

How to hax your opponents from 1000 elo to the Cream of the crops at 2000 elo.
Hey guys, its me, Mimikyu Stardust, i am here to give an analysis/guide to a play style ive been using for a while and have seen success from multiple people the past month in the 1900+ Elo of OU and consistently win games, it is of course, "Hax HO" or "Luck HO", a team where its main goal is to bruise their opponent by Haxing them very badly untill the end where a fast mon/set-up sweeper can clean the game.
This post will go through the things that make a Luck-HO, Examples of teams with Luck-HO and replays from me and other people aswell.
What is a Luck HO?
Luck HO is a team style where the main goal of the team is to abuse hax to your advantage by building a team around it. You want to maximize the potential of hax while miinimalizing the risks of fishing for hax. The team wants to get the most out of luck by first setting up screens or paralyzing everything so that you can hax them with ease by flinching them down multiple time or getting lucky with quick claw with minimum risk. Luck HO does need a lot of support from paralysis and screens to help your mons abuse hax, this also means you can slot in other mons that benefits from screens/paralysis or having a team severly chipped from brute-forcing through hax.
How do you build a Luck HO?
Just as the title suggest, Luck HO teams wants to maximize the potential for haxing while minimalizing the potential for your opponent to outplay by taking massive risks and aggressive doubles while conserving as much pokemon as possible for a potential unwanted lategame mon-for-mon trades. Hax/Luck HO has 4 core attributes which makes it what it is,




Four Core Attributes of Luck HO




2.








3.







4.



Potential Members Of Luck-HO
Now that you have understood the basics of Luck-HO, lets talk members. I'm going to mention potential members under the same 4 category as above, so here we go!
1. Quick ClawNow that you have understood the basics of Luck-HO, lets talk members. I'm going to mention potential members under the same 4 category as above, so here we go!
What makes a good Quick Claw Abuser? Good Bulk, Set-up sweeping potential, Spammable stabs, Can beat fatter mons

Glowbro of course is the posterchild of Quick Claw because of its ability, bulk, setup potential and spammable moves. Nasty Plot sets usually run Psychock + coverage most commonly are sludge bomb, flamethrower, ice beam or focus blast. Belly Drum sets usually run a fixed set of its Zen Headbutt + Shellsidearm + Drain Punch. Both sets are great and work in very similar teams so you can't really predict whether glowbro would be physical or special, they also have relatively different checks so this helps it become a bit more threatening.
Belly Drummer
Slowbro-Galar @ Quick Claw
Ability: Quick Draw
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Belly Drum
- Drain Punch
- Zen Headbutt
- Shell Side Arm
Nasty Plot
Slowbro-Galar @ Quick Claw
Ability: Quick Draw
EVs: 112 HP / 252 SpA / 4 SpD / 140 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Flamethrower
- Sludge Bomb

Slowbro-Galar @ Quick Claw
Ability: Quick Draw
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Belly Drum
- Drain Punch
- Zen Headbutt
- Shell Side Arm

Slowbro-Galar @ Quick Claw
Ability: Quick Draw
EVs: 112 HP / 252 SpA / 4 SpD / 140 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Flamethrower
- Sludge Bomb

Glastrier is another great abuser of quick claw because of its amazing bulk, great attack stat, swords dance and great coverage it makes for a great abuser of quick claw. After setting up just one swords dance, glastrier can 2hit KO any pokemon that isnt physically defensive Buzzwole or Tapu Fini. Glastrier's bulk lets it make risky plays a lot more than other pokemon and combined that with the chances of quick claw, playing around it is a nightmare
Swords Dance
Glastrier @ Quick Claw
Ability: Chilling Neigh
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
- Swords Dance
- Icicle Crash
- Close Combat
- High Horsepower

Glastrier @ Quick Claw
Ability: Chilling Neigh
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
- Swords Dance
- Icicle Crash
- Close Combat
- High Horsepower

Now here we go to the unconventionals. Tapu Bulu is very strong, on its own, tapu bulu is already very good in overused with its swords dance set, most people use life orb to make it even harder to wall, some use leftovers to get even more recovery, i've even seen people use
Coba berry to be able to beat Zapdos and Tornadus-therian, my point is, it doesn't really matter what item it has, its always going to be good as a swords dancer. So equipped with quick claw it adds an element of BS to it, and you don't even hurt yourself that much as bulu doesnt need an item to be good, ive seen this work in 1900+ ladder by another person experimenting with hax teams as well, and bulu did work.
Swords Dancer
Tapu Bulu @ Quick Claw
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Horn Leech
- Close Combat
- Stone Edge
- Swords Dance


