: 172-203 (43.6 - 51.5%) -- 64.5% chance to 2HKO after Stealth Rock and Leftovers recovery
 

Mario34

don't play the odds, play the man
is a Tiering Contributor
check weavile
counter clefable

also im sad grassium z utility kartana wasnt mentioned its the only mon that keeps rocks off vs sd rockium chomp
 
Reserving for Bulkly SD Mega Sciz

Bulky Swords Dance Mega Scizor

:scizor-mega: :scizorite:

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost


Imo this set is weird but the only sciz set that could beat mega latias consistently. Some might think it's just easier to use the curse variant but that has a problem in being susceptible to being overwhelmed by stored power variants if not careful or in other words, slotting in SD is much safer. Getting trapped by zone sucks but there's really nothing we can do here if we want to focus on beating mega latias. Basically we come in on a CM, SD on another CM then u-turn out, threatening a KO.

+2 0 Atk Scizor-Mega U-turn vs. 252 HP / 4 Def Latias-Mega: 366-432 (100.5 - 118.6%) -- guaranteed OHKO

worst case scenario and you have this
+3 0 SpA Latias-Mega Stored Power (140 BP) vs. 248 HP / 244 SpD Scizor-Mega: 199-235 (58 - 68.5%) -- guaranteed 2HKO
 
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Kinzo

formerly Kinzo Ketchum
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Stealth Rock
spdef unaclef a total nightmare for the mon. ignores all the calm minds it sets up, continuously regens, paralyzes (doesn't matter if it refreshes) and cripples it with moonblast. even if it roosts moonblast will become stronger after calm minds and lati will become weaker means lati will eventually die. in conclusion, it doesnt stand a chance.
0 SpA Latias-Mega Ice Beam vs. 252 HP / 56+ SpD Clefable: 81-96 (20.5 - 24.3%) -- possible 6HKO after Leftovers recovery
0 SpA Latias-Mega Psyshock vs. 252 HP / 0 Def Clefable: 150-177 (38 - 44.9%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Latias-Mega Psychic vs. 252 HP / 252+ SpD Clefable: 102-120 (25.8 - 30.4%) -- 1.3% chance to 4HKO after Leftovers recovery
+1 0 SpA Clefable Moonblast vs. 252 HP / 0 SpD Latias-Mega: 206-246 (56.5 - 67.5%) -- guaranteed 2HKO
 
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Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Stealth Rock
spdef unaclef a total nightmare for the mon. ignores all the calm minds it sets up, continuously regens, paralyzes (doesn't matter if it refreshes) and cripples it with moonblast. even if it roosts moonblast will become stronger after calm minds and lati will become weaker means lati will eventually die. in conclusion, it doesnt stand a chance.
0 SpA Latias-Mega Ice Beam vs. 252 HP / 56+ SpD Clefable: 81-96 (20.5 - 24.3%) -- possible 6HKO after Leftovers recovery
0 SpA Latias-Mega Earth Power vs. 252 HP / 56+ SpD Clefable: 81-96 (20.5 - 24.3%) -- possible 6HKO after Leftovers recovery
0 SpA Latias-Mega Psychic vs. 252 HP / 252+ SpD Clefable: 102-120 (25.8 - 30.4%) -- 1.3% chance to 4HKO after Leftovers recovery
+1 0 SpA Clefable Moonblast vs. 252 HP / 0 SpD Latias-Mega: 206-246 (56.5 - 67.5%) -- guaranteed 2HKO
This is the very misleading, as mega latias almost never runs any of those moves mentioned anymore, there's inconsistency with the spreads used in the calcs., hell it can't even learn Earth power as you mentioned above in the calc
 

Kinzo

formerly Kinzo Ketchum
This is the very misleading, as mega latias almost never runs any of those moves mentioned anymore, there's inconsistency with the spreads used in the calcs., hell it can't even learn Earth power as you mentioned above in the calc
whatever u said dont affect the results plus latias does run everything mentioned above except ep which was meant to be eq just if latias is running which it wouldnt ofc
 
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Stealth Rock
spdef unaclef a total nightmare for the mon. ignores all the calm minds it sets up, continuously regens, paralyzes (doesn't matter if it refreshes) and cripples it with moonblast. even if it roosts moonblast will become stronger after calm minds and lati will become weaker means lati will eventually die. in conclusion, it doesnt stand a chance.
0 SpA Latias-Mega Ice Beam vs. 252 HP / 56+ SpD Clefable: 81-96 (20.5 - 24.3%) -- possible 6HKO after Leftovers recovery

0 SpA Latias-Mega Psychic vs. 252 HP / 252+ SpD Clefable: 102-120 (25.8 - 30.4%) -- 1.3% chance to 4HKO after Leftovers recovery
+1 0 SpA Clefable Moonblast vs. 252 HP / 0 SpD Latias-Mega: 206-246 (56.5 - 67.5%) -- guaranteed 2HKO
I would suggest you change something for the very common Psyshock.
252+ SpA Latias-Mega Psyshock vs. 252 HP / 0 Def Clefable: 196-232 (49.7 - 58.8%) -- 74.2% chance to 2HKO after Leftovers recovery. Nice counter anyways.
 
