It feels like Fairy only resists Bug because they wanted to give Fairy more than two resistances.
My issue with Tobias isn't his defeating Ash, but that his win over Ash felt very half-assed as a writing implementation, execution being the problem more than the concept.Been reading some anime discussion and I realised that my single most unpopular Pokemon opinion is probably that I didn't mind Tobias as a character/dreamcrusher lol. I've never followed the anime too closely, but aside from the original run I was most into it during the DP arc (mostly because of Contests, which were fun in Hoenn but kinda underwhelming for the first 70% of May's character arc ...but that's a whole other Unpopular Opinions post lmao). I understand that a lot of people felt like it was unfair how Tobias showed up out of nowhere and obliterated Ash after his win over Paul, and I don't really have a counterargument or anything, but I guess I just like it when we get a reminder that Ash might be a pretty big fish, but he's in a massive pond. It's a nice contrast to the games, at least.
Of course, now Ash is in the Top 8 of a global battle tournament, so things have definitely changed lmao
The bigger issue I have is that compared to something like Ice, I can't think of any good thematic buffs off-hand to give to the Bug typing. Compared to a lot of the others which encompass elements or broad concepts (Fighting, Fire/Water/Grass, Electric), Bug feels a lot more specific as an idea to make an entire class of Pokemon. I point to a large number of Pokemon who look like they could be bugs based on visual design but are not so in practice (Flygon based on an Antlion, Falinks takes after a Caterpillar or Centipede motif when its Segments are joined).Could you at least elaborate why is that the case?
I’m one of those people who believed that Bug could use a buff, especially after the near-nonsensical fact that Fairy resist it despite Bug already having a poor offensive matchup.
(Latios being half of a duo that's not even native to Sinnoh AND had a major anime role before that suggested it was a very unique/rare species compared to other Legendaries we've implicitly seen multiples of).
I think the issue is its just not worth it. Ash is already a pretty popular character, taking a gamble by replacing him and seeing if the new character sticks when youre sitting on a safe goldmine its not a smart thing to do. Plus, it's a move that only benefits a small portion of the audience, usually teens and adults, who aren't the main target audience.
Most people who are only passingly aware of Pokemon think Ash is the main character of the whole franchise, so he's probably too popular to drop.I don't know is Ash really all that popular a character who's difficult to move on from? I don't know but others, but I never watched the Pokémon anime because of him. I just rooted for him because he was the protagonist. But he's equal parts hype at his best and maddeningly frustrating at his worst.
I don't see wiping the slate clean for a new protagonist to take up the mantle, as all that difficult a task to execute. Ash to me was never such a beloved figure in the community that it would be, like, difficult to move on without him.
I would like to second this so stronglyI personally feel that Bug's poor type advantages is balanced out by having very good effects attached to their moves. Sticky Web, Quiver Dance, and U-turn are all amazing, while moves like First Impression, Pollen Puff, and Leech Life also have strong use cases. Knock off and Scald are already overbearing for having good effects on good types, we really don't need to add an entire type of them.
ooooooh I don't really have strong feelings about my post (as I said I don't really have any counterarguments to people who felt it was an unsatisfying narrative beat) but I strongly dislike this hypothetical haha. The idea that the rest of Tobias' team is secretly weak is a fun thing to meme about, but I think it creates more problems and raises more questions than if his whole team is stacked.Heck I think there could have been something neat to having Darkrai go down and then the rest of Tobias's team is normal-level Pokemon who struggle to finish the exhausted team Ash has left. It'd be a sort of look/deconstruction at the trainer/player types who just throw Legendaries or funnel all their EXP into one big Mon on the team and then hit trouble if that mon can't solo the fight, the way some people interpret Paul as a look at harsher competitive/"stop-having-fun" players. Tobias could take away that he needs to train the rest of his team and support Darkrai rather than putting the entire burden of winning on it.
ooooooh I don't really have strong feelings about my post (as I said I don't really have any counterarguments to people who felt it was an unsatisfying narrative beat) but I strongly dislike this hypothetical haha. The idea that the rest of Tobias' team is secretly weak is a fun thing to meme about, but I think it creates more problems and raises more questions than if his whole team is stacked.
For one, I think it'd do more to validate the solo mon strategy, the same way the games do, than to deconstruct it. After all, making it to the semi-finals of a regional league conference is a very impressive result whichever way you slice it. Plus, it'd be a little weird to imply that people irl who focus all their attention on a single mon are Playing The Game Wrong.
Also, how did Tobias even catch a legendary Pokemon if he's not otherwise a strong and competent trainer? Presumably he didn't defeat it or receive it as a gift in this version of the story, so I assume they'd do the classic 'he found it injured and nursed it back to health and in exchange it agreed to join his team' thing, which 1) L A M E and 2) would require a distracting amount of flashback backstory to satisfactorily explain how it all went down and how he then went from being a nurturing trainer to a neglectful one.
