Reminds me of Monster Sanctuary, where you can't brute-force your way through the game and need to come up with different strategies for each boss.
Reminds me of Monster Sanctuary, where you can't brute-force your way through the game and need to come up with different strategies for each boss.
It is true that not all Pokémon should be equally powerful and should encourage different strategies in different situations. But as long as they keep it up with tons of type specialists, especially regarding important NPCs like the Gym Leaders, I can’t foresee the vast majority of players to do anything but brute-forcing as the way the NPC teams are formed - major type overlap, for example - just invite brute-forcing even more.Idk I find this line of discussion a little weird. The fact that later pikaclones generally haven't matched Pikachu's popularity doesn't mean they're failures as designs, and the last thing I want is for every mon to be generically and accessibly strong in-game.
I'm also not sure why we're assuming that the pikaclones specifically are cynical cashgrabs, while everything else is a carefully-considered element of balancing and game design. Maybe the designers are hoping that players will persist with a weaker mon, not in the hope of it getting stronger to 'reward' them for their patience, but because they're genuinely attached to it. And for all we know, designing the new pikaclone might be a coveted job each generation. We have no real knowledge of where each species lies on the spectrum from passion project to throwaway 'merch bait' (or whatever you want to call it).
Another evolving pikaclone would be cool, but I wouldn't want it to be too much of a secret powerhouse.
What's interesting about the pikaclones to me is that their utility moves make them really good in Pokemon (fan)games that emphasise more strategic play. If all you want out of a Pokemon game is to click the super-effective move and OHKO every opponent, then they'll never be good, but there's a lot of potential in the pikaclones if the games pivot to a different battle design, like they sorta did with Totem Pokemon.
From the little I know of the competitive metagames (both Ubers and VGC), the main "deal" with Mega Ray is the fact it can hold a item, while Zacian can't.So I'm not sure how unpopular of an opinion this is, but Mega Rayquaza felt way more centralizing and overwhelming of a force in Ubers compared to Zacian. Back in ORAS, I recall a lot of players running Pokemon like Ditto and Rhyperior very commonly just to counter it (and rhyperior wasn't even a real counter since it would get blasted by Surf + didn't do that much damage because of Delta Stream). It actually didn't seem too different to how centralizing of a force Mega Salamence was in OU, where people were running Choice Scarf Weavile just to revenge kill it after a Dragon Dance. The level at which Zacian warped the Ubers meta never felt like it was on the same level as how Mega Rayquaza warped it, though tbf I am less familiar with the specifics of gen 8 Ubers pre-Zacian ban.
This framing completely changed my perspective on Zygarde. The idea that it only steps in as an absolute last resort in a world where the strongest legendaries can easily put an end to and/or are themselves apocalyptic threats means that whatever event could possibly lead it to act would have to be so impossibly cataclysmic that there's no way Game Freak could ever do it justice. It'd be like when it's revealed what the monster in a horror movie looks like. It's always less scary than whatever the viewer imagined in their head.XY are a trilogy.
Pokémon X and Y's plot in a nutshell is you and your four friends touring around Kalos to discover the secrets of Mega Evolution. Along the way, you all fight off Lysandre to stop his plans of mass genocide, then by the end of the game, you inspire AZ to finalize his path of redemption. During XY, Lysandre worked with a group of five scientists to locate the legendary Pokémon (Xerneas/Yveltal) who could be utilized as a greater source of "infinity" energy for the Ultimate Weapon than what AZ used 3000 years prior. Xerneas and Yveltal have a third legendary who accompany them, called Zygarde, but it only arrives when Xerneas and Yveltal are in real danger or if the natural order is being disrupted in some other way. It doesn't seem as if XY did put them through enough danger because despite Lysandre draining 99% of their energy all they did was miraculously wake up, take back most of their energy, and break through the weapon as you arrived. These legendaries either create and give off life energy (Xerneas) or take and destroy life energy (Yveltal). They could not really be threatened by this and they've proven this to Lysandre even within Team Rainbow Rocket. Lysandre would not have had Xerneas/Yveltal on his team in USUM if his plans were 100% fulfilled. Even in the Kalos manga Xerneas and Yveltal prevented Zygarde from arriving to Lysandre. This left Zygarde hanging without a suitable role in all of XY's plot.
