Regards to beat up:
- Banded beat up can be read in team preview.
- Banded beat up usually needs to come out in the earlier turns for full effectiveness.
Because both of these things are usually true on a banded beat up set, if your Weavile check is scizor, you would run a lead that will matchup well vs Weavile and force it out. Your game rhythm in the early turns will also be easy, as you’ll know for example the landorus will be trying to u turn whenever it can to get Weavile into position. This makes the opponents plays predictable.
Banded beat up has a lot of pressure on needing to come out early in a match to be relevant. Gameflow can deny that.
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Regards to steel types being amazing as is:
I am all for reducing the viability of steel types and increasing the viability of hard hitting physical Pokémon that aren’t resisted by steel. You’re implying that you’re not for that??? There’s too much steel in Ou
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Regards to urshifu and dragapult walled by toxapex:
Fair point on urshifu, however thunder punch is definitely a thing. Also how much of urshifu viability comes from its use defensively, as a Pokémon that conveniently hits hard offensively. It has some unique traits, such as simultaneously checking the tiers most viable Pokémon: heatran, Weavile, landorus as well as some fringe threats teams some teams struggle with: band Tyranitar, crawdaunt.
Dragapult doesn’t get walled by toxapex consistently. Since dragapults whole shtick is to fish for the 20% SpD drop against non-resist checks. It’s speed is almost uncontested , so it can do that!!
- Banded beat up can be read in team preview.
- Banded beat up usually needs to come out in the earlier turns for full effectiveness.
Because both of these things are usually true on a banded beat up set, if your Weavile check is scizor, you would run a lead that will matchup well vs Weavile and force it out. Your game rhythm in the early turns will also be easy, as you’ll know for example the landorus will be trying to u turn whenever it can to get Weavile into position. This makes the opponents plays predictable.
Banded beat up has a lot of pressure on needing to come out early in a match to be relevant. Gameflow can deny that.
—
Regards to steel types being amazing as is:
I am all for reducing the viability of steel types and increasing the viability of hard hitting physical Pokémon that aren’t resisted by steel. You’re implying that you’re not for that??? There’s too much steel in Ou
—
Regards to urshifu and dragapult walled by toxapex:
Fair point on urshifu, however thunder punch is definitely a thing. Also how much of urshifu viability comes from its use defensively, as a Pokémon that conveniently hits hard offensively. It has some unique traits, such as simultaneously checking the tiers most viable Pokémon: heatran, Weavile, landorus as well as some fringe threats teams some teams struggle with: band Tyranitar, crawdaunt.
Dragapult doesn’t get walled by toxapex consistently. Since dragapults whole shtick is to fish for the 20% SpD drop against non-resist checks. It’s speed is almost uncontested , so it can do that!!