Making Normal completely neutral is a double-edged sword though, especially since it leaves no weaknesses for Chansey, Blissey and other bulky pure Normal-type Pokémon. These don’t have resistances to begin with and only immune to Ghost, but now it’s harder to break them due to to longer weak to Fighting.
Alright, so that doesn't work.
Would undoing Stat changes if certain conditions were met be considered too OP? My basic thinking, being Normal-type could be considered the "Default" Type, maybe have a trait where they can return a decreased stat back to 0 if the following conditions are met: At the end of the turn, if this Pokemon has a decreased:
- Attack, by using a Physical Move that turn will gain back +1 Attack until back to 0.
- Defense, if it's not attacked by a Physical Move that turn gain back +1 Defense until back to 0.
- Special Attack, by using a Special Move that turn will gain back +1 Special Attack until back to 0.
- Special Defense, if it's not attacked by a Special Move that turn gain back +1 Special Defense until back to 0.
- Accuracy, if it doesn't miss using a Move that targets another Pokemon that turn will gain back +1 Accuracy until back to 0.
- Evasion, if it doesn't get hit by another Pokemon's move that turn will gain back +1 Evasion until back to 0.
- Speed, if this Pokemon increases its Speed stat with a Move, Item, or Ability it'll reset Speed to 0 before the increase is applied.
And you confirmed it by saying that humans often do outsmart or outplay them.
There's a difference between outsmarting someone and being harmful to them. If just outsmarting them is enough to do SE damage, Fairy would be weak to Psychic-types. Outsmarting a Fairy just means you won't fall into their tricks (in Pokemon terms, be weak against them).
I think you might have overlooked this:
I saw that, I'm just making conversation. If anything, that's the statement I'm confirming with you about.

But I will also die on the hill that the Steel-type is just as natural as Grass, so this might not align with the general sentiment.
Who's saying metal isn't natural? Yeah, the metal we usually interact with has been processed, likely mixed with other metals, and manufactured, but it all comes from naturally forming ores we have to mine up. And being Pokemon is a fantasy world, they could make-up that isotopes of "flexible" metals and rocks exist which certain Pokemon have used as a substitute for skin and/or bones (or other body structures).
Perhaps what Pokemon should have done was to keep Normal as the "large move selection" type that it was in early generations.
Funny enough, it still is. Look at several of the new Normal-types and you still see they learn a ton of Elemental Moves. Actually, look at the Gen VII and Gen VIII Normal-types (that are in SV) and you'll discover GF changed their mind about limiting their TM movepool and now they're suddenly just as versatile as all the other Normal-types!
This reminds me, Bulbapedia's page for each type used to have a little introductory paragraph that summed up the type's profile and characteristics, I quite liked that. However at some point they changed it to just being a short section covering the offensive and defensive mechanics, which I find to be a lot drier.
I also sort of remembered that. I tried to look through the edit history to see when it was removed, but from what I can tell it looked to have been a series of edits. They slowly whittled down that introductory paragraph, getting rid of the general/opiniated information & moving battling info into the Offense/Defense subject and anything else interesting into Trivia.
While sad it's gone, I can understand why. As we moved on through the generations GF started introducing Pokemon which were exceptions to perceived established aspects of the Type. Bulba Staffers probably decided it would be too much trouble to keep on adjusting the introductory paragraph every time something which went against the established aspects was introduced. All Fighting-types were martial artists... until they were not. All Dragon-types are super fierce and super powerful... until they were not. Dark-types never had a concrete theme and they only kept introducing more as time went on. The only thing definite was the Type Match-ups and anything else could fit under Trivia, and that's what they did. For anything more specific, well, that's why the individual Pokemon pages exist to explain their behavior and habitat.
They took it from GO:[00:03:31] #Ransei: They actually made Slaking GET UP AND MOVE
In the core games, when they have it walking, it's walking like a gorilla should be walking (Vigoroth walks the same way, and I think Slakoth is trying but buddy just wants to slump down and sleep):
The upside of them making three Fire/Fighting Starters in a row is that the designs got better with each iteration.
Yeah


Totally not Fire/Fighting in some parallel universe. Totally don't learn a batch of Fighting-type Moves.
Skeledirge is objectively an awesome design and badass.
I just wish it stayed dopey throughout like Fuecoco.
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