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Pokémon Name: Articuno-Mistral
Stats: 90 HP / 70 Atk / 70 Def / 90 SpA / 110 SpD / 100 Spe / 530 BST
Typing:![]()
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Abilities: Pressure | Regenerator
Movepool Changes:
+ Hex, Knock Off, Nasty Plot, Shadow Ball, Shadow Force, Spite, Taunt, Will-O-Wisp
- Roost
What Separates it from Other Forms: Wallbreaker, pivot and utility mon. Despite its less than stellar defensive typing, Regen and high SpD grants it a good amount of longevity. It can be an apt defogger, a cleric with Heal Bell or a breaker that packs a good STAB combo (Freeze Dry is brazy) while having NP for setup. It can cripple switch-ins with Knock, maintain momentum while healing with U-Turn, spread burns with Will-O, or deny hazards and the opponent's attempts to status it with Taunt.
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Pokémon Name: Articuno-Tsunami
Stats: 90 HP / 70 Atk / 100 Def / 90 SpA / 70 SpD / 110 Spe / 530 BST
Typing:![]()
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Abilities: Competitive | Natural Cure
Movepool Changes:
+ Bubblebeam, Defog, Dive, Hydro Pump, Liquidation, Rain Dance, Roost, Scald, Surf, Teleport, Waterfall, Water Gun, Water Pulse, Whirlpool
- Dream Eater, Expanding Force, Hypnosis, Imprison, Psycho Cut, Stored Power
What Separates it from Other Forms:Type:![]()
Category:![]()
Base Power: 80
Accuracy: 100
PP: 15
Effect: Has a 100% chance to lower the target's Speed by 1 stage.
Priority: 0
Flags: Protect, MirrorCummulusan original mon. Great typing in general, checking mons such as Decidueye-Autumn and Urshifu. Freezing Glare is a Flying STAB that deals good damage without having horrible accuracy while also providing Speed control. This Articuno offers a fast Defog in tandem with strong STAB attacks while keeping up momentum with U-Turn. NatCure allows it to shrug off status (letting it handily switch-into Scald) and pairs well with U-Turn. Can also run CM to sweep. Competitive is also there if you prefer punishing Defog.
New Pokémon Name: Zapdos
Stat Changes: 80 / 95 / 120 / 90 / 75 / 70 | 530 BST
Typing Changes:![]()
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Ability Changes: Scrappy | HA: Static
Movepool Changes (If Any):
Close Combat, Brick Break, Vacuum Wave, Focus Blast, Scald, Waterfall, Hydro Pump, Surf, Life Dew, Drain Punch (yes)All Electric type moves except for Thunder and Thunder Wave, All Flying type moves except for Defog and Drill Peck, Heat WaveWhat Separates it from Other Forms: We lack bulky Waters in the tier, while simultaneously having an overabundance in Electric types, so I wanted to try my hand at making Zapdos fulfil that status quo. 80/120/75 bulk is pretty good in the tier, and while most walls do not have perfect recovery (part of the charm imo), they make do with clever shortcuts. Life Dew here is that shortcut, providing semi reliable recovery that doubles as a means of removing pesky status if necessary. Checks a few Fire types, Ground types and Electric (if Lightning Rod) types well.Life Dew - 15 PP - Heals user for 1/3 of it's maximum health. If the user is inflicted with status, heals it for 1/6 of max HP and cures it instead.
New Pokémon Name: Moltres
Stat Changes: 75 / 90 / 80 / 95 / 70 / 120 | 530 BST
Typing Changes:![]()
Ability Changes: Guts | HA: Flash Fire
Movepool Changes (If Any):
Beak Blast, SuperpowerAll Fire type moves sans Heat Wave and Flare BlitzWhat Separates it from Other Forms: Moltres is the fast pivot of the trio, with 120 Speed putting it in the top 5 speed tiers tying with Typhlosion. Moltres can either be a full on check to the aforementioned Ty with Flash Fire, or try out an unorthodox Guts set and explore it's physical movepool.Sky Attack - 140 BP - 70% Accuracy - 20% chance to flinch - 10 PP
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New Pokémon Name: Charpados (charparral, another name for roadrunner + dos)
Stat Changes: 75 / 120 / 90 / 70 / 80 / 95 | 530 BST
Typing Changes: Fighting / Steel
Ability Changes: Motor Drive
Movepool Changes (If Any):
+ Iron Head, Meteor Mash, Flash Cannon, Iron Defense, Autotomize, Gear Up, Roost
- all Flying attacks besides Brave Bird, Dual Wingbeat, and Hurricane
What Separates it from Other Forms: effective mix of offense and defense with thunderous kick + meteor mash on the offense, making it formidable to switch into, and steel + motor drive on the defense helping it check the many electric types in the tier.
