Pokemon Scarlet & Violet - 18th Nov 2022! **OFFICIAL INFO ONLY**

Now that could maybe be made into a Pokemon. A Ghost/Steel, a fully armored centaur being (mostly armor, with what little of the creature itself being skeletal-like) with blades for hands (fists will always be tightly clenched so not know whether the sword is a part of it or not), and have his beard be creating a ghostly aura around it. Intimidate would be the obvious Ability, maybe also Pressure & Unnerve. Not sure how you would stat it; low Speed for sure, maybe also HP cause already dead, high offenses and decent defenses? Would go on but I think I already jumped over into speculation.



Hmm, well let's see what's on offer:

Chloroblast: A potential alternative to Solar Beam. Pokemon who get it would be Grass-types with strong association with the sun: Bulbasuar family, Bellossom, Sunflora, Cherrim, & Lilligant (not sure about Whimsicott); maybe also Shaymin even though it's not exactly sun related though still is known to release massive amount of energy.
Shadow Bone: I get them not wanting to spread about Bonemerang, but Shadow Bone I could see being given to at least one more family: the Duskull family. It would appreciate it.
Strange Steam: For now would like to stick with STAB with these, which makes this a bit harder as not a lot of "steam" Fairy-types. Alolan Ninetales, Marill family(?), Primarine(?), Morelull (spores is kind of like steam), Magearna, Hatterene (it's a witch so could probably create smoke). May have to extend the definition of steam or just have some Fairy seemingly able to make steam just for this move, like I can also see the Spritzee family, Swirlix family, and Milcery family for some reason. Maybe also Togetic/Togekiss.
Freezing Glare: So it would be a Psychic I can see shooting a laser from their eyes, BUT because its a Signature of a Legendary I don't want to make it that wide of a spread. I'm going to add the additional condition of the Pokemon being considered very smart. So with that I see the Elgyem family, Natu family, Metagross, Malamar, and Orbeetle.
Thunderous Kick: If it's a kick you gotta include Hitmonlee. I'd maybe also consider Blaziken, Urshifu, and Pheromosa. I'd also maybe push for Lopunny but it can no longer become a Fighting-type so...
Fiery Wrath: Houndour family and Incineroar pretty much unless they want to expand on the idea on what Pokemon can make a fire-like aura (like Hydreigon cause dragon).
Infernal Parade: Litwik family, once again that Fire-type aspect is pretty strong.
Eerie Spell: Hm, it feels like its been a while since we got a magic-based Psychic Move, though this one has a tinge of sinister to it. I can see the Gothita family, Hatenna family, Natu family, Hoopa, Tapu Lele, and Delphox.
Take Heart: I get its a move that's supposed to make up for Phione's low stats, but its flavor also makes me think some of the other Mythicals like Victini and Meloetta could get it.
Ceaseless Edge: Now the description specifically mentions it's a shell blade so that kind of really limits it when it comes to Dark-types. Like Crawdaunt and Drapion can probably get it at least.
Victory Dance: So this would be a Fighting-type which would likely dance to bring on a victory. Hitmontop is based on capoeira, Makuhita family are sumo which have a lot of ritual parts and from what I looked up there are some dances to it, Mienfoo family are whip fighters which have choreography, if meditation count that includes Meditite family, Hawlucha is a wrestler so you know it dances to show off, Meloetta, and Hakamo-o/Kommo-o.
Bitter Malice: Hmm, looking for the additional hook as a lot of Ghost-types are "bitter". Maybe ones which were once "alive"? That would be Galarian Corsula family, Yamask family, and Froslass. Sandygast family is made from the grudge of those who died on the sand its made from.
Snap Trap: Such a weird move, or at least decisions made with it. Grass-type bear trap, well Carnivine obviously... and seemingly only. At least for Grass-types (which Galarian Stunfisk isn't).
Esper Wing: Though there's a few Psychic-types with wings, Lugia and Lunala are the only ones I feel comfortable giving Esper Wing.
Shelter: So you'd think its description would be about it retreating into its shell, but instead it says the user makes its skin as hard as an iron shield. So it's just a fancier Iron Defense? Well no shortage of defensive Steel-types. But for the sake of flavor, we'll just assume the user needs to have something which they can take "shelter/barricade" in. Forretress and Stakataka are the only other Steel-types that can retreat into a shell or something similar.
Mountain Gale: Bit of a misnomer being its the user hurling giant boulders of ice. Big strong (Physical) Ice-types so Galarian Darmanitan, Beartic, normal Avalugg, Glastrier, Mamowsine, Abomasnow, and Kyurem.
Sparkling Aria: There's a few singing Water-types that can get it, most notable is Lapras & Politoed.
Ice Hammer: Pretty much take my list for Mountain Gale and apply it here.
Accelrock: Not a lot of fast Rock-types or Rock-types you can see doing a burst of speed, but I think the Cranidos family wouldn't be that much of a stretch.
Floral Healing: Its a Heal Pulse alternative for flowery Pokemon. While normally I try sticking to Type, I don't feel I would be wrong in also giving it to some Grass-types: Flabebe family, Bellossom, Cherrim, Lilligant, & Roselia family.
Instruct: A quirky move, though I could see it being given to other Psychic-types who seem like they would be the ones to give commands: Kadabra/Alakazam, Drowzee family, Mr. Mime, Mewtwo, Xatu, Slowking, Gardevoir/Gallade, Gothitelle, Elgyem family, Malamar, Tapu Lele, Orbeetle, Hatterene, Indeedee, & Calyrex.
Shore Up: Now obviously any bulky Ground-types would enjoy this, but this specifically has to do with sand. So Sandshrew family, Trapinch family, Hippopotus family, Sandile family, & Silicobra family are a definite.
