https://pokemondb.net/type/unusedSunflora Fire Grass wen(only in my dreams)
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Actually, what combos are left now? Fire Grass is one, Normal Dark, Poison Rock...
Gotta love how with three of the "unused" you listed, two of them have been used: Obstagoon for Normal/Dark and Nihilego for Poison/RockActually, what combos are left now? Fire Grass is one, Normal Dark, Poison Rock...
Sunflora Fire Grass wen(only in my dreams)
View attachment 432218
Actually, what combos are left now? Fire Grass is one, Normal Dark, Poison Rock...
I'm still mad about Poison Ice Hisiuan Weavile, Fire Fairy Blacephalon, Fairy Fighting Gallade, a Bug Dark Ariadados, Electric Fighting Zeraora !Without veering into wishlisting, some interesting ones that stand out to me:
- Poison/Ice - by far the most interesting of the unused combinations to me, would potentially be a defensive and offensive powerhouse
 - Fire/Fairy - feels like one that should already have been done, really. But has a lot of creative potential
 - Normal/Steel - mechanically not brilliant but could conceptually be quite intriguing. I have a quite fixed idea of what this could be
 - Fairy/Fighting - really Gallade should be this, missed opportunity IMO
 - Normal/Ice - not a great typing really but fun nonetheless
 - Normal/Rock - can you tell I like combining Normal with other types? It's got the least combinations so could use some new pairings
 - Bug/Dark - if this isn't a cockroach I'll riot
 - Electric/Fighting - wait, we've had an Electric/Fighting before. No, we have. Zeraora? No, Zeraora is Electric/Fighting. Someone on the production team just forgot to add the Fighting-type to its coding. Seriously!
 
- Normal/Steel - mechanically not brilliant but could conceptually be quite intriguing. I have a quite fixed idea of what this could be
 
Yeah, I don't think additional types are needed. I think what we really need is just more moves like Freeze-dry that allow certain types to circumvent bad matchups and interactions between different weather / terrain effects and types. Maybe Ice types could get a 50% def boost during hail or grass-types could get a passive healing effect during rain. I think this way of balancing types would be more interesting than adding new typesI'm not sure if "unpopular" or not, but honestly I think wanting new types is just showing lack of understanding of how difficult to balance a game like this is.
Just as is, the type chart is already a mess and certain types are significantly stronger than others. It's impossible to balance it perfectly, as for every type you buff, you are indirectly (or directly) nerfing another one. The existance of dual typing also further complicates it, and also acts as soft entry-barrier because not only you have to memorize the type chart, then you also need to factor in that many pokemon have 2 types which change their affinities and may negate or exacerbate an existing affinity.
The last thing this game needs is MORE of these making it even more of a mess than it already is.
That would be redundant with Rain Dish, which several Grass-types have. Grass-types are more associated with sun, anyway.grass-types could get a passive healing effect during rain
Ice getting a Defense boost in hail wouldn't really accomplish anything beyond "oh it's like sand but the opposite" because while Rock-types consistently have high Defense and low Special Defense (and thus sand boosting their SpDef patches up a defined weak point), Ice-types have no such preference, and thus boosting their Defense is just a misguided attempt at symmetry and doesn't actually address the shortcomings of Ice-type Pokemon.Ice types could get a 50% def boost during hail or grass-types could get a passive healing effect during rain.
This is the one thing holding me back from wanting Frostbite put in the main games as-is. An SpA drop doesn't help Ice-types do Ice-type things, and it just feels like frostbite would be yet another option for bulky Ghosts to use instead of something primarily ran by Ice itself.I am still of the opinion that the attempts to make Hail "patch ice's defenses" is wrong in concept anyway.
Despite the fact GF has this fetish for defensive ice types, Ice is still arguably top 3 offensive types. If hail was to be boosted to give a benefit, it should be a offensive one (es boosting ice type damage).
Specialized types are much more interesting than balanced ones. It's not a case that as far as competitive goes, the only time ice teams see play is when strong slush rushers exist.
(And well Aurora Veil on its own is already enough to patch their defensive issues)
This is the one thing holding me back from wanting Frostbite put in the main games as-is. An SpA drop doesn't help Ice-types do Ice-type things, and it just feels like frostbite would be yet another option for bulky Ghosts to use instead of something primarily ran by Ice itself.