ORAS is a sequel to XY. This may sound weird and people often think ORAS took place during the same time as FRLG because RSE did for sure, but I think in the Mega Evolution universes, ORAS took place much later than RSE and around the same time as XY. To start off, Zinnia finalizes the lore on Mega Evolution and explained the cause of it was AZ's Ultimate Weapon. She also mentioned how AZ was in Sootopolis, witnessing the very first Mega Evolution happen live during a fight between Primal Kyogre and Primal Groudon. She then summons Rayquaza to have it mega evolve and have you save the world from a giant meteor. Kalos had the technology to be aware of a meteor threatening the entire world and should have known about this in XY had it taken place before then. By this logic, they should've also known of a Mega Rayquaza. Additionally XY and ORAS events happen similarly near each other in the anime, the manga utilizes the old and new team magma/aqua people as two completely different people, and nothing in Gen 6 indicates any significant time travel between XY and ORAS. We also know that LGPE does not take place during the same time as RBY/FRLG thanks to Red and Blue being established while Team Rocket events were ongoing and Mina being about only 5 years younger when SM/USUM takes place a minimum of 10 years after RBY/FRLG. Lastly, Wally in SM/USUM looks as if he aged significantly less than Red and Blue have. It is very possible for ORAS to take place during XY in mega universes while RSE happened during FRLG in non-mega universes.
A smaller thing relates to how Alpha is the first letter of the greek alphabet and Omega is the last letter of the greek alphabet. It's sorta like "Pokémon AZ" if you know what I mean. They also had Archie and Maxie create something known as "Project AZOTH" in ORAS, which would be a plan to bring an end to all life from Earth and reset everything to a new beginning. A grunt even confirms that "A" stands for beginning and "Z" stands for end in Project Azoth. We even have Zinnia in the game with her partner being a Whismur named Aster. A and Z respectively. Gamefreak clearly knew what they were doing here.
Another major point about ORAS is the confirmation of multiverses. Zinnia confirms that Pokémon was not just one universe, but an entire multiverse filled with (at least 2) separate universes. Archie and Maxie also vaguely hinted out that Omega Ruby and Alpha Sapphire are another two separate universes and when you reach the Battle Resort, you find Looker. He was washed up on shore and a woman brought him to her cottage, saying he fell from the sky and has amnesia for some reason... little did we know this would be the biggest foreshadowing of the next generation for its time.
SM and USUM expanded on the information ORAS gave to us to the utmost extreme by making its lore and plot mostly about Ultra Wormholes. Ultra Wormholes are portals that grant access to Ultra Space. Ultra Space is an indefinitely-expanding dimension with countless amounts of portals all leading to separate universes each. They also inhabit a large group of special Pokémon known as the Ultra Beasts. The Ultra Beasts are invasive species of Pokémon to the natural Pokémon world and their existence in Alola defies the world's natural order. This is the big thing Zygarde WOULD be largely present in a Pokémon game for. Zygarde was checking out Alola to scale how threatening the Ultra Beasts were, since they were species of Pokémon who didn't belong to the order of nature. However, there were never that many to begin with and we dealt with most of them by ourselves in the Gen 7 games. Zygarde was there but never had to go to the extreme of becoming complete. Additionally, there were people who fell from the sky out of Ultra Wormholes. The Ultra Wormholes would take them from their old universe to SM/USUM's current universe and give them amnesia. This sounds exactly like what happened to Looker in ORAS Hoenn; although the Looker in SM/USUM seems to be a different Looker altogether (yes this means there are at least two Looker roaming around in one universe). With Gen 7 giving a significant role to XY's Zygarde and heavily expanding on the event ORAS foreshadowed, I can confidently say that Gen 7 is the third installment to the XY trilogy. SM and USUM are two separate universes of their own with different plots during the same time, so USUM isn't a sequel but rather a game where events in SM took a different path.
For a couple other things, Magearna was the first Generation 7 Pokémon introduced to the series. Its lore states that it was created by a scientist 500 years ago to accompany a princess. We later learn from the release of its own movie that it was created in what was known as the Azoth Kingdom in Kalos; the same name as Archie/Maxie's plan in ORAS. We can also say that Magearna's creation was inspired by AZ's Ultimate Weapon. Magearna is a machine fueled by the life energy of other Pokémon. When it uses its signature attack, its hand opens up in a flower-like shape and unleashes a powerful beam. AZ's Ultimate Weapon is also a machine fueled by the life energy of other Pokémon and it also opens (something) up in a flower-like shape to unleash a powerful beam. This next part might be a big coincidence but Magearna was also the biggest overall check to the combination of Xerneas and Yveltal in Gen 7 Ubers/AG metagames and would be the biggest counter to both against Yveltal lacking Heat Wave. It resists all of Xerneas and Yveltal's STABs and fires back with Super Effective attacks against both. It even had Heart Swap to steal all the Geomancy boosts from Xerneas back then. Coincidence?
Additionally Ash Greninja was featured in SM. It took a significant role in the XY and XYZ anime before leaving Ash at the end of his Kalos adventure.