Purify: Another odd move I'm not sure why its the Type that it is (both for what it does and for what Pokemon its the Signature Move for). There's not a lot of Poison-types I would give this to, but there's a few other Pokemon I would so going to break my rule once again. My main two examples are Legendaries: Suicune and Shaymin. I think just in general Water and Grass would probably be the two Types that this would get spread to (possibly some Fairy-types too like Galarian Ponyta family), I mean Pyukumuku is a pure Water-type. I can also see it spread to the "nurse" Pokemon (Chansey family, Audino, Alomomola, Comfey, Indeedee, etc.).
Legendary/Mythical Signature Moves: FYI I'm using Bulbapedia's list of Signature Moves and at this moment I just skipped essentially all of Gen VII's Legendaries/Mythicals Signature Moves. I'm a bit iffy about spreading those Moves around, even to just one or two com mon Pokemon (heck, even to other Legendaries). Not that I'm exactly opposed to it, but if it were to be done I think it should have some significance, strong reasoning, or even a special method.
Court Change: Such a weird move and weird decision to make it a second Signature Move of Cinderace while the other Starters only get one. I get WHY it gets it and the effect is interesting and have a niche, but its the reference itself which bothers me a bit because it makes it so limiting if they restrict it to Pokemon who are based on sports. Like, what other Pokemon would thematically get it? Passimian, maybe some of the martial arts Pokemon? I think this is a move its definition is gonna need to be expanded to include some other theme as its too restrictive as of now. Maybe Ground-types which have some control of the land? Pokemon with space warping powers? Tricksters, like I could see this being something Dark- and Fairy-types would do?
Stuffed Cheeks: Many rodents have this trait. Rattata family, Patrat family, Dedenne, Morpeko, possibly some of the other Pikaclones like Pachirisu and Emolga. Then we also have the Pokemon which are big eaters like the Snorlax family and Lickitung family. Finally we just have Pokemon who designs have big cheeks like the Snubbull family.
Jaw Lock: Why wasn't this Water or Rock-type, Types that would like to have a biting Move? Dark already have Bite and Crunch, it didn't need another. Anyway this isn't just a bite but a reference to some animals having mechanisms in their jaws which makes them physically unable to open their jaws once they bite down on something until they're ready to let it go. Snubbull family gets another mention here (and possibly some other dog Pokemon, Houndour family notably as it gets STAB), as do Carnivine and any crocodillian Pokemon, at least as immediate examples. Honestly you can probably look through the list of Pokemon who learn Bite and Crunch and from there go "yeah that's a species which jaw bones lock".
Grav Apple & Apple Acid: BAD TRANSLATORS! Grav Apple's Japanese name is simply "G-Force" and Apple Acid is "Malic Acid" (which I guess has better reasoning to be changed to Apple Acid...). Still, while sure it has the apple-basis, I don't think it would be odd if other fruit growing or based Pokemon got these moves. It's just now its more awkward in English (BTW, NO OTHER language did this. They call kept close to the Japanese names. Maybe the English team should consider that there are just some moves which need to be renamed).
Overdrive: So this isn't just a burst of electrictiy, it's a bust of electrified sound (just go with it). Combining the two we limit the list down to Voltorb family, Zapdos, & Thundurus. Also, outside of Electric, I don't see a problem with Exploud getting it.
Octolock: *Looks at Octillery*
Teatime: Like, sure, Polteageist is the tea Pokemon hence the move, but I feel this could also be given out to "cute" Pokemon or maybe even Pokemon with a higher femal-to-male ratio. Heck maybe all Galarian Pokemon should get it as they're British.
Magic Powder: Hey, another magic move. This move feels like something that would be specific to magic practitioners or magical creatures which would shed "powder": Galarian Ponyta family, Slowking, Celebi, Cresselia(?), Woobat family, Delphox, Hoopa(?), Oranguru, & Tapu Lele.
False Surrender: Not only would it have to be a Dark-type that isn't afraid to play a little dirty, but also it must have a way to do a sneak attack while its opponent's guard is down: Sneasel family, Shiftry, Cacturne, Stunky family, Liepard, Scraggy family, Malamar, & Zarude.
Spirit Break: You know what, we have so little Physical Fairy moves just give it to whatever feels right: Snubbull family, Azumarill, Mawile, Xerneas, Mimikyu, Tapu Koko, Tapu Bulu, & Zacian.
Obstruct: Not only should it be a Dark-type that you could see defending itself, but also one which looks intimidating enough that the attacker will then become intimidated from it: Alolan Muk, Tyranitar, Shiftry, Crawduant, Stunky family, Drapion, Sandile family, Bisharp, Hydreigon, Pangoro, Yveltal, Incineroar, Guzzlord, Grimmsnarl, Urshifu-Single Strike, & Zarude. Also, maybe for a laugh, Snorlax, Sudowoodo, Kecleon, Psyduck, Crustle, & Wooloo.
Meteor Assault: Essentially a jousting move which defies Type. Escavalier is a shoe in, but other than that? Rapidash (normal & Alolan)?
Decorate: Considering the context sounds like something the other sweets Pokemon could get like the Swirlix family.
No Retreat: Okay, probably will remain a Signature for Falinks, but would be funny to give it to other multi-member Pokemon like Dugtrio, Magneton, Exeggcute, & Combee; would Barbaracle be going too far?
Stone Axe: Kabutops scythe arms are sorta like axes, right?
Dire Claw: You'd be shocked to learn how many Poison-types actually learns claw/slashing moves, not a lot. Like only the Scorupi family feels like appropriate Poison-types to learn it.