Given how Hail is already viable (with its 2 main abusers at least), think of how absurd it would be for these two. The fact that Hail slows down non-Ice Pokemon makes it much harder to deal with Alolan Ninetales, since you can't Taunt/Knock/threaten a strong hit before it sets up Aurora Veil. With Hail slowing down other Pokemon, you can't use a fast Scarfer (namely Kartana) to revenge kill Arctozolt, and it won't have to choose between a +Atk and +Spe nature anymore. The only Pokemon that can revenge kill it without priority is 252 Speed Hawlucha (and if it does use a +Spe nature, you also need Jolly to be faster, and Jolly Hawlucha is a pretty bad set).Instead, I'd go a different route and say that under hail, all non-Ice-types suffer a -1 drop in Speed. I'm envisioning this being an actual stat drop as opposed to the passive multiplier Sandstorm's boost is. Not all Ice-types are fast enough for this to be an overpowering mechanic, but it would change the dynamic of a lot of matchups, and encourage players to use new builds and stat spreads (suddenly Timid 252 Speed Walrein is looking like a good idea...)
Giving an outright Speed boost to all Ice-types would be too broken, but a debuff to everything else can be worked around, and would rebalance the existing Pokemon and mechanics around it. So Pokemon with abilities like Clear Body (many of whom already have an advantage over Ice-types) would prevent the effect from being too overpowering, and the White Herb would likely see an increase in viability and usage.
Thing is, Aurora Veil is stupid-good, but so are screens in general. Alolan Ninetails gets Hail+Screens in one moveslot, which is great, but it's pretty rare that a tier discusses Veil alone without talking about screens in general 6 months later. And Hail teams really fell off after Kyurem(which is a busted legendary) was banned. But every gen, there's a bunch of discussion of the other 3 weathers. Yes, TTar+Excadrill is what makes sand scary, but there's plenty of Hippo bulky teams that just happen to use lots of rock and steel mons, where the chip damage from sand is a reliable benefit. Rain is, of course, a meta-warping force. And Sun is decent, depending on the ruleset and what bans have come through for rain/sand.Hot take: I think the idea of buffing Hail is way off base.
Hail was at some point arguably the best weather in Gen 8 OU, purely off of the strength of Alolan Ninetales and Arctozolt (and formerly Kyurem). Even now, I don't think it's considered the worst weather in OU currently and it's definitely still at minimum viable-ish.
Sure, Hail currently doesn't really benefit most Ice-types at all, but does Sand really do that either? The strength of Sand teams from Gens 6 - 8 is built entirely off the strength of Tyranitar and Excadrill, both of which are strong even on non-Sand teams. I don't think I've ever seen a team where a Rock-type that doesn't have Sand Stream is meant to benefit from Sand (other than mono-Rock teams). Like, I guess it comes up when your opponent brings a Sand setter and your Terrakion/Nihilego happens to benefit, but that's about it.
Overall, I'm trying to say that Hail itself is a viable weather, it just doesn't benefit most Ice-types (similar to Sand).
For what matters, I'd repeat once more to not consider any PLA change to be relevant for main series, even on "if they were to" moments like Hail changes (which we all know nothing will happen and are basically pure wishlisting anyway).All this talk about Hail and ice buffs and no one is bringing up that the snow/blizzard weather conditions in Legends Arceus boost speed by 33%? (There isn't a Hail condition in the game).
If gen 9 does alter Hail to buff ice types, I would guess it would import this effect. It's not as big as the 50% spdef buff that rock types get in sandstorm, so maybe it would be more balanced. Of course in PLA speed affects the turn order/frequency, so the effects could play out differently in the traditional battle format. All I know is I got trampled by an alpha Glalie and friends in the snow once.
For what matters, I'd repeat once more to not consider any PLA change to be relevant for main series, even on "if they were to" moments like Hail changes (which we all know nothing will happen and are basically pure wishlisting anyway).
All of these were made to cather that specific gameplay, es weather alteration was due to weather not actually being a thing and being a atmosphere factor instead.
Snow/Blizzard effects are what they are to pseudo-replicate Slush Rush, and unsurprisingly, guess what Strong Sunlight did? Increase the speed of Grass type pokemon.