What exactly do you mean?The 95/130/110/65/65/60 stats spread for Eeveelutions should be scarfed.
i meant to say discarded idk why i wrote that maybe i'm playing showdown too much.What exactly do you mean?
VGC is never gonna be Singles because of WobbufettAlso, I think we have to be realistic here that doubles is and always will be the primary format, no matter how many people use smogon or the gameplay itself is singles oriented. The acceptance has to be on our part to accept the L.
Not really, Shadow Tag does not affect Ghost-types, and Shed Shell exists. Woubufett is also complete Taunt Fodder. If VGC is ever going to be Singles, it will BSS, not Smogon, the former is 3v3, which makes battles more fast paced.VGC is never gonna be Singles because of Wobbufett
I’d add that casual players will also be woefully unprepared for competitive scenes, period.Not really, Shadow Tag does not affect Ghost-types, and Shed Shell exists. Woubufett is also complete Taunt Fodder. If VGC is ever going to be BSS, not Smogon, the former is 3v3, which makes battles more fast paced.
Speaking of Wolfe and VGC, I put a critique of why I disagreed on his super mechanic review on his comments. Here is a read:
Wolfe, as someone who plays VGC, Smogon Singles, and Battle Stadium Singles, I find this " tier list " grossly simplified without looking into the applications of other formats. For starters, the majority of complaints about Z-Moves apply to Dynamax as well, mainly the unpredictability and increased power also apply to Dynamax. I find it much more powerful for three reasons: 1. Unlike Z-Moves, which were linked to an item, Dynamax could be used literally at any point. Having an item slot is an opportunity cost for Z-Moves, since you lose consistently lose a power increase over LO or a Choice B/Specs. Its also significantly easier to predict whether a Z-Move is on a Pokemon based on evalaution like LO recoil, increased damage output, or things like Leftovers activating every turn. These are indicators that a Pokemon are very likely to have an item other than Z-Move. And also once a Z-Move is used, the item slot is effectively useless, and in a BO3, you know well advance who has the Z-Move making it easier to plan in advance. 2. It is true on average, Z-Moves are weaker than Dynamax. But Dynamax can be used for three turns and assuming of you get to use each Max Move once, that three times the damage, and that's not taking in consideration the secondary effects, which protecting from is not a viable option, since Max Moves go through protect. It severely punishes players who are playing defensively or simply do not have a very viable Dynamax Option currently at the field. One could try to stall out playing defensively with Max Guard, but playing Dynamax Defensively is heavily in favor of the offensive player, who if Dynamaxing first, will often have stat boosts in contrast to players Dynamaxing second. So in conclusion, Dynamax is significantly stronger than Z-Moves, despite being completely different mechanics. 3. Dynamax is purely offensive mechanic. Stall or Defensive mons cannot take advantage of Dynamax at all, other than Max Guarding to block opposing attacks or trying to stop an emergency Sweeper. On the contrast, Z-Moves can be used defensively, like Toxapex and Tapu Fini using Z-Haze for a one time heal, and there is of course Z-Trick Room for Hypnosis and ignoring Taunt. Your anaylsis on Megas is also very narrow minded. You argue how terrible Mega Blaziken is arguing than it is nothing more than a LO Blaziken, but that is a gross simplification of how strong it is, hence why its top tier in Battle Spot Singles and Ubers. The 20 point increase is huge, as it allows Blaziken to outspeed Tapu Koko and Pheromosa after one Speed Boost, the former requires a Positve Speed nature, while the latter is impossible to outspeed at +1 even with a Speed nature. These are marks huge to the point that you would invest the Mega Slot into Blaziken despite being similar to the Life Orb Blaziken. Mega Gallade in a similar boat- despite not being a VGC staple, Mega Gallade was excellent on Mono-Fighting and Psychic teams for its ability to tear Poison types for the former, while being able dispatch of Dark and Steel for the latter. On Psychic, compared to Mega Gardevoir, Mega Gallade was the better the choice in 90% of scenarios thanks to better speed tier, and the fact Fighting was better for Psychic compared to Fairy due to its ability to maul Steel in addition to Dark, which the former Gardevoir struggled against. In fact, Mega Gardevoir was completely unviable in OU thanks to Tapu Lele and Mega Alakazam, the former had the same typing, better ability, but did not take up your Mega slot; the latter was stronger thanks to higher Speed and Sp.Atk. In the end, I find it hard to enjoy your content, because a lot of your desires and beliefs are solely based on VGC without any regard to Singles or really any other, and the way you discuss it makes it feel objective, like calling someone " dumb " for using Mega Altaria, despite it being a very solid Pokemon for 1v1 and OU. That's why I can't see myself subscribed. I'd enjoy your content a lot more if you'd at least acknowledge how mechanics benefit and harm other formats, not just VGC.