I'm not even going to bother with Abilities as those I can't really go by Type like I did with Moves. I looked through Bulbapedia's list and, just so I have something to show, made a quick list of ones I'd like to see again used: Quick Draw, Neutralizing Gas, Gorilla Tactics, Wandering Spirit, Mimicry (like a Terrain version of Castform would be nice), Dancer, Merciless/Corrosion (maybe have a super Poison-type that can have either one), Stamina, Triage, Wimp Out/Emergency Exit (though, if we do another two-stage evolution, for fun let's have the basic stage with Emergency Exit and the final with Wimp Out), Water Compaction (how about we try something not weak to Water), Innards Out (if only cause I'm curious what other creature could be given the Ability which involves spewing out their organs), Berserk, Steelworker/Steely Spirit/Transistor/Dragon's Maw (would not only like to see more Abilities which are essentially a STAB, but also see these spread to Dual-types which which could logically have these as a third Type; give them the STAB but not the weaknesses/resistances), Mirror Armor, Steam Engine (okay, I can understand this one being given to Pokemon weak to Water (or Fire); still don't think I've seen its full potential though), Punk Rock, & Power Spot.
And then there's Nidoran and Barb Barrage
 
With left overs that’s 72% recovery in one turn, which is absolutely ridiculous for a defensive Pokémon
offsets chip better but the primary purpose of recovery is to heal you out of range of confirmed 3HKOes, which 50% already does (while 72% does not heal out of range of 2HKOes cuz that’s impossible to do)
 