Tapu Bulu @ Quick Claw
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Horn Leech
- Close Combat
- Stone Edge
- Swords Dance

Dhelmise works with quick claw because it has a MASSIVE base attack stat of 131 with stabs like Poltergeist and Power Whip, it runs over neutral targets especially with swords dance, it has a pretty decent bulk of 70/100/90 on top of pretty decent defensive typing for the tier, giving it a lot of set-up opportunity againts a lot of pokemon. Once at +2, its a game of sacs and praying that you oneshot dhelmise, or that it doesnt get the quick claw boost. it is insanely strong and can practically oneshot everything except for a select few, so don't sleep on it.
Swords Dancer
Dhelmise @ Quick Claw
Ability: Steelworker
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Poltergeist
- Power Whip
- Earthquake / Anchor Shot

Dhelmise @ Quick Claw
Ability: Steelworker
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Poltergeist
- Power Whip
- Earthquake / Anchor Shot
Of course, these are not the only viable user of quick claw, there are definetly other mons that can work like



2. Flinchers and Secondary Effects.
Flinchers and Secondary effects can be easily abused in a Luck Based HO team because they essentially give you free turns with flinches, confusion or status, so here are some mons that can do that very nicely.

Togekiss of course, is the face of "Serene Grace Flinches" with its decent speed stat, deceptively great bulk and good special attack it is able to wear down the enemy efficiently without having too much risk. Togekiss can run a lot of sets, from para-spreader, scarfer, sub nasty plot, sub salac, cleric and a lot more, the utility togekiss gives to Luck HO is priceless and is one of the best members on these teams. The amount of games where togekiss has won despite the odds i've had is insane.
Scarf
Momo (Togekiss) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Flamethrower / Aura Sphere / Substitute
- Trick
Sub-Salac
Dynasty (Togekiss) @ Salac Berry
Ability: Serene Grace
EVs: 228 HP / 28 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Flamethrower / Roost / Aura Sphere
- Nasty Plot
- Substitute
Sub-Lefties
Dynasty (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Thunder Wave / Flamethrower
- Nasty Plot
- Substitute

Momo (Togekiss) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Flamethrower / Aura Sphere / Substitute
- Trick

Dynasty (Togekiss) @ Salac Berry
Ability: Serene Grace
EVs: 228 HP / 28 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Flamethrower / Roost / Aura Sphere
- Nasty Plot
- Substitute

Dynasty (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Thunder Wave / Flamethrower
- Nasty Plot
- Substitute

Melmetal is amazing as a flincher because of its massive bulk and attack, its own paralysis spreading and the broken move that is double iron bash with its amazing power and flinch chance, it has basically overshadow
Jirachi as the self-supporting parahax steel type mon after all these years. Melmetal is rather slow so it does need quite a bit of speed investment to beat out some walls like Blissey and Hippowdon and support from paralyzers (including itself) but the reward is much better in a massive damage dealing flinching mon that tears open stall especially with protective pads.
Pads Mel
Melmetal @ Protective Pads
Ability: Iron Fist
EVs: 40 HP / 232 Atk / 92 SpD / 144 Spe
Adamant Nature
- Double Iron Bash
- Superpower
- Thunder Punch
- Thunder Wave


Melmetal @ Protective Pads
Ability: Iron Fist
EVs: 40 HP / 232 Atk / 92 SpD / 144 Spe
Adamant Nature
- Double Iron Bash
- Superpower
- Thunder Punch
- Thunder Wave

Jirachi is not as great as it used to be, losing its Z-Omniboost set, Ghosts types, heatran and weavile being at their peak, chip, hazards and residual damage being at its peak its no wonder it has fell off, BUT it does not mean that it is bad, in fact it does have some desirable traits in its new Cosmic Power sets, Pivot and Scarf its still a genuine threat in the tier, on hax/luck teams it does have massive competition with melmetal due to their similar roles and melmetal having the better stab, but jirachi does have the speed over it which in a lot of cases can be much more useful.
Discount Mel
Jirachi @ Protective Pads
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Wave / Body Slam
- Iron Head
- Fire Punch
- Zen Headbutt
Snored Power
Jirachi @ Weakness Policy
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Snore
- Rest
- Cosmic Power
Scarf
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Ice Punch
- Iron Head
- Trick
Support
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 184 SpD / 72 Spe
Careful Nature
- Wish / Doom Desire / Future Sight
- Iron Head
- Body Slam / U-turn / Doom Desire / Future Sight
- Protect / Doom Desire / Future Sight