On topic of VGC accessibility, this an article from Upcomer explaining why VGC is below bottom tier when it comes to Esports. According to Cybertron, the biggest reasons are the fact that the Casual game and Competitve game are completely different, and the whole IV and EV system makes an insanely higher barrier for entry. To me the latter is the biggest problem on why Pokemon struggles as an esport. If people have to spend hours either breeding or soft-resetting to get the IVs they want, no one will have the interest on playing on cartridge, regardless of how balanced or what kind of super mechanic is implemented. At the very least, IVs need to go. The EV system can stay, since unlike IVs, EVs don't take nearly as long to apply, and different EV spreads can result in different calculations. The other issue that Cybertron points out is that VGC isn't as big of a money maker for TPC hence the lack of a big push, AKA known how Capitalism ruins innovation.
I’d add that casual players will also be woefully unprepared for competitive scenes, period.
Between the lack of genuine challenge at late-game such as lategame teams insising on crappy movepools, overreliance on luck-widening mechanic like Double Team, the excessive handholding to the player, the Affection mechanics not applied to competitive, etc, all of which are found in a casual playthrough, casual players are only get more and more likely to get allienated from competitive due to these issues making them thinking that competitive like VGC will be a cakewalk, only for looking impossible for them due to top tier teams sweeping them.
Despite GF’s efforts, there isn’t enough focus and tried to balance between casual and competitive without even figuring the issues found on BOTH sides.
I'd enjoy your content a lot more if you'd at least acknowledge how mechanics benefit and harm other formats, not just VGC.
Zacian and Zamazenta are rivals who founded the art of Pokémon battling. They were responsible for teaching many of the first natural Pokémon how they can use attack and defense to engage in combat and seize victory.
Over many eons, this largely influenced the creation of Pokémon trainers, gym leaders, Pokemon leagues, and champions
Leon was once a little boy who was abandoned in the woods and lost. Zacian and Zamazenta found him and raised Leon as their own. They taught Leon everything he needed to known about being the greatest Pokémon trainer in the world, and so he went on to become the undefeated Champion of Galar.
I feel SO vindicated rn.On topic of VGC accessibility, this an article from Upcomer explaining why VGC is below bottom tier when it comes to Esports. According to Cybertron, the biggest reasons are the fact that the Casual game and Competitve game are completely different, and the whole IV and EV system makes an insanely higher barrier for entry.
I'll twist the knife even further.I’d add that casual players will also be woefully unprepared for competitive scenes, period.
Between the lack of genuine challenge at late-game such as lategame teams insising on crappy movepools, overreliance on luck-widening mechanic like Double Team, the excessive handholding to the player, the Affection mechanics not applied to competitive, etc, all of which are found in a casual playthrough, casual players are only get more and more likely to get allienated from competitive due to these issues making them thinking that competitive like VGC will be a cakewalk, only for looking impossible for them due to top tier teams sweeping them.
Despite GF’s efforts, there isn’t enough focus and tried to balance between casual and competitive without even figuring the issues found on BOTH sides.
Also why doesn't Weavile have tough claws? Isn't it based on wolverine?