Lastly, Generation 7 just seems like an expanded iteration of Generation 6. Mega Evolution and Primal Reversion were kept in main series, Pokémon Amie was changed into something considerably close, items like the Vs. Recorder functioned mostly the same, the same 60 minute battle timer was carried across from the previous Gen 6, a plethora of older gen characters made a return, both Gens 6 and 7 were the primary games for the Pokémon Bank app, the 3D models were the exact same(?), not even re-polished or rendered differently?, Gen 7 did not add anything super big to the series unlike Gen 6, but not remove many notable things either. There is probably a lot more but, Gens 6 and 7 feel connected to each other than any other two gens do to each other, even Gens 1 and 2 despite Gen 2 being a confirmed Gen 1 sequel. Gen 7 finishes off Kalos, expands on ORAS discoveries, and does not fundamentally change itself into a series reboot in any real way unlike most generations prior. Because of all of this, I consider all the 3DS core series games to be part of a trilogy between one another.
Yeah it kinda does this in the anime when Lysandre made significant progress towards reaching the Anistar Sundial without anyone else being able to do anything to stop him despite Ash and friends, Alain, two champions, and the entire league of Kalos Gym Leaders working their all to stop him simultaneously. In the manga Zygarde is in Alola like in the games and scattered around in cells. It decides to transform into its complete forme when Necrozma wreaks major havoc. Idt it transforms into complete anywhere prior iirc.This framing completely changed my perspective on Zygarde. The idea that it only steps in as an absolute last resort in a world where the strongest legendaries can easily put an end to and/or are themselves apocalyptic threats means that whatever event could possibly lead it to act would have to be so impossibly cataclysmic that there's no way Game Freak could ever do it justice. It'd be like when it's revealed what the monster in a horror movie looks like. It's always less scary than whatever the viewer imagined in their head.
Excellent post, many good points which I have never thought about before.-snip-
They updated Glameow's model a bit. In Gen 7, the ears are different.the 3D models were the exact same(?), not even re-polished or rendered differently?
Z-moves were a pretty big addition if you ask me. I'd also say Poké Pelago, Hyper Training, regional variants and the Poké Ride were big new features as well. Especially the latter three since they have either been kept in every game past S/M or there have been some sort of spritual successor to them.Gen 7 did not add anything super big to the series unlike Gen 6, but not remove many notable things either.
I would also mention that in gen 7 you werent as hardpressed to actually max a pokemon level due to the way move relearner works (you could learn moves that you'd gain at higher level). The only real reason to level to 100 would be to hypertrain, which is still something relative and mainly only really important for legendaries and (occasionally) shinys, as well as for the (now removed) Hidden Power types that required lower-than-31 IVs.As for removals, Gen 7 got rid of the National Dex, which is a very big thing. And unlike Gen 6, it does not have epic training spots either, they are only decent (S/M) or okay (US/UM). Though I guess that shouldn't really be considered a "removal" since the quality of training spots in the games have been going up and down throughout the generations.
I like exp share. It allows you to rotate your team with different pokemon.
Traditionally I would never change my first 6 pokemon. But in shield, I rotated about 15 pokemon in my team. It gave the opportunity to try all the new pokemon in the game!
I like exp share. It allows you to rotate your team with different pokemon.
Traditionally I would never change my first 6 pokemon. But in shield, I rotated about 15 pokemon in my team. It gave the opportunity to try all the new pokemon in the game!
Yeah fair point! No switch is a bummer for those who want more of a challenge or to stick with 6 mons in a run.Oh I like it too, and I know a large number of people who do. Its just the fact that there’s no off switch which kinda sucks, forcing people into using larger numbers of Pokemon or being ridiculously overleveled. Some runs I’d just rather stick with the traditional 6, ya know?
I defo like both of them. I don't really like to grind random encounters to level up that many pokemon and would probably stick with 6 if there was no exp share.In that case it's Box Link what you like, not exactly the Exp. Share (though it's reasonable to like both).
While I don't care for any particular Pikaclone very much, they make enough sense to me as addition if you look at them as game elements AND marketing tools simultaneously rather than scrutinizing those lenses separately.
They're usually there to highlight something like a new gimmick or gameplay mechanic of a generation (Pichu for Breeding, Plusle/Minun for Doubles, Dedenne for Fairy Typing, etc.) in the form of a single Pokemon, where if you want to use the Mon (effectively or simply at all), you will probably need at least some understanding of said gimmick. I'd even say this could apply in an inverted manner with Mimikyu, where the Totem fight and its Disguise ability shows players what happens if they just recklessly throw out their Z-moves and don't have any backup plan if the Opponent survives it.