Jirachi @ Protective Pads
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Wave / Body Slam
- Iron Head
- Fire Punch
- Zen Headbutt

Jirachi @ Weakness Policy
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Snore
- Rest
- Cosmic Power

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Ice Punch
- Iron Head
- Trick

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 184 SpD / 72 Spe
Careful Nature
- Wish / Doom Desire / Future Sight
- Iron Head
- Body Slam / U-turn / Doom Desire / Future Sight
- Protect / Doom Desire / Future Sight

G-molt is an amazing set-up sweeper with its dual dance set or nasty taunt set because hax-ho has the perfect support for it in screens and paralysis, not to mention, g-molt also has quite a bit of hax itself, with the nasty flinch chance of fiery wrath and confuse chance of hurricane, although thats more of a side product of gmolt's great positives for a hax team.
Dual Dance
Canary (Moltres-Galar) @ Heavy-Duty Boots
Ability: Berserk
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Nasty Plot
- Fiery Wrath
- Hurricane / Air Slash
Taunt
Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Fiery Wrath
- Hurricane
- Taunt
- Nasty Plot

Canary (Moltres-Galar) @ Heavy-Duty Boots
Ability: Berserk
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Nasty Plot
- Fiery Wrath
- Hurricane / Air Slash

Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Fiery Wrath
- Hurricane
- Taunt
- Nasty Plot

Torn-T is similar to Gmolt as it is a nasty plot user that spams hurricane, but unlike gmolt it doesnt have the berserk ability which increases its special, and it also has coverage in sludge bomb and focus blast.
Nasty Plot
Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hurricane
- Focus Blast / Sludge Bomb
- Taunt / Knock Off

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hurricane
- Focus Blast / Sludge Bomb
- Taunt / Knock Off

R.I.P
3. Paralysis.
Paralysis is something that lends very well to hax teams due to the nature of lowering speed and potential free turns making Luck-HO much more of a hassle to face down, now unlike the previous 2, im just going to list some mons that can spread paralysis greatly.









these are definetly not the only ones, but the ones that are worth it to mention, there are of course other things like Fling Lightball users, Stun Spore, Nuzzle and other thunder waver, but theyre not as good as these ones i mention.
4. Screens.
Screens and HO Pairs together very well, On Luck-HO its no difference, screens can help the set-up sweepers like slowbro-g and togekiss to go to their full potential to hax, or just support the flinchers to be able to fish for riskier flinches like Scarf togekiss on a Tapu Koko.







5. General Pokemon.
Now, just because its a Luck based HO, doesnt mean everything have to rely on luck, you need some mons that can actually do things without hax, for example:



My point is, even tho the team is build around abusing hax, it needs some support in immediate strength and support so it doesn't just lose to well-made teams.
Examples Of Luck HO Teams with Replays.
Now, last month, me and a few people have tested a bunch of Luck-HO with a lot of different builds (On high ladder), i have 3 teams to showoff by 3 different people, im going to start off with one by Vertex.
1.






Quick Claw HO by Vertex
The general idea of this team is to SPAM set-up pokemon equipped with quick claw behind veil, so that you have the BIGGEST chance to activate quick claw, 20% chance is actually a lot when every turn it can happen, there are games where this works and games where they dont, but vertex made the team so that even if you don't get the set-up move that you want, you still have a chance to win due to the strenght of the pokemon chosen and also the fact that set-up spam + screens is already good enough. You can change the members of the team of course as vertex did during his run, but everything needs to have their own utility without quick claw, but gets much better when it does.
Here are some replays highlighting the team.





vs 





https://replay.pokemonshowdown.com/gen8ou-1541296499-1paf6dqx9l0ihctgoxk1m5vuq7sgv31pw





vs 





https://replay.pokemonshowdown.com/gen8ou-1541351834-hwhikaitx25ti4cyyyeloyuv9xpqlcvpw





vs 





https://replay.pokemonshowdown.com/gen8ou-1541158140-brpbnvc26q6cdtsyohoacsrs28xqfiwpw
2.