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New Pokémon Name: Bennutres (bennu + tres)
Stat Changes: 70 / 120 / 80 / 75 / 95 / 90 | 530 BST
Typing Changes: Dark / Grass
Ability Changes: Flash Fire
Movepool Changes (If Any):
Fiery Wrath | Dark | Physical | 105 BP | 100% Accuracy | 10 PP | Combines Fire in its type effectiveness.
+ Knock Off, Sucker Punch, Throat Chop, Wood Hammer, Power Whip, Grassy Glide, Grass Knot, Energy Ball, Giga Drain, Leech Seed, Synthesis, Roost
- all Flying attacks besides Brave Bird, Dual Wingbeat, and Hurricane
What Separates it from Other Forms: similarly to charpados this mon has pretty good offensive and defensive utility. dark+fire combo is pretty cool as it can hit things like trapfisk, totembee, and lurantio though you lose out on hitting things like oricorio, unovachu, and foamurott
Fierowak feels too extremely optimized. Particularly in the Aftermath ability. Webs doesn't need a new setter, and Drought is fine enough as is as a weather setting ability, so revert back Aftermath.
New Pokémon Name: Marowak
Stat Changes: 80 / 100 / 90 / 60 / 90 / 65 [BST: 475]
Typing Changes:![]()
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Ability Changes: Shed Skin / Moxie | Battle Armor (HA)
Thick Club: If held by a Marowak, it heals 1/3 of holder's max HP upon KOing another Pokemon.
Movepool Changes (If Any): + Breaking Swipe, Draco Meteor, Dragon Breath, Dragon Dance, Dragon Pulse, Dragon Rush, Scale Shot
What Separates it from Other Forms: Ground dragon Scrafty-ish mon. After dragon dance twice, it's pretty much a sweep. Thick Club also making it sweeps much safer.
New Pokémon Name: Fierowak
Stat Changes: 80 / 70 / 110 / 90 / 80 / 45 [BST: 475]
Typing Changes:![]()
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Ability Changes: Flash Fire / Drought | Aftermath (HA)
Aftermath: If this Pokemon faints for whatever reason, it summons Sunny Day and Sticky Web on the opposing side.
Thick Club: If held by a Fierowak, Sun lasts 8 turns instead of 5 and holder's Fire attacks have 1.2x power. (Aka Charcoal + Heat Rock)
Movepool Changes (If Any): + Bug Bite, Bug Buzz, Fiery Dance, Healing Wish, Meteor Beam, Nasty Plot, Power Gem
- Curse, Hex, Poltergeist, Shadow Ball, Shadow Bone, Spite
What Separates it from Other Forms: Suicide lead mon. Sometimes can be used as a setup sweeper as well, this time as a special one.
New Pokémon Name: Skryder
Stat Changes: 90 / 100 / 90 / 100 / 90 / 55 [BST: 525]
Typing Changes:![]()
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Ability Changes: Cursed Body / Storm Drain | Rock Head (HA)
Thick Club: If held by a Skryder, holder have all of its abilities at once.
Movepool Changes (If Any): + Head Smash, Light of Ruin, Trick Room, U-turn, Volt Switch, Volt Tackle, Wild Charge, Wood Hammer
What Separates it from Other Forms:Me, once again, slapping LoR into everything that'll not take recoil damage. Mixed offensive mon that's leaning into physical side due to better coverages and SD.
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New Pokémon Name: Marowak
Stat Changes: 80 / 60 / 120 / 100 / 70 / 95 [BST: 525]
Typing Changes:![]()
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Ability Changes: Parental Bond | Berserk (HA)
Movepool Changes (If Any):
Work Up, Thunder, Thunderbolt, Crush Claw, Quick Attack, Hyper Voice, Tri Attack, Secret Power, Healing WishSwords Dance, Belly Drum, Power-up-Punch, Seismic TossWhat Separates it from Other Forms: Mixed Attacker, Variety of coverage moves at its disposal to work withBone Club | 80 BP | Ground | 100 Acc | 20% chance to flinch
- Doubles Attack
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New Pokémon Name: Alolawak
Stat Changes: 80 / 90 / 110 / 50 / 100 / 95 [BST: 525]
Typing Changes:![]()
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Ability Changes: Magic Bounce
Movepool Changes (If Any):
Obstruct, Taunt, Sucker Punch, Snatch, Lash Out, Darkest Lariat, Snarl, Assurance, Beat Up, Punishment, Payback, Healing WishSwords Dance, Curse, Hex, Poltergeist, Shadow Ball, Shadow Bone, Earthquake, Bonemerang, Bone ClubWhat Separates it from Other Forms: Revenge Killer, Wallbreaker. Benefits from Stomping Tantrum through Obstruct and Sucker Punch- 2x Ground move Power
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New Pokémon Name: Totemarow
Stat Changes: 80 / 110 / 60 / 90 / 100 / 95 [BST: 525]
Typing Changes:![]()
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Ability Changes: Perish Body / Volt Absorb | Flash Fire (HA)
Movepool Changes (If Any):
Wild Charge, Discharge, Volt Switch, Charge, Parabolic Charge, Thunder Shock, Spark, Shock Wave, Electric Terrain, Magnet Rise, Rising Voltage, Healing WishIce Beam, Fire Blast, Fire Punch, Heat Wave, Fire Spin, Flame Wheel, Sunny Day, Earthquake, Bonemerang, Bone ClubWhat Separates it from Other Forms: Electric/Ghost both can be walled by a type. Should those moves fail, Stomping Tantrum + Thick Club has the potential to eliminate the Pokemon who stopped themShadow Bone - Heals 50% of the damage dealt
- 2x Ground move Power
New Pokémon Name: Marowak
Stat Changes: 100(+40) / 115(+35) / 110 / 50 / 80 / 60(+15) {BST: 515}
Typing Changes: Ground / Bug
Ability Changes: Rock Head / Lightning Rod / Skill Link
Movepool Changes (If Any):
Thick Club Effect: If held by Marowak, it recovers ⅛ of the damage it deals with attacks.