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Can someone clarify the Terastallizing mechanic for me? I've been loosely following S/V and have seen some conflicting information about how the type you Terastallize into is determined. I've seen some people claim it's dependent on each Pokemon itself (so similar to IVs, gender, ability, and I suppose ability to Gigantimax vs. regular Dynamaxing) and others claim that it's simply based on the species (e.g. Pikachu's Terastallizing is always flying-type). I've also seen some claims it's just chosen by the player similar to giving something a mega stone or using a Z-move. Has any information about the mechanic clarified this? Thanks in advance, and sorry if people are speculating and I just didn't know any better.
 
Can someone clarify the Terastallizing mechanic for me? I've been loosely following S/V and have seen some conflicting information about how the type you Terastallize into is determined. I've seen some people claim it's dependent on each Pokemon itself (so similar to IVs, gender, ability, and I suppose ability to Gigantimax vs. regular Dynamaxing) and others claim that it's simply based on the species (e.g. Pikachu's Terastallizing is always flying-type). I've also seen some claims it's just chosen by the player similar to giving something a mega stone or using a Z-move. Has any information about the mechanic clarified this? Thanks in advance, and sorry if people are speculating and I just didn't know any better.
The majority of the evidence points to the former.
 
Can someone clarify the Terastallizing mechanic for me? I've been loosely following S/V and have seen some conflicting information about how the type you Terastallize into is determined. I've seen some people claim it's dependent on each Pokemon itself (so similar to IVs, gender, ability, and I suppose ability to Gigantimax vs. regular Dynamaxing) and others claim that it's simply based on the species (e.g. Pikachu's Terastallizing is always flying-type). I've also seen some claims it's just chosen by the player similar to giving something a mega stone or using a Z-move. Has any information about the mechanic clarified this? Thanks in advance, and sorry if people are speculating and I just didn't know any better.

Its currently rather unclear but we've been assuming that each Pokémon has their pre-defined Tera Type akin to IVs, with the ones you regularly find on the wild only having their STABs as their Tera Type (so for an example, wild Jumpluff will always be either Grass or Flying) while Raids let you get off-type Tera Types (Like the Water Gardevoir we have seen).Its also been a fair asumption that there will be an item that lets you change your Pokémon's Tera Type (Like the Nature Mints probably)
 
Its currently rather unclear but we've been assuming that each Pokémon has their pre-defined Tera Type akin to IVs, with the ones you regularly find on the wild only having their STABs as their Tera Type (so for an example, wild Jumpluff will always be either Grass or Flying) while Raids let you get off-type Tera Types (Like the Water Gardevoir we have seen).Its also been a fair asumption that there will be an item that lets you change your Pokémon's Tera Type (Like the Nature Mints probably)
That is, until DLC comes along and introduces some Max Soup-esque recipe that allows a Pokemon to change its Tera type on the fly.
 
Its currently rather unclear but we've been assuming that each Pokémon has their pre-defined Tera Type akin to IVs, with the ones you regularly find on the wild only having their STABs as their Tera Type (so for an example, wild Jumpluff will always be either Grass or Flying) while Raids let you get off-type Tera Types (Like the Water Gardevoir we have seen).Its also been a fair asumption that there will be an item that lets you change your Pokémon's Tera Type (Like the Nature Mints probably)

This isn't the case. The way its described is simply that some types are rarer than others, and that rarer ones can be found more easily in Raids.

Water Gardevoir or Grass Marill are probably harder to find in the wild, but still possible.


My assumption based on that is for each pokemon:
-STAB types are the most common
-"Related" Types are probably uncommon.
-The other types are "rare", and likely on a sliding scale

So Fire Drifloon may not be as common as Ghost Drifblim, but it's probably significantly more common than I dunno Dragon Drifblim

e: In particular I assume that a combination of less association with a type and movepool help determine just how rare the "rare" types wind up being. Steel & Dragon Drifblims are probably both rare but Drifblim at least has Gyro Ball so I could see it being a difference of like 3% vs 1%
 
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And then there's Nidoran and Barb Barrage

Eh, I wouldn't be so sure on that one. While the Nidoran family are Poison-types which are spiky, I get a feeling from Barb Barrage is the Pokemon is covered all over with spikes which is then starts shooting from all directions. I skipped it cause the only Pokemon I think would get it would be the infamous Mareanie family.

