I know there is a vote going on in another thread, and by no means do I wish this to replace the other one, I wish rather to complement it. Keep voting on the issue on the other one- I only create this because there has been some drifting into less relevant issues on the matter recently and I want to get the discussion back on track.
Now, if allowed in OU permanently, the most common Deoxys-E set will predictably quickly become as follows:
Deoxys @ Life Orb
Rash / Mild - Pressure
252 Atk, 212 Sp.Atk, 40 Speed
- Superpower
- Ice Beam
- Thunderbolt
- Shadow Ball / Psycho Boost
With this set, Deoxys outspeeds everything in the metagame bar Scarfchomp, Scarfgar and Ninjask. This also takes care of Blissey = With a minimum of 70.03% - 82.35% damage (who still runs 252 HP / 252 Def Bold Bliss?) by a Superpower - which thus becomes non-negotiable.
Ice Beam is for all the obvious coverage, Tbolt needs to be there for skarmory, gyarados, and all bulky waters (Milo, Slowbro, Vaporeon) and the last move... Psycho Boost will leave a massive dent in anything non-resistant, but without Shadow Ball Cresselia will completely wall you, and with it she won't be able to switch in on you repeatedly: Shadow Ball from this baby does 31.76% - 37.39% to Standard Sleep Talking Cress; Add to that its Sp.Def drop chance, Sandstorm, and SR, and she's in trouble. If you can handle Cress with ease otherwise, Psycho Boost would be best.
A pokemon's tier can be determined solidly by the number of counters it has without overcentralizing the metagame.
Now, looking at this set, the counters available to us in the metagame are as follows:
Cresselia
Jirachi
Bronzong
Spiritomb
Metagross.
These, at the moment, are all general and effective counters.
What has to be mentioned here is that Metagross cannot stand up to a version of Deoxys with HP Fire, and that Cresselia cannot afford repeated switch-ins on Shadow Ball without having to rest and thus losing her ability as an reliable counter. Also, if Deoxys is carrying Taunt then Cresselia becomes much less efficient as a counter.
Also, what isn't a direct counter but can work for revenge killing purposes is the standard CBDugtrio, which will do 86.72% - 102.07% with Sucker Punch unless Deoxys is carrying a non-offensive move. However, this leaves you extremely vulnerable for set-ups to follow, and it mostly won't KO unless SR, spikes, or sandstorm is in play, which will lead to a double knockout, courtesy of life orbed Ice Beam.
So the question, on a simple level, boils down to this: Will we all have to start carrying Jirachi, Bronzong or Spiritomb on every team?
Thoughts? ^-^
Now, if allowed in OU permanently, the most common Deoxys-E set will predictably quickly become as follows:
Deoxys @ Life Orb
Rash / Mild - Pressure
252 Atk, 212 Sp.Atk, 40 Speed
- Superpower
- Ice Beam
- Thunderbolt
- Shadow Ball / Psycho Boost
With this set, Deoxys outspeeds everything in the metagame bar Scarfchomp, Scarfgar and Ninjask. This also takes care of Blissey = With a minimum of 70.03% - 82.35% damage (who still runs 252 HP / 252 Def Bold Bliss?) by a Superpower - which thus becomes non-negotiable.
Ice Beam is for all the obvious coverage, Tbolt needs to be there for skarmory, gyarados, and all bulky waters (Milo, Slowbro, Vaporeon) and the last move... Psycho Boost will leave a massive dent in anything non-resistant, but without Shadow Ball Cresselia will completely wall you, and with it she won't be able to switch in on you repeatedly: Shadow Ball from this baby does 31.76% - 37.39% to Standard Sleep Talking Cress; Add to that its Sp.Def drop chance, Sandstorm, and SR, and she's in trouble. If you can handle Cress with ease otherwise, Psycho Boost would be best.
A pokemon's tier can be determined solidly by the number of counters it has without overcentralizing the metagame.
Now, looking at this set, the counters available to us in the metagame are as follows:
Cresselia
Jirachi
Bronzong
Spiritomb
Metagross.
These, at the moment, are all general and effective counters.
What has to be mentioned here is that Metagross cannot stand up to a version of Deoxys with HP Fire, and that Cresselia cannot afford repeated switch-ins on Shadow Ball without having to rest and thus losing her ability as an reliable counter. Also, if Deoxys is carrying Taunt then Cresselia becomes much less efficient as a counter.
Also, what isn't a direct counter but can work for revenge killing purposes is the standard CBDugtrio, which will do 86.72% - 102.07% with Sucker Punch unless Deoxys is carrying a non-offensive move. However, this leaves you extremely vulnerable for set-ups to follow, and it mostly won't KO unless SR, spikes, or sandstorm is in play, which will lead to a double knockout, courtesy of life orbed Ice Beam.
So the question, on a simple level, boils down to this: Will we all have to start carrying Jirachi, Bronzong or Spiritomb on every team?
Thoughts? ^-^