Some immediate questions could be "wouldn't they learn these by simply playing the game?" and "can't they use other Pokemon for that?", which they probably could, but not quite as effectively. Pikachu is the series mascot, so you can assume that players who are new to the games or haven't been with the series for a while are somewhat familiar with how it plays and what it does compared to a new Pokemon. At the same time, using Pikachu itself for the new mechanics is dicey territory because you don't want to overburden any Pokemon with all the gimmicks at once (lest you get stuff like Charizard exhaustion between the repeated prominent Anime roles, 2 Megas, and Gigantamax in just a few Gens' time), so the Pikaclones let them evoke familiarity with Pikachu's playstyle and image without reusing Pikachu itself and risking/accelerating that kind of market burnout.
At the same time, the Pikachu context might highlight some practicality to the mechanic compared to what an objective explanation or tutorial might.
Two Examples:
- Pichu: "Oh, so Baby Pokemon can have better stats or moves that I won't get in the wild, since I've never seen a Pikachu with Dizzy Punch or this Encore move" (I'm assuming this is for new-enough players now or just contemporary players who wouldn't know Egg Movesets, just "Eggs = Moves you can't get normally)
- Dedenne: "Having another type on my Electric Pokemon is nice for letting them resist more stuff in battle like all these Grunts' Dark types. Oh, Fairy is super-effective on this Pokemon that resisted my Electric moves AND seems to hit everything else fine, I should use this more"
These are some immediate examples of how using understanding of Pikachu can convey use cases for the clone's mechanic/gimmick, while the similarity to the mascot makes it easy to throw merchandise and a minor anime role for it onto the shelves to see if it strikes marketing gold. If not, well then they can use it for a few more cutesy scenes with or in-place of Ash's Pikachu for episodes that call for it to be more of a serious Battling mon.
"Did you know Steel is a good typing?"What about Togedemaru? Wouldn't that be the true Pikaclone (Mimikyu being an imposter)?
Given Gen 7 was supposed to be the shake-up Gen, my totally-not-haphazard excuse is that Mimikyu was the Pikaclone subversion, with Togedemaru mostly existing as the traditional one to misdirect, since Mimikyu got all the direct market push like appearing on Team Rocket's team (more frequent roles than Sophocles's Toge), being a Totem Boss, and having a signature Z-Move.What about Togedemaru? Wouldn't that be the true Pikaclone (Mimikyu being an imposter)?
Don't forget that Togedemaru was also a totem, albeit only in USUM and not SM.Given Gen 7 was supposed to be the shake-up Gen, my totally-not-haphazard excuse is that Mimikyu was the Pikaclone subversion, with Togedemaru mostly existing as the traditional one to misdirect, since Mimikyu got all the direct market push like appearing on Team Rocket's team (more frequent roles than Sophocles's Toge), being a Totem Boss, and having a signature Z-Move.
Objection! There used to be these cheap Pokémon plushies that you could unzip and turn inside-out so they'd turn into Poké Balls.After all, you can't really make a plushy switch between the modes.
Objection! There used to be these cheap Pokémon plushies that you could unzip and turn inside-out so they'd turn into Poké Balls.
I like exp share. It allows you to rotate your team with different pokemon.
Traditionally I would never change my first 6 pokemon. But in shield, I rotated about 15 pokemon in my team. It gave the opportunity to try all the new pokemon in the game!
Another move that bothers me is Stealth Rocks, which I’m sure isn’t an unpopular opinion. But idk why everyone makes such a big deal out of Safety Boots. They’re just a half-assed solution to a completely unnecessary and broken move that has no reason to exist. Yes, let’s force all of those INCREDIBLY broken Bug/Flying types to waste their item slots to protect against a move that makes them lose 50% of their health for switching in. I’m glad we don’t have Beautifly terrorizing the metagame anymore ♥
I don't actually think the strength of Stealth Rock is that it observes weaknesses, rather, it is that SR does not observe immunities. Sure, it can hit ice types hard, but hitting ice types hard has never been that rare. What it uniquely provides is the ability to make bringing in e.g. Rotom-Wash not without consequence. Blissey runs (ugh) Heavy-Duty Boots just as much, if not more, than most rock-weak mons because it is a mon that wants to switch in constantly.Stealth Rock is so prominent is cuz it's just a good example of how unbalanced the elemental chart of Pokemon is. Rock hits alot of things for at least neutral and nothing is immune to it. It's why Rock coverage and Edgequake have always been so potent. It also doesn't help that Spikes requires numerous turns and doesn't calc based on weakness, meanwhile you just need to use Stealth Rock once and your opponent now has to account for chip.