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Pokemon Scarlet & Violet - 18th Nov 2022! **OFFICIAL INFO ONLY**

Drowsy, Frostburn and weather that makes you miss 50% of the time unless you use - accuracy moves will never hit main series (luckily) outside of encounter-specific gimmicks.
In all honesty: I wouldn't mind Frostburn replacing Freeze. It gives Ice moves a status effect that can put at more than a 10% proc chance on and allows for stuff like "Will 'o Wisp but Frostburn" and "Static but Frostburn" since it is no longer attached to a really strong status effect.
 
it's wild to me how NOTHING the explanation was, even the site doesnt clarify literally anything. Just "wow, you can find eggs!"

Yes, and I don't like that.

Because, let's say, how fast is it? Or how does the game tells you? Do you have to see the entire animation of the character entering the camp just to check if there's an egg or no? And do it every time for every single egg? Like imagine you are hatching an egg with your bycicle as always, do you have to just check the camp every time? Idk...

I hope this is just an added mechanic and we get to keep traditional breeding.
 
What puzzled me is why they just didn't give it Psychic Surge. Same result plus a boost to Psychic moves.
I have seen people saying it's not a perfect Dazzling/Queenly Magesty clone because of the wording if the description
Well we already have 2.5 Psychic Terrain setters and this new ability apparently blocks all priority moves from being used, including prankster screens or protect.
 
Well we already have 2.5 Psychic Terrain setters and this new ability apparently blocks all priority moves from being used, including prankster screens or protect.
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The wording is the same wording they have used for 6 years for Queenly Majesty and Dazzling.
https://www.pokemon.com/us/pokedex/tsareena
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https://www.pokemon.com/us/pokedex/bruxish
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https://press.pokemon.com/en/releases/DEBUT-OF-NINE-NEW-POKEMON-FOR-POKEMON-SUN-AND-POKEMON-MOON-
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What puzzled me is why they just didn't give it Psychic Surge. Same result plus a boost to Psychic moves.
I'd think the simple reasoning is that this kind of setter abilities are usually given out in groups.
When they gave a new lap of Weather abilities in gen 7, they gave 1 (or more) of each type.
When they decided to make auto terrain setting no longer Tapu Exclusive in gen 8 (likely due to the mechanic itself being interesting and tapus not being in the game for a while), they obviously gave the ability to 1 pokemon per type.

If they were to give a new Psychic Surge user, most likely they'd also have had to come up with 3 more for the other 3 terrains.

That said if this was to be the case
that alone could automatically make the pokemon VGC viable assuming its stats arent garbage.
Big assumption, though, Normal/Psychic isn't exactly a great offensive type, even if you were to factor in teralyze.
 
I'd think the simple reasoning is that this kind of setter abilities are usually given out in groups.
When they gave a new lap of Weather abilities in gen 7, they gave 1 (or more) of each type.
When they decided to make auto terrain setting no longer Tapu Exclusive in gen 8 (likely due to the mechanic itself being interesting and tapus not being in the game for a while), they obviously gave the ability to 1 pokemon per type.

If they were to give a new Psychic Surge user, most likely they'd also have had to come up with 3 more for the other 3 terrains.

That said if this was to be the case

that alone could automatically make the pokemon VGC viable assuming its stats arent garbage.
Big assumption, though, Normal/Psychic isn't exactly a great offensive type, even if you were to factor in teralyze.
I think doipy dragged that 6 year old deleted post to show how people misinterpretedd it at the time
 
We don't know if it does that, Dazzling/Queenly Majesty do not block prankster screens/protect.
I say that based on the wording.
Dazzling:
Surprises the opposing Pokémon, making it unable to attack using priority moves.
Queenly Majesty:
Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Armor Tail:
Farigiraf’s Ability, Armor Tail, is another new Ability appearing for the first time in these titles. It makes opposing Pokémon unable to use priority moves.
Of course wording isn’t something that 100% confirms something. Like how Eviolite says it raises the Def and SpD of NFE Pokemon, but doesn’t work with Meltan and doesn’t affect Body Press. Things could be worded to imply something else.
 

Ok so I looked through the part with the sleeping Farigiraf to make sure nothing was misinterpreted and uh. It very visibly took chip damage from Sleep

Yeah ok this is something else
To me that doesn't like sleep at all...

- Chansey isnt using any sleep move in first place.
- Drifloon actually attacks while asleep
- the status goes away at random on the GiragarigV2
- there's also generic chip damage going around
- the clip is also cut in many points, so this may also just be a mash of separated fights for the video.

I specifically said "outside of encounter specific gimmicks" earlier for this kind of reasons: from what I remind, it was implied that Tera-Raids are actually not "turn based" but everyone gets to do their stuff separately.

Incidentally, the ZZZ may very well be "Drowsy-like" effect, or a slow, or something similar, but mainly due to the "real time" nature of the Teralyze battles. Kinda like certain moves had different effects or were not usable during Dynamax Raids due to the nature of the "4 player" battle.

.....THAT SAID, I wouldn't mind being proven wrong. Despite my words, I wouldn't actually mind Drowsy/Frostburn to replace the mainline statuses. I just don't see that happening.

I think doipy dragged that 6 year old deleted post to show how people misinterpretedd it at the time
Ah I see, my bad there.

A shame though, that'd be a interesting mechanic unironically.
 