Hax Forecast Paraspam by Me :D
I made an RMT of this team last month which you can find here (https://www.smogon.com/forums/threa...arahax-spam-peak-1-2074-elo-85-3-gxe.3699903/) but the main idea of the team is to spam as much paralysis so that you can bruise through the team with togekiss and melmetal so in the end you can clean up with volcarona or zeraora. Its made to capitalize on the massive flinch chance of togekiss' air slash and melmetal's double iron bash by spreading as much paralysis as possible. You don't need to luck you opponent with this team because of the other 3 pokemon able to make this a more standard offense. I went more in depth about this team on my RMT, but this is the general description of the team.





vs 





https://replay.pokemonshowdown.com/gen8ou-1541290595-g4pu08mardf10r7f9t5vefg3ru4a20spw





vs 





https://replay.pokemonshowdown.com/gen8ou-1542755272-qe2v7pdwhkor06gcjyrwxzx1p28zyjupw





vs 





https://replay.pokemonshowdown.com/gen8ou-1538468600-2np1wd4zx74yucchp0e87glfhye2hkrpw





vs 





https://replay.pokemonshowdown.com/gen8ou-1537603799-w4mryd8y6nv9imzy55gf9xfer7xjvi6pw
3.

Glowbro + Registeel Screens HO by SetsuSetsuna
Now this team is similar to the first one in that it abuses screen + quick claw slowbro, originally made by SetsuSetsuna which you can find her RMT here (https://www.smogon.com/forums/threads/1900-zoroark-registeel-ho-ft-gbro-and-screens-pult.3699922/) it has the combination of Screens + Glowbro (which this time is belly drum) with extra support in scarf memento zoroark, with those thing in mind it has 3 other set up sweeper in Timid Kartana, SD Garchomp and the more gimmicky but still excellent Chinese Registeel, not to mention Zoroark can play some intense mindgame on the field too.
vs 





https://replay.pokemonshowdown.com/gen8ou-1540312761-94kxegylj2jz61umiyol74czwndmryxpw
vs 





https://replay.pokemonshowdown.com/gen8ou-1541838855
vs 





https://replay.pokemonshowdown.com/gen8ou-1540805954-cp9qlawtuynvljcdv9pmvyopm0nyv08pw
CONCLUSION
Luck-HO is definetly one of the more gimmicky playstyle, in which you rely on hax to win the game, but not all luck HO team nesseceraly need hax to win, a well built team with 2 or 3 elements of hax can work greatly as in cases where you are unlucky, you can still win the game with your other Utility or Offensive pokemon. My point of this post is to spread the word that Hax/Luck-HO is actually good, viable and can be used in a serious game (which i did in a round of OU SSNL and won the game, didnt save the replay tho which i regretted). While the style is Cheesy and can be inconsistent somewhat, if the team is well made and can check threats very well it could definetly work, plus this style of team is great to counter team certain teams or style like Stall or Balance in case you are in a tournament and need to Counter Team Somebody, Anyways.
GOODBYE EVERYONE
shoutouts to Vertex and SetsuSetsuna for their contributions (also vertex used this post to ask for a qc suspect)
Now, last month, me and a few people have tested a bunch of Luck-HO with a lot of different builds (On high ladder), i have 3 teams to showoff by 3 different people, im going to start off with one by Vertex.
1.






Quick Claw HO by Vertex
The general idea of this team is to SPAM set-up pokemon equipped with quick claw behind veil, so that you have the BIGGEST chance to activate quick claw, 20% chance is actually a lot when every turn it can happen, there are games where this works and games where they dont, but vertex made the team so that even if you don't get the set-up move that you want, you still have a chance to win due to the strenght of the pokemon chosen and also the fact that set-up spam + screens is already good enough. You can change the members of the team of course as vertex did during his run, but everything needs to have their own utility without quick claw, but gets much better when it does.
Here are some replays highlighting the team.












https://replay.pokemonshowdown.com/gen8ou-1541296499-1paf6dqx9l0ihctgoxk1m5vuq7sgv31pw
On this battle, vertex had a bit of a tough match-up with volcarona and dnite, but they quickly get stopped by the only few quick claw activation that happen, smart strike on dnite and psyshock on volcarona. the team benefits a lot from screens to be able to set-up and quick claw to get those emergency kills, but as the game progress you can see that the team itself doesn't really need the quick claw, but the quick claw is very nice as it helps a lot with some unfortunate match-ups.












https://replay.pokemonshowdown.com/gen8ou-1541351834-hwhikaitx25ti4cyyyeloyuv9xpqlcvpw
On this battle, vertex had a bad match-up with Sand vs Alolan ninetales veil, but the strength of quick claw 'Quickly' shows with kartana sweeping the team after getting a few lucky activation.












https://replay.pokemonshowdown.com/gen8ou-1541158140-brpbnvc26q6cdtsyohoacsrs28xqfiwpw
This match once again, shows the utility of quick claw getting the revenge kill on blacephalon and dragonite, and even without those 2, so it shows that quick claw truly has something going for it.
2.






