Yes, and we’re trying not to go back to that. Progress generally goes forward, not backward. If you don’t like how hazard removal works in modern gens, you can still play the old ones.There is no cherry picking, every meta before Gen 6 lacked guaranteed hazard removal.
Are those tools in the room with us right now? Because the most prominent one I’m seeing on ladder is “well, guess I’ll just learn to live with hazards on the field then”, followed by Great Tusk and Iron Treads, which Gholdengo can outplay without much effort if you have basically any Ground-immune mon in the back, and Mortal Spin Glimmora, which Gholdengo also beats handily (or at least the Gholdengo on my team does, I can’t speak to your experience).We have better tools for dealing with hazards than ever
Setting up hazards doesn’t require any particular skill most of the time. (Source: I am able to set up hazards most of the time.) For something like Ting-Lu, if your opponent isn’t running one of the exactly two Magic Bounce mons (only one of which is good) and doesn’t have a Taunt user out, that’s a guaranteed Stealth Rock/layer of Spikes right there. Glimmora doesn’t even have to click anything to set Toxic Spikes.Why should one be allowed to blindly click Defog to remove hazards for free when them being up is the result of them being unable to exert any pressure on the hazard setters for 3-5 turns?
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