USUM fixed my biggest problem with SM, which was that the UBs were too cool to not have any opportunity to use them ingame. If only they kept that lesson in mind when handling the Paradox mons in SV...Gen 7 is a great game
The Ultra Games weren't unnecessary and fun to replay through the region
USUM fixed my biggest problem with SM, which was that the UBs were too cool to not have any opportunity to use them ingame. If only they kept that lesson in mind when handling the Paradox mons in SV...
(Also, what are the three most popular Pokémon in Galar in-universe?)
Paradox mons. I used 3 UBs in my first USun playthrough.![]()
Best part is they're not even the final titans, so you still have opportunities to use them.
Why was USM necessary ?Gen 7 is a great game
The Ultra Games weren't unnecessary and fun to replay through the region
After watching Journeys I speculate that the Masters 8 and Ash retiring were put in mind when deciding Leon's ace.The Kanto pandering makes sense in Sun and Moon because they're anniversary games, but I'm now convinced that Leon's ace being Charizard was an elaborate joke. (Also, what are the three most popular Pokémon in Galar in-universe?)
I didn't say necessary, I said not unnecessary. They were fun games and also fixed some of the issues with the previous games and *should* have let GF develop the next games more (yeah idk what happened with sw/sh)Why was USM necessary ?
I mentioned this in another post, I am convinced giving Leon a Charizard to be beaten by Pikachu for the big win was SOMEBODY holding a grudge for Kanto's League (for reference, Ritchie's Pikachu from the infamous Charizard match-up is nicknamed "Leon" in the Japanese version)The Kanto pandering makes sense in Sun and Moon because they're anniversary games, but I'm now convinced that Leon's ace being Charizard was an elaborate joke. (Also, what are the three most popular Pokémon in Galar in-universe?)
Koraidon running instead of "biking" is charming and a better animation than actually having him use Wheels. Cyclizar, the "present" counterpart to the Bikes, even moves the same way. Koraidon is also very Dinosaur-esque, and for all the Flintstones comparisons, the Feet-Powered Car thing was still just done with vehicles, rather than Koraidon clearly being a creature mount that would more accurately compare to the Appliances or "machinery" in that show's setting.
I mean the speed IS slowApologies for Double-Posting but it's been a day without a new one made and this doesn't fit with my last reply to edit in.
Koraidon running instead of "biking" is charming and a better animation than actually having him use Wheels. Cyclizar, the "present" counterpart to the Bikes, even moves the same way. Koraidon is also very Dinosaur-esque, and for all the Flintstones comparisons, the Feet-Powered Car thing was still just done with vehicles, rather than Koraidon clearly being a creature mount that would more accurately compare to the Appliances or "machinery" in that show's setting.
Also might just be me but Koraidon's running works better for a visual sense of momentum. Something about Miraidon's speed and how the wheels are animated make it feel slower than it actually is.
Starmie, at the very least, is probably based off of some Ultraman space(?) monster, so while Staryu and Starmie are nominally starfish, they're supposed to not really be totally normal earth creatures either.The idea of Koraidon’s throat and tail becoming actual spinning wheels (and thus needing to somehow detach from its body while remaining fixed to an axle) always felt really off-putting to me. I know we’re talking about a big feathery magic dinosaur and that realism has already left the building, but I can’t help that it’s always been a pet peeve of mine, a mild gripe that I have whenever they make a Pokémon with organic wheels or corkscrews. I don’t mind it for inorganic creatures like Rolycoly, Klink, or indeed, Miraidon, but the fully rotational parts of, say, Starmie, Skiploom, Buizel, and Barraskewda just feel sort of wrong whenever I think about how that’s supposed to fit into their anatomy. So I’m really glad that Koraidon and Cyclizar avoided that.
The problem with the 2017-2019 Pokémon games varies depending on which game you want to blame for the issue. Most of us can agree that it wasn't a good idea for Game Freak to have Sun & Moon in 2016 followed up by yearly releases for three more years. The actual question as I see it is which game started the issue.I didn't say necessary, I said not unnecessary. They were fun games and also fixed some of the issues with the previous games and *should* have let GF develop the next games more (yeah idk what happened with sw/sh)
Not helping matters with the Gigantimax vs Dynamax thing is that often there’s just no reason to use the Gigantimax versions of a Mon because the Dynamax moves are just way to strong and their just super rare unless you buy dlc. Compare Centiferno, Wildfire and Fireball to setting up the Sun for free, Chi strike to an attack boost, etc.The reason people miss Megas compared to later "Super" mechanics lies in them being more complex mechanically, which even on a surface level is more appealing to players because they can "fix" a Pokemon people like but that has fallen victim to Power Creep (or weren't that strong in the first place at all), as happened with, say, the Kanto Starters, Sableye, Gardevoir, etc. This is on top of the mechanic being designed explicitly around giving the Pokemon unique improvements or design changes, which can let them look higher quality/more personalized than the generic animations non-Unique Z-Moves and Max moves use. They don't immediately strike you with the same level of marketing cynicism even if they obviously serve the same purpose for merch.
Wildfire was extremely powerful in doubles. Easily worth using over regular Dynamax Charizard.Not helping matters with the Gigantimax vs Dynamax thing is that often there’s just no reason to use the Gigantimax versions of a Mon because the Dynamax moves are just way to strong and their just super rare unless you buy dlc. Compare Centiferno, Wildfire and Fireball to setting up the Sun for free, Chi strike to an attack boost, etc.
See, here's the thing, we got G-Max steelsurge at home and its brother insteadThat reminds me of that G-Max Steelsurge hazard is not coming back in SV as a standalone move.
It's not even really "at home" since these are the existing Hazards, rather than Steel Surge's Steel-type version of Stealth Rock, which would bury Ice and Rock while doing a number on Fairies (except Clefable because Magic Guard is a fair ability)See, here's the thing, we got G-Max steelsurge at home and its brother instead
Ice types will be in shambles either ways.
Also allow me a correction regarding the Dmax things.
The Galarian Starters G-max moves were actually useful in VGC. Ability negation was pretty important to get around things like Disguise or the various Multiscale clones from the restricted legendaries, and since Rillaboom set its own terrain anyway, losing the ability to set it on G-max attacks wasn't a huge deal. It also helped that G-max starter moves had fixed power so you'd not get punished for the otherwise low BP of Grassy Glide.
G-Max Cinderace had similar success in singles iirc for same reason (ability negating is very strong), though it didn't see much usage in doubles since glass cannon with no utility doesn't really do much, and well, rip Intelleon.
Well yes, but the man was talking of ice types so...It's not even really "at home" since these are the existing Hazards, rather than Steel Surge's Steel-type version of Stealth Rock, which would bury Ice and Rock while doing a number on Fairies (except Clefable because Magic Guard is a fair ability)