Hax Forecast Paraspam by Me :D
I made an RMT of this team last month which you can find here (https://www.smogon.com/forums/threa...arahax-spam-peak-1-2074-elo-85-3-gxe.3699903/) but the main idea of the team is to spam as much paralysis so that you can bruise through the team with togekiss and melmetal so in the end you can clean up with volcarona or zeraora. Its made to capitalize on the massive flinch chance of togekiss' air slash and melmetal's double iron bash by spreading as much paralysis as possible. You don't need to luck you opponent with this team because of the other 3 pokemon able to make this a more standard offense. I went more in depth about this team on my RMT, but this is the general description of the team.












https://replay.pokemonshowdown.com/gen8ou-1541290595-g4pu08mardf10r7f9t5vefg3ru4a20spw
On this battle, the early game i had a bit of a hiccup with melmetal getting paralyzed and knocked and ferrothorn stacking hazard, but that quickly gets remedied by togekiss able to flinch down clefable, tapu koko and ferrothorn to low health which later on in the game, Hydreigon, Volcarona and Zeraora cleaned nicely.












https://replay.pokemonshowdown.com/gen8ou-1542755272-qe2v7pdwhkor06gcjyrwxzx1p28zyjupw
This match TRULY shows the power of paralysis, againts bulkier teams like this one, Flinches and Paralysis can basically just sweep due to their passive playstyle making togekiss able to set-up nasty plots much easier while druddigon and melmetal almost gets paralysis freely on every pokemon, so on battles like this, theres almost no way you could fail with the combination of paralysis and hax.












https://replay.pokemonshowdown.com/gen8ou-1538468600-2np1wd4zx74yucchp0e87glfhye2hkrpw
This match it shows the potential of the team when it hax 100% of the time, the amount of momentum you get from built up free turns from flinches and paralysis is immense.












https://replay.pokemonshowdown.com/gen8ou-1537603799-w4mryd8y6nv9imzy55gf9xfer7xjvi6pw
This replay shows that even when you dont get much hax, with great playing, it can still work,
3.






Glowbro + Registeel Screens HO by SetsuSetsuna
Now this team is similar to the first one in that it abuses screen + quick claw slowbro, originally made by SetsuSetsuna which you can find her RMT here (https://www.smogon.com/forums/threads/1900-zoroark-registeel-ho-ft-gbro-and-screens-pult.3699922/) it has the combination of Screens + Glowbro (which this time is belly drum) with extra support in scarf memento zoroark, with those thing in mind it has 3 other set up sweeper in Timid Kartana, SD Garchomp and the more gimmicky but still excellent Chinese Registeel, not to mention Zoroark can play some intense mindgame on the field too.












https://replay.pokemonshowdown.com/gen8ou-1540312761-94kxegylj2jz61umiyol74czwndmryxpw
This game, the support of dragapult helped Kartana to break through the fat team before in the end, slowbro can safely belly drum and cleaned up the team with no problem.












https://replay.pokemonshowdown.com/gen8ou-1541838855
This battle is opposite from the last, Slowbro bruised the team very badly by setting up on a passive pokemon in clefable, before in the end Chinese Registeel sets up to the max and cleaned up the game.












https://replay.pokemonshowdown.com/gen8ou-1540805954-cp9qlawtuynvljcdv9pmvyopm0nyv08pw
This game starts off with kartana with the help of curse dragapult to chip the team, before getting off a memento on melmetal and letting glowbro set up a drum and beating their fast physical sweepers, which then lets garchomp + registeel to clean the game.
CONCLUSION
Luck-HO is definetly one of the more gimmicky playstyle, in which you rely on hax to win the game, but not all luck HO team nesseceraly need hax to win, a well built team with 2 or 3 elements of hax can work greatly as in cases where you are unlucky, you can still win the game with your other Utility or Offensive pokemon. My point of this post is to spread the word that Hax/Luck-HO is actually good, viable and can be used in a serious game (which i did in a round of OU SSNL and won the game, didnt save the replay tho which i regretted). While the style is Cheesy and can be inconsistent somewhat, if the team is well made and can check threats very well it could definetly work, plus this style of team is great to counter team certain teams or style like Stall or Balance in case you are in a tournament and need to Counter Team Somebody, Anyways.

shoutouts to Vertex and SetsuSetsuna for their contributions (also vertex used this post to ask for a qc suspect)
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