If the Nidoran family were to get a Signature Move I'd say it would be something like a Poison-type version of Megahorn, "Fatal Horn".

My assumption based on that is for each pokemon:
-STAB types are the most common
-"Related" Types are probably uncommon.
-The other types are "rare", and likely on a sliding scale

So Fire Drifloon may not be as common as Ghost Drifblim, but it's probably significantly more common than I dunno Dragon Drifblim

e: In particular I assume that a combination of less association with a type and movepool help determine just how rare the "rare" types wind up being. Steel & Dragon Drifblims are probably both rare but Drifblim at least has Gyro Ball so I could see it being a difference of like 3% vs 1%

I would agree with the three categories you made but, rather then a sliding scale, the game would first roll to see which category the Pokemon just created would fall into (STAB would likely have a very high percentage like 80%, than Types that Pokemon can learn via Level/TM/Egg being 19%, and finally all other Types being 1%; Raids would obviously shift the odds so uncommon and rarer are way more likely to occur), then from there would do another roll to randomly choose a Type that's within that category (all Types within that category having an equal chance to each other). So for Drifblim it would be (going off SwSh's learnset, also I'm assuming that for a Move to be "related" it has to be a damaging Move and not a Status Move):

  • 80% STAB: (50% for Ghost or Flying)
  • 19% "Related": (14.2% Normal, Dark, Electric, Ice, Psychic, Steel, or Poison)
  • 1% "Rare": (11% Fighting, Ground, Rock, Bug, Fire*, Water, Grass, Dragon, or Fairy)

* If you're wondering, it doesn't learn Mystical Fire until L:A. Only other Fire-type moves it got was Sunny Day and Will-O-Wisp, both non-damaging Status Moves.

Curious if they'll make it so that "Related" ones will come with a Move of its Tera Type or they don't and you're left figuring out what Move did Drifblimb get to have Tera-Poison as "related" (ANSWER: it's Clear Smog via Breeding). And we of course have the "issue" of what workaround had they done for the rare Tera Types, if any (I could see them making it so Hidden Power has the secondary effect of, when used by a Tera Type, its the same Type as it and uses the user's highest offense stat).
 
Eh, I wouldn't be so sure on that one. While the Nidoran family are Poison-types which are spiky, I get a feeling from Barb Barrage is the Pokemon is covered all over with spikes which is then starts shooting from all directions. I skipped it cause the only Pokemon I think would get it would be the infamous Mareanie family.

If the Nidoran family were to get a Signature Move I'd say it would be something like a Poison-type version of Megahorn, "Fatal Horn".



I would agree with the three categories you made but, rather then a sliding scale, the game would first roll to see which category the Pokemon just created would fall into (STAB would likely have a very high percentage like 80%, than Types that Pokemon can learn via Level/TM/Egg being 19%, and finally all other Types being 1%; Raids would obviously shift the odds so uncommon and rarer are way more likely to occur), then from there would do another roll to randomly choose a Type that's within that category (all Types within that category having an equal chance to each other). So for Drifblim it would be (going off SwSh's learnset, also I'm assuming that for a Move to be "related" it has to be a damaging Move and not a Status Move):

  • 80% STAB: (50% for Ghost or Flying)
  • 19% "Related": (14.2% Normal, Dark, Electric, Ice, Psychic, Steel, or Poison)
  • 1% "Rare": (11% Fighting, Ground, Rock, Bug, Fire*, Water, Grass, Dragon, or Fairy)

* If you're wondering, it doesn't learn Mystical Fire until L:A. Only other Fire-type moves it got was Sunny Day and Will-O-Wisp, both non-damaging Status Moves.