GF should do a revamp of older mons, give them better abilities,, buff their bst and widen their move pool.A) Tough Claws didn't exist in Gen 4 when it was released, or Gen 5 when Hidden Abilities were released.
B) Tough Claws Weavile would be pretty damn broken.
C) Um... no? It's based on a weasel/mustelid and a bandit, as well as possibly some sort of evil Japanese spirit called a Kamaitachi, at least according to Bulbapedia.
I don't know why Weavile, which is stronger than the vast majority of Pokemon, is your prime example for this.GF should do a revamp of older mons, give them better abilities,, buff their bst and widen their move pool.
It's already a top tier OU Pokemon; giving a 30% boost to its strongest STABs will definitely push it to Ubers.It would just go from another OU mon to top tier OU mon. Nothing like Darm or even Dracovish
First of all, this fundamentally misunderstands how the presence of one Pokemon that threatens another affects usage. There have always been many Pokemon able to threaten Landorus-T with an OHKO. The 30% damage boost would not change much about how Weavile interacts with Landorus-T.And if Weavile got broken then Lando might fall to UUBL which i'm most plyers would like.
Claws are a prominent design element on many Pokemon. The distribution of the ability has to be relatively limited, there's no reason to give it to something just because it can be justified. Similarly, many Steel-types based on inanimate objects are shown to be levitating, but there's a good reason that only a few should have Levitate.Yeah my bad. It is still a sharp claw pokemon so tough claws make prfect sense on it. Atleast give it to Sneasler
This is however where market comes into play.My own take is that gimmicks were a mistake, theyre all just different levels of bullshit depending on what you're playing. Its not like the battles themselves have been perfected to warrant so much experimentation imo
This is however where market comes into play.
Well it's a inevitable aspect.I know it'd happen at some point, but I guess I just feel like we still had things to do with the existing system that could have fit to both make the battles better and also make it something newer and flashier before turning into gimmicks, if that makes sense
Hey, where did you find this quote? Is it official?*something about the Hero Duo and Leon*
This right here is what you call potential.
Sword and Shield would have been better off if Eternatus, its lore, and its entire concept never existed. Perhaps Gamefreak would have also never made Zacian so broken if having it defeat Eternamax was never a factor. There would be no excuse for the Dynamax mechanic either, as it hopefully would not have been a thing. Having no mechanic or having just Mega Evolution back would have been a great improvement over Dynamax, Gigantamax, and Eternamax.
I don't know why Weavile, which is stronger than the vast majority of Pokemon, is your prime example for this.
It's already a top tier OU Pokemon; giving a 30% boost to its strongest STABs will definitely push it to Ubers.
First of all, this fundamentally misunderstands how the presence of one Pokemon that threatens another affects usage. There have always been many Pokemon able to threaten Landorus-T with an OHKO. The 30% damage boost would not change much about how Weavile interacts with Landorus-T.
Second of all, there is not a general consensus from competitive players that the presence of Landorus-T is a bad thing. It is far from the most pressing balance concern in Gens 5-8. If anything, there is an argument that its presence is beneficial, because the ability to compress roles eases teambuilding pressures.
Claws are a prominent design element on many Pokemon. The distribution of the ability has to be relatively limited, there's no reason to give it to something just because it can be justified. Similarly, many Steel-types based on inanimate objects are shown to be levitating, but there's a good reason that only a few should have Levitate.
https://www.smogon.com/dex/ss/pokemon/pheromosa/Not when it gets OHKOed by mach punch or even a technician Scizor.
I mean Pheromosa is an extreme example with huge offensive stats and one of the best Speed stats. Not everyone can OHKO popular walls before their target.https://www.smogon.com/dex/ss/pokemon/pheromosa/
Hot takes aside, I think you underestimate how scary glass cannon pokemon can be in this game :P
Imagine pheromosa but with actually good offensive typing.I mean Pheromosa is an extreme example with huge offensive stats and one of the best Speed stats. Not everyone can OHKO popular walls before their target.