I generally don't feel comfortable posting in these, but I was curious enough to read most of what's been written and feel pretty invested in the gen so just leaving my (personal) thoughts, as this could end up being the most important suspect of the gen and seems like it'll be pretty close.
I agree with a lot said
by lily,
nat and
ima. The main thing I wanted to make clear is that i'm voting to not ban tera because I don't deem it as outright banworthy, not just because "it's fun" or "it opens creativity", which seems to be what a lot of pro-banners believe.
During the first days of playing, yes, it seemed like everything was random and impossible to understand. I think I lost 5/7 of my suspect games to tera espathra alone. The more I get used to the meta and play more and more games the more it really has not felt that bad at all to me. There is a reason why some of the Pokemon have common Tera choices. Water/Fairy Garg can be a great answer to gholdengo/dragapult, Dark Chien-pao makes great use of Sucker and dark as a strong offensive typing, if you see Booster Energy Roaring Moon you can try and prepare to answer acrobatics Tera Flying as it's just a really strong offensive threat and destroys Great Tusk. You learn to read this in team preview and adapt to it, and play/predict as follows.
Sometimes I get caught off guard by a random tera moveset/idea I haven't seen yet, sure. Sometimes your opponent won't actually follow logic, that's the magic of ladder for you in the first place. That has it's own can of worms you will find when you try and stick to consistency when using this kind of thing(sure, you can lead Tera Fairy scarf Glimmora and try and one shot my Great Tusk turn 1, but if I switch trying to preserve my tusk's health expecting a sashed Modest Dazzling Gleam or sniffing something suspicious, you've wasted your tera turn 1 with a pretty underwhelming set), but regardless, that's why I'm hoping it is nerfed in some way. I am personally hoping for 1 mon per team and like this choice the most, but would be down for types revealed by preview as well.
I also wanted to talk about
LoseToRU?'s post , as I thought it was a pretty interesting point about how Volcarona is a big nuisance with the current Tera ruleset. There's 2 main things I concluded, though.
As some people pointed out already, it would be considerably easier to deal with through any of the nerfs we're looking for. If you're able to see it's typing, you can be wary to not let it set up so easily, and make a longterm gameplan. If it's 1 tera per team you immediately know it's the tera mon. If it's only STAB it's basically the same but stronger.
But also, this is kind of just.. Volcarona for you. If you've played through past generations, it's kind of its thing(a recent example gen-wise would be last gen with the Safeguard set getting past blisseys and sub Bug Buzz destroying Heatran late game through Swarm or knock support). I don't really see Tera being what pushes it over the edge. The examples brought up just don't seem convincing. Dragonite isn't a safe answer against the wisp set(which is IMO the best set), and can even be 1v1'd in some cases after burn. Dondozo isn't a good answer to Giga Drain sets in the first place, I guess if you run a full spdef set but have fun using that in this meta. Toxapex can get destroyed by Tera Psychic, but it would also struggle vs a Life Orb/Lum set anyway. Clodsire can get it's recover PP stalled through wisp+flame+rocks, I actually did this on a ladder game as the Pokemon is just so passive, you don't actually need to Tera Psychic on it.
Maybe the possibility of being able to run a boots set so freely alongside Tera is what pushes it over the edge(i don't personally believe so, atm), but at that point, you look into that at a later point with a different meta.
The only times i truly have a lot of trouble with tera is because the pokemon itself is stupid, like chi-yu, annihilape and chien-pao, maybe espathra but not as much, garg gets annoying defensively when you have momentum but the iron defense set has plenty of ways to be dealt with. This is why I also agree a lot with what
ayevon said that it would have been nice to see some of this banned before the suspect, as we could have had a much more clear vision of things, but I understand why it was done this way.
I guess this is a pretty subjective post because im just saying "i play game mechanic not broken to me, deal with it", honestly most of it feels subjective based on each person's experience anyway. But I just don't see the heavy need for this to be rushed now. If you ban it now there's no chance it will ever be revisited in the future, for the entirety of this (new, month old?) generation. You can nerf it now and re-visit later if it deems itself to be too much. A lot of people saying "no point nerfing it now because you will just ban it later, you just don't have enough foresight". I guess I don't? But it would be nice to see it as an actual metagame before being proven wrong because I don't believe anyone is out here playing test games with the nerfs and seeing how it truly feels.
edit: I've thought about it some more and have changed my mind, I'll be voting teras revealed by preview first, and 1 tera per team second now. This doesn't change anything I wanted to say in my post and I did say I don't mind seeing either option win over the other(I still don't), just thought i'd make this clear for transparency reasons.