Curious if they'll make it so that "Related" ones will come with a Move of its Tera Type or they don't and you're left figuring out what Move did Drifblimb get to have Tera-Poison as "related" (ANSWER: it's Clear Smog via Breeding). And we of course have the "issue" of what workaround had they done for the rare Tera Types, if any (I could see them making it so Hidden Power has the secondary effect of, when used by a Tera Type, its the same Type as it and uses the user's highest offense stat).
Fire i mark related because it's a Hot Air Balloon, gets Flare Boost and also was shown with the fire Tera Type in the trailer :T
 
Fire i mark related because it's a Hot Air Balloon, gets Flare Boost and also was shown with the fire Tera Type in the trailer :T

I know, I was just noting why I had it listed as "rare" in my example even though it now knows and will likely keep Mystical Fire as part of its expanded movepool; I'm going off SwSh's movesets. "Does that really matter for an example"? You know there's a possibility of someone who would see the example and would go "Um, Pika#s, Drifblim would have Fire in the "Related" category because it learns Mystical Fire now".

*Struggling to think of adding something of substance to this post*

  • Um... SPEAKING of Fire and SwSh, everyone remember to get your Victini by Sunday 21st in Sword & Shield! Just hop onto Mystery Gift, select "Get with Code/Password", and type in "W0RLD22V1CT0RY". Yes, it knows V-Create (and comes with a Starf Berry!).
    victinievent.jpg

    "HA! They thought they could keep me out of Galar by de-activating my event in the Crown Tundra, BUT HERE I AM!"

  • While you have Mystery Gift open, here's another code to type in if you haven't already: "GANJ0UAG0882". It gets you a Dracofish *disgruntled noises* based on Ash's Dracovish to celebrate the Masters Tournament in the anime. You got till August 25th.
    dracovishevent.jpg

    *Choking noises*
 
Shadow Bone:
I have to speak up and add that Kantoan Marowak should get this move. It seems an unreasonably cruel decision to give A-Marowak all of Marowak's signature Bone moves and then deny Marowak access to Shadow Bone. It's not like Marowak doesn't already have access to Ghost moves (they're just special).
Snap Trap:
I think Trapinch could get this one.
Shore Up:
I'd add Wormadam-Sandy and maybe the Tyranitar line.
Obstruct:
Chesnaught line should get this. And also the Steelix and Avalugg lines for meme physical wall status. You could maybe give it to Passimian too.
Dire Claw:
Sandslash because it's my favorite. :) And Spiky Shield too because come on Gamefreak!
 
I honestly think there is a Pokemon that would make far more sense than anything else to get Snap Trap, more than Galarian Stunfisk, even: Carnivine. It would even get STAB on it
It wouldn’t make sense because it would be buffing Carnivine or making it resemble anything close to a venus flytrap in any sort of way besides its speed and being the Plant type.
No moves besides Hidden Power that are super effective against Bug.
Only 2 biting moves in Bite and Crunch.
Only 2 trapping moves in Bind and Infestation
Weak to Bug
Only 1 forms of absorbing another Pokemon’s health and also Swallow
It’s a slow, frail, mixed attacker like it was late for Gen 3
No signature Grass type move that acts like Freeze Dry but for Bug
No Strong Jaw
No ability around trapping
No ability giving it an edge over Bug types in any way
Not even a plant based ability, and instead has levitate
It’s surprising that in HGSS and LGPE, Bruno doesn’t use a Carnivine since Carnivine is the Pokemon form of Bruno.
Of course giving Carnivine a move that a venus flytrap wouldn’t make sense because GameFreak hates Carnivine after all.
 
New Pokemon Cyclizar. Looks like a lizard but also a bicycle. Anyone's guess what this could evolve into...

New attack, Shed Tail. Switches with a party member while also making a Substitute. Smogon tried to ban it, but dry passing is back baby.

New item, Mirror Herb. Copies opponent's boosts sort of like a consumable Psych Up.

New item, Loaded Dice. Makes multi-hit moves more likely to hit more often. Like a weaker Skill Link. Breloom segment confirms tera-thing doesn't require an item slot so double Adaptability Specs Porygon Z gets to happen.

New attack, Terra Blast. Changes type depending on Terra type. Tera Blast will be a TM and is physical or special based on which stat is higher. The type change also only occurs if the user is Terastillized, so it is Normal type if the Pokemon using it isn't Terastillized.

Also Coalossal taking half water damage confirms Terra forms are monotype and completely replace the old typing, so no chance of triple-types.

Not mentioned in the trailer but posted on the official website - Covert Cloak: An item that protects the user from additional effects of moves. Think Shield Dust but as an item.

I posted this before Serebii did. Look at me, I'm your Pokémon news now.
 
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