Hi everyone! I wanted to build a team around Tapu Koko and Tapu Lele. The idea around this core is to overwhelm the steel types that wall both of them. This team allowed me to get my highest rating (1500s).

Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Psychic
- Moonblast
- Focus Blast
Tapu Lele acts as the main breaker for the team. The first three moves are STABs, and Psyshock lets Tapu Lele hit specially defensive walls. Focus Blast is for the steel types. Try to bring Tapu Lele in through pivoting to break the opposing team. Note what your opponet switches in so you know what to click next time Tapu Lele is in.

Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Roost
Tapu Koko acts as speed control and a potential wincon. The set is pretty standard, there's nothing much to say. U-turn is what you'll probably be clicking early and mid game. Try to wear down ground types enough for Tapu koko to sweep late game. The two Tapus also reset terrains for each other so the terrains are less likely to run out while they are in play.

Heatran @ Leftovers
Ability: Flame Body
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Heatran is our team's physical wall and stealth rocker. Heatran can take the fairy and steel type attacks that tapu koko and tapu lele can't. The EVs are pretty self-explanitory. Flame body and lava plume allow heatran to threaten burns on physical attackers. Toxic spreads status and protect is for scouting. Switch heatran into u-turns to fish for a flame body burn. Heatran also is good at threatening some of the steel types that wall tapu lele and tapu koko.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
IVs: 23 Spe
- Defog
- Earthquake
- Toxic
- U-turn
Lando is the team's special wall and defogger. The EVs and moves are self explanitory, the IVs are to underspeed other lando, although I'm considering lowering them. Landorus also provides ground and electric immunities for the team. Use landorus to bring the team's breakers in with u-turn.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Washtom takes the water type attacks that heatran and landorus can't. It also helps a lot in the rain matchup and functions as a heatran check. Will-o-wisp helps rotom take physical hits better and punishes switch-ins such as ferrothorn. Use wisp to cripple attackers the team has a hard time with. Like landorus, use washtom to bring the team's breakers in.

Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Taunt
- Nasty Plot
- Fiery Wrath
- Air Slash
Galarian moltres is the team's stallbreaker. Taunt was chosen over the more common agility to allow gmolt to set up on defensive pokemon. Air slash over hurricane because I have horrible luck (Honestly, the 95% accuracy for air slash seems like it could be something like 85). Once gmolt is in against something that can't do anything back, it can wreck havock. Gmolt also acts as the team's ghost resist.
Pokepaste: https://pokepast.es/58e6d9d41e9afc4f
Teambuilding Process:
I wanted to build a team around these two because of how well they worked together.
I added heatran to help threaten steels as well as provide rocks.
A flying type was needed to alleviate the team's ground weakness. I also still needed removal. Landorus did this while providing role compression.
Water types posed a lot of trouble to the team, so I added rotom-wash to help deal with them. Washtom was also a great heatran answer.
I needed a dark type to check threatening ghost types. This slot was originally weavile, but I changed it to gmolt to help apply more pressure on the special side.
Threats:
This thing is a big threat because rotom isn't physically defensive and unseen fist bypasses protect. The ideal plan would be to switch into lando when it's using cc and washtom when using surging strikes, but that doesn't always work out. Try to burn this thing and prevent it from getting in via offensive pressure.
These steels can be annoying because they can wall our offensive pokemon (tapu lele focus blast doesn't count), so they look threatening. However, tran and washtom take on these steels pretty well, so they aren't as scary as you might think.
Replays:
I don't save my replays often, but here's one against sand that I did save. https://replay.pokemonshowdown.com/gen8ou-1613786539
Thanks for reading! All feedback is appreciated, so if you think there's a way to improve this team, please let me know.

Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Psychic
- Moonblast
- Focus Blast
Tapu Lele acts as the main breaker for the team. The first three moves are STABs, and Psyshock lets Tapu Lele hit specially defensive walls. Focus Blast is for the steel types. Try to bring Tapu Lele in through pivoting to break the opposing team. Note what your opponet switches in so you know what to click next time Tapu Lele is in.

Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Roost
Tapu Koko acts as speed control and a potential wincon. The set is pretty standard, there's nothing much to say. U-turn is what you'll probably be clicking early and mid game. Try to wear down ground types enough for Tapu koko to sweep late game. The two Tapus also reset terrains for each other so the terrains are less likely to run out while they are in play.

Heatran @ Leftovers
Ability: Flame Body
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Heatran is our team's physical wall and stealth rocker. Heatran can take the fairy and steel type attacks that tapu koko and tapu lele can't. The EVs are pretty self-explanitory. Flame body and lava plume allow heatran to threaten burns on physical attackers. Toxic spreads status and protect is for scouting. Switch heatran into u-turns to fish for a flame body burn. Heatran also is good at threatening some of the steel types that wall tapu lele and tapu koko.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
IVs: 23 Spe
- Defog
- Earthquake
- Toxic
- U-turn
Lando is the team's special wall and defogger. The EVs and moves are self explanitory, the IVs are to underspeed other lando, although I'm considering lowering them. Landorus also provides ground and electric immunities for the team. Use landorus to bring the team's breakers in with u-turn.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Washtom takes the water type attacks that heatran and landorus can't. It also helps a lot in the rain matchup and functions as a heatran check. Will-o-wisp helps rotom take physical hits better and punishes switch-ins such as ferrothorn. Use wisp to cripple attackers the team has a hard time with. Like landorus, use washtom to bring the team's breakers in.

Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Taunt
- Nasty Plot
- Fiery Wrath
- Air Slash
Galarian moltres is the team's stallbreaker. Taunt was chosen over the more common agility to allow gmolt to set up on defensive pokemon. Air slash over hurricane because I have horrible luck (Honestly, the 95% accuracy for air slash seems like it could be something like 85). Once gmolt is in against something that can't do anything back, it can wreck havock. Gmolt also acts as the team's ghost resist.
Pokepaste: https://pokepast.es/58e6d9d41e9afc4f
Teambuilding Process:




















Threats:




Replays:
I don't save my replays often, but here's one against sand that I did save. https://replay.pokemonshowdown.com/gen8ou-1613786539
Thanks for reading! All feedback is appreciated, so if you think there's a way to improve this team, please let me know.