(Little) Things that annoy you in Pokémon

You must not play a lot of BSS if you think they give a shit about the format :psysly:

I don't think they do, which is why I don't think them pretending to pay attention to the meta is an excuse. They only ever seemed to pretend to by keeping vague usage stats for it on their official sites. I'm not the one that designed a game to use a broken bring 6 1v1 battle system but then insist on the official format being a bring 6, use 4 2v2 format.
 
More realistical and less angrysmogonerontheinternet answer:

They removed moves that had very little actual usage.
Almost no pokemon used Signal Beam in VGC/BSS, pretty much every pokemon that learned Signal Beam naturally would usually also learn Bug Buzz, and it was a tutor move in almost every game where it was featured meaning that outside of facilities (which already had very little usage) most players wouldn't exactly go out of their way during the main story to grind BPs for... Signal Beam instead of actually good tutor moves like Iron Head or the elemental punches.
There's a lot of mons that only get one of those moves and not the other*. Now, often there's other coverage they can use, especially now that Fairy exists to cover Dark, but that's not perfect, and having the option was nice. Jolteon is the ur-example, but it was also a move that hit Dark and Psychic in the same slot, which was good for 2-attack Psychic builds. And really, it's a beam attack. Reskin any other beam attack animation and it's fine.

*Specifically, every mon that gets both moves is a Bug type except Flygon.
 
Unless they wanna bring back the Stadium / PBR style announcer in battle because yes please.
I'd like to remind you that all Gym Battles in Galar were on massive stadiums, except Spikemuth, and yet, there was no commentary.

It's like, the biggest waste of an opportunity in that game.

It wouldn't be a tall order for the real cutscenes and the Gym Battles to have voice acting tbh.

Then there's the other side of the spectrum. Who wants to remember Metroid: Other M?
Why did you make me remember that!? :psycry:

They removed moves that had very little actual usage.
Almost no pokemon used Signal Beam in VGC/BSS, pretty much every pokemon that learned Signal Beam naturally would usually also learn Bug Buzz,
Then what about all the Bug mons that were left in the dust because they lack decent STAB options for the entire mid-game?

Most specially-inclined bugs are dead in the water rn. Yanma, Wormadam, Beautifly...

Game Freak cut moves rather haphazardly. Several types aren't in a good situation rn. Iirc, Legends straight up doesn't have Surf and Scald. Water-types move progression goes from Water Pulse to Hydro Pump.

That doesn't make any sense no matter how you slice it.
 
Then there's the other side of the spectrum. Who wants to remember Metroid: Other M?
Why did you make me remember that!? :psycry:
I’ve said it once, I’ll say it again:
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Then what about all the Bug mons that were left in the dust because they lack decent STAB options for the entire mid-game?

Most specially-inclined bugs are dead in the water rn. Yanma, Wormadam, Beautifly...

Rest in Peace Vespiquen, who was robbed non-transfer Roost and Heal Order in Generation VIII despite not being viable to begin with. Seriously, good luck finding her in VGC.
Recover in PLA is a step in the right direction, but if the intended goal of removing moves was to cut the fat, you would think we would gain something in return, right?
 
Types? Pursuit was never about types. We can't get distracted fighting among ourselves while the real problem goes free. It was cut down as part of an entirely different effort. The same effort that also produced the worst new 'feature' to grace this accursed generation. The reason Pursuit was removed was because it punishes switches, and doing so effectively is no longer allowed.

I should really stop reading this thread while watching Ace Attorney streams.
 
Some imaginary person said:
I'm a competitive Pokémon player, and my favorite part was building my team. I loved breeding monsters with perfect IVs and Egg Moves I totally know beforehand without checking an online guide, resetting hundreds of times for Legendaries with perfect IVs (cuz they can't breed), trading TMs because I needed duplicates of powerful moves, grinding EVs against weak wild Pokémon like Magikarp, and grinding BPs in battle facilities to buy powerful items. This takes what, a few minutes to do? Anyone can do this, even children!
...said no one ever.
 
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The less we talk about the nightmare grind to fully hyper-train more than 2 Pokemon in Alola, the better. Thank god SwSh made any Pokemon be able to become completively viable with relative ease.
 
The less we talk about the nightmare grind to fully hyper-train more than 2 Pokemon in Alola, the better. Thank god SwSh made any Pokemon be able to become completively viable with relative ease.
It's still utterly bizarre to me that they implemented a way to change IVs and then also locked it behind being level 100.
And then also, in the same breath, did this in the game where it's the hardest and most long winded to get to level 100.

I wonder if SV will tweak the system so it doesn't need that level restriction. Like honestly just being in the post game should be enough. If you want to encourage people to go to level 100 i dunno give a ribbon or special entrance text or something.
 
I know that this would basically make them EVs 2.0, but I think IVs would be better if they had a fixed total for every Pokemon (and maybe a narrower range for each individual stat?) to maintain the genetic 'uniqueness' without having such an obvious hierarchy of strength for individuals of the same species. There'd still be minmaxing, but if you designed the system well you could end up with more instances where a wonky stat spread gives you a surprise advantage in certain matchups. There'd be downsides of course, e.g. mixed attackers would suffer even more than they currently do, but overall I think it'd improve things a lot.

What's weird is that I think for in-game purposes IVs basically have just been 'AI EVs' from a dev perspective. Aside from games like BDSP, which embraced full-on competitive movesets and optimised EV/IV/Natures, most main series games have used IVs to gradually buff the stats of trainer Pokemon as you progress while keeping all trainer EVs outside battle facilities at a uniform 0. When you battle a character multiple times, the same Pokemon will often have different IVs from the previous battle, presumably to try and match the EVs your Pokemon have gained in the meantime. As an example, Barry's IVs in Platinum start at 0 in the first starter battle, then increase to 3, 6, 9, 12, 24, and finally 30 as the game progresses. Obviously this isn't a compelling reason to keep IVs as they are, though.
 
It gets worse.

All this in-game talk about bonding with your mons, only to find out that the crew you rolled with and conquered an entire region is unsalvageable garbage in comp/post-game facilities for the most part. :tymp:

This is a good example of why I prefer to play alot of other monster collectors in spite of how much I adore Pokemon. Purely by having far more casual content and a better balanced system, I don't have to worry about any new monsters I come to love being unusable, low tier trash. Even the common low Rank stuff tend to have alot of overall options from love and care poured into them in meaningful ways. You know, the kind of thing Pokemon preaches but doesn't practice.

Stakeout, Bolt Beak and Fishious Rend: *sweating bullets*

Stakeout could stand to be on a monster that doesn't have the kind of terrible stat layout that low tier things like Rampardos, Ursaring and Granbull get stuck with and even more ironic is how the weasel-like Yungoos is outclassed by a rabbit with Bunnelby in Little Cup.

Dracovish has almost no risk to it, so it's no wonder it got banned from OU. It punishes switches, yes. It just punishes them way too hard.

No comment on Bolt Beak. Seems that one managed to reach a good middle ground with the monsters it's on.

IVs being gone would cause an incredibly minimal loss, of course.

... but then we have to remember who we are talking about and realize it's horribly unlikely to happen. By keeping IVs they are putting lore ("every individual Pokémon is different") over gameplay, when it must be the other way around.

Yo-Kai Watch has better IV system than Pokemon hand over fist. You still get that lore while the feature is way more optional.

I know that this would basically make them EVs 2.0, but I think IVs would be better if they had a fixed total for every Pokemon (and maybe a narrower range for each individual stat?)

Pretty sure this is more or less what Coromon does.
 
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