- + Pin Missile, U-turn, X-Scissor
What Separates it from Other Forms: Slow Skill Link pivot and breaker with Skill Link Bone Rush with some neat defensive qualities too due to Thick Club
New Pokémon Name: Pharaowak (Pharaoh + Marowak)
Stat Changes: 100(+40) / 110(+30) / 130(+20) / 50 / 80 / 45 {BST: 515}
Typing Changes: Fighting / Poison
Ability Changes: Necromancer / Poison Touch / Rock Head
Necromancer: This Pokemon’s attacking stat is 1.5x when using Ghost-type attacks
Movepool Changes (If Any):
Thick Club Effect: If held by Pharaowak, it cannot receive a non-volatile status (Burn, Paralyze, Sleep, etc.)
- + Gunk Shot, Poison Jab, Close Combat, Superpower, Bulk Up, Drain Punch
- - All Fire type moves except Fire Punch
What Separates it from Other Forms: Bulky Fighting type and attacker, can Bulk Up/SD with Drain Punch for setup while not being able to be statused.
New Pokémon Name: Marowak
Stat Changes: 80 / 100 / 90 / 60 / 90 / 65 [BST: 475]
Typing Changes:![]()
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Ability Changes: Shed Skin / Moxie | Battle Armor (HA)
Thick Club: If held by a Marowak, it heals 1/3 of holder's max HP upon KOing another Pokemon.
Movepool Changes (If Any): + Breaking Swipe, Draco Meteor, Dragon Breath, Dragon Dance, Dragon Pulse, Dragon Rush, Scale Shot
What Separates it from Other Forms: Ground dragon Scrafty-ish mon. After dragon dance twice, it's pretty much a sweep. Thick Club also making it sweeps much safer.
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New Pokémon Name: Alolawak
Stat Changes: 80 / 110 / 90 / 60 / 90 / 95 [BST: 525]
Typing Changes:![]()
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Ability Changes: Magic Bounce
Movepool Changes (If Any):
Obstruct, Taunt, Dark Pulse, Sucker Punch, Snatch, Lash Out, Darkest Lariat, Snarl, Assurance, Beat Up, Punishment, Payback, Healing WishSwords Dance, Curse, Hex, Poltergeist, Shadow Ball, Shadow BoneWhat Separates it from Other Forms: Revenge Killer, Wallbreaker. Benefits from Stomping Tantrum through Obstruct and Sucker Punch.- 2x Ground move Power
New Pokémon Name: Marowak-Totem
Stat Changes: 120 / 80 / 80 / 80 / 80 / 60 | 500 BST
Typing Changes: Ghost / Rock
Ability Changes: Rock Head / Soundproof / Dry Skin
Thick Club Effect: The holder is immune to burn and poison.
Movepool Changes (If Any):
Bonemerang | Rock | Physical | 35 BP | 100% Accuracy | 20 PP | Hits twice. User switches out.
Bone Club | Ground | Physical | 70 BP | 100% Accuracy | 15 PP | The target takes damage according to the hazards on its side of the field.
Shadow Bone | Ghost | Physical | 90 BP | 100% Accuracy | 15 PP | 30% chance to lower the target's Attack by 1.
+ Head Smash, Meteor Beam, Power Gem, Bulk Up, Calm Mind, Trick Room, Shore Up
- all Fire-type moves besides Flare Blitz, Fire Punch, and Flamethrower; Swords Dance
What Separates it from Other Forms: fat defensive pivot (not really its got 95% mew bulk). has a lot of utility but is pretty lacking in the typing department.