I think the main difference between Anime and games is that in the Anime, actual legendary catchers / users are extremely rare, usually legendaries are either befriended, or just happen to fight along / against you as their own thing due to being awakened / angered / something by the villain of a given arc.So in that sense it wasn't at all surprising that Tobias had another legendary on his team (and probably several more)
I think the main difference between Anime and games is that in the Anime, actual legendary catchers / users are extremely rare, usually legendaries are either befriended, or just happen to fight along / against you as their own thing due to being awakened / angered / something by the villain of a given arc.
I havent really followed the anime in ages but I'm moderately confident that between both and it, you can still count actually caught / trained legendaries with less than 2 hands worth of fingers.
On that note, I'd just say that I think that it's just better to consider "anime" and "games" as 2 separate canons really. Outside of Kanto/Jotho due to gen 1-2 shenenigans, I don't think there's any actual "continuity recognition" in games, the feats of "previous MCs" are barely ever mentioned or aknowledged, same for the events of other legendaries, to this degree it's almost like every game is its own canon which just happen to share the same universe (also, multiverse basically being canonized with ORAS/USUM didn't exactly help).
It's very possible that "in the anime" catching legendaries is borderline impossible, there's only a very small amount of trainers who actually managed to, and legendaries themselves are extremely rare to the point they are considered uniques, while "in the games" the MC is actually just a fish in a bigger pond, and catching legendaries isn't exactly THAT rare and any trainer that puts enough effort in it is able to acquire one or more. Ultimately, even some of the rivals in, say, BW and SwSh show that it's very possible for them to befriend and/or catch a legendary and use them as regular pokemon even during official tournaments (shoutout to Hop casually flinging most broken legendary designed so far at your face if you are on Shield)
Compare the Birds' barebones lore in-game to being the subjects of a cataclysm in Pokémon 2000.
It's possible.Now I'm wondering if the anime is to blame for the "thou shalt not give the protagonist a legendary" mindset among fanfic writers, since that seems to be where the idea of legendaries being gods originated. Compare the Birds' barebones lore in-game to being the subjects of a cataclysm in Pokémon 2000.
From what I know, the whole "lore" behind "i must beat the shit out of a pokemon without killing it in order to catch him" is that a pokemon is meant to recognize your strenght and will as trainer before they become willing to become yourI actually think that you can broadly reconcile the anime's view with other canons. Part of me thinks that when legendaries allow themselves to be caught it's more of a "lending-power" situation, where the legendary agrees to help the human but isn't completely submitting to being entirely theirs.
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Imagine bringing a legendary Pokemon only to be overshadowed by a butthat with two legendaries.
I think the main difference between Anime and games is that in the Anime, actual legendary catchers / users are extremely rare, usually legendaries are either befriended, or just happen to fight along / against you as their own thing due to being awakened / angered / something by the villain of a given arc.
I havent really followed the anime in ages but I'm moderately confident that between both and it, you can still count actually caught / trained legendaries with less than 2 hands worth of fingers.
On that note, I'd just say that I think that it's just better to consider "anime" and "games" as 2 separate canons really. Outside of Kanto/Jotho due to gen 1-2 shenenigans, I don't think there's any actual "continuity recognition" in games, the feats of "previous MCs" are barely ever mentioned or aknowledged, same for the events of other legendaries, to this degree it's almost like every game is its own canon which just happen to share the same universe (also, multiverse basically being canonized with ORAS/USUM didn't exactly help).
It's very possible that "in the anime" catching legendaries is borderline impossible, there's only a very small amount of trainers who actually managed to, and legendaries themselves are extremely rare to the point they are considered uniques, while "in the games" the MC is actually just a fish in a bigger pond, and catching legendaries isn't exactly THAT rare and any trainer that puts enough effort in it is able to acquire one or more. Ultimately, even some of the rivals in, say, BW and SwSh show that it's very possible for them to befriend and/or catch a legendary and use them as regular pokemon even during official tournaments (shoutout to Hop casually flinging most broken legendary designed so far at your face if you are on Shield)
Even of the most recent legendaries and restricted introduced, they have kinda ditched the whole "god" idea.Worldie Not to mention, the idea of legendaries being akin to gods wasn't really a thing until Gen 3? Like, Ho-oh has resurrection powers, but phoenixes aren't usually thought of as god-like, whereas Groudon and Kyogre have the power to end the world by accident whenever they get angry.
Hint, fairy happened :PAlso, interesting that you mentioned Gen 6, because that's when Dragon-type legendaries started to be phased out.
At this point Legendary feels more like just a way to indicate a specific type of pokemon, that share the trait of beingYeah, nowadays "legendary" feels more like a marketing term than something with a concrete definition
Considering we got 5 new Dragon Legendaries from Gen 6 onward (Zygarde, Ultra Necromza, Guzzlord, Naganadel, and Eternatus), I think the focus was changed to more non-Dragon Legendary pairs after two consecutive regions with Dragon pairs/trios (Sinnoh and Unova), although third members are still overwhelmingly Dragon.Hint, fairy happened :P