I don't think there's been a crafting system I enjoyed. It being the main way to get TMs is a huge turn-off. I'm also not a fan of required autobattle segments or the picnic segments being required for breeding. Maybe I'll be excited for Farigiraf in Gen 14 or something when the series starts getting back on track.

Overall, I had no expectaitons but was still disappointed.
 
I say that based on the wording.
Dazzling:
Surprises the opposing Pokémon, making it unable to attack using priority moves.
Queenly Majesty:
Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Armor Tail:
Farigiraf’s Ability, Armor Tail, is another new Ability appearing for the first time in these titles. It makes opposing Pokémon unable to use priority moves.
Of course wording isn’t something that 100% confirms something. Like how Eviolite says it raises the Def and SpD of NFE Pokemon, but doesn’t work with Meltan and doesn’t affect Body Press. Things could be worded to imply something else.
The press release for Bruxish and the website (archive, use inspect element to clear the loading screen) use the same wording.
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What puzzled me is why they just didn't give it Psychic Surge. Same result plus a boost to Psychic moves.
I have seen people saying it's not a perfect Dazzling/Queenly Magesty clone because of the wording if the description

Well... If the ability is just "enemies can't use priority moves" it's not either P. Terrain and Queenly Majesty/Dazzling. The former requires the pokemon to be grounded, and also affects friend side. The latter makes only the user "immune" to priority moves.
 
I think it'd be time we stop dozing on copium that the PLA mechanics (any of them) hit the main series.

They existed for the sole reason that L.A. has a different combat system and no PvP.
Mystery Dungeon mechanics never made it to the main series for same reason.

Drowsy, Frostburn and weather that makes you miss 50% of the time unless you use - accuracy moves will never hit main series (luckily) outside of encounter-specific gimmicks.
I think these comparisons wildly forget context of the games in question to the point of unintentionally strawmanning.

Mystery Dungeon for example is a 100% different system and game type, since the Dungeon exploration entails resource management, freer use of items, and a completely different turn economy from Dungeon to Dungeon. Legends Arceus introduces changes like the Strong/Agile style and the differing turn system, but at the core the game is still built on small-party Turn-Based Battles. MD Hail being nerfed to "~5 HP every few turns and no auto healing" from "1/16th health every single action" is specifically because of how many more actions a floor of MD takes compared to a Battle in either Pokemon game. MD's stuff like Status and other Weather are incompatible with main series because MD's base gameplay systems and loops are a complete overhaul, where LA is closer to a different take on similar principles., Try comparing several classic Final Fantasy games like 4-9 to a game like 10 and Tactics: 10's differences from the prior games are still similar enough to go from one to the other with the Turn-based system and principles like Character Speed on Turn-Rate, small parties, and Player-to-Enemy stat ratios (think RPGs where Player dealing 3k while enemy deals 800 is considered normal because of things like healing, stat scaling, and tank class options).

Meanwhile, Drowsy, Frostburn, and Accuracy-down Weather are not comparable mechanics to each other for a different reason. Drowsy again affects the turn-economy in a similar way to Paralyze, but arguably less detrimental depending on the Pokemon (Paper Cannons don't care about taking more damage vs a Speed loss), rather than completely robbing Pokemon of turns (an effect strong enough that even official games have Sleep Clause). Frostbite same as a Burn clone vs a "you don't get to do anything" status in Freeze. The status effects have consistent effects that are also not so powerful as to limit their distribution, making them potential strategic options to try inflicting as Burn and Paralyze are. Accuracy down Weather is dedicating a moveslot or such to adding more coinflips to the battle, taking yet more time out oif the battle on misses and player input/strategy out of the outcome without specifically preparing for anti-evasion (as opposed to anti-Status being a lot more generalized). Again, these have completely different design purposes for the game state, and compared to the previous statement, nothing about these are even incompatible with the Main Series mechanics the way a lot of MD stuff is (hell, we have the Accuracy Down Weather already as Fog in Gen 4, limited in appearances though it was)

At this point the attitude towards "Copium" of PLA mechanics in the main games feels almost stubborn or contrarian. PLA is the most compatible battle system with the Mainline that isn't a 100% match, and despite confusing branding, people like Joe Merrick point out very frequently that the Japanese branding puts it in the same category as main line games like Let's Go (which more so changed the capture and encounter system), so it's not even like there's major brand distinction to bar mechanics entering into the equation.



Ok so I looked through the part with the sleeping Farigiraf to make sure nothing was misinterpreted and uh. It very visibly took chip damage from Sleep

Yeah ok this is something else
I also noticed Chansey's HP bar seems to kind of jitter on the bigger hits, making it look like it drops in 2 smaller chunks instead of one hit from Drifblim's Shadow Ball (everyone was using a Single Hit move). Besides that, the battles clearly seem to have other mechanics at play, considering the time bar below Chansey's HP and we know they're not working on the same turn-based system as normal battles or past raids. My immediate point of comparison is PoGo raids, where the Pokemon have a Fast Move to spam akin to Auto-Attacks in other action RPGs before filling an action gauge or something for their Strong moves. The two get an icon flash suggesting Chip Damage, but their HP doesn't show any visible movement from it, which almost makes me think it's something inflicted by the damage-anemic Chansey rather than a Status effect that would presumably be percentage based or scale in some manner.
 
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