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Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Crunch
- Pursuit
- Earthquake
- Stone Edge

I know assault vest sounds dumb, but it is really extremely strong on the special defense with sandstorm buffs and max Hp. Latias can't do any real damage and will get pursuit trapped. Calm mind really does not help. It even has the odds in its favor to live two aura spheres. Aura sphere is a rare move on it. Note that this is with max hp and max special attack Latias.
252+ SpA Latias-Mega Draco Meteor vs. 252 HP / 4 SpD Assault Vest Tyranitar in Sand: 109-130 (26.9 - 32.1%) -- guaranteed 4HKO
252+ SpA Latias-Mega Surf vs. 252 HP / 4 SpD Assault Vest Tyranitar in Sand: 102-122 (25.2 - 30.1%) -- guaranteed 4HKO
252+ SpA Latias-Mega Thunderbolt vs. 252 HP / 4 SpD Assault Vest Tyranitar in Sand: 51-61 (12.6 - 15%) -- possible 7HKO
252+ SpA Latias-Mega Aura Sphere vs. 252 HP / 4 SpD Assault Vest Tyranitar in Sand: 180-216 (44.5 - 53.4%) -- 33.6% chance to 2HKO
252+ Atk Tyranitar Crunch vs. 252 HP / 0 Def Latias-Mega: 254-300 (69.7 - 82.4%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Tyranitar Pursuit (40 BP) vs. 252 HP / 0 Def Latias-Mega: 128-152 (35.1 - 41.7%) -- guaranteed 3HKO after sandstorm damage

This Tyranitar is both a CHECK and a COUNTER as you can switch in and take insignificant damage. Then pursuit trap and crunch destroys.

If you want to go full COUNTER, the following set is the best choice.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Crunch
- Earthquake
- Pursuit
- Fire Punch
252 SpA Latias-Mega Aura Sphere vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 120-144 (29.7 - 35.6%) -- 25.3% chance to 3HKO
252 SpA Latias-Mega Draco Meteor vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 73-87 (18 - 21.5%) -- possible 5HKO

Full CHECK would be choice band.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- Crunch
- Earthquake
- Fire Punch
252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 0 Def Latias-Mega: 378-446 (103.8 - 122.5%) -- guaranteed OHKO
252+ Atk Choice Band Tyranitar Pursuit (40 BP) vs. 252 HP / 0 Def Latias-Mega: 188-224 (51.6 - 61.5%) -- guaranteed 2HKO after sandstorm damage
Still lives aura sphere.
252 SpA Latias-Mega Aura Sphere vs. 252 HP / 4 SpD Tyranitar in Sand: 248-292 (61.3 - 72.2%) -- guaranteed 2HKO
In conclusion Ttar is the best check and counter to Mega Latias.
 
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Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
whatever u said dont affect the results plus latias does run everything mentioned above except ep which was meant to be eq just if latias is running which it wouldnt ofc
Not really, Mega Latias is supposed to be a bulky setup sweeper with Calm Mind, Roost, Mystical Fire, and Psyshock. Mega Latios is the one that runs Psychic, Ice Beam, and Earthquake.
 
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Not really Mega Latias is supposed to be a bulky setup sweeper with Calm Mind, Roost, Mystical Fire, and Psyshock. Mega Latios is the one that runs Psychic, Ice Beam, and Earthquake.
Correction here: Mystical Fire is not as common as you think and usually aura sphere is preferred since you are able to cover more dark types.
 

Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
Correction here: Mystical Fire is not as common as you think and usually aura sphere is preferred since you are able to cover more dark types.
I run Mystical Fire over Aura Sphere so I don't get walled by Mega Sableye stall teams but yeah Aura Sphere is probably better.
 

ChrisPBacon

idola deus
is a Tiering Contributoris a Contributor to Smogonis the defending SM Circuit Champion
:ss/chansey:
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Confide
- Stealth Rock
- Seismic Toss
- Soft-Boiled
u confide all 32 times gg its a counter
 
:ss/chansey:
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Confide
- Stealth Rock
- Seismic Toss
- Soft-Boiled
u confide all 32 times gg its a counter
Nice counter. At plus one it does nothing.
+1 252+ SpA Latias-Mega Psyshock vs. 248 HP / 252+ Def Eviolite Chansey: 301-355 (42.8 - 50.4%) -- 2% chance to 2HKO
 
Nice counter. At plus one it does nothing.
+1 252+ SpA Latias-Mega Psyshock vs. 248 HP / 252+ Def Eviolite Chansey: 301-355 (42.8 - 50.4%) -- 2% chance to 2HKO
Latias never runs that spread it needs as much speed as possible while having bulk so it just runs 252 HP 252 speed most of the times
 
Latias never runs that spread it needs as much speed as possible while having bulk so it just runs 252 HP 252 speed most of the times
The point of putting in max special attack was to show a worse case scenario. I was trying to convey that max SpA at +1 almost never 2HKOed.
 
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